public final class EXTFragmentShaderInterlock
extends java.lang.Object
FragmentShaderPixelInterlockEXT, FragmentShaderSampleInterlockEXT, and FragmentShaderShadingRateInterlockEXT capabilities from the SPV_EXT_fragment_shader_interlock extension to Vulkan.
Enabling these capabilities provides a critical section for fragment shaders to avoid overlapping pixels being processed at the same time, and certain guarantees about the ordering of fragment shader invocations of fragments of overlapping pixels.
This extension can be useful for algorithms that need to access per-pixel data structures via shader loads and stores. Algorithms using this extension can access per-pixel data structures in critical sections without other invocations accessing the same per-pixel data. Additionally, the ordering guarantees are useful for cases where the API ordering of fragments is meaningful. For example, applications may be able to execute programmable blending operations in the fragment shader, where the destination buffer is read via image loads and the final value is written via image stores.
VK_EXT_fragment_shader_interlockVK_KHR_get_physical_device_properties2SPV_EXT_fragment_shader_interlock SPIR-V extension.GL_ARB_fragment_shader_interlock, extensions for GLSL source languages.| Modifier and Type | Field and Description |
|---|---|
static java.lang.String |
VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME
The extension name.
|
static int |
VK_EXT_FRAGMENT_SHADER_INTERLOCK_SPEC_VERSION
The extension specification version.
|
static int |
VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT
Extends
VkStructureType. |
public static final int VK_EXT_FRAGMENT_SHADER_INTERLOCK_SPEC_VERSION
public static final java.lang.String VK_EXT_FRAGMENT_SHADER_INTERLOCK_EXTENSION_NAME
public static final int VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_FRAGMENT_SHADER_INTERLOCK_FEATURES_EXT
VkStructureType.Copyright LWJGL. All Rights Reserved. License terms.