public final class ARBFragmentShader
extends java.lang.Object
This extension adds functionality to define fragment shader objects. A fragment shader object is a shader object (see the ARB_shader_objects extension) that, when attached to a program object, can be compiled and linked to produce an executable that runs on the fragment processor in OpenGL. The fragment processor is a programmable unit that replaces the OpenGL 1.4 fixed-function texturing, color sum and fog stages. This extension also defines how such an executable interacts with the fixed functionality fragment processing of OpenGL 1.4. The language is defined in the OpenGL Shading Language specification as the Fragment Shading Language.
Promoted to core in OpenGL 2.0.
| Modifier and Type | Field and Description |
|---|---|
static int |
GL_FRAGMENT_SHADER_ARB
Accepted by the
shaderType argument of CreateShaderObjectARB and returned by the params parameter of GetObjectParameter{fi}vARB. |
static int |
GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
Accepted by the
target parameter of Hint and the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
static int |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
Accepted by the
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev. |
public static final int GL_FRAGMENT_SHADER_ARB
shaderType argument of CreateShaderObjectARB and returned by the params parameter of GetObjectParameter{fi}vARB.public static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB
pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.public static final int GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB
target parameter of Hint and the pname parameter of GetBooleanv, GetIntegerv, GetFloatv, and GetDoublev.Copyright LWJGL. All Rights Reserved. License terms.