{
    /*********
    ** Data Layers UI
    *********/
    // 'auto' layer
    // Note for translators:
    //   This layer chooses what to show based on the context (e.g. "Auto (Buildable)" when placing a building).
    //   {{layerName}} is one of the layer name translations below.
    // TODO
    "auto.name": "Auto",
    "auto.name-active": "Auto ({{layerName}})",
    "auto.name-inactive": "Auto (nothing to show)",

    // accessible
    "accessible.name": "Accessibilité",
    "accessible.clear": "Libre",
    "accessible.occupied": "Occupée",
    "accessible.impassable": "Infranchissable",
    "accessible.warp": "Passage",

    // buildable
    "buildable.name": "Construction",
    "buildable.buildable": "Constructible",
    "buildable.occupied": "Occupée",
    "buildable.not-buildable": "Non constructible",

    // coverage: bee houses
    "bee-houses.name": "Couverture : Ruche",
    "bee-houses.range": "Portée des fleurs",

    // coverage: bombs
    // TODO
    "bombs.name": "Coverage: Bombs",
    "bombs.dig": "Dig Radius",
    "bombs.explosion": "Destroy Object Radius",
    "bombs.shockwave": "Shockwave Radius",

    // coverage: Junimo huts
    "junimo-huts.name": "Couverture : Hutte Junimo",
    "junimo-huts.can-harvest": "Récoltable",
    "junimo-huts.cannot-harvest": "Non récoltable",

    // coverage: scarecrows
    "scarecrows.name": "Couverture : Épouvantail",
    "scarecrows.protected": "Protégée",
    "scarecrows.exposed": "Exposée",

    // coverage: sprinklers
    "sprinklers.name": "Couverture : Arroseur",
    "sprinklers.covered": "Couverte",
    "sprinklers.dry-crops": "Non couverte",

    // crops: harvest
    "crop-harvest.name": "Culture : Récoltes",
    "crop-harvest.ready": "Prête",
    "crop-harvest.not-ready": "Pas prête",
    "crop-harvest.not-enough-time-or-dead": "Pas assez de temps (ou mort)",

    // crops: watered
    "crop-water.name": "Culture : Arrosage",
    "crop-water.watered": "Culture arrosée",
    "crop-water.dry": "Culture sèche",

    // crops: water for paddy crops
    "crop-paddy-water.name": "Culture: Irrigation des rizières",
    "crop-paddy-water.in-range": "Terrain irrigué",
    "crop-paddy-water.not-in-range": "Terrain sec",

    // crops: fertilized
    "crop-fertilizer.name": "Culture : Engrais",
    "crop-fertilizer.fertilizer": "Engrais",
    "crop-fertilizer.retaining-soil": "Sol de rétention",
    "crop-fertilizer.speed-gro": "Croissance rapide",
    "crop-fertilizer.multiple": "Types d'engrais multiples",

    // fishing depth
    // TODO
    "fishing-depth.name": "Fishing Depth",
    "fishing-depth.one": "Next to shore",
    "fishing-depth.two": "Two",
    "fishing-depth.three": "Three",
    "fishing-depth.four": "Four",
    "fishing-depth.max": "Max depth",

    // machine processing
    "machines.name": "Traitement des Machines",
    "machines.empty": "Vide",
    "machines.processing": "En cours",
    "machines.finished": "Terminée",

    // tile grid
    "grid.name": "Grille de cases",

    // tillable
    "tillable.name": "Labourable",
    "tillable.tillable": "Labourable",
    "tillable.tilled": "Labourée",
    "tillable.occupied": "Occupée",
    "tillable.not-tillable": "Non Labourable",


    /*********
    ** Generic Mod Config Menu UI
    *********/
    // TODO
    // section names
    "config.section.main-options": "Main options",
    "config.section.main-controls": "Main controls",
    "config.section.layer": "'{{LayerName}}' layer", // {{LayerName}} is the layer name set above.

    // main options
    "config.show-grid.name": "Show grid",
    "config.show-grid.desc": "Whether to show a tile grid when a layer is open.",

    "config.combine-borders.name": "Combine overlapping borders",
    "config.combine-borders.desc": "When two groups of the same color overlap, whether to draw one border around their combined edge instead of their individual borders.",

    "config.color-scheme.name": "Color scheme",
    "config.color-scheme.desc": "The color scheme to apply, which changes the colors throughout all the data layers.",
    "config.color-schemes.default": "default colors",

    "config.legend-alpha-on-hover.name": "Legend opacity on hover",
    "config.legend-alpha-on-hover.desc": "How see-through the legend info box should be when the cursor is over it, as a value between 0 (transparent) and 1 (opaque).",

    // main controls
    "config.toggle-layer-key.name": "Toggle data layers",
    "config.toggle-layer-key.desc": "The key binding which shows or hides the data layer overlay.",

    "config.prev-layer-key.name": "Previous layer key",
    "config.prev-layer-key.desc": "The key binding which cycles backwards through the available data layers.",

    "config.next-layer-key.name": "Next layer key",
    "config.next-layer-key.desc": "The key binding which cycles forward through the available data layers.",

    // data layers
    "config.layer-enabled.name": "Enabled",
    "config.layer-enabled.desc": "Whether this layer should be available in-game.",

    "config.layer-enabled-for-auto-layer.name": "Enabled for '{{autoLayerName}}' layer",
    "config.layer-enabled-for-auto-layer.desc": "Whether this layer can be shown automatically when you select the '{{autoLayerName}}' layer (even if it's otherwise disabled).",

    "config.layer-update-on-view-change.name": "Update when view changes",
    "config.layer-update-on-view-change.desc": "Whether the drawn layer info should be updated when a new part of the world moves into view, regardless of the 'updates per second' setting.",

    "config.layer-updates-per-second.name": "Updates per second",
    "config.layer-updates-per-second.desc": "How often the layer should update when it's being displayed, as a number per second. Setting this to a higher value than the default may cause lag. Default {{defaultValue}}.",

    "config.layer-shortcut.name": "Shortcut key",
    "config.layer-shortcut.desc": "The key binding which selects this layer when the overlay is open.",


    /*********
    ** Iconic Framework icon
    *********/
    "icon.toggle-data-layers.name": "Data Layers",
    "icon.toggle-data-layers.desc": "Activer les couches de données (Data Layers)"
}
