//////////////////////////////////////////////////////////////////////////////
//
//  Copyright (C) Microsoft Corporation.  All Rights Reserved.
//
//  File:       d3dx11.h
//  Content:    D3DX11 utility library
//
//////////////////////////////////////////////////////////////////////////////

#ifdef __D3DX11_INTERNAL__
#error Incorrect D3DX11 header used
#endif

#ifndef __D3DX11_H__
#define __D3DX11_H__

// Defines
#include <limits.h>
#include <float.h>

#ifdef ALLOW_THROWING_NEW
#include <new>
#endif

#define D3DX11_DEFAULT ((UINT) - 1)
#define D3DX11_FROM_FILE ((UINT) - 3)
#define DXGI_FORMAT_FROM_FILE ((DXGI_FORMAT) - 3)

#ifndef D3DX11INLINE
#ifdef _MSC_VER
#if (_MSC_VER >= 1200)
#define D3DX11INLINE __forceinline
#else
#define D3DX11INLINE __inline
#endif
#else
#ifdef __cplusplus
#define D3DX11INLINE inline
#else
#define D3DX11INLINE
#endif
#endif
#endif

// Includes
#include "d3d11.h"
#include "d3dx11.h"
#include "d3dx11core.h"
#include "d3dx11tex.h"
#include "d3dx11async.h"

// Errors
#define _FACDD 0x876
#define MAKE_DDHRESULT(code) MAKE_HRESULT(1, _FACDD, code)

enum _D3DX11_ERR
{
    D3DX11_ERR_CANNOT_MODIFY_INDEX_BUFFER = MAKE_DDHRESULT(2900),
    D3DX11_ERR_INVALID_MESH = MAKE_DDHRESULT(2901),
    D3DX11_ERR_CANNOT_ATTR_SORT = MAKE_DDHRESULT(2902),
    D3DX11_ERR_SKINNING_NOT_SUPPORTED = MAKE_DDHRESULT(2903),
    D3DX11_ERR_TOO_MANY_INFLUENCES = MAKE_DDHRESULT(2904),
    D3DX11_ERR_INVALID_DATA = MAKE_DDHRESULT(2905),
    D3DX11_ERR_LOADED_MESH_HAS_NO_DATA = MAKE_DDHRESULT(2906),
    D3DX11_ERR_DUPLICATE_NAMED_FRAGMENT = MAKE_DDHRESULT(2907),
    D3DX11_ERR_CANNOT_REMOVE_LAST_ITEM = MAKE_DDHRESULT(2908),
};

#endif //__D3DX11_H__
