/******************************************************************************
 * Spine Runtimes Software License v2.5
 *
 * Copyright (c) 2013-2016, Esoteric Software
 * All rights reserved.
 *
 * You are granted a perpetual, non-exclusive, non-sublicensable, and
 * non-transferable license to use, install, execute, and perform the Spine
 * Runtimes software and derivative works solely for personal or internal
 * use. Without the written permission of Esoteric Software (see Section 2 of
 * the Spine Software License Agreement), you may not (a) modify, translate,
 * adapt, or develop new applications using the Spine Runtimes or otherwise
 * create derivative works or improvements of the Spine Runtimes or (b) remove,
 * delete, alter, or obscure any trademarks or any copyright, trademark, patent,
 * or other intellectual property or proprietary rights notices on or in the
 * Software, including any copy thereof. Redistributions in binary or source
 * form must include this license and terms.
 *
 * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
 * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
 * EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
 * USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
 * IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *****************************************************************************/

#import "TankExample.h"
#import "CoinExample.h"

@implementation TankExample

+ (CCScene*) scene {
    CCScene *scene = [CCScene node];
    [scene addChild:[TankExample node]];
    return scene;
}

-(id) init {
    self = [super init];
    if (!self) return nil;
    
    skeletonNode = [SkeletonAnimation skeletonWithFile:@"tank-pro.json" atlasFile:@"tank.atlas" scale:0.2f];
    [skeletonNode setAnimationForTrack:0 name:@"drive" loop:YES];
    
    CGSize windowSize = [[CCDirector sharedDirector] viewSize];
    [skeletonNode setPosition:ccp(windowSize.width / 2, 20)];
    [self addChild:skeletonNode];
    
    self.userInteractionEnabled = YES;
    self.contentSize = windowSize;
    
    return self;
}

#if ( TARGET_OS_IPHONE || TARGET_IPHONE_SIMULATOR )
- (void)touchBegan:(UITouch *)touch withEvent:(UIEvent *)event {
    if (!skeletonNode.debugBones)
        skeletonNode.debugBones = true;
    else if (skeletonNode.timeScale == 1)
        skeletonNode.timeScale = 0.3f;
    else
        [[CCDirector sharedDirector] replaceScene:[CoinExample scene]];
}
#endif

@end
