# spine-monogame

The spine-monogame runtime provides functionality to load, manipulate and render [Spine](http://esotericsoftware.com) skeletal animation data using [MonoGame](http://monogame.codeplex.com/). spine-monogame is based on [spine-xna](https://github.com/EsotericSoftware/spine-runtimes/tree/master/spine-xna) and adds MonoGame project files.

## Licensing

This Spine Runtime may only be used for personal or internal use, typically to evaluate Spine before purchasing. If you would like to incorporate a Spine Runtime into your applications, distribute software containing a Spine Runtime, or modify a Spine Runtime, then you will need a valid [Spine license](https://esotericsoftware.com/spine-purchase). Please see the [Spine Runtimes Software License](http://esotericsoftware.com/git/spine-runtimes/blob/LICENSE) for detailed information.

The Spine Runtimes are developed with the intent to be used with data exported from Spine. By purchasing Spine, `Section 2` of the [Spine Software License](https://esotericsoftware.com/files/license.txt) grants the right to create and distribute derivative works of the Spine Runtimes.

## Spine version

spine-monogame works with data exported from Spine 3.6.xx.

spine-monogame supports all Spine features.

## Setup

1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it as a zip via the download button above.
1. Copy the contents of the `spine-csharp/src` and `spine-xna/src` directories into your project.

## Example

1. Download the Spine Runtimes source using [git](https://help.github.com/articles/set-up-git) or by downloading it [as a zip via the download button above.
1. Open the `spine-monogame-example.sln` Solution in either Visual Studio 2015 or Xamarin Studio
1. Right click the `spine-monogame-example` project in the solution explorer and select `Properties`
1. Select `Debug` and set the working directory to point to `spine-runtimes/spine-xna/example`
