{
    /*********
    ** Data Layers UI (数据图层界面)
    *********/
    // 'auto' layer
    // Note for translators:
    //   This layer chooses what to show based on the context (e.g. "Auto (Buildable)" when placing a building).
    //   {{layerName}} is one of the layer name translations below.
    "auto.name": "自动",
    "auto.name-active": "自动（{{layerName}}）",
    "auto.name-inactive": "自动（无内容显示）",

    // accessible (可通行性)
    "accessible.name": "可通行性",
    "accessible.clear": "可通行",
    "accessible.occupied": "被占用",
    "accessible.impassable": "不可通行",
    "accessible.warp": "传送点",

    // buildable (可建造)
    "buildable.name": "可建造区域",
    "buildable.buildable": "可建造",
    "buildable.occupied": "被占用",
    "buildable.not-buildable": "不可建造",

    // coverage: bee houses (覆盖范围：蜂箱)
    "bee-houses.name": "覆盖范围：蜂房",
    "bee-houses.range": "花朵范围",

    // coverage: bombs
    "bombs.name": "覆盖范围：炸弹",
    "bombs.dig": "土地开垦范围",
    "bombs.explosion": "摧毁物体范围",
    "bombs.shockwave": "造成伤害范围",

    // coverage: Junimo huts (覆盖范围：祝尼魔小屋)
    "junimo-huts.name": "覆盖范围：祝尼魔小屋",
    "junimo-huts.can-harvest": "可自动收获",
    "junimo-huts.cannot-harvest": "不可自动收获",

    // coverage: scarecrows (覆盖范围：稻草人)
    "scarecrows.name": "覆盖范围：稻草人",
    "scarecrows.protected": "受保护",
    "scarecrows.exposed": "未受保护",

    // coverage: sprinklers (覆盖范围：洒水器)
    "sprinklers.name": "覆盖范围：洒水器",
    "sprinklers.covered": "已覆盖",
    "sprinklers.dry-crops": "作物未浇水",

    // crops: harvest (作物：收获)
    "crop-harvest.name": "作物：收获",
    "crop-harvest.ready": "可收获",
    "crop-harvest.not-ready": "不可收获",
    "crop-harvest.not-enough-time-or-dead": "时间不足（或已枯萎）",

    // crops: watered (作物：浇水)
    "crop-water.name": "作物：浇水",
    "crop-water.watered": "已浇水",
    "crop-water.dry": "未浇水",

    // crops: water for paddy crops (作物：稻苗)
    "crop-paddy-water.name": "作物：稻苗",
    "crop-paddy-water.in-range": "水源内",
    "crop-paddy-water.not-in-range": "干旱地",

    // crops: fertilized (作物：施肥)
    "crop-fertilizer.name": "作物：施肥",
    "crop-fertilizer.fertilizer": "肥料",
    "crop-fertilizer.retaining-soil": "保湿土壤",
    "crop-fertilizer.speed-gro": "生长激素",
    "crop-fertilizer.multiple": "多种肥料",

    // fishing depth
    "fishing-depth.name": "离岸距离（钓鱼区）",
    "fishing-depth.one": "1 格（0）",
    "fishing-depth.two": "2 格（1）",
    "fishing-depth.three": "3 格（2）",
    "fishing-depth.four": "4 格（3）",
    "fishing-depth.max": "5 格以上（5）",

    // machine processing (机器运行状态)
    "machines.name": "机器运行状态",
    "machines.empty": "空闲",
    "machines.processing": "处理中",
    "machines.finished": "已完成",

    // tile grid (网格)
    "grid.name": "网格",

    // tillable (可耕地)
    "tillable.name": "可耕地",
    "tillable.tillable": "可耕作",
    "tillable.tilled": "已耕作",
    "tillable.occupied": "被占用",
    "tillable.not-tillable": "不可耕作",


    /*********
    ** Generic Mod Config Menu UI (通用模组配置菜单界面)
    *********/
    // section names (分区名称)
    "config.section.main-options": "主要选项",
    "config.section.main-controls": "主要控制",
    "config.section.layer": "'{{LayerName}}'图层", // {{LayerName}} is the layer name set above.

    // main options (主要选项)
    "config.show-grid.name": "显示网格",
    "config.show-grid.desc": "开启图层时显示网格。",

    "config.combine-borders.name": "合并重叠边框",
    "config.combine-borders.desc": "当同一图层中，两个相同颜色的不同信息区域重叠时，在它们的组合边缘绘制一个边框，而不是它们各自的边框。",

    "config.color-scheme.name": "颜色方案",
    "config.color-scheme.desc": "要应用的颜色方案，它可以改变所有数据图层的颜色。",
    "config.color-schemes.default": "默认颜色方案",

    // TODO
    "config.legend-alpha-on-hover.name": "Legend opacity on hover",
    "config.legend-alpha-on-hover.desc": "How see-through the legend info box should be when the cursor is over it, as a value between 0 (transparent) and 1 (opaque).",

    // main controls (按键绑定)
    "config.toggle-layer-key.name": "打开数据图层",
    "config.toggle-layer-key.desc": "单击此键显示或隐藏数据图层。",

    "config.prev-layer-key.name": "上一个图层",
    "config.prev-layer-key.desc": "当数据图层显示时，单击此键切换上一个图层。",

    "config.next-layer-key.name": "下一个图层",
    "config.next-layer-key.desc": "当数据图层显示时，单击此键切换下一个图层。",

    // data layers (数据图层设置)
    "config.layer-enabled.name": "启用",
    "config.layer-enabled.desc": "在游戏中启用此图层",

    "config.layer-enabled-for-auto-layer.name": "用于“{{autoLayerName}}”图层",
    "config.layer-enabled-for-auto-layer.desc": "当选择“{{autoLayerName}}”图层时，此图层是否可以自动显示（即使它在其他情况下被禁用）。",

    "config.layer-update-on-view-change.name": "视角窗口变化时更新",
    "config.layer-update-on-view-change.desc": "无论“每秒更新次数”设置为多少，当视角窗口发生变化时，立即更新图层信息。",

    "config.layer-updates-per-second.name": "每秒更新次数",
    "config.layer-updates-per-second.desc": "数据图层每秒更新的次数。将此值设为高于默认值可能会导致图层信息显示延迟。默认值{{defaultValue}}。",

    "config.layer-shortcut.name": "快捷键",
    "config.layer-shortcut.desc": "当数据图层显示时，快速切换到该图层的快捷键。",


    /*********
    ** Iconic Framework icon (Iconic Framework 图标)
    *********/
    "icon.toggle-data-layers.name": "数据图层",
    "icon.toggle-data-layers.desc": "切换数据图层显示。"
}
