{
    /*********
    ** Farm info
    *********/
    "farm.name": "Small Beach Farm",
    "farm.description": "A small fertile pocket beach, where you can catch both river and ocean fish.",

    "farm.fish-areas.river": "River",
    "farm.fish-areas.estuary": "Estuary",
    "farm.fish-areas.ocean": "Ocean",


    /*********
    ** Generic Mod Config Menu UI
    *********/
    /****
    ** Farm options
    ****/
    "config.farm-options-section": "Farm options",

    "config.beach-sounds.name": "Play beach sounds",
    "config.beach-sounds.tooltip": "Play the beach's background music (i.e. wave sounds) on the beach farm.",

    "config.spawn-monsters.name": "Spawn monsters by default",
    "config.spawn-monsters.tooltip": "The default value for the 'spawn monsters at night' option when creating a new save. You can still change the option when creating a new save. This has no effect on existing saves.",

    /****
    ** Farm layout
    ****/
    "config.farm-layout-section": "Farm layout",

    "config.campfire.name": "Add campfire",
    "config.campfire.tooltip": "Add a functional campfire in front of the farmhouse.",

    "config.pier.name": "Add fishing pier",
    "config.pier.tooltip": "Add a pier where you can fish.",

    "config.islands.name": "Add islands",
    "config.islands.tooltip": "Add ocean islands with extra land area.",

    "config.shipping-bin-path.name": "Add shipping bin path",
    "config.shipping-bin-path.tooltip": "Place stone path tiles in front of the default shipping bin position.",

    /****
    ** Farm positions
    ****/
    "config.farm-positions-section": "Farm positions",

    "config.pier-x.name": "Fishing pier X",
    "config.pier-x.tooltip": "The tile position where the fishing pier should be added, if enabled. Set both X and Y to zero to position it automatically.",

    "config.pier-y.name": "Fishing pier Y",
    "config.pier-y.tooltip": "The tile position where the fishing pier should be added, if enabled. Set both X and Y to zero to position it automatically."
}
