using System.Collections.Generic;
using UnityEngine;
using Spine;
using Spine.Unity;

namespace Spine.Unity.Examples {
	/// <summary>
	/// Stores and serializes initial settings for a Spine Skeleton component. The settings only get applied on Start at runtime.</summary>
	public class SkeletonColorInitialize : MonoBehaviour {
		public Color skeletonColor = Color.white;
		public List<SlotSettings> slotSettings = new List<SlotSettings>();

		[System.Serializable]
		public class SlotSettings {
			[SpineSlot]
			public string slot = string.Empty;
			public Color color = Color.white;
		}

		#if UNITY_EDITOR
		void OnValidate () {
			var skeletonComponent = GetComponent<ISkeletonComponent>();
			if (skeletonComponent != null) {
				skeletonComponent.Skeleton.SetSlotsToSetupPose();
				var animationStateComponent = GetComponent<IAnimationStateComponent>();
				if (animationStateComponent != null && animationStateComponent.AnimationState != null) {
					animationStateComponent.AnimationState.Apply(skeletonComponent.Skeleton);
				}
			}
			ApplySettings();
		}
		#endif

		void Start () {
			ApplySettings();
		}

		void ApplySettings () {
			var skeletonComponent = GetComponent<ISkeletonComponent>();
			if (skeletonComponent != null) {
				var skeleton = skeletonComponent.Skeleton;
				skeleton.SetColor(skeletonColor);

				foreach (var s in slotSettings) {
					var slot = skeleton.FindSlot(s.slot);
					if (slot != null) slot.SetColor(s.color);
				}
					
			}
		}

	}

}