public class ARBDrawInstanced
extends java.lang.Object
A common use case in GL for some applications is to be able to draw the same object, or groups of similar objects that share vertex data, primitive count and type, multiple times. This extension provides a means of accelerating such use cases while restricting the number of API calls, and keeping the amount of duplicate data to a minimum.
This extension introduces two draw calls which are conceptually equivalent to a series of draw calls. Each conceptual call in this series is considered an "instance" of the actual draw call.
This extension also introduces a read-only built-in variable to GLSL which contains the "instance ID." This variable initially contains 0, but increases by one after each conceptual draw call.
By using the instance ID or multiples thereof as an index into a uniform array containing transform data, vertex shaders can draw multiple instances of an object with a single draw call.
Requires OpenGL 3.0 or EXT_gpu_shader4 or NV_vertex_program4. Promoted to core in OpenGL 3.1.
| Modifier and Type | Method and Description |
|---|---|
static void |
glDrawArraysInstancedARB(int mode,
int first,
int count,
int primcount)
Draw multiple instances of a range of elements.
|
static void |
glDrawElementsInstancedARB(int mode,
java.nio.ByteBuffer indices,
int primcount)
Draws multiple instances of a set of elements.
|
static void |
glDrawElementsInstancedARB(int mode,
java.nio.IntBuffer indices,
int primcount)
Draws multiple instances of a set of elements.
|
static void |
glDrawElementsInstancedARB(int mode,
int type,
java.nio.ByteBuffer indices,
int primcount)
Draws multiple instances of a set of elements.
|
static void |
glDrawElementsInstancedARB(int mode,
int count,
int type,
long indices,
int primcount)
Draws multiple instances of a set of elements.
|
static void |
glDrawElementsInstancedARB(int mode,
java.nio.ShortBuffer indices,
int primcount)
Draws multiple instances of a set of elements.
|
static void |
nglDrawElementsInstancedARB(int mode,
int count,
int type,
long indices,
int primcount)
Unsafe version of:
DrawElementsInstancedARB |
public static void glDrawArraysInstancedARB(int mode,
int first,
int count,
int primcount)
mode - the kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
first - the starting index in the enabled arrayscount - the number of indices to be renderedprimcount - the number of instances of the specified range of indices to be renderedpublic static void nglDrawElementsInstancedARB(int mode,
int count,
int type,
long indices,
int primcount)
DrawElementsInstancedARBcount - the number of elements to be renderedtype - the type of the values in indices. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
public static void glDrawElementsInstancedARB(int mode,
int count,
int type,
long indices,
int primcount)
mode - the kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
count - the number of elements to be renderedtype - the type of the values in indices. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
indices - a pointer to the location where the indices are storedprimcount - the number of instances of the specified range of indices to be renderedpublic static void glDrawElementsInstancedARB(int mode,
int type,
java.nio.ByteBuffer indices,
int primcount)
mode - the kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
type - the type of the values in indices. One of:UNSIGNED_BYTE | UNSIGNED_SHORT | UNSIGNED_INT |
indices - a pointer to the location where the indices are storedprimcount - the number of instances of the specified range of indices to be renderedpublic static void glDrawElementsInstancedARB(int mode,
java.nio.ByteBuffer indices,
int primcount)
mode - the kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
indices - a pointer to the location where the indices are storedprimcount - the number of instances of the specified range of indices to be renderedpublic static void glDrawElementsInstancedARB(int mode,
java.nio.ShortBuffer indices,
int primcount)
mode - the kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
indices - a pointer to the location where the indices are storedprimcount - the number of instances of the specified range of indices to be renderedpublic static void glDrawElementsInstancedARB(int mode,
java.nio.IntBuffer indices,
int primcount)
mode - the kind of primitives to render. One of:POINTS | LINE_STRIP | LINE_LOOP | LINES | TRIANGLE_STRIP | TRIANGLE_FAN | TRIANGLES |
LINES_ADJACENCY | LINE_STRIP_ADJACENCY | TRIANGLES_ADJACENCY | TRIANGLE_STRIP_ADJACENCY | PATCHES | POLYGON | QUADS |
QUAD_STRIP |
indices - a pointer to the location where the indices are storedprimcount - the number of instances of the specified range of indices to be renderedCopyright LWJGL. All Rights Reserved. License terms.