public final class AMDGPUShaderHalfFloatFetch
extends java.lang.Object
This extension was developed based on the AMD_gpu_shader_half_float extension to allow implementations supporting half-precision floating-point
both in shader texture functions and in shader image memory functions.
Requires OpenGL 4.0, GLSL 4.00 and AMD_gpu_shader_half_float.
public static final int GL_FLOAT16_SAMPLER_1D_AMD
public static final int GL_FLOAT16_SAMPLER_2D_AMD
public static final int GL_FLOAT16_SAMPLER_3D_AMD
public static final int GL_FLOAT16_SAMPLER_CUBE_AMD
public static final int GL_FLOAT16_SAMPLER_2D_RECT_AMD
public static final int GL_FLOAT16_SAMPLER_1D_ARRAY_AMD
public static final int GL_FLOAT16_SAMPLER_2D_ARRAY_AMD
public static final int GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_AMD
public static final int GL_FLOAT16_SAMPLER_BUFFER_AMD
public static final int GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_AMD
public static final int GL_FLOAT16_SAMPLER_2D_MULTISAMPLE_ARRAY_AMD
public static final int GL_FLOAT16_SAMPLER_1D_SHADOW_AMD
public static final int GL_FLOAT16_SAMPLER_2D_SHADOW_AMD
public static final int GL_FLOAT16_SAMPLER_2D_RECT_SHADOW_AMD
public static final int GL_FLOAT16_SAMPLER_1D_ARRAY_SHADOW_AMD
public static final int GL_FLOAT16_SAMPLER_2D_ARRAY_SHADOW_AMD
public static final int GL_FLOAT16_SAMPLER_CUBE_SHADOW_AMD
public static final int GL_FLOAT16_SAMPLER_CUBE_MAP_ARRAY_SHADOW_AMD
public static final int GL_FLOAT16_IMAGE_1D_AMD
public static final int GL_FLOAT16_IMAGE_2D_AMD
public static final int GL_FLOAT16_IMAGE_3D_AMD
public static final int GL_FLOAT16_IMAGE_2D_RECT_AMD
public static final int GL_FLOAT16_IMAGE_CUBE_AMD
public static final int GL_FLOAT16_IMAGE_1D_ARRAY_AMD
public static final int GL_FLOAT16_IMAGE_2D_ARRAY_AMD
public static final int GL_FLOAT16_IMAGE_CUBE_MAP_ARRAY_AMD
public static final int GL_FLOAT16_IMAGE_BUFFER_AMD
public static final int GL_FLOAT16_IMAGE_2D_MULTISAMPLE_AMD
public static final int GL_FLOAT16_IMAGE_2D_MULTISAMPLE_ARRAY_AMD
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