<?xml version="1.0" encoding="utf-8"?>
<root>
  <!-- 
    Microsoft ResX Schema 
    
    Version 2.0
    
    The primary goals of this format is to allow a simple XML format 
    that is mostly human readable. The generation and parsing of the 
    various data types are done through the TypeConverter classes 
    associated with the data types.
    
    Example:
    
    ... ado.net/XML headers & schema ...
    <resheader name="resmimetype">text/microsoft-resx</resheader>
    <resheader name="version">2.0</resheader>
    <resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
    <resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
    <data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
    <data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
    <data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
        <value>[base64 mime encoded serialized .NET Framework object]</value>
    </data>
    <data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
        <value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
        <comment>This is a comment</comment>
    </data>
                
    There are any number of "resheader" rows that contain simple 
    name/value pairs.
    
    Each data row contains a name, and value. The row also contains a 
    type or mimetype. Type corresponds to a .NET class that support 
    text/value conversion through the TypeConverter architecture. 
    Classes that don't support this are serialized and stored with the 
    mimetype set.
    
    The mimetype is used for serialized objects, and tells the 
    ResXResourceReader how to depersist the object. This is currently not 
    extensible. For a given mimetype the value must be set accordingly:
    
    Note - application/x-microsoft.net.object.binary.base64 is the format 
    that the ResXResourceWriter will generate, however the reader can 
    read any of the formats listed below.
    
    mimetype: application/x-microsoft.net.object.binary.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Binary.BinaryFormatter
            : and then encoded with base64 encoding.
    
    mimetype: application/x-microsoft.net.object.soap.base64
    value   : The object must be serialized with 
            : System.Runtime.Serialization.Formatters.Soap.SoapFormatter
            : and then encoded with base64 encoding.

    mimetype: application/x-microsoft.net.object.bytearray.base64
    value   : The object must be serialized into a byte array 
            : using a System.ComponentModel.TypeConverter
            : and then encoded with base64 encoding.
    -->
  <xsd:schema id="root" xmlns="" xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:msdata="urn:schemas-microsoft-com:xml-msdata">
    <xsd:import namespace="http://www.w3.org/XML/1998/namespace" />
    <xsd:element name="root" msdata:IsDataSet="true">
      <xsd:complexType>
        <xsd:choice maxOccurs="unbounded">
          <xsd:element name="metadata">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" />
              </xsd:sequence>
              <xsd:attribute name="name" use="required" type="xsd:string" />
              <xsd:attribute name="type" type="xsd:string" />
              <xsd:attribute name="mimetype" type="xsd:string" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="assembly">
            <xsd:complexType>
              <xsd:attribute name="alias" type="xsd:string" />
              <xsd:attribute name="name" type="xsd:string" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="data">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
                <xsd:element name="comment" type="xsd:string" minOccurs="0" msdata:Ordinal="2" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" msdata:Ordinal="1" />
              <xsd:attribute name="type" type="xsd:string" msdata:Ordinal="3" />
              <xsd:attribute name="mimetype" type="xsd:string" msdata:Ordinal="4" />
              <xsd:attribute ref="xml:space" />
            </xsd:complexType>
          </xsd:element>
          <xsd:element name="resheader">
            <xsd:complexType>
              <xsd:sequence>
                <xsd:element name="value" type="xsd:string" minOccurs="0" msdata:Ordinal="1" />
              </xsd:sequence>
              <xsd:attribute name="name" type="xsd:string" use="required" />
            </xsd:complexType>
          </xsd:element>
        </xsd:choice>
      </xsd:complexType>
    </xsd:element>
  </xsd:schema>
  <resheader name="resmimetype">
    <value>text/microsoft-resx</value>
  </resheader>
  <resheader name="version">
    <value>2.0</value>
  </resheader>
  <resheader name="reader">
    <value>System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <resheader name="writer">
    <value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
  </resheader>
  <data name="back_auto_search" xml:space="preserve">
    <value>后台执行自动搜索, 搜索到的终端会加入网络列表.</value>
  </data>
  <data name="best_res" xml:space="preserve">
    <value>,使用相同分辨率的图片显示效果最好</value>
  </data>
  <data name="do_delete" xml:space="preserve">
    <value>确定删除?</value>
  </data>
  <data name="error" xml:space="preserve">
    <value>错误</value>
  </data>
  <data name="had_name" xml:space="preserve">
    <value>已有重名场景, 请修改场景名称!</value>
  </data>
  <data name="img_res" xml:space="preserve">
    <value>图片框分辨率为:</value>
  </data>
  <data name="need_one_img" xml:space="preserve">
    <value>至少需要设定一张图片!</value>
  </data>
  <data name="notice" xml:space="preserve">
    <value>提示</value>
  </data>
  <data name="not_select_box" xml:space="preserve">
    <value>请先勾选需要接收数据的终端</value>
  </data>
  <data name="rename" xml:space="preserve">
    <value>重命名</value>
  </data>
  <data name="rename_fail" xml:space="preserve">
    <value>重命名失败!</value>
  </data>
  <data name="rename_scene" xml:space="preserve">
    <value>重命名选定场景:</value>
  </data>
  <data name="scene_loop" xml:space="preserve">
    <value>输入场景轮流播放间隔(单位 秒)\n如果不需要轮流播放, 请设置为 0</value>
  </data>
  <data name="send_to_box" xml:space="preserve">
    <value>发送到选中终端?</value>
  </data>
  <data name="set" xml:space="preserve">
    <value>设定</value>
  </data>
  <data name="set_box_name" xml:space="preserve">
    <value>为终端设定一个名称</value>
  </data>
  <data name="set_id" xml:space="preserve">
    <value>为终端设定一个数字ID (1- 255 之间)</value>
  </data>
  <data name="backimage_loop" xml:space="preserve">
    <value>没有设定切换间隔时间, 设为 0 关闭定时切换</value>
  </data>
  <data name="screen_res" xml:space="preserve">
    <value>屏幕分辨率为:</value>
  </data>
  <data name="select_img_dlg" xml:space="preserve">
    <value>选择一张或多张图片</value>
  </data>
  <data name="no_set_scene_loop" xml:space="preserve">
    <value>没有设置场景轮播时间 , 设为 0 关闭场景轮播</value>
  </data>
  <data name="no_usb" xml:space="preserve">
    <value>没有插入USB, 文件将保存到桌面!</value>
  </data>
  <data name="res" xml:space="preserve">
    <value>分辨率</value>
  </data>
  <data name="save" xml:space="preserve">
    <value>保存</value>
  </data>
  <data name="sel_scene_first" xml:space="preserve">
    <value>请先选择要发送的场景!</value>
  </data>
  <data name="select_file" xml:space="preserve">
    <value>选择文件</value>
  </data>
  <data name="need_one_video" xml:space="preserve">
    <value>至少需要设定一个视频文件</value>
  </data>
  <data name="scene_over_wr" xml:space="preserve">
    <value>已有重名场景, 是否覆盖?</value>
  </data>
</root>