public final class NVDeepTexture3D
extends java.lang.Object
Some applications require 3D textures that have a significant number of slices, but less resolution in width and height. In the current spec, the maximum value for the size of all three dimensions is specified by a single value. This extension adds a second set of limits against which 3D textures can be checked if an application needs deeper textures than would be allowed by the symmetric texture limits.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
Accepted by the
pname parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv. |
static int |
GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
Accepted by the
pname parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv. |
public static final int GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV
pname parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv.public static final int GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV
pname parameter of GetBooleanv, GetDoublev, GetIntegerv and GetFloatv.Copyright LWJGL. All Rights Reserved. License terms.