public final class ARMShaderFramebufferFetch
extends java.lang.Object
This extension enables fragment shaders to read existing framebuffer data as input. This permits use-cases such as programmable blending, and other operations that may not be possible to implement with fixed-function blending.
This extension also adds the ability to indicate that a shader should be run once per sample instead of once per pixel.
Reading framebuffer data as input in combination with multiple render targets (MRT) may not be supported by all implementations. This extension allows applications to query for this capability.
Requires GLES 2.0.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_FETCH_PER_SAMPLE_ARM
Accepted by the
cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv. |
static int |
GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, and GetFloatv. |
public static final int GL_FETCH_PER_SAMPLE_ARM
cap parameter of Enable, Disable, and IsEnabled, and by the pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.public static final int GL_FRAGMENT_SHADER_FRAMEBUFFER_FETCH_MRT_ARM
pname parameter of GetBooleanv, GetIntegerv, and GetFloatv.Copyright LWJGL. All Rights Reserved. License terms.