// Hand-reviewed UI copy added after the DLC 2.0.2 interface overhaul.
// Full-sentence matches take priority over the legacy term dictionary so the
// English UI never falls back to mixed strings such as "Sigil批量Edit".
export const uiTranslations = {
  '防御力': 'Defense',
  '防御类': 'Defense',
  '防御力加成': 'Defense Bonus',
  '配装防御加成': 'Loadout Defense Bonus',
  '预计受击倍率': 'Estimated Damage Taken Rate',
  '防御分区': 'Defense Zones',
  '防御分区计算': 'Defense Zone Calculation',
  '同区相加，跨区相乘': 'Add within a zone; multiply across zones',
  '满血静态参考': 'Full-HP static reference',
  '未计入': 'Not included',
  '通用加算区': 'Common Additive Zone',
  '霸体乘区': 'Stout Heart Zone',
  '刚健乘区': 'Stronghold Zone',
  '坚守乘区': 'Garrison Zone',
  '攻击 DOWN 乘区': 'Attack DOWN Zone',
  '独立减伤区': 'Independent Damage-Cut Zone',
  '防御 UP 乘区': 'Defense UP Zone',
  '无条件防御、坚持与钳蟹减伤同区相加': 'Unconditional defense, Steel Nerves, and crab damage cut add within one zone',
  '装备霸体时': 'While Stout Heart is equipped',
  '静态草稿按 HP 100%': 'Static draft assumes 100% HP',
  '随失去 HP 变化；满血静态草稿不计': 'Varies with missing HP; excluded from the full-HP static draft',
  '已装备坚守；曲线未闭环，满血参考值暂不计入': 'Garrison is equipped, but its curve is not closed and is excluded from the full-HP reference',
  '取决于受击敌人的当前弱化': 'Depends on the attacking enemy’s current debuff',
  '伤害减免 Buff、祝福等需战斗状态': 'Damage-cut buffs, blessings, and similar effects require battle state',
  '当前 Buff 未由离线配装提供': 'The current buff state is unavailable from an offline build',
  '解包表 + 伊欧受击实测': 'Unpacked table + Io hit test',
  '参考候选 · 待本机复测': 'Reference candidate · local retest required',
  '2.0.2 解包表 + 分区参考': '2.0.2 unpacked table + zone reference',
  '2.0.2 解包表 · 曲线未闭环': '2.0.2 unpacked table · curve not closed',
  '需要战斗状态': 'Battle state required',
  '伊欧 +5% 实测将同一攻击从 36,938 降至 35,091，重复两次一致。当前满血参考按“同区相加，跨区相乘”展示；攻击 DOWN、战斗 Buff、坚守低血曲线、格挡和无敌没有当前状态时不强行计入。': 'Io +5% reduced the same hit from 36,938 to 35,091 in two matching tests. The current full-HP reference adds within each zone and multiplies across zones; Attack DOWN, battle buffs, the low-HP Garrison curve, guarding, and invincibility are excluded without live state.',
  '无条件防御力按百分比降低受击伤害；伊欧 +5% 实测将同一攻击从 36,938 降至 35,091，重复两次一致。条件防御、格挡、独立减伤和无敌仍保留在效果明细中，不混入该倍率。': 'Unconditional Defense reduces incoming damage by the same percentage. Io +5% reduced the same hit from 36,938 to 35,091 in two identical repeats. Conditional defense, guarding, independent damage cuts, and invincibility remain separate from this rate.',
  // Application shell and home journal
  'GBFR 存档修改工具': 'GBFR Save Editor',
  '碧蓝幻想 Relink 养成工具集': 'Granblue Fantasy: Relink Progression Toolkit',
  'DLC 2.0.2 本地功能整合版': 'DLC 2.0.2 Local Feature Suite',
  '古兰、露莉亚与碧围绕冒险记事本的插画': 'Gran, Lyria, and Vyrn gathered around the adventure journal',
  '物品与武器': 'Items & Weapons',
  '素材、武器等级与养成': 'Materials, weapon levels, and progression',
  '因子、祝福与召唤石': 'Sigils, Wrightstones & Summons',
  '生成、即时修改与合法性校验': 'Generation, live editing, and legality checks',
  '游戏内实时修改': 'Live In-Game Editing',
  '金币、MSP、药水、素材与任务掉落': 'Rupies, MSP, potions, materials, and quest drops',
  '次数统计': 'Usage Statistics',
  '角色使用次数与任务完成次数': 'Character usage and quest clear counts',
  '召唤石修改': 'Summon Editor',
  '因子配装导入/导出': 'Sigil Loadout Import / Export',
  '游戏内配装': 'In-Game Loadout',
  '记录角色当前的 12 个因子并导出分享，也可把配装文件逐项复刻到备用因子。': 'Record and export the character’s 12 equipped sigils, or reproduce a shared loadout on spare sigils one by one.',
  '启动游戏并按角色筛选因子': 'Start the game and filter sigils by character',
  '从第一项开始记录或复刻': 'Start recording or restoring from the first item',
  '逐项向下移动，不要快速滚动': 'Move down one item at a time; do not scroll quickly',
  '复刻会改写当前选中的备用因子；不要使用已经装备或需要保留的因子。': 'Restoring overwrites the currently selected spare sigil. Do not use equipped sigils or anything you need to keep.',
  '芙劳的建议': "Fraux's Advice",
  '把十二个因子的顺序先理清，再一步一步复刻。速度不必太快，准确才最重要。': 'Arrange the twelve sigils in order, then reproduce them step by step. Accuracy matters more than speed.',
  '配装读取': 'Loadout Capture',
  '最多记录 12 个因子': 'Up to 12 sigils',
  '等待操作': 'Ready',
  '正在记录': 'Recording',
  '正在复刻': 'Restoring',
  '启动游戏并进入因子列表后开始': 'Start the game and open the sigil list',
  '在游戏因子列表中逐项向下移动': 'Move down through the in-game sigil list one item at a time',
  '先按↓再按↑回到第一项，完成首项握手': 'Press Down, then Up to return to the first item and complete the first-entry handshake',
  '每次移动到下一件备用因子都会写入': 'Each move to the next spare sigil applies one entry',
  '记录当前配装': 'Record Current Loadout',
  '停止记录': 'Stop Recording',
  '复刻到备用因子': 'Restore to Spare Sigils',
  '停止复刻': 'Stop Restoring',
  '操作顺序': 'Procedure',
  '先装备目标角色的 12 个因子，在物品列表按角色筛选；记录或复刻时从第一项开始，逐项向下移动，不要快速滚动。': 'Equip the target character’s 12 sigils and filter the item list by that character. Start from the first item and move down one at a time without fast scrolling.',
  '先装备目标角色的 12 个因子并停在第一项。若启动时没有自动读到第一项，按提示“↓一次、↑一次”完成首项握手，再从第二项逐项向下移动。': 'Equip the target character’s 12 sigils and stop on the first item. If the first item is not detected at startup, press Down once and Up once to complete the handshake, then continue downward from the second item.',
  '配装文件': 'Loadout File',
  '可分享 JSON 文件': 'Shareable JSON file',
  '适用版本': 'Target Version',
  '备注': 'Notes',
  '角色、用途或配装说明': 'Character, purpose, or loadout notes',
  '导入配装': 'Import Loadout',
  '导出配装': 'Export Loadout',
  '清空列表': 'Clear List',
  '因子清单': 'Sigil List',
  '还没有配装记录。可以从游戏内读取，也可以导入别人分享的配装文件。': 'No loadout has been recorded. Capture one from the game or import a shared loadout file.',
  '无副词条': 'No Secondary Trait',
  '不选择（生成单词条因子）': 'None (Generate a Single-Trait Sigil)',
  '版本适配': 'Version Compatibility',
  '工具版本': 'Tool Version',
  '写入保护已启用': 'Write Protection Enabled',
  '自动备份 · 范围校验 · 回读验证': 'Automatic backup · Range checks · Read-back verification',
  '常用功能': 'Frequently Used Features',
  '改': 'EDIT',
  '数': 'STATS',
  '版': 'VER',
  '设': 'SET',
  '养成与实时修改': 'Progression & Live Editing',
  '物品、因子、召唤石、资源': 'Items, sigils, summons, and resources',
  '角色与任务次数': 'Character & Quest Counts',
  '检测与未适配功能': 'Diagnostics and pending features',
  '设置': 'Settings',
  '语言与应用偏好': 'Language and application preferences',
  '当前游戏版本': 'Current Game Version',
  '项目仓库 ↗': 'Project Repository ↗',
  '收起目录': 'Collapse Navigation',
  '展开目录': 'Expand Navigation',
  '返回功能首页': 'Return to Feature Home',
  '主要功能': 'Main Features',
  '同类功能切换': 'Related Feature Navigation',
  '操作指南': 'Operation Guide',
  '始终显示': 'Always Visible',
  '使用前确认': 'Before You Begin',
  '表情贴纸': ' sticker',
  '碧的建议': "Vyrn's Advice",
  '作者说明': 'Author Notes',

  // Save protection and recovery timeline
  '存档保护': 'Save Protection',
  '打开存档保护时间线': 'Open Save Protection Timeline',
  '关闭备份时间线': 'Close Backup Timeline',
  '存档保护时间线': 'Save Protection Timeline',
  '强制自动备份已启用': 'Mandatory Automatic Backup Enabled',
  '写入前自动备份已启用': 'Pre-Write Automatic Backup Enabled',
  '每次写入前，自动保存所有实际存在的存档。': 'Before every write, all existing save slots are backed up automatically.',
  '恢复旧版本前还会再备份当前状态，不会覆盖唯一的回退路径。': 'The current state is backed up again before recovery, so the only rollback path is never overwritten.',
  '立即备份': 'Back Up Now',
  '正在备份…': 'Backing Up…',
  '读取中': 'Loading',
  '读取中…': 'Loading…',
  '刷新': 'Refresh',
  '恢复点': 'Restore Points',
  '份 · 新到旧': ' points · newest first',
  '等待首份备份': 'Waiting for first backup',
  '首次执行写入时，会在这里留下带日期和分钟的恢复点。': 'The first write will create a dated recovery point here.',
  '个恢复点 ·': ' restore points ·',
  '暂无存档备份': 'No Save Backups Yet',
  '首次进入功能或执行写入时，会在这里留下带日期和分钟的恢复点。': 'Opening a feature for the first time or writing a change creates a dated restore point here.',
  '最新': 'Latest',
  '恢复到这里': 'Restore This Point',
  '恢复中…': 'Restoring…',
  '备份完整性使用 SHA-256 校验': 'Backup integrity is verified with SHA-256',
  '恢复时请先退出游戏': 'Exit the game before restoring',
  '恢复存档前确认': 'Confirm Save Recovery',
  '安全恢复': 'Restore Safely',
  '将回退到': 'The saves will be rolled back to',
  '的存档状态。': '.',
  '包含：': 'Includes: ',
  '当前存档会先自动创建一个新的安全恢复点；请确认游戏已完全退出。': 'A new safety point will be created from the current saves first. Make sure the game is completely closed.',
  '手动安全备份': 'Manual Safety Backup',
  '本次使用前自动备份': 'Automatic Backup Before This Session',
  '恢复前自动备份': 'Automatic Pre-Recovery Backup',
  '写入前自动备份 ·': 'Automatic Pre-Write Backup ·',
  '使用前已自动备份': 'Automatically backed up before use:',
  '个存档': ' save slots',
  '备份创建成功：': 'Backup created: ',
  '备份失败：': 'Backup failed: ',
  '读取备份时间线失败：': 'Failed to load backup timeline: ',
  '使用前自动备份失败：': 'Automatic pre-use backup failed: ',
  '已恢复': 'Restored',
  '个存档，并保留恢复前安全点': ' save slots and kept a pre-recovery safety point',
  '恢复失败：': 'Restore failed: ',

  // Tool titles, states, and shared labels
  '首页': 'Home',
  '功能入口': 'Feature Hub',
  '从目标出发选择功能，常用养成、实时工具和记录编辑都从这里进入。': 'Choose a feature by goal. Progression, live tools, and record editors all start here.',
  '因子批量修改': 'Batch Sigil Editor',
  '因子即时编辑': 'Live Sigil Editor',
  '祝福修改': 'Wrightstone Editor',
  '角色上限突破': 'Over Mastery Editor',
  '角色使用次数': 'Character Usage Counts',
  '任务完成次数': 'Quest Clear Counts',
  '未适配的实时功能': 'Pending Live Features',
  '怪物倍率与状态控制': 'Monster Multipliers & State Control',
  '旧版游戏文件补丁': 'Legacy Game File Patches',
  '游戏文件维护': 'Game File Maintenance',
  '备份、恢复与兼容诊断': 'Backup, Restore & Compatibility Diagnostics',
  '语言与显示': 'Language & Display',
  '离线养成': 'Offline Progression',
  '离线存档': 'Offline Save',
  '游戏内养成': 'Live Progression',
  '游戏内修改': 'In-Game Editing',
  '金币、素材与掉落': 'Rupies, Materials & Drops',
  '记录与统计': 'Records & Statistics',
  '任务与称号记录': 'Quest & Title Records',
  '修改任务完成次数，或搜索并维护称号解锁与已查看记录。': 'Edit quest completion counts, or search and maintain title unlock and viewed records.',
  '称号记录': 'Title Records',
  '版本检测与功能状态': 'Version Checks & Feature Status',
  '暂不建议使用': 'Not Recommended Yet',
  '未适配功能': 'Pending Compatibility',
  '应用设置': 'Application Settings',
  '已适配 2.0.2': 'Compatible with 2.0.2',
  '稳定': 'Stable',
  '实时': 'Live',
  '实时保存': 'Live Save',
  '流程型': 'Guided Workflow',
  '需连接游戏': 'Game Connection Required',
  '等待作者更新': 'Awaiting a Compatible Update',
  '等待适配': 'Pending Compatibility',
  '待适配': 'Pending',
  '当前游戏版本定位未闭环': 'The memory location is not yet verified for this game version.',
  '空条': 'Empty gauge',
  '满黄条': 'Full yellow gauge',
  '自动 OD': 'Auto OD',
  '空条/满黄条会立即写入一次；自动 OD 会在退出 OD 后自动补满': 'Empty/full yellow applies once; Auto OD refills after Overdrive ends.',
  '本机设置': 'Local Setting',
  '已适配': 'Compatible',
  '流程验证': 'Workflow Validation',
  '范围': 'Scope',
  '状态': 'Status',
  '说明': 'Details',
  '查看 ›': 'View ›',
  '最大': 'MAX',
  '模板': 'Templates',
  '操作': 'Actions',
  '确认': 'Confirm',
  '添加': 'Add',
  '强制': 'Forced',
  '合法': 'Legal',
  '未检验': 'Not Checked',
  '未连接': 'Not Connected',
  '未选择': 'Not Selected',
  '未完全验证': 'Partially Verified',
  '合法性未完全验证': 'Legality Not Fully Verified',
  '尚无足够信息': 'Insufficient Information',
  '无法写入': 'Cannot Write',
  '· ⚠ 强制': '· ⚠ Forced',
  '正在加载目录': 'Loading catalog',
  '目录加载失败': 'Catalog failed to load',
  '点击下拉后可搜索名称': 'Open the list to search by name',
  '点击下拉选择特性': 'Open the list to select a trait',
  '尚未选择因子': 'No sigil selected',
  '尚未选择副特性': 'No secondary trait selected',
  '尚未选择祝福': 'No wrightstone selected',
  '尚未选择特性': 'No trait selected',
  '搜索因子名称': 'Search sigil names',
  '搜索主词条': 'Search primary traits',
  '搜索副词条': 'Search secondary traits',
  '搜索主特性名称': 'Search primary trait names',
  '搜索副特性名称': 'Search secondary trait names',
  '搜索祝福名称': 'Search wrightstone names',
  '搜索特性名称': 'Search trait names',
  '没有匹配项': 'No matching entries',
  '清除选择': 'Clear selection',
  '选择因子后显示合法性结果': 'Select a sigil to show its legality result',
  '选完祝福与三项特性后显示合法性结果': 'Select the wrightstone and all three traits to show legality',
  '非自然组合会提示，但不会阻止写入': 'Unnatural combinations are flagged without blocking the write',
  '非自然主词条会提示，但不会阻止写入': 'Unnatural primary traits are flagged without blocking the write',
  '主方向由已点节点自动推导': 'Primary direction is inferred from selected nodes',
  '继续配置2阶节点；未形成或存在冲突时只提示，不会删除选择。': 'Continue configuring rank-2 nodes. Missing or conflicting directions are warned about without deleting selections.',
  '方向与激活状态实时计算': 'Direction and activation are calculated live',
  '可自由选择任意已收录节点；偏离游戏通常的2/3阶方向规则时只给提示，原选择保持不变。': 'Choose any catalogued node. Deviations from the usual rank-2/rank-3 direction rules are warned about without changing selections.',
  '自然上限': 'Natural cap',
  '超过自然上限': 'Above natural cap',
  '当前超限': 'Over cap',
  '在游戏内选中一个因子后，这里会显示合法性与写入状态': 'Select a sigil in-game to show legality and write status here',

  // Guide copy and character notes
  '完全退出游戏': 'Exit the game completely',
  '选择存档并确认空位': 'Select a save and confirm free slots',
  '写入后使用自动备份验证': 'Verify the result with the automatic backup',
  '不要在游戏运行时编辑同一份存档。': 'Do not edit the same save while the game is running.',
  '先留好备份，再把素材和武器整理得漂漂亮亮——这才像完美的炼金术嘛。': 'Keep a backup first, then arrange your materials and weapons beautifully—that is perfect alchemy.',
  '退出游戏并加载存档': 'Exit the game and load a save',
  '配置因子与词条': 'Configure the sigil and traits',
  '先检查合法性再写入': 'Check legality before writing',
  '不合法组合会提醒，但不会替你改变选择。': 'Illegal combinations are flagged without changing your selection.',
  '先检验组合，再写入存档。稳稳完成每一步，理想的因子就不会跑掉。': 'Validate the combination before writing. Take each step carefully and your ideal sigil will stay put.',
  '启动游戏并启用读取': 'Start the game and enable reading',
  '在游戏中选中目标因子': 'Select the target sigil in-game',
  '刷新、核对后写入': 'Refresh, verify, then write',
  '重新进档或因子列表刷新后，请重新选择目标。': 'Select the target again after reloading the save or refreshing the sigil list.',
  '游戏重新载入后，记得再选一次目标。旧的指针可不会一直等你哦。': 'After the game reloads, select the target again. Old pointers do not wait forever.',
  '选择祝福和三条词条': 'Select a wrightstone and three traits',
  '校验队列并应用': 'Validate the queue and apply',
  '等级上限与组合合法性会在写入前提示。': 'Level caps and combination legality are checked before writing.',
  '三条词条都确认好再应用，幽灵朋友们也会替你看着。': 'Confirm all three traits before applying. My ghostly friends will keep watch too.',
  '打开游戏内召唤石背包': 'Open the in-game summon inventory',
  '连接并选择一颗召唤石': 'Connect and select a summon',
  '核对稀有度与合法性后写入': 'Verify rarity and legality before writing',
  '当前不支持安全更换召唤石种类。': 'Changing a summon type is not currently supported safely.',
  '先在背包里选中目标召唤石，再核对稀有度和等级，我们一起慢慢来。': 'Select the summon in your inventory first, then check its rarity and level. We can take it one step at a time.',
  '先完成一次 3 级突破': 'Complete one tier-3 Over Mastery roll',
  '停在结果界面后刷新': 'Stay on the result screen and refresh',
  '修改四项并按说明保存': 'Edit all four entries and save as instructed',
  '必须按页面步骤完成，不能跳过游戏内确认流程。': 'Follow the listed steps and do not skip the in-game confirmation flow.',
  '四个能力槽一个都别漏。真正的剑王，可不会跳过确认步骤。': 'Do not miss any of the four ability slots. A true sword master never skips confirmation.',
  '先启动并进入游戏存档': 'Start the game and load your save',
  '连接游戏进程': 'Connect to the game process',
  '按资源或任务分类切换功能': 'Switch features by resource or quest category',
  '重启游戏后运行时设置会失效，需要重新连接。': 'Live settings reset after restarting the game; reconnect to apply them again.',
  '进游戏、连进程、再修改！重启以后可得重新连接，别忘啦！': 'Enter the game, connect the process, then edit. Remember to reconnect after a restart!',
  '选择存档和目标角色': 'Select a save and target characters',
  '填入次数后保存已选': 'Enter counts and save the selected characters',
  '只修改勾选角色，保存前请检查选择数量。': 'Only checked characters are changed. Review the selection count before saving.',
  '只会保存你勾选的角色。动手前再数一遍，团长的记录要清清楚楚。': 'Only checked characters are saved. Count them once more—captain records should be crystal clear.',
  '搜索并勾选任务': 'Search for and select quests',
  '批量填入后保存已选': 'Fill the selected quests in bulk and save',
  '每次保存都会创建时间戳备份并回读。': 'Every save creates a timestamped backup and performs read-back verification.',
  '任务记录就像航线图，先选准目标，再一次写入，别改错方向。': 'Quest records are like a route chart: choose the right targets, then write once without changing course.',
  '检查工具更新': 'Check for tool updates',
  '确认游戏文件已识别': 'Confirm the game file is detected',
  '按适配状态选择功能': 'Choose features by compatibility status',
  '标记为“等待适配”的功能不会自动启用。': 'Features marked Pending Compatibility are never enabled automatically.',
  '先看工具版本、游戏文件和适配状态。修东西之前，总得弄清哪里不对。': 'Check the tool version, game file, and compatibility state first. Understand the problem before fixing it.',
  '先阅读每项兼容说明': 'Read each compatibility note first',
  '连接后仅执行扫描或刷新': 'After connecting, use only scan or refresh',
  '字节不匹配时立即停止': 'Stop immediately if instruction bytes do not match',
  '这些功能未完成 DLC 2.0.2 全流程验证，默认不建议写入。': 'These features have not passed full DLC 2.0.2 validation and should not write by default.',
  '地址或字节对不上就立刻停手。勇敢可不等于拿存档去冒险。': 'Stop immediately when addresses or bytes do not match. Courage does not mean risking your save.',
  '仅在主机端测试': 'Test on the host only',
  '先刷新并检查地址状态': 'Refresh and check address status first',
  '告知队友后再启用': 'Tell your party before enabling',
  '当前版本不保证可用，异常时不要反复开启。': 'This feature is not guaranteed on the current version. Do not repeatedly enable it after an error.',
  '先确认主机端和倍率，再动手。力量失控的话，记录也会失去意义。': 'Confirm the host and multiplier before acting. If power runs wild, the records lose their meaning.',
  '定位游戏 EXE': 'Locate the game EXE',
  '先创建原始备份': 'Create an original backup first',
  '只在字节状态明确时应用': 'Apply only when the byte state is known',
  'DLC 2.0.2 未重新标定，不建议应用写入。': 'This has not been recalibrated for DLC 2.0.2; applying changes is not recommended.',
  '原始文件先备份，字节状态看清楚再修。老手从不省这一步。': 'Back up the original file and inspect the byte state before patching. Veterans never skip this step.',
  '选择语言': 'Select a language',
  '等待应用刷新': 'Wait for the application to reload',
  '返回上次使用的功能': 'Return to the last feature you used',
  '语言设置只保存在本机。': 'The language preference is stored only on this device.',
  '选好语言后等界面刷新，别急着连点。清清楚楚才最好用嘛！': 'Choose a language and let the interface reload. No need to rush—clarity makes everything easier.',

  // Page descriptions
  '统一处理物品、素材、武器等级与养成资源，适合大批量、可回滚的存档修改。': 'Manage items, materials, weapon levels, and progression resources in a reversible offline workflow.',
  '生成、批量管理和删除存档内因子，适合一次性整理较多因子。': 'Generate, batch-manage, and remove save-file sigils for large collection cleanups.',
  '直接修改游戏中当前选中的因子，适合少量精确调整和反复试配。': 'Edit the currently selected in-game sigil for precise adjustments and repeated testing.',
  '集中生成祝福与三条词条，使用与因子批量修改一致的存档工作流。': 'Generate wrightstones and three traits using the same offline workflow as the batch sigil editor.',
  '读取召唤石背包并修改因子、副参数和等级，写入时调用游戏保存流程。': 'Read the summon inventory and edit sigils, sub-parameters, and levels through the game save flow.',
  '读取角色突破界面的四个能力槽，按游戏原流程保存结果。': 'Read all four Over Mastery slots and save them through the original in-game workflow.',
  '集中管理货币、药水、素材消耗和任务掉落等运行时功能。': 'Manage currency, potions, material consumption, and quest drops while the game is running.',
  '查看所有角色的使用次数，可任意选择多个角色批量修改。': 'View every character usage count and edit any selected characters in bulk.',
  '搜索任务并批量修改完成次数，保留未选任务的原始数据。': 'Search quests and batch-edit clear counts while preserving all unselected records.',
  '在一个位置查看工具版本、游戏文件和功能适配状态，避免把兼容问题混进日常操作。': 'Review the tool version, game file, and feature compatibility in one dedicated workspace.',
  '保留旧版运行时功能和诊断入口，便于后续校准，不再与稳定功能混排。': 'Keep legacy live tools and diagnostics available for recalibration without mixing them with stable features.',
  '控制怪物血量、伤害、昏厥条和 Overdrive 状态。': 'Control monster HP, damage, stun, and Overdrive state.',
  '保留直接修改游戏 EXE 的旧版补丁入口和备份恢复能力。': 'Preserve legacy EXE patch diagnostics together with backup and restore support.',
  '选择界面语言。切换后会刷新应用，让所有功能使用同一语言。': 'Choose the interface language. The application reloads so every feature uses the same language.',

  // Version compatibility dashboard and legacy patch page
  '尚未检查社区 Release': 'Community release not checked yet',
  '检查中…': 'Checking…',
  '检查更新': 'Check for Updates',
  '打开 Release': 'Open Release',
  '游戏文件': 'Game File',
  '游戏文件识别成功': 'Game file detected successfully',
  '检测中': 'Detecting',
  '已识别': 'Detected',
  '未识别': 'Not Detected',
  '未找到 granblue_fantasy_relink.exe': 'granblue_fantasy_relink.exe was not found',
  '可在旧版文件补丁页手动选择': 'Select it manually on the Legacy Game File Patches page',
  '校准目标': 'Calibration Target',
  '实时货币与素材指令已按当前版本特征校验。': 'Live currency and material instructions were validated against the current version.',
  '未知字节会拒绝写入': 'Writes are refused when instruction bytes are unknown',
  '功能状态': 'Feature Status',
  '按验证程度分层': 'Grouped by validation level',
  '已适配功能可以日常使用；旧实现集中放在未适配区域。': 'Compatible features are ready for daily use; legacy implementations remain in the pending area.',
  '物品、武器、因子、祝福': 'Items, weapons, sigils, and wrightstones',
  '离线存档路径，自动备份与回读': 'Offline save workflow with automatic backup and read-back',
  '货币、药水、素材消耗、巴武掉落': 'Currency, potions, material consumption, and Terminus drops',
  '运行时连接，地址或字节不符即停止': 'Live connection that stops on address or byte mismatch',
  '召唤石、上限突破、即时因子': 'Summons, Over Mastery, and live sigils',
  '需停留在指定游戏界面后操作': 'Requires the specified in-game screen',
  '怪物增强与旧版运行时补丁': 'Monster enhancements and legacy live patches',
  '保留实现和诊断，不进入稳定工具区': 'Implementation and diagnostics retained outside stable tools',
  '保留入口，避免误操作': 'Entry points retained to prevent accidental use',
  '待适配运行时功能': 'Pending Live Features',
  '倒计时、无限挑战、称号、皮肤符文等': 'Countdown, infinite challenges, titles, skin runes, and more',
  '怪物增强': 'Monster Enhancements',
  '倍率、昏厥条与 OD 控制属于实验性功能。': 'Multipliers, stun, and OD controls are experimental.',
  '旧版文件补丁': 'Legacy File Patches',
  'EXE 备份、恢复与旧补丁入口': 'EXE backup, restore, and legacy patch entry points',
  '等待 DLC 2.0.2 重新标定': 'Awaiting DLC 2.0.2 Recalibration',
  '入口被保留用于诊断和恢复；当前不要应用未知状态的补丁。': 'This page remains available for diagnostics and recovery. Do not apply patches with an unknown state.',
  '正在扫描 Steam 安装路径…': 'Scanning the Steam installation path…',
  '已定位游戏文件': 'Game file located',
  '游戏 EXE 路径': 'Game EXE Path',
  '粘贴 granblue_fantasy_relink.exe 完整路径': 'Paste the full path to granblue_fantasy_relink.exe',
  '识别文件': 'Detect File',
  '旧版二进制补丁': 'Legacy Binary Patch',
  '原始': 'Original',
  '已补丁': 'Patched',
  '未知': 'Unknown',
  '当前值': 'Current value',
  'EXE 备份与恢复': 'EXE Backup & Restore',
  '尚未创建备份': 'No backup created yet',
  '覆盖已有备份': 'Overwrite existing backup',
  '创建备份': 'Create Backup',
  '恢复备份': 'Restore Backup',

  // Save selection and shared editor controls
  '选择存档槽': 'Select Save Slot',
  '与物品、武器页面使用同一组存档': 'Uses the same save selection as Items & Weapons',
  '选择其他存档': 'Choose Another Save',
  '尚未选择存档': 'No save selected',
  '先选择一个存档。修改前请完全退出游戏。': 'Select a save first. Exit the game completely before editing.',
  '写入方式': 'Write Mode',
  '覆盖或另存为，两种方式任选': 'Choose either overwrite or save as a new file',
  '覆盖当前存档': 'Overwrite Current Save',
  '自动备份后写回所选槽位': 'Back up automatically, then write to the selected slot',
  '另存为新存档': 'Save as New File',
  '保留原文件并生成副本': 'Keep the original and create a copy',
  '选择位置': 'Choose Location',
  '新存档输出路径...': 'New save output path…',
  '请确认操作': 'Confirm This Action',
  '请先搜索并选择因子': 'Search for and select a sigil first',
  '请先选择因子': 'Select a sigil first',
  '请先在游戏内选中一个因子': 'Select a sigil in-game first',
  '请先完成祝福配置': 'Complete the wrightstone configuration first',
  '请先选择召唤石': 'Select a summon first',
  '请选择召唤石': 'Select a summon',
  '名称或 Hash': 'Name or Hash',
  '一键应用': 'Apply All',
  '三项全部设为最大': 'Set All Three to MAX',
  '四项一键最大': 'Set All Four to MAX',
  '填入已选': 'Fill Selected',
  '选择当前结果': 'Select Current Results',
  '按分类排序': 'Sort by Category',
  '按名称排序': 'Sort by Name',
  '按持有数量': 'Sort by Owned Quantity',
  '按等级从高到低': 'Sort by Level (High to Low)',
  '按英文原名': 'Sort by English Name',
  '按角色与编号': 'Sort by Character & ID',
  '默认顺序': 'Default Order',
  '搜索名称或 Hash（更改类型无法写入存档）': 'Search name or Hash (changing the type cannot be written to the save)',
  '校验 RVA，失效时 AOB 重定位': 'Validate RVA and relocate with AOB when invalid',

  // Progression editor
  '2.0.2 养成编辑（离线）': '2.0.2 Progression Editor (Offline)',
  '用于添加具体物品、素材和武器；请完全退出游戏后修改存档': 'Add items, materials, and weapons after exiting the game completely',
  '物品': 'Items',
  '武器养成': 'Weapon Progression',
  '资源（离线备用）': 'Resources (Offline Fallback)',
  '从左侧选择物品': 'Select an item from the left',
  '从左侧选择武器': 'Select a weapon from the left',
  '全部分类': 'All Categories',
  '全部角色': 'All Characters',
  '仅已拥有': 'Owned Only',
  '已拥有': 'Owned',
  '添加武器': 'Add Weapon',
  '添加这把武器': 'Add This Weapon',
  '修改已有': 'Edit Existing',
  '应用物品修改': 'Apply Item Changes',
  '保存武器养成': 'Save Weapon Progression',
  '保存三项资源': 'Save Three Resources',
  '上限解锁 / DLC 突破阶段': 'Uncap / DLC Breakthrough Stage',
  '等级上限解锁': 'Level Cap Uncap',
  '武器觉醒': 'Weapon Awakening',
  'DLC 超凡突破': 'DLC Transcendence',
  '第 7 阶超凡效果': 'Tier 7 Transcendence Effect',
  '超凡强击': 'Unbound Strike',
  '超凡技艺': 'Unbound Technique',
  '超凡奥秘': 'Unbound Exertion',
  '超凡破限': 'Unbound Master',
  '普通武器': 'Standard Weapon',
  '觉醒武器': 'Ascension Weapon',
  '巴哈姆特武器': 'Terminus Weapon',
  '特殊觉醒武器': 'Special Awakening Weapon',
  '觉醒等级（仅觉醒武器）': 'Awakening Level (Awakening Weapons Only)',
  '等级与幻晶设为最大': 'Set Level & Mirage Munitions to MAX',
  '等级与幻晶最大': 'Max Level & Mirage',
  '全部养成最大': 'Max All Progression',
  '觉醒': 'Awakening',
  '巴哈姆特': 'Terminus',
  '特殊觉醒': 'Special Awakening',
  '普通': 'Standard',
  '超凡': 'Transcendence',
  '可在游戏内完成觉醒，觉醒等级最高为 10；写入前需要等级 150、上限解锁 6。': 'Can awaken to level 10; writing requires weapon level 150 and uncap 6.',
  '巴哈姆特武器可觉醒至 10；觉醒与 DLC 超凡突破是两套独立进度。': 'Terminus weapons can awaken to 10; awakening and DLC transcendence are separate progression tracks.',
  '该武器具有独立觉醒阶段；觉醒阶段和超凡突破均可分别修改。': 'This weapon has its own awakening stages; awakening and transcendence can be edited separately.',
  '普通武器没有觉醒等级，但仍可具有 DLC 超凡突破进度。': 'Standard weapons have no awakening level but can still have DLC transcendence progress.',
  '武器觉醒要求等级 150 且等级上限解锁为 6': 'Weapon awakening requires level 150 and uncap 6',
  '超凡突破要求等级 150 且等级上限解锁为 6': 'Transcendence requires level 150 and uncap 6',
  '上限解锁、幻晶、觉醒或超凡突破超出 2.0.2 可验证范围': 'Uncap, Mirage, awakening, or transcendence is outside the verified 2.0.2 range',
  '等级、上限解锁、觉醒 Hash 与超凡突破字段均符合 DLC 2.0.2 存档结构': 'Level, uncap, awakening hash, and transcendence fields match the DLC 2.0.2 save structure',
  '正在提高游戏内尚未完成的武器进度。工具会按 2.0.2 结构同步觉醒 Hash 与超凡字段，但不会替你完成对应任务条件。': 'This raises unfinished in-game weapon progression. The tool synchronizes the 2.0.2 awakening hash and transcendence fields, but does not complete the related quest conditions.',
  '“等级上限解锁 6”“武器觉醒 10”“DLC 超凡突破 7”是三个独立字段。觉醒跨阶段时会同步切换 2.0.2 对应武器 Hash；超凡 7 阶效果会写入独立效果槽。': 'Uncap 6, awakening 10, and DLC transcendence 7 are separate fields. Crossing awakening stages synchronizes the corresponding 2.0.2 weapon hash; tier-7 transcendence writes its dedicated effect slot.',
  '幻晶': 'Mirage Munitions',
  '达成章': 'Gold Dalia Badges',
  '强化点数 MSP': 'Mastery Points (MSP)',
  '通用武器': 'Shared Weapons',
  '角色武器': 'Character Weapons',
  '特殊': 'Special',
  '其他': 'Other',
  '不选择': 'Do Not Select',
  '设置为指定数量': 'Set to Specified Quantity',
  '在现有数量上增加': 'Add to Existing Quantity',
  '我已确认游戏内任务/觉醒解锁状态，仍按当前数值写入': 'I have confirmed the in-game quest/awakening unlock state and still want to write these values',
  '我知道此条目来源表标记为可能坏档，仍要实验写入': 'I understand this source entry may corrupt a save and still want to test writing it',
  '显示 8 个疑似坏档条目': 'Show 8 Potentially Unsafe Entries',
  '没有匹配的安全条目': 'No matching safe entries',
  '武器养成字段必须是整数': 'Weapon progression fields must be integers',
  '新增武器必须从觉醒 0 开始；觉醒里程碑会更换武器 Hash，请在游戏内完成任务': 'New weapons must start at awakening 0. Awakening milestones change the weapon hash, so complete those quests in-game.',
  '不能在存档页跨越觉醒 3/6/10 里程碑；这些阶段会更换武器 Hash，请在游戏内完成对应任务': 'The save editor cannot cross awakening milestones 3/6/10 because those stages change the weapon hash. Complete the corresponding quest in-game.',
  '等级必须为 1–150；更高等级没有对应的 2.0.2 经验表，无法可靠写入': 'Level must be 1–150; higher levels have no verified 2.0.2 EXP table and cannot be written safely',
  '上限阶段、幻晶或觉醒超出当前存档编辑器可验证的写入范围': 'Uncap stage, Mirage Munitions, or awakening exceeds the verified write range',
  '等级按游戏 2.0.2 的累计经验表写入。上限解锁与觉醒保持独立，不再由“一键最大”一起强推。': 'Levels use the game’s 2.0.2 cumulative EXP table. Uncaps and awakening stay independent and are no longer forced by Set to MAX.',
  '游戏运行中请优先使用“养成工坊 → 旅途实时助手”；这里只用于游戏已退出时的存档补救。': 'While the game is running, use Progression Workshop → Live Journey Tools. This page is only for offline save recovery.',

  // Summons and legality
  '召唤石工坊': 'Summon Workshop',
  '召唤石编辑': 'Summon Editor',
  '召唤石信息': 'Summon Information',
  '主因子': 'Main Trait',
  '副词条': 'Equip Bonus',
  '稀有度': 'Rarity',
  '搜索': 'Search',
  '打开游戏内召唤石背包后读取；写入会调用游戏保存函数。': 'Open the in-game summon inventory to read it. Writing calls the game save function.',
  '连接背包': 'Connect to Inventory',
  '刷新背包': 'Refresh Inventory',
  '从左侧选择召唤石。': 'Select a summon from the left.',
  '未读取到召唤石。请打开游戏内召唤石背包后刷新。': 'No summons were read. Open the in-game summon inventory and refresh.',
  '召唤石已写入游戏保存系统；更换种类时请重新载入存档确认登记状态': 'The summon was submitted to the game save system. After changing its type, reload the save to confirm its registration state.',
  '打开游戏内召唤石背包后读取；种类、主因子、副词条和等级均可修改。': 'Open the in-game summon inventory to read it. Type, main trait, equip bonus, and levels are editable.',
  '天然词池、等级与种类对应关系只作提醒；所选可编码值会直接写入，种类字段也会提交到游戏保存系统。': 'Natural pools, levels, and type relationships are advisory. Selected encodable values are written directly, including the type field through the game save system.',
  '当前保存函数不支持更换召唤石种类': 'The current save function cannot change a summon type',
  '主因子': 'Main Trait',
  '主因子搜索': 'Search Main Sigils',
  '主因子等级': 'Main Sigil Level',
  '副参数': 'Equip Bonus',
  '副参数等级': 'Equip Bonus Level',
  '种类': 'Type',
  'Hash 与等级可写；召唤石的完整天然主因子/副参数词池尚未完全验证': 'Hashes and levels are writable; the full natural main-sigil and sub-parameter pools are not fully verified',
  '主因子不在本地资料库中': 'Main sigil is not in the local database',
  '主因子为空，游戏内通常不会自然生成': 'The main sigil is empty and does not normally generate in-game',
  '主因子等级超出存档可写范围': 'Main sigil level exceeds the writable save range',
  '副参数不在本地资料库中': 'Sub-parameter is not in the local database',
  '种类不在本地资料库中': 'Type is not in the local database',
  '可以写入，但社区数据不足以断言天然可获得': 'Writable, but community data is insufficient to confirm natural availability',
  '可写入；该因子的完整天然副词条池尚未完全验证': 'Writable; this sigil’s full natural secondary-trait pool is not fully verified',
  '符合当前已验证的因子、词条与等级规则': 'Matches the currently verified sigil, trait, and level rules',
  '符合当前已验证的游戏规则': 'Matches the currently verified game rules',
  '组合不合法或不会正常生效，但结构仍可写入': 'The combination is illegal or inactive in-game, but its structure is writable',
  '缺少必要字段或当前记录结构无法表达该组合': 'Required fields are missing or the current record cannot represent this combination',
  '存在无法编码的 Hash 或等级': 'Contains a hash or level that cannot be encoded',
  '立即应用并写入': 'Apply and Write Now',
  '因子 Hash 不在本地资料库中': 'Sigil hash is not in the local database',
  '主词条 Hash 不在本地资料库中': 'Primary-trait hash is not in the local database',
  '副词条 Hash 不在本地资料库中': 'Secondary-trait hash is not in the local database',
  '因子等级不是已知自然等级': 'Sigil level is not a known natural level',
  '主词条等级不是已知自然等级': 'Primary-trait level is not a known natural level',
  '副词条等级不是已知自然等级': 'Secondary-trait level is not a known natural level',
  '因子和主词条不能为空': 'Sigil and primary trait cannot be empty',
  '未选择副词条，但副词条等级不为 0': 'Secondary trait is unselected but its level is not 0',

  // Runtime tools
  '战斗规则补丁': 'Combat Rule Patches',
  '角色机制补丁': 'Character Mechanic Patches',
  '任务与便利补丁': 'Quest & Convenience Patches',
  '内存监测': 'Memory Monitoring',
  '只读读取运行中游戏数据，不修改物品或存档': 'Read live game data without modifying items or save data',
  '运行监测': 'Runtime Monitor',
  '队伍快照、选中素材与关键物品': 'Party snapshots, selected materials, and key items',
  '只读监测': 'Read-Only Monitoring',
  '只读 · 需连接游戏': 'Read Only · Game Connection Required',
  '角色配装检测': 'Character Loadout Detection',
  '后台自动归档每场任务的队伍配装': 'Automatically archive party loadouts for every quest',
  '只读后台检测': 'Read-Only Background Detection',
  '只读 · 自动记录任务配装': 'Read Only · Automatic Quest Loadout Archive',
  '一次开启后常驻后台，自动识别每场任务的稳定队伍，并把角色配装按场次保存在本机。': 'Start once to continuously identify stable quest parties in the background and archive their character loadouts locally by quest.',
  '开启角色配装检测': 'Start Character Loadout Detection',
  '正常进入任务并游玩': 'Enter quests and play normally',
  '在本地记录中预览、导出或部署配装': 'Preview, export, or deploy loadouts from local history',
  '检测器只读游戏数据，可与其他连接功能同时使用；选中物品读取是同页的独立工具。': 'The detector reads game data only and can run alongside other connections. Selected-item reading is a separate tool on the same page.',
  '开启一次就够了。你继续执行任务，我会把每一场稳定出现的队伍配装归档。': 'Start it once, then keep playing. Every stable quest party will be archived automatically.',
  '开启后自动后台检测': 'Automatic background detection after start',
  '后台': 'Background',
  '公式采样': 'Formula Sampling',
  '单变量 A/B/A/B 角色面板证据': 'Single-variable A/B/A/B character-panel evidence',
  '角色公式采样': 'Character Formula Sampling',
  '严格只读': 'Strict Read Only',
  'A/B/A/B · 需连接游戏': 'A/B/A/B · Game Connection Required',
  '只读采集角色最终 HP、攻击、暴击率与昏厥值，通过单变量 A1/B1/A2/B2 复现实验生成脱敏证据包。': 'Read final character HP, attack, critical rate, and stun power, then generate a redacted evidence bundle through a single-variable A1/B1/A2/B2 reproduction experiment.',
  '选择当前出战角色并连接': 'Choose the active character and attach',
  '每轮只改变一个可逆项目': 'Change only one reversible item per phase',
  '严格按 A1/B1/A2/B2 采集后导出': 'Capture and export in strict A1/B1/A2/B2 order',
  '面板未稳定或同时改变多个项目会让样本失效；采样器不安装 Hook，也不写进程。': 'An unstable panel or multiple simultaneous changes invalidates the sample. The sampler installs no hook and never writes to the process.',
  '一次只动一项，等数字站稳再记。前后能复现，公式才算有证据。': 'Change one thing at a time and wait for the values to settle. A formula has evidence only when the result reproduces.',
  '只读展示玩家、三名队员、碧的小红龙，以及游戏列表当前选中的素材或关键物品。': 'Read-only display of the player, three party members, Vyrn, and the material or key item currently selected in an in-game list.',
  '启动游戏并进入稳定场景': 'Start the game and enter a stable scene',
  '连接后读取队伍快照': 'Connect, then read the party snapshot',
  '选中素材或关键物品后刷新并读取一次': 'Select a material or key item, refresh, and read it once',
  '页面不会写物品或存档；选中物品捕获 Hook 会在安全断开或离开页面时恢复原字节。': 'The page never writes items or save data. Selected-item capture hooks restore their original bytes on safe disconnect or page exit.',
  '等数据稳定再读。地址变化就停一下——巡检只看证据，不靠猜。': 'Wait for the data to stabilize before reading. If an address changes, pause—inspection follows evidence, not guesses.',
  '闪避、格挡、Link 与召唤限制': 'Dodging, guarding, Link, and summon restrictions',
  '按角色管理专属机制与冲突': 'Character-specific mechanics and conflicts',
  '倒计时、宝箱、结算与支线奖励': 'Countdowns, chests, results, and side-goal rewards',
  '战斗补丁': 'Combat Patches',
  '集中管理闪避、格挡、Link、召唤限制与部位破坏等已验证的实时补丁。': 'Manage verified live patches for dodging, guarding, Link, summon restrictions, part breaks, and related combat rules.',
  '按角色整理已验证的专属机制补丁，可搜索角色与功能名称并查看明确冲突。': 'Browse verified character-specific mechanic patches, search by character or feature, and see exact conflicts.',
  '管理任务倒计时、宝箱、结算、支线奖励与养成便利等已验证实时补丁。': 'Manage verified live patches for quest timers, chests, results, side-goal rewards, and progression conveniences.',
  '启动游戏并进入单机内容': 'Start the game and enter solo content',
  '连接后选择需要的战斗规则': 'Connect, then choose the combat rules you need',
  '三个补丁页共用常驻连接；明确断开时恢复全部补丁': 'All three patch pages share a persistent connection; restore every patch only on explicit disconnect',
  '选择角色分组后启用机制': 'Choose a character group, then enable a mechanic',
  '冲突项先恢复当前功能再切换': 'Restore the active feature before switching conflicting mechanics',
  '启动游戏并进入单机任务': 'Start the game and enter a solo quest',
  '按任务或体验优化分组选择': 'Choose from Quest or Quality-of-Life groups',
  '任务结束前按需恢复默认': 'Restore defaults before the quest ends when needed',
  '这些功能只用于离线或单机游玩；不要带入联机房间。': 'Use these features only offline or in solo play. Never bring them into an online lobby.',
  '这些功能只用于离线或单机游玩；互斥机制不会相互覆盖。': 'Use these features only offline or in solo play. Conflicting mechanics will never overwrite each other.',
  '这些功能只用于离线或单机游玩；任务状态切换后请刷新回读。': 'Use these features only offline or in solo play. Refresh the read-back after quest-state changes.',
  '先确认只在单机里测试，再一项一项校准。切换页面不会打断，明确断开时才会全部恢复。': 'Confirm you are testing solo, then calibrate one rule at a time. Navigation keeps the session active; an explicit disconnect restores everything.',
  '冲突项不能同时开。先关掉亮着的那个，等状态回读后再切换。': 'Conflicting options cannot stay enabled together. Turn off the active one, wait for the read-back, then switch.',
  '任务路线先看清，宝箱和结算各归各位。用完恢复，下一趟才不会乱。': 'Review the quest route first and keep chests and results in their proper places. Restore changes before the next run.',
  '战斗规则': 'Combat Rules',
  '角色机制': 'Character Mechanics',
  '任务与便利': 'Quests & Convenience',
  '游戏进程已连接': 'Game Process Connected',
  '连接游戏后读取实时状态': 'Connect to Read Live Status',
  '已验证连接': 'Verified Connection',
  '恢复全部并断开': 'Restore All & Disconnect',
  '刷新状态': 'Refresh Status',
  '回读中…': 'Reading Back…',
  '搜索名称、角色或分组': 'Search by Name, Character, or Group',
  '输入关键词筛选': 'Type to filter',
  '当前分组': 'Current Group',
  '已验证补丁': ' verified patches',
  '首次启用时定位并保存原字节': 'Locate and preserve original bytes on first enable',
  '连接后读取状态': 'Connect to read status',
  '写后回读状态不一致': 'read-back state did not match after writing',
  '需要恢复': 'Recovery Required',
  '互斥占用': 'Blocked by Conflict',
  '回读中': 'Reading Back',
  '开启': 'Enable',
  '恢复默认': 'Restore Default',
  '技术详情': 'Technical Details',
  '目录 ID': 'Catalog ID',
  '写入点': 'Patch Sites',
  '冲突组': 'Conflict Group',
  '偏移': 'Offset',
  '当前字节': 'Current Bytes',
  '首次启用确认': 'First Enable Confirmation',
  '仅离线/单机使用': 'Offline / Solo Use Only',
  '这些功能会直接修改游戏运行时规则。请确认当前不在联机房间，并只在离线或单机内容中使用。本次打开应用只确认一次。': 'These features directly change live game rules. Confirm that you are not in an online lobby and use them only offline or in solo content. This prompt appears once per app session.',
  '即将开启': 'About to Enable',
  '确认仅在单机使用并开启': 'Confirm Solo Use & Enable',
  '没有匹配的功能': 'No Matching Features',
  '换一个角色名、功能名或分组关键词。': 'Try another character, feature, or group keyword.',
  '游戏内工具': 'In-Game Tools',
  '这些功能会修改游戏运行时内存，不写入存档；重启游戏或切换版本后需要重新连接并设置。': 'These tools modify live game memory, not the save file. Reconnect and reapply after a restart or version change.',
  '兼容性实验室 · 默认仅建议扫描与诊断': 'Compatibility Lab · Scanning and diagnostics recommended',
  '需游戏运行中使用 · 重启后重新连接': 'Requires the running game · Reconnect after a restart',
  '断开连接': 'Disconnect',
  '资源与药水': 'Resources & Potions',
  '任务与掉落': 'Quests & Drops',
  '战斗与任务': 'Combat & Quests',
  '显示与解锁': 'Display & Unlocks',
  '实时修改与离线编辑': 'Live Editing vs. Offline Editing',
  'DLC 2.0.2 分工': 'DLC 2.0.2 Workflow',
  '金币、MSP、高级炼成点数和共鸣点数（RP）使用 2.0.2 特征动态定位，实时写入后立即回读。': 'Rupies, MSP, Advanced Sigil Synthesis points, and Resonance Points (RP) use 2.0.2 signature scans with immediate read-back.',
  '药水和“不消耗素材”在游戏运行时使用；添加具体物品、素材和武器仍放在“养成编辑（离线）”。': 'Use potions and No Material Consumption live; add specific items, materials, and weapons through the offline progression editor.',
  '实时数值需要让游戏正常触发一次保存；游戏运行时不要同时离线修改同一存档。': 'Live values require one normal in-game save. Never edit the same save offline while the game is running.',
  '实时货币编辑': 'Live Currency Editor',
  '共鸣点数（RP）': 'Resonance Points (RP)',
  '金币、MSP、高级炼成点数与共鸣点数（RP）': 'Rupies, MSP, Advanced Sigil Synthesis Points & Resonance Points (RP)',
  'AOB 捕获玩家结构 · 写入后回读': 'AOB player-structure capture · Read back after write',
  '用途：实时修改金币、MSP、高级炼成点数和共鸣点数（RP）。首次连接后若没有读数，请在游戏内打开主菜单或让资源发生一次变化。': 'Use: edit Rupies, MSP, Advanced Sigil Synthesis points, and Resonance Points (RP) live. If no values appear, open the main menu or change a resource once.',
  '重新定位 / 刷新': 'Relocate / Refresh',
  '首次连接会安装临时读取点；若尚无数据，请在游戏内打开主菜单或让金币/MSP刷新一次后再点刷新。': 'The first connection installs a temporary read point. If no data appears, open the main menu or change Rupies/MSP once, then refresh.',
  '用途：在副本内调整复活药和群疗药数量。必须先进入副本，刷新看到正常数量后再写入。': 'Use: adjust Revive and Mega Potion quantities inside a quest. Enter a quest and confirm normal values before writing.',
  '用途：强化或练成时让素材数量不减少；同一指令也会阻止素材增加，因此用完立刻恢复，开启时不要进入副本。': 'Use: prevent material decreases during upgrades or synthesis. This also blocks increases, so restore it immediately after use and do not enter a quest while enabled.',
  '用途：移除原型巴哈姆特任务中巴武掉落的随机排除；角色解锁、未拥有等原始条件仍然保留。': 'Use: remove the random Terminus Weapon exclusion in The Tale of Bahamut’s Rage while preserving character unlock and ownership checks.',
  '移除巴武掉落的随机排除，保留原始资格检查': 'Remove random Terminus exclusions while preserving original eligibility checks',
  '副本药水': 'Quest Potions',
  '复活药水与群疗药水数量': 'Revive and Mega Potion quantities',
  '需进入副本': 'Enter a quest first',
  '素材不消耗': 'No Material Consumption',
  '强化、练成期间临时阻止素材变化': 'Temporarily prevent material changes during upgrades and synthesis',
  '连接游戏进程后显示读取值和操作按钮': 'Connect to the game to show values and controls',
  '共享内存统计与悬浮显示': 'Shared-memory statistics and overlay',
  '任务结算倒计时': 'Quest Results Countdown',
  '修改结算等待时间与零帧开箱': 'Adjust results delay and instant chest opening',
  '无限挑战': 'Infinite Challenges',
  '阻止挑战次数递增': 'Prevent quest clear count increases',
  '脸部符文显示': 'Face Rune Display',
  '控制特定皮肤脸部符文': 'Control face runes on specific skins',
  '游戏内全称号': 'All In-Game Titles',
  '临时切换称号解锁判断': 'Temporarily override title unlock checks',
  '其他皮肤紫色符文': 'Purple Runes on Other Skins',
  '让紫色符文显示在其他皮肤': 'Show purple runes on other skins',
  'AOB 定位': 'AOB Scan',
  '待适配：依赖怪物增强共享内存与倍率换算。当前仅建议确认共享内存是否建立。': 'Pending: depends on monster-enhancement shared memory and multiplier conversion. Only verify shared-memory creation for now.',
  '待适配：控制任务结算等待时间；设为 0 用于零帧开箱。扫描字节不一致时不要继续。': 'Pending: controls the quest-results delay; set to 0 for instant chest opening. Stop if scanned bytes differ.',
  '待适配：阻止挑战次数递增。确认当前字节与预期一致后才可测试。': 'Pending: prevents challenge count increases. Test only after confirming the current bytes match.',
  '待适配：切换脸部符文的渲染判断，仅用于特定紫色皮肤组合。': 'Pending: overrides face-rune rendering for specific purple-skin combinations.',
  '待适配：临时改变游戏内称号解锁判断，持久化时机尚未完整确认。': 'Pending: temporarily overrides title unlock checks; persistence timing is not fully verified.',
  '待适配：让紫色符文在其他皮肤上显示，依赖旧版固定指令位置。': 'Pending: shows purple runes on other skins and depends on a legacy fixed instruction address.',

  // Record editors and language settings
  '可单独选择任意角色，也可批量修改；写入前需退出游戏': 'Select any characters individually or edit them in bulk; exit the game before writing',
  '写入时自动备份并回读验证': 'Automatically back up and verify by reading back',
  '已按存档内角色身份 Hash 自动识别，不再需要选择新档/转换档': 'Character identity hashes are detected automatically; no save-layout selector is required',
  '写入前请完全退出游戏；每次保存都会创建时间戳备份并回读验证。': 'Exit the game before writing. Every save creates a timestamped backup and read-back verification.',
  '未找到当前档案角色次数': 'No character usage counts were found in this save',
  '最近写入已清空': 'Recent Writes Cleared',
  '清空记录': 'Clear History',
  '确定清空全部最近写入记录？': 'Clear the entire recent-write history?',
  '这只会清除工具内的历史记录，不会回退已经写入游戏的因子。': 'This only clears the tool history; it does not revert sigils already written to the game.',
  '解析中…': 'Parsing…',
  '正在解析存档…': 'Parsing save…',
  '语言设置': 'Language Settings',
  '选择界面语言。更改后界面会自动重新加载。': 'Choose the interface language. The interface reloads automatically after a change.',
  '当前语言': 'Current Language',
  '使用纯英文界面': 'Use the English interface',
  '简体中文': 'Simplified Chinese',
  '使用原始中文界面': 'Use the original Chinese interface',
  '已启用': 'Active',
  '切换': 'Switch',
  '正在切换…': 'Switching…',

  // Character names introduced by the new guide artwork and DLC data
  '卡莉奥斯特罗': 'Cagliostro',
  '娜露梅亚': 'Narmaya',
  '萝赛塔': 'Rosetta',
  '菲莉': 'Ferry',
  '露莉亚': 'Lyria',
  '希耶提': 'Seofon',
  '碧': 'Vyrn',
  '巴萨拉卡': 'Vaseraga',
  '古兰': 'Gran',
  '姬塔': 'Djeeta',
  '拉卡姆': 'Rackam',
  '罗兰': 'Rolan',
  '泽塔': 'Zeta',
  '伊德': 'Id',
  '欧根': 'Eugen',
  '伊欧': 'Io',
  '伽兰查': 'Gallanza',
  '玛琪拉菲菈': 'Maglielle',
  '贝阿朵丽丝': 'Beatrix',
  '尤斯塔斯': 'Eustace',
  '芙劳': 'Fraux',
  '菲迪埃尔': 'Fediel',

  // Loadout preset viewer (LoadoutViewer.vue)
  '配装预设查看（存档）': 'Loadout Presets (Save File)',
  '离线查看': 'Offline Viewer',
  '只读': 'Read-only',
  '读取游戏配装界面保存的预设：武器、12 因子、4 技能与全部专精节点（含中文效果与数值）。': 'Read the presets saved in the game’s loadout screen: weapon, 12 sigils, 4 skills, and every mastery node (with effect text and values).',
  '选择存档位或浏览存档文件': 'Pick a save slot or browse for a save file',
  '按角色查看各槽配装明细': 'Inspect each slot’s loadout per character',
  '当前为只读查看，不会修改存档。': 'This is a read-only view; it never modifies the save.',
  '每一套配装的因子和专精都记在这里啦，慢慢看，不会弄丢的。': 'Every loadout’s sigils and mastery are recorded right here. Take your time — nothing will get lost.',
  '选择存档': 'Select Save',
  '读取游戏内保存的配装预设（每角色 15 槽）': 'Read the loadout presets saved in-game (15 slots per character)',
  '浏览…': 'Browse…',
  '角色': 'Character',
  '点击卡片展开因子与专精明细': 'Click a card to expand its sigil and mastery details',
  '当前实时配装': 'Current live loadout',
  '单套配装 · 分项导入': 'Single Loadout · Selective Import',
  '选择要带入当前存档的内容': 'Choose What to Import into This Save',
  '默认保留目标角色强化、当前武器成长和整组武器收藏；只有你勾选的范围才会写入。': 'Character progression, the equipped weapon\'s upgrades, and the full character weapon collection are preserved by default. Only selected categories are written.',
  '未命名配装': 'Unnamed Loadout',
  '目标角色': 'Target Character',
  '专精进度': 'Mastery Progress',
  '取消全选': 'Clear All',
  '全部导入': 'Select All',
  '因子配置': 'Sigil Configuration',
  '主动技能': 'Active Skills',
  '专精配置': 'Mastery Configuration',
  '按目标专精容量复核': 'Validated against the target mastery capacity',
  '需角色 Lv100': 'Requires Character Lv100',
  '专精等级': 'Mastery Level',
  '可单独调整': 'Can be adjusted independently',
  '同步': 'Sync',
  '导入进度': 'Import Progress',
  '装备武器': 'Equipped Weapon',
  '只切换到目标存档已有的同类武器': 'Switches only to the matching weapon already owned by the target save',
  '同步武器强化': 'Sync Weapon Upgrades',
  '经验、等级、突破、幻晶、觉醒、超凡与五技能': 'XP, level, uncaps, mirage, awakening, transcendence, and five skills',
  '将覆盖': 'Will Overwrite',
  '默认不改': 'Preserved by Default',
  '只导入武器祝福': 'Import Weapon Wrightstone Only',
  '新建独立祝福并绑定，不改变武器等级': 'Creates and binds an independent wrightstone without changing the weapon level',
  '召唤石配置': 'Summon Configuration',
  '匹配已有实例；缺少时自动新增并登记': 'Matches owned summons; missing summons are created and registered automatically',
  '系统未开放': 'System Not Unlocked',
  '上限突破': 'Over Mastery',
  '四槽属性与等级，可选择不覆盖': 'Four attribute and level slots; can be left unchanged',
  '角色强化': 'Character Progression',
  '角色强化进度': 'Character Progression',
  '攻击与 HP·抗性页进度；不改任何武器': 'Attack and HP/resistance page progress; does not modify any weapon',
  '整组角色武器收藏': 'Full Character Weapon Collection',
  '同步该角色全部武器的等级、突破、幻晶、觉醒与超凡；会影响武器收集加成': 'Synchronizes levels, uncaps, mirage, awakening, and transcendence for every weapon owned by this character; this changes weapon collection bonuses',
	'同步全部武器祝福': 'Sync All Weapon Wrightstones',
	'全部武器祝福': 'All Weapon Wrightstones',
	'逐把复制祝福类型与实际生效的三条附加技能；未佩戴祝福的源武器会清空目标对应武器': 'Copies the wrightstone type and three effective bonus traits for every weapon; a source weapon with no wrightstone clears the matching target weapon',
  '将覆盖全部': 'Will Overwrite All',
  'HP/攻击/抗性进度与角色武器收集成长': 'HP, attack, resistance progress, and character weapon collection growth',
  '所选范围缺少目标资源': 'The Target Save Is Missing Resources Required by the Selection',
  '专精暂不可导入': 'Mastery Cannot Be Imported Yet',
  '目标存档尚未建立该角色的专精字段；请先在游戏内开放专精系统，其他项目仍可单独导入。': 'The target save has no mastery fields for this character. Unlock mastery in-game first; other categories can still be imported.',
  '召唤石系统未建立': 'Summon System Not Initialized',
  '目标存档需要先在游戏内开启对应 DLC 系统；本次可继续导入其他项目。': 'Unlock the corresponding DLC system in-game first. Other categories can still be imported now.',
  '项': 'items',
  '载入所选内容': 'Load Selected Content',
  '已选择': 'Selected',
  '保留目标': 'Keep Target',
  '导入文件后会先选择写入范围。因子、技能、专精、装备武器、祝福、召唤石与上限突破可任意多选；当前武器强化、角色强化进度和整组武器收藏默认不改，只有明确勾选才会覆盖。': 'After choosing a loadout file, select exactly what to write. Sigils, skills, mastery, the equipped weapon, wrightstones, summons, and Over Mastery can be combined freely. Equipped-weapon upgrades, character progression, and the full weapon collection stay unchanged unless explicitly selected.',
  '武器技能': 'Weapon Skills',
  '武器祝福': 'Weapon Wrightstone',
  '已装因子': 'Equipped Sigils',
  '未收录祝福': 'Uncatalogued Wrightstone',
  '当前导入范围': 'Current Import Selection',
  '已载入导入草稿': 'Import Draft Loaded',
  '未选择项目': 'No Categories Selected',
  '取消导入草稿': 'Discard Import Draft',
  '目标角色 Lv%d，达到 Lv100 后才能写入专精配置或专精等级；其他项目仍可单独导入。': 'The target character is Lv%d. Mastery configuration and level require Lv100; other categories can still be imported.',
  '创建 %d 枚独立因子，不复用来源实例': 'Create %d independent sigils without reusing source instances',
  '%d 个角色技能': '%d character skills',
  '%d 个节点；按目标专精容量复核': '%d nodes; validated against the target mastery capacity',
  '来源进度 %d；可单独调整': 'Source progress %d; can be adjusted independently',
  '已选择 %d 项': '%d categories selected',
  '(未命名)': '(Unnamed)',
  '技能：': 'Skills:',
  '专精：': 'Mastery:',
  '未保存': 'Not saved',
  '⚠ 原因子已不存在': '⚠ Original sigil no longer exists',
  '该存档中没有已保存的配装预设。': 'This save has no stored loadout presets.',
  '真谛（攻击盘）': 'Ascendancy (Attack Board)',
  '觉醒（防御盘）': 'Awakening (Defense Board)',
  '秘义（界限盘）': 'Arcanum (Limit Board)',
  '基础盘': 'Base Board',

  // Loadout preset editor (LoadoutEditor.vue) + view/edit toggle
  '配装预设（查看与写入）': 'Loadout Presets (View & Write)',
  '查看游戏配装界面保存的预设（武器/12 因子/4 技能/专精），也可把自定义配装写入指定槽位。': 'View the presets saved in the game’s loadout screen (weapon / 12 sigils / 4 skills / mastery), and write custom loadouts to a chosen slot.',
  '查看，或切到「编辑写入」自定义配装': 'View, or switch to “Edit & Write” to customize a loadout',
  '写入会自动备份并回读验证；只引用你已拥有的资源，建议先在副本存档上试。': 'Writing auto-backs-up and re-reads to verify; it only references resources you own. Try on a copy of your save first.',
  '先备份，再确认角色和目标槽；已有配装会被覆盖。': 'Back up first, then confirm the character and target slot; an existing loadout will be overwritten.',
  '写入后旧记录会失效。回到游戏里重新选中目标，再继续。': 'The old record expires after writing. Select the target again in-game before continuing.',
  '查看': 'View',
  '编辑写入': 'Edit & Write',
  '把自定义配装写入指定槽位（只引用你已拥有的资源）': 'Write a custom loadout to a chosen slot (references only resources you own)',
  '正在读取该角色可用资源…': 'Loading available resources for this character…',
  '未能确定角色码（仅可用通用武器）': 'Character code undetermined (generic weapons only)',
  '目标槽位': 'Target slot',
  '操作': 'Operation',
  '自定义写入': 'Custom write',
  '克隆现有': 'Clone existing',
  '清空': 'Clear',
  '克隆来源': 'Clone source',
  '配装名称': 'Loadout name',
  '给这套配装起个名字': 'Name this loadout',
  '— 不设置武器 —': '— No weapon —',
  '（通用）': ' (generic)',
  '— 不设置专精 —': '— No mastery —',
  '专精只能整套复制自该角色已有配装（保证游戏认可，不会写出非法专精）': 'Mastery can only be copied wholesale from one of this character’s existing loadouts (guaranteed game-accepted, never illegal).',
  '该角色现有配装未记录技能，无法自定义技能': 'This character’s existing loadouts have no recorded skills, so skills cannot be customized',
  '写入前自动备份 · 写后回读验证 · 建议先在副本存档上试': 'Auto-backup before writing · read-back verify after · try on a save copy first',
  '写入中…': 'Writing…',
  '写入存档前确认': 'Confirm before writing to the save',
  '备份并写入': 'Back up and write',
  '写入': 'Write',
  '克隆': 'Clone',

  // Loadout editor controls added for the full-screen five-slot workflow.
  '配装草稿': 'Loadout Draft',
  '克隆操作': 'Clone Operation',
  '清空操作': 'Clear Operation',
  '目标槽': 'Target Slot',
  '保存配装到槽': 'Save Loadout to Slot ',
  '克隆配装到槽': 'Clone Loadout to Slot ',
  '清空槽': 'Clear Slot ',
  '技能槽': 'Skill Slot ',
  '当前阶段': 'Current Stage',
  '按当前武器与超凡阶段显示可修改技能；固定槽只读，写入会校验完整五槽快照。': 'Editable skills are scoped to the current weapon and transcendence stage. Fixed slots stay read-only, and writing validates the complete five-slot snapshot.',
  '全部因子': 'All Sigils',
  '未装入当前草稿': 'Not in Current Draft',
  '已装入当前草稿': 'In Current Draft',
  '仅双词条': 'Dual-Trait Only',
  '仅单词条': 'Single-Trait Only',
  '全部词条': 'All Traits',
  '背包槽位从小到大': 'Inventory Slot: Ascending',
  '背包槽位从大到小': 'Inventory Slot: Descending',
  '因子名称': 'Sigil Name',
  '主词条等级从高到低': 'Primary Trait Level: High to Low',
  '副词条等级从高到低': 'Secondary Trait Level: High to Low',
  '没有符合当前搜索与筛选条件的背包因子。': 'No inventory sigils match the current search and filters.',
  '构造目录无匹配结果。': 'No matching result in the construction catalog.',
  '按因子名或主词条搜索': 'Search by sigil or primary trait',

  // Wrightstone pages follow the application's strict single-language surface;
  // English mode must not depend on partial term swaps or mixed-language labels.
  '捕获状态': 'Capture Status',
  '捕获游戏内当前选中的祝福石记录，核对三槽后一次性写入。': 'Capture the currently selected in-game wrightstone, verify all three slots, then write once.',
  '启用读取': 'Enable Capture',
  '刷新状态': 'Refresh Status',
  '停止读取': 'Stop Capture',
  '读取 Hook 启用期间不要切入铁匠铺的其他操作；写入成功后会自动停止读取，避免游戏闪退。': 'Do not switch to other blacksmith actions while the capture hook is active. Capture stops automatically after a successful write to avoid crashes.',
  '三槽记录': 'Three-Slot Record',
  '当前值保持只读；目标值只有在重新捕获记录后才可写。': 'Current values remain read-only. Target values become writable only after a fresh capture.',
  '写入后的旧记录不可复用，请在游戏内重新选中一条记录。': 'The old record cannot be reused after writing. Select a record again in-game.',
  '启用读取后，在游戏内祝福石列表选中目标记录。': 'After enabling capture, select the target in the in-game wrightstone list.',
  '当前配置': 'Current Configuration',
  '目标词条': 'Target Trait',
  '目标等级': 'Target Level',
  '超过合规上限': 'Above Natural Cap',
  '合规上限': 'Natural Cap',
  '修改上限': 'Writable Cap',
  '变更摘要': 'Change Summary',
  '当前没有待写入变更。': 'There are no pending changes.',
  '还原当前值': 'Restore Current Values',
  '写入三槽': 'Write Three Slots',
  '项待写入': ' changes pending',
  '写入当前祝福石': 'Write Current Wrightstone',
  '确认写入': 'Confirm Write',
  '选择存档槽': 'Select Save Slot',
  '与物品、武器页面使用同一组存档': 'Uses the same save slots as the items and weapons page',
  '选择其他存档': 'Choose Another Save',
  '尚未选择存档': 'No Save Selected',
  '祝福配置': 'Wrightstone Configuration',
  '选择祝福后配置三个词条与等级；不加入队列时，直接点击应用会写入当前选择。': 'Choose a wrightstone and configure all three traits and levels. If the queue is empty, Apply writes the current selection directly.',
  '正在加载目录': 'Loading Catalog',
  '点击下拉后可搜索名称': 'Open the list to search by name',
  '尚未选择祝福': 'No Wrightstone Selected',
  '搜索祝福名称': 'Search Wrightstones',
  '点击下拉选择特性': 'Open the list to choose a trait',
  '搜索特性名称': 'Search Traits',
  '选完祝福与三项特性后显示合法性结果': 'Legality appears after selecting the wrightstone and all three traits',
  '数量': 'Quantity',
  '最大': 'Maximum',
  '添加到队列': 'Add to Queue',
  '队列': 'Queue',
  '暂无队列；直接点击应用时会写入当前选择': 'The queue is empty; Apply writes the current selection directly',
  '写入方式': 'Write Mode',
  '覆盖或另存为，两种方式任选': 'Choose overwrite or save as a new file',
  '覆盖当前存档': 'Overwrite Current Save',
  '自动备份后写回所选槽位': 'Back up automatically, then write to the selected slot',
  '另存为新存档': 'Save as New File',
  '保留原文件并生成副本': 'Keep the original and create a copy',
  '请先选择存档槽': 'Select a Save Slot First',
  '新存档输出路径...': 'New save output path…',
  '选择位置': 'Choose Location',
  '应用写入': 'Apply Write',

  // Continuous-challenge runtime state.
  '连续挑战': 'Continuous Challenges',
  '阻止挑战完成次数递增，可重复完成当前挑战': 'Prevent the completion counter from increasing so the current challenge can be repeated',
  '唯一 AOB · 三字节补丁 · 写后回读': 'Unique AOB · Three-byte patch · Read-back verification',
  '用途：完成挑战后保持当前挑战次数，便于连续重复。进入挑战前开启，用完后立即恢复默认。': 'Keeps the current completion count after a challenge for immediate repeats. Enable before entering and restore the default immediately afterward.',
  '已由本页开启': 'Enabled by This Page',
  '检测到外部补丁': 'External Patch Detected',
  '开启连续挑战': 'Enable Continuous Challenges',
  '重新扫描 / 刷新': 'Rescan / Refresh',
  '已开启连续挑战': 'Continuous challenges enabled',
  '已恢复挑战次数递增': 'Challenge-count increment restored',
  '搜索中文、拼音、英文或 ID': 'Search Chinese, pinyin, English, or ID',
  '搜索名称、拼音或编号': 'Search name, pinyin, or ID',

  // GBFR Logs library and partial-loadout preview.
  'Logs 配装预览': 'Logs Loadout Preview',
  '返回 Logs 配装库': 'Back to Logs Library',
  'GBFR Logs 配装预览': 'GBFR Logs Loadout Preview',
  '未记录玩家名': 'Player Name Not Recorded',
  '选择存档并导入': 'Choose Save & Import',
  'GBFR Logs 配装库': 'GBFR Logs Library',
  '返回配装预设': 'Back to Loadout Presets',
  '等待选择数据库': 'Waiting for a Database',
  '多角色配装导入': 'Multi-Character Import',
  '从战斗记录中整理队伍配装，预览确认后再部署到存档。': 'Organize party loadouts from battle logs, preview them, then deploy to a save.',
  '正在解析…': 'Parsing…',
  '更换数据库': 'Change Database',
  '选择 Logs 数据库': 'Choose Logs Database',
  '导入特性': 'Import Features',
  '只读解析': 'Read-Only Parsing',
  '本地处理': 'Local Processing',
  '分项导入': 'Selective Import',
  '预览实际配装': 'Preview Loadout',
  '导入到存档': 'Import to Save',
  '尚未载入战斗记录': 'No Battle Logs Loaded',
  '选择 GBFR Logs 生成的 logs.db，队伍成员会分别列在这里。': 'Choose a logs.db created by GBFR Logs to list each party member here.',
  '数据库在哪里？': 'Where is the database?',
  'GBFR Logs、Endless、Relink Logs：右键程序快捷方式打开文件所在位置，或进入解压目录，选择与程序同目录的 logs.db。': 'GBFR Logs, Endless, and Relink Logs: right-click the app shortcut and open its file location, or open the extracted folder, then choose logs.db beside the app.',
  'SkyMeter：打开 %APPDATA%\\app.skymeter.relink；旧版目录为 app.astralledger.relink。': 'SkyMeter: open %APPDATA%\\app.skymeter.relink; older builds use app.astralledger.relink.',
  '先退出 Logs 再导入；不要选择 logs.db-wal 或 logs.db-shm。': 'Exit Logs before importing; do not choose logs.db-wal or logs.db-shm.',
  '外部战斗记录': 'External Battle Logs',
  '从 GBFR Logs 批量获取队伍配装': 'Import Party Loadouts from GBFR Logs',
  '独立解析数据库中的多名角色，可逐个预览后再导入。': 'Parse every character in the database, preview each loadout, then import selectively.',
}
