public final class EXTTextureCompressionASTCDecodeMode
extends java.lang.Object
Adaptive Scalable Texture Compression (ASTC) is a texture compression technology that is exposed by existing extensions and specifications.
The existing specifications require that low dynamic range (LDR) textures are decompressed to FP16 values per component. In many cases, decompressing LDR textures to a lower precision intermediate result gives acceptable image quality. Source material for LDR textures is typically authored as 8-bit UNORM values, so decoding to FP16 values adds little value. On the other hand, reducing precision of the decoded result reduces the size of the decompressed data, potentially improving texture cache performance and saving power.
The goal of this extension is to enable this efficiency gain on existing ASTC texture data. This is achieved by giving the application the ability to select the decoding precision.
Two decoding options are provided by GL_EXT_texture_compression_astc_decode_mode:
If GL_EXT_texture_compression_astc_decode_mode_rgb9e5 is supported, then a third decoding option is provided:
RGB9_E5: This is provided as an option in both LDR and HDR mode. In this mode, negative values cannot be represented and are clamped to
zero. The alpha component is ignored, and the results are as if alpha was 1.0.Requires GLES 3.0.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_TEXTURE_ASTC_DECODE_PRECISION_EXT
Accepted by the
pname parameter of TexParameter and GetTexParameter*. |
public static final int GL_TEXTURE_ASTC_DECODE_PRECISION_EXT
pname parameter of TexParameter and GetTexParameter*.Copyright LWJGL. All Rights Reserved. License terms.