public final class NVCopyDepthToColor
extends java.lang.Object
To do this operation in unextended OpenGL, the app must use ReadPixels of DEPTH_COMPONENT data, followed by DrawPixels of RGBA
data. However, this typically will not provide adequate performance.
This extension provides a way to copy the depth data directly into the color buffer, by adding two new options for the "type" parameter of
CopyPixels: DEPTH_STENCIL_TO_RGBA_NV and DEPTH_STENCIL_TO_BGRA_NV.
Requires NV_packed_depth_stencil.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_DEPTH_STENCIL_TO_BGRA_NV
Accepted by the
type parameter of CopyPixels. |
static int |
GL_DEPTH_STENCIL_TO_RGBA_NV
Accepted by the
type parameter of CopyPixels. |
public static final int GL_DEPTH_STENCIL_TO_RGBA_NV
type parameter of CopyPixels.public static final int GL_DEPTH_STENCIL_TO_BGRA_NV
type parameter of CopyPixels.Copyright LWJGL. All Rights Reserved. License terms.