public static class VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer extends VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Buffer
VkPhysicalDeviceFloat16Int8FeaturesKHR structs.| Constructor and Description |
|---|
Buffer(java.nio.ByteBuffer container)
Creates a new
VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer instance backed by the specified container. |
Buffer(long address,
int cap) |
| Modifier and Type | Method and Description |
|---|---|
VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer |
pNext(long value)
Sets the specified value to the
pNext field. |
VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer |
shaderFloat16(boolean value)
Sets the specified value to the
shaderFloat16 field. |
VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer |
shaderInt8(boolean value)
Sets the specified value to the
shaderInt8 field. |
VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer |
sType(int value)
Sets the specified value to the
sType field. |
pNext, shaderFloat16, shaderInt8, sTypeapply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streampublic Buffer(java.nio.ByteBuffer container)
VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer instance backed by the specified container.
Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
by VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.SIZEOF, and its mark will be undefined.
The created buffer instance holds a strong reference to the container object.
public Buffer(long address,
int cap)
public VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer sType(int value)
sType field.sType in class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Bufferpublic VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer pNext(long value)
pNext field.pNext in class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Bufferpublic VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer shaderFloat16(boolean value)
shaderFloat16 field.shaderFloat16 in class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.Bufferpublic VkPhysicalDeviceFloat16Int8FeaturesKHR.Buffer shaderInt8(boolean value)
shaderInt8 field.shaderInt8 in class VkPhysicalDeviceShaderFloat16Int8FeaturesKHR.BufferCopyright LWJGL. All Rights Reserved. License terms.