// This file is part of the FidelityFX SDK.
//
// Copyright (c) 2022 Advanced Micro Devices, Inc. All rights reserved.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.

#ifndef FFX_FSR2_RESOURCES_H
#define FFX_FSR2_RESOURCES_H

#if defined(FFX_CPU) || defined(FFX_GPU)
#define FFX_FSR2_RESOURCE_IDENTIFIER_NULL 0
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_COLOR 1
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_MOTION_VECTORS 2
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_DEPTH 3
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_EXPOSURE 4
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_REACTIVE_MASK 5
#define FFX_FSR2_RESOURCE_IDENTIFIER_INPUT_TRANSPARENCY_AND_COMPOSITION_MASK 6
#define FFX_FSR2_RESOURCE_IDENTIFIER_RECONSTRUCTED_PREVIOUS_NEAREST_DEPTH 7
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_MOTION_VECTORS 8
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_DEPTH 9
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR 10
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS 11
#define FFX_FSR2_RESOURCE_IDENTIFIER_DEPTH_CLIP 12
#define FFX_FSR2_RESOURCE_IDENTIFIER_PREPARED_INPUT_COLOR 13
#define FFX_FSR2_RESOURCE_IDENTIFIER_LUMA_HISTORY 14
#define FFX_FSR2_RESOURCE_IDENTIFIER_DEBUG_OUTPUT 15
#define FFX_FSR2_RESOURCE_IDENTIFIER_LANCZOS_LUT 16
#define FFX_FSR2_RESOURCE_IDENTIFIER_SPD_ATOMIC_COUNT 17
#define FFX_FSR2_RESOURCE_IDENTIFIER_UPSCALED_OUTPUT 18
#define FFX_FSR2_RESOURCE_IDENTIFIER_RCAS_INPUT 19
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_1 20
#define FFX_FSR2_RESOURCE_IDENTIFIER_LOCK_STATUS_2 21
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_1 22
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_UPSCALED_COLOR_2 23
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_REACTIVITY 24
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_TRANSPARENCY_AND_COMPOSITION 25
#define FFX_FSR2_RESOURCE_IDENTITIER_UPSAMPLE_MAXIMUM_BIAS_LUT 26
#define FFX_FSR2_RESOURCE_IDENTIFIER_DILATED_REACTIVE_MASKS 27
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE 28 // same as FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_0
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_0 28
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_1 29
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_2 30
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_3 31
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_4 32
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_5 33
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_6 34
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_7 35
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_8 36
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_9 37
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_10 38
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_11 39
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_12 40
#define FFX_FSR2_RESOURCE_IDENTIFIER_INTERNAL_DEFAULT_EXPOSURE 41
#define FFX_FSR2_RESOURCE_IDENTIFIER_EXPOSURE 42

// Shading change detection mip level setting, value must be in the range
// [FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_0, FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_12]
#define FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_SHADING_CHANGE                                               \
    FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_4
#define FFX_FSR2_SHADING_CHANGE_MIP_LEVEL                                                                              \
    (FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE_MIPMAP_SHADING_CHANGE - FFX_FSR2_RESOURCE_IDENTIFIER_AUTO_EXPOSURE)

#define FFX_FSR2_RESOURCE_IDENTIFIER_COUNT 43

#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_FSR2 0
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_SPD 1
#define FFX_FSR2_CONSTANTBUFFER_IDENTIFIER_RCAS 2

#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_TONEMAP 1
#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_INVERSETONEMAP 2
#define FFX_FSR2_AUTOREACTIVEFLAGS_APPLY_THRESHOLD 4
#define FFX_FSR2_AUTOREACTIVEFLAGS_USE_COMPONENTS_MAX 8

#endif // #if defined(FFX_CPU) || defined(FFX_GPU)

#endif //! defined( FFX_FSR2_RESOURCES_H )
