public class NVBindlessMultiDrawIndirect
extends java.lang.Object
This extension combines NV_vertex_buffer_unified_memory and ARB_multi_draw_indirect to allow the processing of multiple drawing
commands, whose vertex and index data can be sourced from arbitrary buffer locations, by a single function call.
The NV_vertex_buffer_unified_memory extension provided a mechanism to specify vertex attrib and element array locations using GPU addresses.
Prior to this extension, these addresses had to be set through explicit function calls. Now the ability to set the pointer addresses indirectly by
extending the ARB_draw_indirect mechanism has been added.
Combined with other "bindless" extensions, such as NV_bindless_texture and NV_shader_buffer_load, it is now possible for the GPU to
create draw commands that source all resource inputs, which are common to change frequently between draw calls from the GPU: vertex and index buffers,
samplers, images and other shader input data stored in buffers.
Requires OpenGL 4.3 or ARB_multi_draw_indirect, and NV_vertex_buffer_unified_memory.
| Modifier and Type | Method and Description |
|---|---|
static void |
glMultiDrawArraysIndirectBindlessNV(int mode,
java.nio.ByteBuffer indirect,
int drawCount,
int stride,
int vertexBufferCount)
Behaves similar to
MultiDrawArraysIndirect, except that indirect is treated as an array of drawCount
DrawArraysIndirectBindlessCommandNV structures: |
static void |
glMultiDrawArraysIndirectBindlessNV(int mode,
long indirect,
int drawCount,
int stride,
int vertexBufferCount)
Behaves similar to
MultiDrawArraysIndirect, except that indirect is treated as an array of drawCount
DrawArraysIndirectBindlessCommandNV structures: |
static void |
glMultiDrawElementsIndirectBindlessNV(int mode,
int type,
java.nio.ByteBuffer indirect,
int drawCount,
int stride,
int vertexBufferCount)
Behaves similar to
MultiDrawElementsIndirect, except that indirect is treated as an array of drawCount
DrawElementsIndirectBindlessCommandNV structures: |
static void |
glMultiDrawElementsIndirectBindlessNV(int mode,
int type,
long indirect,
int drawCount,
int stride,
int vertexBufferCount)
Behaves similar to
MultiDrawElementsIndirect, except that indirect is treated as an array of drawCount
DrawElementsIndirectBindlessCommandNV structures: |
static void |
nglMultiDrawArraysIndirectBindlessNV(int mode,
long indirect,
int drawCount,
int stride,
int vertexBufferCount)
Unsafe version of:
MultiDrawArraysIndirectBindlessNV |
static void |
nglMultiDrawElementsIndirectBindlessNV(int mode,
int type,
long indirect,
int drawCount,
int stride,
int vertexBufferCount)
Unsafe version of:
MultiDrawElementsIndirectBindlessNV |
public static void nglMultiDrawArraysIndirectBindlessNV(int mode,
long indirect,
int drawCount,
int stride,
int vertexBufferCount)
MultiDrawArraysIndirectBindlessNVpublic static void glMultiDrawArraysIndirectBindlessNV(int mode,
java.nio.ByteBuffer indirect,
int drawCount,
int stride,
int vertexBufferCount)
MultiDrawArraysIndirect, except that indirect is treated as an array of drawCount
DrawArraysIndirectBindlessCommandNV structures:
typedef struct {
GLuint index;
GLuint reserved;
GLuint64 address;
GLuint64 length;
} BindlessPtrNV;
typedef struct {
DrawArraysIndirectCommand cmd;
BindlessPtrNV vertexBuffers[];
} DrawArraysIndirectBindlessCommandNV;mode - the primitive mode. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
indirect - an array of DrawArraysIndirectBindlessCommandNV structures (see the extension spec for more information)drawCount - the number of structures in the indirect arraystride - the size of one DrawArraysIndirectBindlessCommandNV structurevertexBufferCount - the number of vertex buffers in the DrawArraysIndirectBindlessCommandNV structurepublic static void glMultiDrawArraysIndirectBindlessNV(int mode,
long indirect,
int drawCount,
int stride,
int vertexBufferCount)
MultiDrawArraysIndirect, except that indirect is treated as an array of drawCount
DrawArraysIndirectBindlessCommandNV structures:
typedef struct {
GLuint index;
GLuint reserved;
GLuint64 address;
GLuint64 length;
} BindlessPtrNV;
typedef struct {
DrawArraysIndirectCommand cmd;
BindlessPtrNV vertexBuffers[];
} DrawArraysIndirectBindlessCommandNV;mode - the primitive mode. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
indirect - an array of DrawArraysIndirectBindlessCommandNV structures (see the extension spec for more information)drawCount - the number of structures in the indirect arraystride - the size of one DrawArraysIndirectBindlessCommandNV structurevertexBufferCount - the number of vertex buffers in the DrawArraysIndirectBindlessCommandNV structurepublic static void nglMultiDrawElementsIndirectBindlessNV(int mode,
int type,
long indirect,
int drawCount,
int stride,
int vertexBufferCount)
MultiDrawElementsIndirectBindlessNVpublic static void glMultiDrawElementsIndirectBindlessNV(int mode,
int type,
java.nio.ByteBuffer indirect,
int drawCount,
int stride,
int vertexBufferCount)
MultiDrawElementsIndirect, except that indirect is treated as an array of drawCount
DrawElementsIndirectBindlessCommandNV structures:
typedef struct {
GLuint index;
GLuint reserved;
GLuint64 address;
GLuint64 length;
} BindlessPtrNV;
typedef struct {
DrawElementsIndirectCommand cmd;
GLuint reserved;
BindlessPtrNV indexBuffer;
BindlessPtrNV vertexBuffers[];
} DrawElementsIndirectBindlessCommandNV;mode - the primitive mode. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
type - the data type of the element indices. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
indirect - an array of DrawElementsIndirectBindlessCommandNV structures (see the extension spec for more information)drawCount - the number of structures in the indirect arraystride - the size of one DrawElementsIndirectBindlessCommandNV structurevertexBufferCount - the number of vertex buffers in the DrawElementsIndirectBindlessCommandNV structurepublic static void glMultiDrawElementsIndirectBindlessNV(int mode,
int type,
long indirect,
int drawCount,
int stride,
int vertexBufferCount)
MultiDrawElementsIndirect, except that indirect is treated as an array of drawCount
DrawElementsIndirectBindlessCommandNV structures:
typedef struct {
GLuint index;
GLuint reserved;
GLuint64 address;
GLuint64 length;
} BindlessPtrNV;
typedef struct {
DrawElementsIndirectCommand cmd;
GLuint reserved;
BindlessPtrNV indexBuffer;
BindlessPtrNV vertexBuffers[];
} DrawElementsIndirectBindlessCommandNV;mode - the primitive mode. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
type - the data type of the element indices. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
indirect - an array of DrawElementsIndirectBindlessCommandNV structures (see the extension spec for more information)drawCount - the number of structures in the indirect arraystride - the size of one DrawElementsIndirectBindlessCommandNV structurevertexBufferCount - the number of vertex buffers in the DrawElementsIndirectBindlessCommandNV structureCopyright LWJGL. All Rights Reserved. License terms.