public static class GLFWImage.Buffer extends org.lwjgl.system.StructBuffer<GLFWImage,GLFWImage.Buffer> implements org.lwjgl.system.NativeResource
GLFWImage structs.| Constructor and Description |
|---|
Buffer(java.nio.ByteBuffer container)
Creates a new
GLFWImage.Buffer instance backed by the specified container. |
Buffer(long address,
int cap) |
| Modifier and Type | Method and Description |
|---|---|
int |
height()
Returns the value of the
height field. |
GLFWImage.Buffer |
height(int value)
Sets the specified value to the
height field. |
GLFWImage.Buffer |
pixels(java.nio.ByteBuffer value)
Sets the address of the specified
ByteBuffer to the pixels field. |
java.nio.ByteBuffer |
pixels(int capacity)
Returns a
ByteBuffer view of the data pointed to by the pixels field. |
int |
width()
Returns the value of the
width field. |
GLFWImage.Buffer |
width(int value)
Sets the specified value to the
width field. |
apply, apply, forEach, get, get, get, get, iterator, parallelStream, put, put, sizeof, spliterator, streampublic Buffer(java.nio.ByteBuffer container)
GLFWImage.Buffer instance backed by the specified container.
Changes to the container's content will be visible to the struct buffer instance and vice versa. The two buffers' position, limit, and mark values
will be independent. The new buffer's position will be zero, its capacity and its limit will be the number of bytes remaining in this buffer divided
by GLFWImage.SIZEOF, and its mark will be undefined.
The created buffer instance holds a strong reference to the container object.
public Buffer(long address,
int cap)
public int width()
width field.public int height()
height field.public java.nio.ByteBuffer pixels(int capacity)
ByteBuffer view of the data pointed to by the pixels field.capacity - the number of elements in the returned bufferpublic GLFWImage.Buffer width(int value)
width field.public GLFWImage.Buffer height(int value)
height field.public GLFWImage.Buffer pixels(java.nio.ByteBuffer value)
ByteBuffer to the pixels field.Copyright LWJGL. All Rights Reserved. License terms.