# invite-to-desktop — An invited teammate lands in a signed-in desktop app

PR-1 of the invite-to-desktop experience: a focused workspace invite email, a
post-accept "get the app" step with mobile-aware handling, a "send me the
download link" email, and a "Joining a team? Sign in" affordance on the desktop
welcome screen. The standalone "email me" download message remains a general
OpenWork download link.

1. Alex runs Acme Robotics on OpenWork, and inviting Maya is one line on the team page — type her email, pick a role, send.

2. Maya's invite email stays focused on joining Acme Robotics — it names the workspace, shows who invited her, includes Accept invite, and leaves out desktop download or install prompts.

3. On her laptop, the invite link opens Acme's join page — her team is already set up and waiting, and joining is just picking a password.

4. The moment she joins, OpenWork shows the one next step that matters: get the desktop app — everything it unlocks, a download button, and Open OpenWork if it's already installed.

5. And the app meets her halfway — on its very first screen there's now Joining a team? Sign in, so even someone who downloads first is one click from their team.

6. Back on the join page she clicks Open OpenWork, and the desktop app signs itself in to Acme Robotics — no retyped credentials, her team's workspace right there.

7. Riley gets the same kind of invite but opens it on a phone — accepting works right from the couch, same team, no computer needed yet.

8. OpenWork is honest about where it runs: on the phone there's no dead-end download button — it tells Riley to grab the app at a computer, and offers to email the link instead.

9. One tap and the download email is on its way — platform links and everything the app unlocks, waiting in Riley's inbox at the next real keyboard.
