public class STBPerlin
extends java.lang.Object
Revised Perlin noise (3D input, 1D output).
| Modifier and Type | Method and Description |
|---|---|
static float |
stb_perlin_fbm_noise3(float x,
float y,
float z,
float lacunarity,
float gain,
int octaves)
Computes Fractal Brownian Motion noise.
|
static float |
stb_perlin_noise3_seed(float x,
float y,
float z,
int x_wrap,
int y_wrap,
int z_wrap,
int seed)
As
perlin_noise3, but seed selects from multiple different variations of the noise function. |
static float |
stb_perlin_noise3_wrap_nonpow2(float x,
float y,
float z,
int x_wrap,
int y_wrap,
int z_wrap,
byte seed) |
static float |
stb_perlin_noise3(float x,
float y,
float z,
int x_wrap,
int y_wrap,
int z_wrap)
Computes a random value at the coordinate (x,y,z).
|
static float |
stb_perlin_ridge_noise3(float x,
float y,
float z,
float lacunarity,
float gain,
float offset,
int octaves)
Computes ridged noise.
|
static float |
stb_perlin_turbulence_noise3(float x,
float y,
float z,
float lacunarity,
float gain,
int octaves)
Computes turbulence noise.
|
public static float stb_perlin_noise3(float x,
float y,
float z,
int x_wrap,
int y_wrap,
int z_wrap)
Adjacent random values are continuous but the noise fluctuates its randomness with period 1, i.e. takes on wholly unrelated values at integer points. Specifically, this implements Ken Perlin's revised noise function from 2002.
The "wrap" parameters can be used to create wraparound noise that wraps at powers of two. The numbers MUST be powers of two. Specify 0 to mean "don't care". (The noise always wraps every 256 due details of the implementation, even if you ask for larger or no wrapping.)
x - the x coordinatey - the y coordinatez - the z coordinatex_wrap - 0, or a power of two value that specifies the x wraparound coordinatey_wrap - 0, or a power of two value that specifies the y wraparound coordinatez_wrap - 0, or a power of two value that specifies the z wraparound coordinatepublic static float stb_perlin_noise3_seed(float x,
float y,
float z,
int x_wrap,
int y_wrap,
int z_wrap,
int seed)
perlin_noise3, but seed selects from multiple different variations of the noise function.
The current implementation only uses the bottom 8 bits of seed, but possibly in the future more bits will be used.
x - the x coordinatey - the y coordinatez - the z coordinatex_wrap - 0, or a power of two value that specifies the x wraparound coordinatey_wrap - 0, or a power of two value that specifies the y wraparound coordinatez_wrap - 0, or a power of two value that specifies the z wraparound coordinateseed - selects from multiple different variations of the noise functionpublic static float stb_perlin_ridge_noise3(float x,
float y,
float z,
float lacunarity,
float gain,
float offset,
int octaves)
perlin_noise3 octaves times, so this parameter will affect runtime.x - the x coordinatey - the y coordinatez - the z coordinatelacunarity - spacing between successive octaves (use exactly 2.0 for wrapping output)gain - relative weighting applied to each successive octaveoffset - used to invert the ridges, may need to be larger, not sureoctaves - number of "octaves" of noise3() to sumpublic static float stb_perlin_fbm_noise3(float x,
float y,
float z,
float lacunarity,
float gain,
int octaves)
perlin_noise3 octaves times, so this parameter will affect runtime.x - the x coordinatey - the y coordinatez - the z coordinatelacunarity - spacing between successive octaves (use exactly 2.0 for wrapping output)gain - relative weighting applied to each successive octaveoctaves - number of "octaves" of noise3() to sumpublic static float stb_perlin_turbulence_noise3(float x,
float y,
float z,
float lacunarity,
float gain,
int octaves)
perlin_noise3 octaves times, so this parameter will affect runtime.x - the x coordinatey - the y coordinatez - the z coordinatelacunarity - spacing between successive octaves (use exactly 2.0 for wrapping output)gain - relative weighting applied to each successive octaveoctaves - number of "octaves" of noise3() to sumpublic static float stb_perlin_noise3_wrap_nonpow2(float x,
float y,
float z,
int x_wrap,
int y_wrap,
int z_wrap,
byte seed)
Copyright LWJGL. All Rights Reserved. License terms.