{
    "structures": [
        {
            "name": "---",
            "asset": "---",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Summoning Altar",
            "asset": "Altar",
            "icon": "/icons/structures/T_icon_buildObject_Altar.webp",
            "description": "Offer a Slab depicting a Pal\r\nto summon a powerful Pal to your base.\r\nAdequate caution and battle readiness is paramount.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalOther",
            "type_a_display": "Pal",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 100
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 1,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Altar_RaidBossArea",
            "asset": "Altar_RaidBossArea",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Ancient Furnace",
            "asset": "AncientBlastFurnace",
            "icon": "/icons/structures/T_icon_buildObject_AncientBlastFurnace.webp",
            "description": "A special furnace based on ancient technology that can smelt all types of ingots.\r\nMaterials are melted with fire, then quickly cooled and solidified using ice.\r\nIt requires Pals with high-level Kindling and Cooling suitability.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Furnace",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine",
            "type_a_display": "Production",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "ManganeseIngot",
                    "count": 100
                },
                {
                    "id": "Thermal_Core",
                    "count": 20
                },
                {
                    "id": "Computer",
                    "count": 30
                },
                {
                    "id": "AncientParts2",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 3000.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 4.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Kitchen",
            "asset": "AncientCookingStove",
            "icon": "/icons/structures/T_icon_buildObject_AncientCookingStove.webp",
            "description": "A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes.\r\nIt retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine.\r\nIt requires Pals with high-level Kindling and Handiwork suitability.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking",
            "type_a_display": "Food",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 80
                },
                {
                    "id": "Thermal_Core",
                    "count": 30
                },
                {
                    "id": "Bio_Coolant",
                    "count": 50
                },
                {
                    "id": "AncientParts2",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 2.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Power Generator",
            "asset": "AncientElectricGenerator",
            "icon": "/icons/structures/T_icon_buildObject_AncientElectricGenerator.webp",
            "description": "A highly efficient power generator restored from lost ancient technology.\r\nIt produces massive amounts of electricity, but is prone to overheating while in operation.\r\nIt requires Pals with high-level Generating Electricity and any level of Watering suitability.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "WorldTreeIngot",
                    "count": 100
                },
                {
                    "id": "ElectricOrgan",
                    "count": 200
                },
                {
                    "id": "AncientParts2",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 1.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Farm",
            "asset": "AncientFarmBlock",
            "icon": "/icons/structures/T_icon_buildObject_AncientFarmBlock.webp",
            "description": "A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island.\r\nSmaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots.\r\nIt requires Pals with high-level Planting, Watering, and Harvesting suitability.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Agriculture",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "WorldTreeIngot",
                    "count": 50
                },
                {
                    "id": "WorldTreeHolyWater",
                    "count": 50
                },
                {
                    "id": "Wood_WorldTree",
                    "count": 100
                },
                {
                    "id": "AncientParts2",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 2.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Material Synthesizer",
            "asset": "AncientMultiProduct",
            "icon": "/icons/structures/T_icon_buildObject_AncientMultiProduct.webp",
            "description": "A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore.\r\nDue to its complex structure, only one Pal can be assigned to it.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "WorldTreeIngot",
                    "count": 50
                },
                {
                    "id": "AncientParts2",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 800.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 2.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Relic Recycler",
            "asset": "AncientRelicRecycler",
            "icon": "/icons/structures/T_icon_buildObject_AncientRelicRecycler.webp",
            "description": "An ancient civilization device that converts materials using repurposed technology from a lost civilization.\r\nIt deciphers the technology left within Ancient Relics and refines them into new forms.\r\nA highly specialized facility designed for the efficient use of relics without waste.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "WorldTreeIngot",
                    "count": 50
                },
                {
                    "id": "Wood_WorldTree",
                    "count": 50
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 30
                },
                {
                    "id": "AncientParts2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 800.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 2.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Workbench",
            "asset": "AncientWorkBench",
            "icon": "/icons/structures/T_icon_buildObject_AncientWorkBench.webp",
            "description": "A Pal-exclusive workbench that is capable of crafting any item in one place.\r\nIt cannot be used by the player, and operates at the same speed as a regular workbench.\r\nDue to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 50
                },
                {
                    "id": "AIcore",
                    "count": 5
                },
                {
                    "id": "Bio_Battery",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 2000.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 8.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Air Conditioner",
            "asset": "Ancient_AirConditioner",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_AirConditioner.webp",
            "description": "",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 100000.0,
            "materials": [
                {
                    "id": "WorldTreeIngot",
                    "count": 30
                },
                {
                    "id": "AIcore",
                    "count": 10
                },
                {
                    "id": "Thermal_Core",
                    "count": 5
                },
                {
                    "id": "Bio_Coolant",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.09,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 500.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 8000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Clinic",
            "asset": "Ancient_Clinic",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_Clinic.webp",
            "description": "A top-tier medical facility that reproduces advanced ancient medical technology.\r\nIt offers significantly greater protective capability than a standard clinic.\r\nBy assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Medical",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health",
            "type_a_display": "",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 50
                },
                {
                    "id": "Computer",
                    "count": 15
                },
                {
                    "id": "WorldTreeHolyWater",
                    "count": 45
                },
                {
                    "id": "AncientParts2",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 100000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 3.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Diagonal Wall",
            "asset": "Ancient_DiagonalWall",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_DiagonalWall.webp",
            "description": "An angled wall built on triangular foundations to keep out intruders.\r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Wall and Door",
            "asset": "Ancient_DoorWall",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_DoorWall.webp",
            "description": "Door built on a foundation. Becomes an entrance. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Fence",
            "asset": "Ancient_Fence",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_Fence.webp",
            "description": "Fencing built on foundations and roofs for keeping out intruders. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Pal Bed",
            "asset": "Ancient_MedicalPalBed",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_MedicalPalBed.webp",
            "description": "A ulitmate Pal Bed made from ancient recovery pod with soft matress.\r\nIt offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue.\r\nIt is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed",
            "type_a_display": "",
            "required_work_amount": 100000.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 10
                },
                {
                    "id": "WorldTreeHolyWater",
                    "count": 2
                },
                {
                    "id": "Wood_WorldTree",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.09,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 8000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Pillar",
            "asset": "Ancient_Pillars",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_Pillars.webp",
            "description": "Column for structural support. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Pyramid Roof",
            "asset": "Ancient_PyramidRoof",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_PyramidRoof.webp",
            "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Slanted Roof",
            "asset": "Ancient_SlantedRoof",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_SlantedRoof.webp",
            "description": "Slanted roof built on top of walls to keep out the rain and wind. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Slanted Triangular Roof",
            "asset": "Ancient_SlopedRoofCorner",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_SlopedRoofCorner.webp",
            "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Slanted Triangular Roof (Inverted)",
            "asset": "Ancient_SlopedRoofCornerReverse",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_SlopedRoofCornerReverse.webp",
            "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Hot Spring",
            "asset": "Ancient_Spa",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_Spa.webp",
            "description": "A hot spring built with ancient technology, filled with special water infused with Paldium.\r\nIt offers the highest SAN recovery of all hot springs and also restores Health.\r\nIt is the same size as a standard hot spring, and can fully heal injured Pals.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health",
            "type_a_display": "",
            "required_work_amount": 100000.0,
            "materials": [
                {
                    "id": "WorldTreeIngot",
                    "count": 100
                },
                {
                    "id": "WorldTreeHolyWater",
                    "count": 10
                },
                {
                    "id": "Thermal_Core",
                    "count": 20
                },
                {
                    "id": "Bio_Coolant",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.09,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 1.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Triangular Foundation",
            "asset": "Ancient_TriangleFoundation",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleFoundation.webp",
            "description": "A triangular foundation for building walls or facilities.\r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Triangular Roof",
            "asset": "Ancient_TriangleRoof",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleRoof.webp",
            "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Corner Roof",
            "asset": "Ancient_TriangleStairsCorner",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleStairsCorner.webp",
            "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Triangular Wall",
            "asset": "Ancient_TriangleWall",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleWall.webp",
            "description": "Triangular wall built on a foundation to keep out intruders. \r\nCan be used to create create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Triangular Wall (Inverted)",
            "asset": "Ancient_TriangleWallReverse",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_TriangleWallReverse.webp",
            "description": "An inverted triangular wall built on a foundation to keep out intruders.\r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Pal Passage Entrance",
            "asset": "Ancient_WallGate",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_WallGate.webp",
            "description": "An entrance to a Pal passage built on a foundation.\r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Wall and Window",
            "asset": "Ancient_WindowWall",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_WindowWall.webp",
            "description": "Wall with windows, built on a foundation to keep out intruders. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Foundation",
            "asset": "Ancient_foundation",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_foundation.webp",
            "description": "A foundation for building walls or facilities. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Roof",
            "asset": "Ancient_roof",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_roof.webp",
            "description": "A roof built on top of walls to keep out the rain and wind. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Stairs",
            "asset": "Ancient_stair",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_stair.webp",
            "description": "Stairs placed below a foundation or roof to climb up. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Wall",
            "asset": "Ancient_wall",
            "icon": "/icons/structures/T_icon_buildObject_Ancient_wall.webp",
            "description": "Walls built on foundations to keep out intruders. \r\nRecreates the architectural style of ancient civilizations.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ancient",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese Paper Lantern",
            "asset": "Andon",
            "icon": "/icons/structures/T_icon_buildObject_Andon.webp",
            "description": "Decorative Paper Lantern.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 10
                },
                {
                    "id": "FireOrgan",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "AntiAirCamp",
            "asset": "AntiAirCamp",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "AntiAirMissileLauncher",
            "asset": "AntiAirMissileLauncher",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "AntiAircraft_LaserTower",
            "asset": "AntiAircraft_LaserTower",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "AntiAircraft_MachineGun",
            "asset": "AntiAircraft_MachineGun",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Arcade Game Cabinet",
            "asset": "ArcadeVideoGame",
            "icon": "/icons/structures/T_icon_buildObject_ArcadeVideoGame.webp",
            "description": "Decorative arcade machine.\r\nBroken, it can't be played.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Banyan_Big",
            "asset": "Banyan_Big",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Red Metal Barrel",
            "asset": "Barrel01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Barrel01_Iron.webp",
            "description": "Decorative red metal barrel.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "PalFluid",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Blue Metal Barrel",
            "asset": "Barrel02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Barrel02_Iron.webp",
            "description": "Decorative blue metal barrel.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "PalFluid",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Green Metal Barrel",
            "asset": "Barrel03_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Barrel03_Iron.webp",
            "description": "Decorative green metal barrel.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "PalFluid",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Barrel",
            "asset": "Barrel_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Barrel_Wood.webp",
            "description": "Wooden barrel for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Alarm Bell",
            "asset": "BaseCampBattleDirector",
            "icon": "/icons/structures/T_icon_buildObject_BaseCampBattleDirector.webp",
            "description": "Bell that sets the alert status for Pals on base.\r\nChange Pal behavior to either attack invading enemies, or focus entirely on work whenever you like.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Item Retrieval Machine",
            "asset": "BaseCampItemDispenser",
            "icon": "/icons/structures/T_icon_buildObject_BaseCampItemDispenser.webp",
            "description": "A device that lets you freely access items from all chests in the base.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest",
            "type_a_display": "",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 100
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 30
                },
                {
                    "id": "Bio_Battery",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Monitoring Stand",
            "asset": "BaseCampWorkHard",
            "icon": "/icons/structures/T_icon_buildObject_BaseCampWorkHard.webp",
            "description": "Command your Pals to work on various things inside a base.\r\nYou can allow or prohibit individual kinds of work.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 4000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.12,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "High Quality Monitoring Stand",
            "asset": "BaseCampWorkHard02",
            "icon": "/icons/structures/T_icon_buildObject_BaseCampWorkHard02.webp",
            "description": "A refined monitoring station with improved materials and structure.\r\nIn addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. \r\nWorking conditions are slightly improved, making Pals less likely to become dissatisfied.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 100
                },
                {
                    "id": "Cement",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 8000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.24,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Monitoring Stand",
            "asset": "BaseCampWorkHard03",
            "icon": "/icons/structures/T_icon_buildObject_BaseCampWorkHard03.webp",
            "description": "A monitoring station based on ancient technology, embedded with Red Paldium.\r\nIt issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals.\r\nA special wavelength surrounds the base, keeping Pals calm even in harsh working environments.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 100
                },
                {
                    "id": "AncientParts2",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 3.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Palbox Control Device",
            "asset": "BaseCampWorkerExtraStation",
            "icon": "/icons/structures/T_icon_buildObject_BaseCampWorkerExtraStation.webp",
            "description": "A remote-access terminal for the Palbox. \r\nSet it up wherever you'd like and build a base of your own design.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 20000,
            "defense": 50,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Bathtub",
            "asset": "BathTub_Stone",
            "icon": "/icons/structures/T_icon_buildObject_BathTub_Stone.webp",
            "description": "Decorative antique bathtub.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 4000.0,
            "materials": [
                {
                    "id": "Cloth",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "CopperIngot",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.49,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Free Pal Alliance Vertical Banner",
            "asset": "Believer_Banner",
            "icon": "/icons/structures/T_icon_buildObject_Believer_Banner.webp",
            "description": "Decorative Free Pal Alliance Vertical Banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Free Pal Alliance Standard",
            "asset": "Believer_Flag",
            "icon": "/icons/structures/T_icon_buildObject_Believer_Flag.webp",
            "description": "Decorative Free Pal Alliance Standard.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Bench",
            "asset": "Bench_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Bench_Wood.webp",
            "description": "Decorative wooden bench.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Primitive Furnace",
            "asset": "BlastFurnace",
            "icon": "/icons/structures/T_icon_buildObject_BlastFurnace.webp",
            "description": "Allows refinement of Ingot.\r\nThe quality leaves much to desire, and processing is slow.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Furnace",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine",
            "type_a_display": "Production",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 40
                },
                {
                    "id": "FireOrgan",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Improved Furnace",
            "asset": "BlastFurnace2",
            "icon": "/icons/structures/T_icon_buildObject_BlastFurnace_2.webp",
            "description": "Allows refinement of Refined Ingot.\r\nThe quality has improved, but the processing speed is still unsatisfactory.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Furnace",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine",
            "type_a_display": "Production",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 100
                },
                {
                    "id": "Cement",
                    "count": 30
                },
                {
                    "id": "FireOrgan",
                    "count": 15
                },
                {
                    "id": "Bio_Coolant",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Electric Furnace",
            "asset": "BlastFurnace3",
            "icon": "/icons/structures/T_icon_buildObject_BlastFurnace3.webp",
            "description": "Allows refinement of Pal Metal Ingot.\r\nIt requires electricity to use, but is quicker to process.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Furnace",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine",
            "type_a_display": "Production",
            "required_work_amount": 100000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 50
                },
                {
                    "id": "Bio_Battery",
                    "count": 4
                },
                {
                    "id": "Polymer",
                    "count": 20
                },
                {
                    "id": "Bio_Coolant",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.09,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 500.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 8000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Gigantic Furnace",
            "asset": "BlastFurnace4",
            "icon": "/icons/structures/T_icon_buildObject_BlastFurnace4.webp",
            "description": "Allows refinement of Hexolite.\r\nBy growing in size, multiple Pals can collaborate to perform smelting.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Furnace",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Refine",
            "type_a_display": "Production",
            "required_work_amount": 600000.0,
            "materials": [
                {
                    "id": "Plastic",
                    "count": 150
                },
                {
                    "id": "Polymer",
                    "count": 100
                },
                {
                    "id": "FireOrgan",
                    "count": 200
                },
                {
                    "id": "Computer",
                    "count": 12
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 17.98,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 1500.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 10000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "BlastFurnace5",
            "asset": "BlastFurnace5",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "BlastFurnace_2",
            "asset": "BlastFurnace_2",
            "icon": "/icons/structures/T_icon_buildObject_BlastFurnace_2.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Bonsai",
            "asset": "Bonsai",
            "icon": "/icons/structures/T_icon_buildObject_Bonsai.webp",
            "description": "Decorative Bonsai.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 10
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Small Container",
            "asset": "Box01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Box01_Iron.webp",
            "description": "Small container for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Braided Basket",
            "asset": "Box01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Box01_Stone.webp",
            "description": "Decorative antique braided basket.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 1500.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Cloth Covered Container",
            "asset": "Box02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Box02_Iron.webp",
            "description": "Cloth covered container for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Wood",
                    "count": 15
                },
                {
                    "id": "Cloth",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Box",
            "asset": "Box_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Box_Wood.webp",
            "description": "Wooden box for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Breeding Farm",
            "asset": "BreedFarm",
            "icon": "/icons/structures/T_icon_buildObject_BreedFarm.webp",
            "description": "Assign one male and one female Pal to produce eggs.\r\nPlacing Cake in the facility is required for production.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Breed",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 15000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 50
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.3,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Statue of Power",
            "asset": "BuildableGoddessStatue",
            "icon": "/icons/structures/T_icon_buildObject_BuildableGoddessStatue.webp",
            "description": "Stone statue spoken of in legends on Palpagos Island.\r\nOffer up Lifmunk Effigy to receive strange powers.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Folding Screen",
            "asset": "Byobu",
            "icon": "/icons/structures/T_icon_buildObject_Byobu.webp",
            "description": "Decorative folding screen.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Cable Reel",
            "asset": "CableCoil01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_CableCoil01_Iron.webp",
            "description": "Decorative cable reel.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 6000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "CopperIngot",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.95,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Campfire",
            "asset": "CampFire",
            "icon": "/icons/structures/T_icon_buildObject_CampFire.webp",
            "description": "Needed for cooking food.\r\nIt can only be used to grill simple ingredients.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking",
            "type_a_display": "Food",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Campfire",
            "asset": "Campfire",
            "icon": "/icons/structures/T_icon_buildObject_CampFire.webp",
            "description": "Needed for cooking food.\r\nIt can only be used to grill simple ingredients.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Majestic Candlestick",
            "asset": "CandleStand",
            "icon": "/icons/structures/T_icon_buildObject_CandleStand.webp",
            "description": "An imposing candlestick lit by the Brothers of the Eternal Pyre and revered as sacred. \r\nIt can be placed on the ground. Requires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "FireOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_CandleStand"
        },
        {
            "name": "Witch Cauldron",
            "asset": "Cauldron",
            "icon": "/icons/structures/T_icon_buildObject_Cauldron.webp",
            "description": "Place in base to improve medicine manufacturing speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 60000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "Bio_Coolant",
                    "count": 5
                },
                {
                    "id": "PalOil",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 7.45,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ceiling Lamp",
            "asset": "CeilingLamp",
            "icon": "/icons/structures/T_icon_buildObject_LampTop.webp",
            "description": "A light source that provides illumination to a base even at night.\r\nIt can be placed on a ceiling.\r\nRequires electricity, but lights up a larger area.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ceiling",
            "type_a_display": "",
            "required_work_amount": 7000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.15,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Leather Chair",
            "asset": "Chair01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Chair01_Iron.webp",
            "description": "Decorative leather chair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 2
                },
                {
                    "id": "Leather",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Frog Chair",
            "asset": "Chair01_Pal",
            "icon": "/icons/structures/T_icon_buildObject_Chair01_Pal.webp",
            "description": "Cute decorative chair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 2
                },
                {
                    "id": "Leather",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Wooden Chair",
            "asset": "Chair01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Chair01_Stone.webp",
            "description": "Decorative antique wooden chair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Chair",
            "asset": "Chair01_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Chair01_Wood.webp",
            "description": "Decorative wooden chair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Iron Chair",
            "asset": "Chair02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Chair02_Iron.webp",
            "description": "Decorative wooden chair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Green Wooden Chair",
            "asset": "Chair02_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Chair02_Stone.webp",
            "description": "Decorative antique green wooden chair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Venom",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Pal Essence Condenser",
            "asset": "CharacterRankUp",
            "icon": "/icons/structures/T_icon_buildObject_CharacterRankUp.webp",
            "description": "A chamber for increasing a Pal's rank.\r\nPals can surpass their physical limitations if given\r\na concentrated extract taken from a Pal of the same type.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Modify",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 20
                },
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 8000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clinic",
            "asset": "Clinic",
            "icon": "/icons/structures/T_icon_buildObject_Clinic.webp",
            "description": "A basic medical facility for managing the health of Pals working at the base.\r\nAssigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury.\r\nWhile sanitation has its limits, it plays a crucial role in early base development.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Medical",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                },
                {
                    "id": "MachineParts",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 4000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.12,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Grandfather Clock",
            "asset": "Clock01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Clock01_Stone.webp",
            "description": "Decorative antique grandfather clock.\r\nBroken, it doesn't tell time.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 4000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.49,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wall Clock",
            "asset": "Clock01_Wall_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Clock01_Wall_Iron.webp",
            "description": "Decorative wall clock.\r\nBroken, it doesn't tell time.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Coal Quarry",
            "asset": "CoalPit",
            "icon": "/icons/structures/T_icon_buildObject_CoalPit.webp",
            "description": "Facility for producing Coal.\r\nDigging Coal is grueling physical work.\r\nLeave it to a Pal that is good at mining.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 70
                },
                {
                    "id": "Coal",
                    "count": 100
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 30
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "CommonDropItem3D",
            "asset": "CommonDropItem3D",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "CommonDropItem3D_SK",
            "asset": "CommonDropItem3D_SK",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Drafting Table",
            "asset": "CompositeDesk",
            "icon": "/icons/structures/T_icon_buildObject_CompositeDesk.webp",
            "description": "A facility that lets you combine multiple schematics to create more advanced ones.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 20000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 20
                },
                {
                    "id": "HighGrade_Processed_Wood",
                    "count": 10
                },
                {
                    "id": "Charcoal",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Free Pal Alliance Flag",
            "asset": "ConservationGroupBannerA",
            "icon": "/icons/structures/T_icon_buildObject_ConservationGroupBannerA.webp",
            "description": "Decorative Free Pal Alliance flag.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 5
                },
                {
                    "id": "Cloth",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_ConservationGroupBannerA"
        },
        {
            "name": "Free Pal Alliance Horizontal Banner",
            "asset": "ConservationGroupBannerB",
            "icon": "/icons/structures/T_icon_buildObject_ConservationGroupBannerB.webp",
            "description": "Decorative Free Pal Alliance horizontal banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_ConservationGroupBannerB"
        },
        {
            "name": "Large Container",
            "asset": "Container01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Container01_Iron.webp",
            "description": "Large container for storing items.\r\nImitates the designs left behind by an ancient and prosperous civilization.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 100
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.4,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Cooking Pot",
            "asset": "CookingStove",
            "icon": "/icons/structures/T_icon_buildObject_CookingStove.webp",
            "description": "Needed for cooking food.\r\nUse of a cooking pot allows for a wider variety of meal preparation.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking",
            "type_a_display": "Food",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 5
                },
                {
                    "id": "CopperIngot",
                    "count": 15
                },
                {
                    "id": "FireOrgan",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Cooler",
            "asset": "Cooler",
            "icon": "/icons/structures/T_icon_buildObject_CoolerMedieval.webp",
            "description": "A device that blows cool air, lowering the temperature of a base.\r\nIt doesn't provide much relief from the heat, but helps one to endure somewhat hot environments.\r\nRequires an Ice Pal for cooling.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "IceOrgan",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Cooler Box",
            "asset": "CoolerBox",
            "icon": "/icons/structures/T_icon_buildObject_CoolerBox.webp",
            "description": "Small food vault.\r\nAssign an Ice Pal to help prevent\r\nfood stored inside from spoiling.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest",
            "type_a_display": "",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 10
                },
                {
                    "id": "IceOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "CoolerElectric",
            "asset": "CoolerElectric",
            "icon": "/icons/structures/T_icon_buildObject_CoolerElectric.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "CoolerMedieval",
            "asset": "CoolerMedieval",
            "icon": "/icons/structures/T_icon_buildObject_CoolerMedieval.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Cold Food Box",
            "asset": "CoolerPalFoodBox",
            "icon": "/icons/structures/T_icon_buildObject_CoolerPalFoodBox.webp",
            "description": "A feeding box that can be kept cold.\r\nAssign an Ice Pal to it and\r\nthe food inside will be less likely to spoil.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::FeedBox",
            "type_a_display": "Food",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 20
                },
                {
                    "id": "Plastic",
                    "count": 20
                },
                {
                    "id": "Bio_Coolant",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ore Mining Site",
            "asset": "CopperPit",
            "icon": "/icons/structures/T_icon_buildObject_CopperPit.webp",
            "description": "Facility for producing Ore.\r\nMining Ore is hard work that requires physical endurance.\r\nLeave it to Pals skilled at mining.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 50
                },
                {
                    "id": "CopperIngot",
                    "count": 25
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 20
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ore Mining Site II",
            "asset": "CopperPit_2",
            "icon": "/icons/structures/T_icon_buildObject_CopperPit_2.webp",
            "description": "Facility for producing large quantities of Ore.\r\nMining Ore is hard work that requires physical endurance.\r\nLeave it to Pals skilled at mining.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 100
                },
                {
                    "id": "CopperIngot",
                    "count": 50
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 40
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Counter",
            "asset": "Counter_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Counter_Wood.webp",
            "description": "Decorative wooden counter.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Crusher",
            "asset": "Crusher",
            "icon": "/icons/structures/T_icon_buildObject_Crusher.webp",
            "description": "Facility for breaking down Stone and Wood to exchange them for other materials.\r\nRequires Pal with the Watering trait to spin the water turbine.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Milling_Crusher",
            "type_a_display": "Production",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 50
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.12,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Hexolite Quartz Mine",
            "asset": "CrystalPit",
            "icon": "/icons/structures/T_icon_buildObject_CrystalPit.webp",
            "description": "Facility for producing Hexolite Quartzs. \r\nDigging Hexolite Quartzs is grueling physical work. \r\nLeave it to a Pal that is good at mining.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 70
                },
                {
                    "id": "RainbowCrystal",
                    "count": 100
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Curtain",
            "asset": "Curtain01_Wall_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Curtain01_Wall_Stone.webp",
            "description": "Decorative antique curtain.\r\nCan be placed on walls.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 3
                },
                {
                    "id": "CopperIngot",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Remains",
            "asset": "DamagableBone0001",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4500,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0001",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Copper Ore",
            "asset": "DamagableRock0002",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4500,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pure Quartz",
            "asset": "DamagableRock0003",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 6000,
            "defense": 7,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Coal",
            "asset": "DamagableRock0004",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 3000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Paldium Ore",
            "asset": "DamagableRock0005",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Sulfur",
            "asset": "DamagableRock0006",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 3500,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0007",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0008",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 6000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0009",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0010",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0011",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0012",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "SandStone",
            "asset": "DamagableRock0013",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 3000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0014",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0015",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Rock",
            "asset": "DamagableRock0016",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DamagableRock0017",
            "asset": "DamagableRock0017",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 250,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DamagableRock0018",
            "asset": "DamagableRock0018",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Hexolite Quartz",
            "asset": "DamagableRock0019",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 10,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Soralite",
            "asset": "DamagableRock0020",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 6000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DamagableRock0021",
            "asset": "DamagableRock0021",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 10,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Ancient Lava",
            "asset": "DamagableRock0022",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4500,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DamagableRock_PV",
            "asset": "DamagableRock_PV",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 3000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DamagableTree_Yakushima001",
            "asset": "DamagableTree_Yakushima001",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DamagableTree_Yakushima002",
            "asset": "DamagableTree_Yakushima002",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DamagableTree_Yakushima003",
            "asset": "DamagableTree_Yakushima003",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DamagableWood0001",
            "asset": "DamagableWood0001",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 4500,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Training Dummy",
            "asset": "DamagedScarecrow",
            "icon": "/icons/structures/T_icon_buildObject_DamagedScarecrow.webp",
            "description": "Training dummy shaped like a Pengullet.\r\nCan only be placed in wide open areas.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 5
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 5000000,
            "defense": 100,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "DamagedScarecrow_Test",
            "asset": "DamagedScarecrow_Test",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 5
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000000,
            "defense": 100,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Feybreak Banner",
            "asset": "DarkIsland_Banner",
            "icon": "/icons/structures/T_icon_buildObject_DarkIsland_Banner.webp",
            "description": "Decorative Feybreak banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Feybreak Flag",
            "asset": "DarkIsland_Flag",
            "icon": "/icons/structures/T_icon_buildObject_DarkIsland_Flag.webp",
            "description": "Decorative Feybreak flag.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Death Chest",
            "asset": "DeathPenaltyChest",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Tuppanyan sticker",
            "asset": "Decal_PalSticker_PinkCat",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Mounted Crossbow",
            "asset": "DefenseBowGun",
            "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_BowGun.webp",
            "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal with Handiwork suitability is assigned, it will continuously defend the base using a crossbow.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Processed_Wood",
                    "count": 3
                },
                {
                    "id": "Stone",
                    "count": 15
                },
                {
                    "id": "MachineParts",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.4,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Mounted Gatling Gun",
            "asset": "DefenseGatlingGun",
            "icon": "/icons/structures/T_icon_buildObject_DefenseGatlingGun.webp",
            "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal with Handiwork suitability is assigned, it will continuously defend the base using a gatling gun.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Mounted Machine Gun",
            "asset": "DefenseMachinegun",
            "icon": "/icons/structures/T_icon_buildObject_DefenseMachinegun.webp",
            "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal with Handiwork suitability is assigned, it will continuously defend the base using a machine gun.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 15
                },
                {
                    "id": "MachineParts",
                    "count": 10
                },
                {
                    "id": "Cement",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Turret",
            "asset": "DefenseMachinegun_AutoTurret",
            "icon": "/icons/structures/T_icon_buildObject_DefenseMachinegun.webp",
            "description": "An unmanned turret of ancient technology equipped with rocket launcher–level size and firepower.\r\nIt requires no ammunition or Pal assignment, and performs fully automated interception using only electricity.\r\nHowever, despite its immense power, it requires a massive amount of electricity to operate.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 30
                },
                {
                    "id": "MachineParts",
                    "count": 10
                },
                {
                    "id": "Cement",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "DefenseMinigun",
            "asset": "DefenseMinigun",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Mounted Missile Launcher",
            "asset": "DefenseMissile",
            "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_Missile.webp",
            "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal with Handiwork suitability is assigned, it will continuously defend the base using a missile launcher.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 150000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 20
                },
                {
                    "id": "Computer",
                    "count": 5
                },
                {
                    "id": "Bio_Battery",
                    "count": 3
                },
                {
                    "id": "Cement",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 10.62,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 1000.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Sandbag",
            "asset": "DefenseWait",
            "icon": "/icons/structures/T_icon_buildObject_DefenseWait.webp",
            "description": "A defensive installation for protecting a base from enemies.\r\nWhen a Pal is assigned, it will stop other work and stay on lookout and prepare for combat.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.4,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Defensive Wall",
            "asset": "DefenseWall",
            "icon": "/icons/structures/T_icon_buildObject_DefenseWall.webp",
            "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 20000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Defensive Wall",
            "asset": "DefenseWall_Metal",
            "icon": "/icons/structures/T_icon_buildObject_DefenseWall_Metal.webp",
            "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "cement",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 50000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.125,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Defensive Wall",
            "asset": "DefenseWall_Wood",
            "icon": "/icons/structures/T_icon_buildObject_DefenseWall_Wood.webp",
            "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.05,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Iron Desk",
            "asset": "Desk01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Desk01_Iron.webp",
            "description": "Decorative iron desk.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 2
                },
                {
                    "id": "CopperIngot",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Desk",
            "asset": "Desk01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Desk01_Stone.webp",
            "description": "Decorative antique desk.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "DestroyableWall_Rock01",
            "asset": "DestroyableWall_Rock01",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 300,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "DestroyableWall_Rock02",
            "asset": "DestroyableWall_Rock02",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 1000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Dev_ItemChest",
            "asset": "Dev_ItemChest",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Dimensional Pal Storage",
            "asset": "DimensionPalStorage",
            "icon": "/icons/structures/T_icon_buildObject_DimensionPalStorage.webp",
            "description": "A facility for storing a large number of captured Pals. \r\nAny guild member can deposit or withdraw Pals.\r\nIf you set it to private, it can serve as your personal Pal storage.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 20000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 40
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 20000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.4,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Pal Disassembly Conveyor",
            "asset": "DismantlingConveyor",
            "icon": "/icons/structures/T_icon_buildObject_DismantlingConveyor.webp",
            "description": "A dream-like facility that automatically butchers any Pal that is placed inside.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Modify",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalOther",
            "type_a_display": "Pal",
            "required_work_amount": 120000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 100
                },
                {
                    "id": "Computer",
                    "count": 15
                },
                {
                    "id": "MachineParts",
                    "count": 30
                },
                {
                    "id": "Plastic",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.75,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.12,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Viewing Cage",
            "asset": "DisplayCharacter",
            "icon": "/icons/structures/T_icon_buildObject_DisplayCharacter.webp",
            "description": "Container for observing captured Pals.\r\nPals inside cannot participate in battle or production,\r\nbut they do not become hungry.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalOther",
            "type_a_display": "Pal",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                },
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 20000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "DroppedCharacter",
            "asset": "DroppedCharacter",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Tree",
            "asset": "DummyFoliage",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Electric Cooler",
            "asset": "ElectricCooler",
            "icon": "/icons/structures/T_icon_buildObject_CoolerElectric.webp",
            "description": "A device that blows cool air, lowering the temperature of a base.\r\nUsing electricity, it can really lower the temperature.\r\nRequires an Ice Pal for cooling.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 100000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 30
                },
                {
                    "id": "MachineParts2",
                    "count": 10
                },
                {
                    "id": "Bio_Coolant",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.09,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 100.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.05,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Power Generator",
            "asset": "ElectricGenerator",
            "icon": "/icons/structures/T_icon_buildObject_EnergyGenerator_Electric.webp",
            "description": "A power generator fueled by Electric Pals.\r\nElectric equipment won't run without this.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 50
                },
                {
                    "id": "ElectricOrgan",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
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            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
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            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "ElectricGenerator2",
            "asset": "ElectricGenerator2",
            "icon": "/icons/structures/T_icon_buildObject_ElectricGenerator.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
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            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
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            "blueprint_item_id": ""
        },
        {
            "name": "ElectricGenerator3",
            "asset": "ElectricGenerator3",
            "icon": "/icons/structures/T_icon_buildObject_ElectricGenerator.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
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            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Large Power Generator",
            "asset": "ElectricGenerator_Large",
            "icon": "/icons/structures/T_icon_buildObject_ElectricGenerator_Large.webp",
            "description": "A power generator fueled by Electric Pals.\r\nLarger and with improved power generation efficiency.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 500000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 200
                },
                {
                    "id": "ElectricOrgan",
                    "count": 200
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 16.79,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 1.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "ElectricGenerator_Slave",
            "asset": "ElectricGenerator_Slave",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
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            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
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            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Electric Egg Incubator",
            "asset": "ElectricHatchingPalEgg",
            "icon": "/icons/structures/T_icon_buildObject_ElectricHatchingPalEgg.webp",
            "description": "Device for incubating Pal eggs.\r\nRequires electricity, but automatically keeps the\r\ninside of the incubator at appropriate temperatures.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Breed",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
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            "materials": [
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                },
                {
                    "id": "MachineParts2",
                    "count": 15
                },
                {
                    "id": "PalCrystal_Ex",
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                {
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            ],
            "rank": 1,
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            "required_energy_type": "EPalEnergyType::Electric",
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            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
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            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Electric Heater",
            "asset": "ElectricHeater",
            "icon": "/icons/structures/T_icon_buildObject_HeaterElectric.webp",
            "description": "A device that blows warm air, raising the temperature of a base.\r\nUsing electricity, it can really heat things up.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
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                {
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                },
                {
                    "id": "Bio_Coolant",
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            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Electric Kitchen",
            "asset": "ElectricKitchen",
            "icon": "/icons/structures/T_icon_buildObject_ElectricKitchen.webp",
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            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking",
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            "material_type": "EPalMapObjectMaterialType::Stone",
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            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
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            "asset": "EnemyCamp_Altar",
            "icon": "/icons/structures/T_icon_unknown.webp",
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        {
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            "asset": "EnemyCamp_Andon",
            "icon": "/icons/structures/T_icon_unknown.webp",
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            "icon": "/icons/structures/T_icon_unknown.webp",
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            "icon": "/icons/structures/T_icon_unknown.webp",
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            "icon": "/icons/structures/T_icon_unknown.webp",
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        {
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            "asset": "EnemyCamp_BaseCampBattleDirector",
            "icon": "/icons/structures/T_icon_unknown.webp",
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            "icon": "/icons/structures/T_icon_unknown.webp",
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            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "EnemyCamp_WorkBench",
            "asset": "EnemyCamp_WorkBench",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "EnemyCamp_WorkBench_SkillUnlock",
            "asset": "EnemyCamp_WorkBench_SkillUnlock",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "EnemyCamp_WorkSpeedIncrease1",
            "asset": "EnemyCamp_WorkSpeedIncrease1",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "EnemyCamp_Zabuton",
            "asset": "EnemyCamp_Zabuton",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "EnemyCamp_Zaisu",
            "asset": "EnemyCamp_Zaisu",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "EnergyGenerator_Electric",
            "asset": "EnergyGenerator_Electric",
            "icon": "/icons/structures/T_icon_buildObject_EnergyGenerator_Electric.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "EnergyGenerator_Electric3",
            "asset": "EnergyGenerator_Electric3",
            "icon": "/icons/structures/T_icon_buildObject_EnergyGenerator_Electric3.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Accumulator",
            "asset": "EnergyStorage_Electric",
            "icon": "/icons/structures/T_icon_buildObject_EnergyStorage_Electric.webp",
            "description": "A facility for storing excess electricity generated by the Power Generator.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 50
                },
                {
                    "id": "ElectricOrgan",
                    "count": 20
                },
                {
                    "id": "Bio_Coolant",
                    "count": 5
                },
                {
                    "id": "Corrosive_Solvent",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Pal Expedition Station",
            "asset": "Expedition",
            "icon": "/icons/structures/T_icon_buildObject_Expedition.webp",
            "description": "A facility that allows Pals to be sent on expeditions to places like dungeons. \r\nThe dispatched Pals engage in battles and gather items, bringing back resources to the base.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 100
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 20
                },
                {
                    "id": "Cement",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 4000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 1,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Factory_Comfortable_01",
            "asset": "Factory_Comfortable_01",
            "icon": "/icons/structures/T_icon_buildObject_Factory_Comfortable_01.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Factory_Comfortable_02",
            "asset": "Factory_Comfortable_02",
            "icon": "/icons/structures/T_icon_buildObject_Factory_Comfortable_02.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "High-Quality Workbench",
            "asset": "Factory_Hard_01",
            "icon": "/icons/structures/T_icon_buildObject_Factory_Hard_01.webp",
            "description": "An Assembly Line for producing items and gear.\r\nA small workspace limits production speeds.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 8
                },
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "MachineParts",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Production Assembly Line",
            "asset": "Factory_Hard_02",
            "icon": "/icons/structures/T_icon_buildObject_Factory_Hard_02.webp",
            "description": "An Assembly Line for producing items and gear.\r\nBy splitting Pals into groups, production speeds have somewhat increased.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 100
                },
                {
                    "id": "Processed_Wood",
                    "count": 5
                },
                {
                    "id": "MachineParts",
                    "count": 20
                },
                {
                    "id": "Cement",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 200.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Production Assembly Line II",
            "asset": "Factory_Hard_03",
            "icon": "/icons/structures/T_icon_buildObject_Factory_Hard_03.webp",
            "description": "An Assembly Line for producing items and gear.\r\nThrough clever management, production speeds have greatly increased.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 100
                },
                {
                    "id": "MachineParts2",
                    "count": 10
                },
                {
                    "id": "Cement",
                    "count": 30
                },
                {
                    "id": "Corrosive_Solvent",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 400.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 6000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.06,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Advanced Workshop",
            "asset": "Factory_Hard_04",
            "icon": "/icons/structures/T_icon_buildObject_Factory_Hard_04.webp",
            "description": "An Assembly Line for producing items and gear.\r\nAdvanced machinery has been introduced, enabling high-speed production.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 500000.0,
            "materials": [
                {
                    "id": "ManganeseIngot",
                    "count": 50
                },
                {
                    "id": "StainlessSteel",
                    "count": 50
                },
                {
                    "id": "Computer",
                    "count": 30
                },
                {
                    "id": "Bio_Battery",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 16.79,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 1000.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 8000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Gold Coin Assembly Line",
            "asset": "Factory_Money",
            "icon": "/icons/structures/T_icon_buildObject_Factory_Money.webp",
            "description": "An Assembly Line that manufactures Gold Coin.\r\nThe work puts a strain on the mind, causing a decrease in Pal's SAN value. \r\nRequires Pals that can work with their hands.\r\nWarning: building this facility may draw severe scrutiny from the PIDF.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "SkyislandIngot",
                    "count": 100
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 20
                },
                {
                    "id": "AIcore",
                    "count": 10
                },
                {
                    "id": "AncientParts2",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 200.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Plantation",
            "asset": "FarmBlock",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlock.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "FarmBlockV2",
            "asset": "FarmBlockV2",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Berry Plantation",
            "asset": "FarmBlockV2_Berries",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Berries.webp",
            "description": "A farm that can grow Red Berries.\r\nHarvest time is quick, but eating them doesn't provide much sustenance.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "BerrySeeds",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Carrot Plantation",
            "asset": "FarmBlockV2_Carrot",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Carrot.webp",
            "description": "A farm where you can grow Carrot.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 20000.0,
            "materials": [
                {
                    "id": "CarrotSeeds",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "stone",
                    "count": 20
                },
                {
                    "id": "PalFluid",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Plantation",
            "asset": "FarmBlockV2_Grade01",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Plantation",
            "asset": "FarmBlockV2_Grade02",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Plantation",
            "asset": "FarmBlockV2_Grade03",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Lettuce Plantation",
            "asset": "FarmBlockV2_Lettuce",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Lettuce.webp",
            "description": "A farm that can grow Lettuce.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 40000.0,
            "materials": [
                {
                    "id": "LettuceSeeds",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 100
                },
                {
                    "id": "stone",
                    "count": 70
                },
                {
                    "id": "PalFluid",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.35,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Onion Plantation",
            "asset": "FarmBlockV2_Onion",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Onion.webp",
            "description": "A farm where you can grow Onion.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 20000.0,
            "materials": [
                {
                    "id": "OnionSeeds",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "stone",
                    "count": 20
                },
                {
                    "id": "PalFluid",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Potato Plantation",
            "asset": "FarmBlockV2_Potato",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_Potato.webp",
            "description": "A farm where you can grow Potato.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 20000.0,
            "materials": [
                {
                    "id": "PotatoSeeds",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "stone",
                    "count": 20
                },
                {
                    "id": "PalFluid",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Tomato Plantation",
            "asset": "FarmBlockV2_tomato",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_tomato.webp",
            "description": "A farm that can grow Tomato.\r\nThey take time to harvest, but increase the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 20000.0,
            "materials": [
                {
                    "id": "TomatoSeeds",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 70
                },
                {
                    "id": "stone",
                    "count": 50
                },
                {
                    "id": "PalFluid",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wheat Plantation",
            "asset": "FarmBlockV2_wheet",
            "icon": "/icons/structures/T_icon_buildObject_FarmBlockV2_wheet.webp",
            "description": "A farm that can grow Wheat.\r\nIt requires an average amount of time to harvest.\r\nRequires a few Pals to plant seeds, water, and harvest crops.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "WheatSeeds",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 15
                },
                {
                    "id": "stone",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Skillfruit Orchard",
            "asset": "Farm_SkillFruits",
            "icon": "/icons/structures/T_icon_buildObject_Farm_SkillFruits.webp",
            "description": "A farm where Skillfruits can be cultivated.\r\nBy planting the original fruit in the ground,\r\nmultiple fruits of the same type can be harvested.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Farm",
            "type_a_display": "Food",
            "required_work_amount": 100000.0,
            "materials": [
                {
                    "id": "Wood_WorldTree",
                    "count": 200
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 500
                },
                {
                    "id": "SkyIslandOre",
                    "count": 150
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.09,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Great Eagle Statue",
            "asset": "FastTravelPoint",
            "icon": "/icons/structures/T_icon_buildObject_FastTravelPoint.webp",
            "description": "A stone monument in the shape of a Chikipi.\r\nAllows fast travel to the location where it is placed.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Brothers of the Eternal Pyre Vertical Banner",
            "asset": "FireCult_Banner",
            "icon": "/icons/structures/T_icon_buildObject_FireCult_Banner.webp",
            "description": "Decorative Brothers of the Eternal Pyre Vertical Banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Brothers of the Eternal Pyre Standard",
            "asset": "FireCult_Flag",
            "icon": "/icons/structures/T_icon_buildObject_FireCult_Flag.webp",
            "description": "Decorative Brothers of the Eternal Pyre Standard.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ceremonial Candlestick",
            "asset": "FireStand",
            "icon": "/icons/structures/T_icon_buildObject_FireStand.webp",
            "description": "An imposing ceremonial candlestick lit by the Brothers of the Eternal Pyre and revered as sacred. \r\nIt can be placed on the ground. Requires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "FireOrgan",
                    "count": 2
                },
                {
                    "id": "Charcoal",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_FireStand"
        },
        {
            "name": "Fishing Pond",
            "asset": "FishingPond1",
            "icon": "/icons/structures/T_icon_buildObject_FishingPond1.webp",
            "description": "A ready-to-use fishing pond. \r\nAssign a Pal to fish here at their own leisure. \r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::FishingPond",
            "type_a_display": "Production",
            "required_work_amount": 23500.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 15
                },
                {
                    "id": "Cement",
                    "count": 30
                },
                {
                    "id": "Bio_Coolant",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.14,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 4500,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.18,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Large Fishing Pond",
            "asset": "FishingPond2",
            "icon": "/icons/structures/T_icon_buildObject_FishingPond2.webp",
            "description": "A ready-to-use large fishing pond. \r\nThe expanded body of water makes it possible to catch even larger Pals. \r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::FishingPond",
            "type_a_display": "Production",
            "required_work_amount": 85000.0,
            "materials": [
                {
                    "id": "HighGrade_Processed_Wood",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 30
                },
                {
                    "id": "ManganeseIngot",
                    "count": 10
                },
                {
                    "id": "PalOil",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 8.53,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5500,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.22,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Floor",
            "asset": "Floor",
            "icon": "/icons/structures/T_icon_buildObject_Floor.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Floor",
            "asset": "Floor_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Floor_Stone.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Floor",
            "asset": "Floor_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Floor_Wood.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Mill",
            "asset": "FlourMill",
            "icon": "/icons/structures/T_icon_buildObject_FlourMill.webp",
            "description": "Facility for milling Wheat to produce Flour.\r\nRequires Pal with the Watering trait to spin the water turbine.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Milling_Crusher",
            "type_a_display": "Production",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 40
                },
                {
                    "id": "CopperIngot",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.12,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Flower Bed",
            "asset": "FlowerBed",
            "icon": "/icons/structures/T_icon_buildObject_FlowerBed.webp",
            "description": "Place in base to improve gathering speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 32000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 50
                },
                {
                    "id": "Cement",
                    "count": 20
                },
                {
                    "id": "Poppy",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Water Fountain",
            "asset": "Fountain",
            "icon": "/icons/structures/T_icon_buildObject_Fountain.webp",
            "description": "Place in base to improve watering speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 20000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 50
                },
                {
                    "id": "PalFluid",
                    "count": 8
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese Writing Table",
            "asset": "Fudukue",
            "icon": "/icons/structures/T_icon_buildObject_Fudukue.webp",
            "description": "Decorative Ornamental Writing Table.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Flowering Bush A",
            "asset": "FurnitureBush01_Flower",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Flower.webp",
            "description": "A realistic replication of a flowering bush. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Bush",
            "asset": "FurnitureBush01_Green",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Green.webp",
            "description": "A realistic replication of a bush. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux White Bush",
            "asset": "FurnitureBush01_Snow",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Snow.webp",
            "description": "A realistic replication of a snow-covered bush. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Tropical Bush",
            "asset": "FurnitureBush01_Tropical",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Tropical.webp",
            "description": "A realistic replication of a tropical bush. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Golden Bush",
            "asset": "FurnitureBush01_Yellow",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureBush01_Yellow.webp",
            "description": "A realistic replication of a golden bush. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Flowering Bush B",
            "asset": "FurnitureBush02_Flower",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureBush02_Flower.webp",
            "description": "A realistic replication of a flowering bush. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Rock",
            "asset": "FurnitureStone01",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureStone01.webp",
            "description": "A realistic replication of a boulder. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 800,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.032,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Bamboo A",
            "asset": "FurnitureTree01_Bamboo",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Bamboo.webp",
            "description": "A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Cherry Blossoms A",
            "asset": "FurnitureTree01_Cherry",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Cherry.webp",
            "description": "A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Desert Greenery A",
            "asset": "FurnitureTree01_Desert",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Desert.webp",
            "description": "A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Greenery A",
            "asset": "FurnitureTree01_Green",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Green.webp",
            "description": "A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Crimson Foliage A",
            "asset": "FurnitureTree01_Red",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Red.webp",
            "description": "A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Snowy Greenery A",
            "asset": "FurnitureTree01_Snow",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Snow.webp",
            "description": "A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Tropical Greenery A",
            "asset": "FurnitureTree01_Tropical",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Tropical.webp",
            "description": "A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Golden Foliage A",
            "asset": "FurnitureTree01_Yellow",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree01_Yellow.webp",
            "description": "A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Bamboo B",
            "asset": "FurnitureTree02_Bamboo",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Bamboo.webp",
            "description": "A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Cherry Blossoms B",
            "asset": "FurnitureTree02_Cherry",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Cherry.webp",
            "description": "A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Desert Greenery B",
            "asset": "FurnitureTree02_Desert",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Desert.webp",
            "description": "A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Greenery B",
            "asset": "FurnitureTree02_Green",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Green.webp",
            "description": "A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Crimson Foliage B",
            "asset": "FurnitureTree02_Red",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Red.webp",
            "description": "A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Snowy Greenery B",
            "asset": "FurnitureTree02_Snow",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Snow.webp",
            "description": "A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Tropical Greenery B",
            "asset": "FurnitureTree02_Tropical",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Tropical.webp",
            "description": "A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Golden Foliage B",
            "asset": "FurnitureTree02_Yellow",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree02_Yellow.webp",
            "description": "A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Bamboo C",
            "asset": "FurnitureTree03_Bamboo",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Bamboo.webp",
            "description": "A realistic replication of some bamboo. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Cherry Blossoms C",
            "asset": "FurnitureTree03_Cherry",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Cherry.webp",
            "description": "A realistic replication of some cherry blossoms. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Desert Greenery C",
            "asset": "FurnitureTree03_Desert",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Desert.webp",
            "description": "A realistic replication of some desert greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Greenery C",
            "asset": "FurnitureTree03_Green",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Green.webp",
            "description": "A realistic replication of some greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Crimson Foliage C",
            "asset": "FurnitureTree03_Red",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Red.webp",
            "description": "A realistic replication of some crimson foliage. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Snowy Greenery C",
            "asset": "FurnitureTree03_Snow",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Snow.webp",
            "description": "A realistic replication of some snow-covered greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Tropical Greenery C",
            "asset": "FurnitureTree03_Tropical",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Tropical.webp",
            "description": "A realistic replication of some tropical greenery. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Faux Golden Foliage C",
            "asset": "FurnitureTree03_Yellow",
            "icon": "/icons/structures/T_icon_buildObject_FurnitureTree03_Yellow.webp",
            "description": "A realistic replication of some golden foliage. For decoration only. Cannot be harvested for materials.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Garbage Bag",
            "asset": "GarbageBag_Iron",
            "icon": "/icons/structures/T_icon_buildObject_GarbageBag_Iron.webp",
            "description": "Decorative garbage bag.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 5
                },
                {
                    "id": "Fiber",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Diagonal Wall",
            "asset": "Glass_DiagonalWall",
            "icon": "/icons/structures/T_icon_buildObject_Glass_DiagonalWall.webp",
            "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Wall and Door",
            "asset": "Glass_DoorWall",
            "icon": "/icons/structures/T_icon_buildObject_Glass_DoorWall.webp",
            "description": "Door built on a foundation. Becomes an entrance.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Fence",
            "asset": "Glass_Fence",
            "icon": "/icons/structures/T_icon_buildObject_Glass_Fence.webp",
            "description": "Fence built on foundations or roofs to prevent falls. \r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Pillar",
            "asset": "Glass_Pillars",
            "icon": "/icons/structures/T_icon_buildObject_Glass_pillar.webp",
            "description": "Column for structural support.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Glass Pyramid Roof",
            "asset": "Glass_PyramidRoof",
            "icon": "/icons/structures/T_icon_buildObject_Glass_PyramidRoof.webp",
            "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Slanted Roof",
            "asset": "Glass_SlantedRoof",
            "icon": "/icons/structures/T_icon_buildObject_Glass_SlantedRoof.webp",
            "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Slanted Triangular Roof",
            "asset": "Glass_SlopedRoofCorner",
            "icon": "/icons/structures/T_icon_buildObject_Glass_SlopedRoofCorner.webp",
            "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Slanted Corner Roof (Inverted)",
            "asset": "Glass_SlopedRoofCornerReverse",
            "icon": "/icons/structures/T_icon_buildObject_Glass_SlopedRoofCornerReverse.webp",
            "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Triangular Foundation",
            "asset": "Glass_TriangleFoundation",
            "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleFoundation.webp",
            "description": "A triangular foundation for building walls or facilities on.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Triangular Roof",
            "asset": "Glass_TriangleRoof",
            "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleRoof.webp",
            "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Corner Roof",
            "asset": "Glass_TriangleStairsCorner",
            "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleStairsCorner.webp",
            "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Triangular Wall",
            "asset": "Glass_TriangleWall",
            "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleWall.webp",
            "description": "Triangular wall built on a foundation for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Triangular Wall (Inverted)",
            "asset": "Glass_TriangleWallReverse",
            "icon": "/icons/structures/T_icon_buildObject_Glass_TriangleWallReverse.webp",
            "description": "An inverted triangular wall built on a foundation for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Pal Passage Entrance",
            "asset": "Glass_WallGate",
            "icon": "/icons/structures/T_icon_buildObject_Glass_WallGate.webp",
            "description": "An entrance to a Pal passage built on a foundation.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Wall and Window",
            "asset": "Glass_WindowWall",
            "icon": "/icons/structures/T_icon_buildObject_Glass_WindowWall.webp",
            "description": "Wall with windows, built on foundations for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Foundation",
            "asset": "Glass_foundation",
            "icon": "/icons/structures/T_icon_buildObject_Glass_foundation.webp",
            "description": "A foundation for building walls or facilities on.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass_pillars",
            "asset": "Glass_pillars",
            "icon": "/icons/structures/T_icon_buildObject_Glass_pillar.webp",
            "description": "Column for structural support.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Roof",
            "asset": "Glass_roof",
            "icon": "/icons/structures/T_icon_buildObject_Glass_roof.webp",
            "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Stairs",
            "asset": "Glass_stair",
            "icon": "/icons/structures/T_icon_buildObject_Glass_stair.webp",
            "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Glass Wall",
            "asset": "Glass_wall",
            "icon": "/icons/structures/T_icon_buildObject_Glass_wall.webp",
            "description": "Walls built on foundations for keeping out intruders.\r\nMade of industrial-strength glass, it's quite sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Glass",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 1
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Global Palbox",
            "asset": "GlobalPalStorage",
            "icon": "/icons/structures/T_icon_buildObject_GlobalPalStorage.webp",
            "description": "A facility that can store the genetic data of Pals\r\nand allows you to reconstruct them from this data. \r\nThe stored genetic data can also be transferred to other worlds.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 20000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.4,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Globe",
            "asset": "Globe01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Globe01_Stone.webp",
            "description": "Decorative antique globe.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 50
                },
                {
                    "id": "CopperIngot",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Soccer Goal",
            "asset": "GoalSoccer_Iron",
            "icon": "/icons/structures/T_icon_buildObject_GoalSoccer_Iron.webp",
            "description": "Decorative soccer goal.\r\nKicking a Lamball into it will get you no points.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Yakumo Statue",
            "asset": "GuardianDogStatue",
            "icon": "/icons/structures/T_icon_buildObject_GuardianDogStatue.webp",
            "description": "Decorative Yakumo statue.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 70
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_GuardianDogStatue"
        },
        {
            "name": "Guild Chest",
            "asset": "GuildChest",
            "icon": "/icons/structures/T_icon_buildObject_GuildChest.webp",
            "description": "A chest that can instantly send and receive items through subspace. \r\nThe items inside are shared across all bases where it is placed.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Storage",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest",
            "type_a_display": "",
            "required_work_amount": 120000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 50
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 100
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.75,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 1,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Egg Incubator",
            "asset": "HatchingPalEgg",
            "icon": "/icons/structures/T_icon_buildObject_HatchingPalEgg.webp",
            "description": "Used for incubating a Pal Egg.\r\nIf a Pal Egg is left in it, it will automatically hatch after some time has passed.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Breed",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 30
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Tombstone",
            "asset": "Headstone",
            "icon": "/icons/structures/T_icon_buildObject_Headstone.webp",
            "description": "A gravestone that can be inscribed with text. \r\nUse it for recording purposes.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Heater",
            "asset": "Heater",
            "icon": "/icons/structures/T_icon_buildObject_HeaterMedieval.webp",
            "description": "A device that blows warm air, raising the temperature of a base.\r\nIt doesn't provide much warmth, but helps one to endure somewhat cold environments.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Charcoal",
                    "count": 10
                },
                {
                    "id": "FireOrgan",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.06,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "HeaterMedieval",
            "asset": "HeaterMedieval",
            "icon": "/icons/structures/T_icon_buildObject_HeaterMedieval.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "HighTechKitchen",
            "asset": "HighTechKitchen",
            "icon": "/icons/structures/T_icon_buildObject_HighTechKitchen.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "House_1",
            "asset": "House_1",
            "icon": "/icons/structures/T_icon_buildObject_House_1.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Large-Scale Stone Oven",
            "asset": "HugeKitchen",
            "icon": "/icons/structures/T_icon_buildObject_HugeKitchen.webp",
            "description": "Needed for cooking food.\r\nBy becoming larger, multiple Pals can cooperate to cook together.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Cooking",
            "type_a_display": "Food",
            "required_work_amount": 200000.0,
            "materials": [
                {
                    "id": "Cement",
                    "count": 200
                },
                {
                    "id": "Charcoal",
                    "count": 200
                },
                {
                    "id": "HighGrade_Processed_Wood",
                    "count": 25
                },
                {
                    "id": "Bio_Coolant",
                    "count": 13
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 11.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 15000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Rayne Syndicate Vertical Banner",
            "asset": "Hunter_Banner",
            "icon": "/icons/structures/T_icon_buildObject_Hunter_Banner.webp",
            "description": "Decorative Rayne Syndicate Vertical Banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Rayne Syndicate Standard",
            "asset": "Hunter_Flag",
            "icon": "/icons/structures/T_icon_buildObject_Hunter_Flag.webp",
            "description": "Decorative Rayne Syndicate Standard.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Rayne Syndicate Flag",
            "asset": "Hunter_GangFlag",
            "icon": "/icons/structures/T_icon_buildObject_Hunter_GangFlag.webp",
            "description": "Decorative Rayne Syndicate flag.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_Hunter_GangFlag"
        },
        {
            "name": "Cryogenic Crusher",
            "asset": "IceCrusher",
            "icon": "/icons/structures/T_icon_buildObject_IceCrusher.webp",
            "description": "Facility that crushes Ore and\r\nconverts it into other materials.\r\nRequires a power supply and a Pal with Cooling suitability, but it's very efficient.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Milling_Crusher",
            "type_a_display": "Production",
            "required_work_amount": 100000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 50
                },
                {
                    "id": "Plastic",
                    "count": 30
                },
                {
                    "id": "Bio_Coolant",
                    "count": 25
                },
                {
                    "id": "Corrosive_Solvent",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.09,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 300.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.12,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Frostallion Statue",
            "asset": "IceHorseStatue",
            "icon": "/icons/structures/T_icon_buildObject_IceHorseStatue.webp",
            "description": "Decorative Frostallion statue.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 100
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 4000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Diagonal Wall",
            "asset": "Iron_DiagonalWall",
            "icon": "/icons/structures/T_icon_buildObject_Iron_DiagonalWall.webp",
            "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Fence",
            "asset": "Iron_Fence",
            "icon": "/icons/structures/T_icon_buildObject_Iron_Fence.webp",
            "description": "Fence built on foundations or roofs to prevent falls. \r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Pyramid Roof",
            "asset": "Iron_PyramidRoof",
            "icon": "/icons/structures/T_icon_buildObject_Iron_PyramidRoof.webp",
            "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Slanted Triangular Roof",
            "asset": "Iron_SlopedRoofCorner",
            "icon": "/icons/structures/T_icon_buildObject_Iron_SlopedRoofCorner.webp",
            "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Slanted Corner Roof (Inverted)",
            "asset": "Iron_SlopedRoofCornerReverse",
            "icon": "/icons/structures/T_icon_buildObject_Iron_SlopedRoofCornerReverse.webp",
            "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Triangular Foundation",
            "asset": "Iron_TriangleFoundation",
            "icon": "/icons/structures/T_icon_buildObject_Iron_TriangleFoundation.webp",
            "description": "A triangular foundation for building walls or facilities on.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Triangular Roof",
            "asset": "Iron_TriangleRoof",
            "icon": "/icons/structures/T_icon_buildObject_Iron_TriangleRoof.webp",
            "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Corner Roof",
            "asset": "Iron_TriangleStairsCorner",
            "icon": "/icons/structures/T_icon_buildObject_Iron_TriangleStairsCorner.webp",
            "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Triangular Wall (Inverted)",
            "asset": "Iron_TriangleWallReverse",
            "icon": "/icons/structures/T_icon_buildObject_Iron_TriangleWallReverse.webp",
            "description": "An inverted triangular wall built on a foundation for keeping out intruders. \r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Pal Passage Entrance",
            "asset": "Iron_WallGate",
            "icon": "/icons/structures/T_icon_buildObject_Iron_WallGate.webp",
            "description": "An entrance to a Pal passage built on a foundation.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese Hearth",
            "asset": "Irori",
            "icon": "/icons/structures/T_icon_buildObject_Irori.webp",
            "description": "Decorative Hearth.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 10
                },
                {
                    "id": "CopperIngot",
                    "count": 3
                },
                {
                    "id": "Charcoal",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Flea Market (Items)",
            "asset": "ItemBooth",
            "icon": "/icons/structures/T_icon_buildObject_ItemBooth.webp",
            "description": "A facility for selling items.\r\nBy setting products in the sales list, you can sell items to other players.\r\nAssign an Ice Pal to it and the food inside will be less likely to spoil.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 9000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Processed_Wood",
                    "count": 4
                },
                {
                    "id": "Cloth",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.49,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 4000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Chest",
            "asset": "ItemChest",
            "icon": "/icons/structures/T_icon_buildObject_ItemChest.webp",
            "description": "Stores items.\r\nMade from wood, it breaks easily.\r\nIt's probably not the best thing to store valuables in.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Storage",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 15
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 4000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Chest",
            "asset": "ItemChest_02",
            "icon": "/icons/structures/T_icon_buildObject_ItemChest_02.webp",
            "description": "Stores items.\r\nReinforced with metal, it is somewhat durable.\r\nThe increased size allows for the storage of more things.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Storage",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest",
            "type_a_display": "",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 6000,
            "defense": 9,
            "belongs_to_base": true,
            "deterioration_damage": 0.12,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Refined Metal Chest",
            "asset": "ItemChest_03",
            "icon": "/icons/structures/T_icon_buildObject_ItemChest_03.webp",
            "description": "Stores items.\r\nMade of iron, it is extremely durable.\r\nIt is useful as a large, secure storage box.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Storage",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 5
                },
                {
                    "id": "Wood_Fine",
                    "count": 10
                },
                {
                    "id": "MachineParts",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 8000,
            "defense": 12,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Advanced Chest",
            "asset": "ItemChest_04",
            "icon": "/icons/structures/T_icon_buildObject_ItemChest_04.webp",
            "description": "Stores items.\r\nQuite sturdy, with plenty of storage space.\r\nIt is useful as a large, secure storage box.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Storage",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "StainlessSteel",
                    "count": 20
                },
                {
                    "id": "CarbonFiber",
                    "count": 20
                },
                {
                    "id": "Computer",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 15000,
            "defense": 15,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Big Wall Ivy",
            "asset": "Ivy01",
            "icon": "/icons/structures/T_icon_buildObject_Ivy01.webp",
            "description": "Decorative large ivy.\r\nCan be placed on a wall.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Small Wall Ivy",
            "asset": "Ivy02",
            "icon": "/icons/structures/T_icon_buildObject_Ivy02.webp",
            "description": "Decorative small ivy.\r\nCan be placed on a wall.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Horizontal Wall Ivy",
            "asset": "Ivy03",
            "icon": "/icons/structures/T_icon_buildObject_Ivy03.webp",
            "description": "Decorative horizontal ivy.\r\nCan be placed on a wall.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Fiber",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Diagonal Wall",
            "asset": "JapaneseStyle_DiagonalWall",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_DiagonalWall.webp",
            "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Door A",
            "asset": "JapaneseStyle_DoorWall_01",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_DoorWall_01.webp",
            "description": "Door built on a foundation. Becomes an entrance.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Door B",
            "asset": "JapaneseStyle_DoorWall_02",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_DoorWall_02.webp",
            "description": "Japanese sliding door (shoji) built on a foundation. Becomes an indoor entrance.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Door C",
            "asset": "JapaneseStyle_DoorWall_03",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_DoorWall_03.webp",
            "description": "Japanese sliding door (fusuma) built on a foundation. Becomes an indoor entrance.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Fence",
            "asset": "JapaneseStyle_Fence",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_Fence.webp",
            "description": "Fence built on foundations or roofs to prevent falls. \r\nCan be used to create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Pillar",
            "asset": "JapaneseStyle_Pillar",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_Pillar.webp",
            "description": "Column for structural support.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Pyramid Roof",
            "asset": "JapaneseStyle_PyramidRoof",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_PyramidRoof.webp",
            "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Slanted Roof",
            "asset": "JapaneseStyle_SlantedRoof",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_SlantedRoof.webp",
            "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Slanted Triangular Roof",
            "asset": "JapaneseStyle_SlopedRoofCorner",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_SlopedRoofCorner.webp",
            "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Slanted Corner Roof (Inverted)",
            "asset": "JapaneseStyle_SlopedRoofCornerReverse",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_SlopedRoofCornerReverse.webp",
            "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Triangular Foundation",
            "asset": "JapaneseStyle_TriangleFoundation",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleFoundation.webp",
            "description": "A triangular foundation for building walls or facilities on.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Triangular Roof A",
            "asset": "JapaneseStyle_TriangleRoof_01",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleRoof_01.webp",
            "description": "A triangular roof built on top of walls to keep out the rain and wind. \r\nThe top is covered with tatami mats.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Triangular Roof B",
            "asset": "JapaneseStyle_TriangleRoof_02",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleRoof_02.webp",
            "description": "A triangular roof built on top of walls to keep out the rain and wind. \r\nThe top is covered with tiles. \r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Corner Roof",
            "asset": "JapaneseStyle_TriangleStairsCorner_01",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleStairsCorner.webp",
            "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "JapaneseStyle_TriangleStairsCorner_02",
            "asset": "JapaneseStyle_TriangleStairsCorner_02",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleStairsCorner.webp",
            "description": "",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Triangular Wall",
            "asset": "JapaneseStyle_TriangleWall",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleWall.webp",
            "description": "Triangular wall built on a foundation for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Triangular Wall (Inverted)",
            "asset": "JapaneseStyle_TriangleWallReverse",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_TriangleWallReverse.webp",
            "description": "An inverted triangular wall built on a foundation for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Pal Passage Entrance",
            "asset": "JapaneseStyle_WallGate",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_WallGate.webp",
            "description": "An entrance to a Pal passage built on a foundation.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.005,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Wall and Window",
            "asset": "JapaneseStyle_WindowWall",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_WindowWall.webp",
            "description": "Wall with windows, built on foundations for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Foundation",
            "asset": "JapaneseStyle_foundation",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_foundation.webp",
            "description": "A foundation for building walls or facilities on.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Roof A",
            "asset": "JapaneseStyle_roof_01",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_roof_01.webp",
            "description": "A roof built on top of walls to keep out the rain and wind.\r\nThe top is covered with tatami mats.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Roof B",
            "asset": "JapaneseStyle_roof_02",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_roof_02.webp",
            "description": "A roof built on top of walls to keep out the rain and wind.\r\nThe top is covered with tiles.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Stairs",
            "asset": "JapaneseStyle_stair",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_stair.webp",
            "description": "Stairs placed below a foundation or roof for climbing up.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Wall",
            "asset": "JapaneseStyle_wall_01",
            "icon": "/icons/structures/T_icon_buildObject_JapaneseStyle_wall_01.webp",
            "description": "Walls built on foundations for keeping out intruders.\r\nYou can create stylish Japanese-style architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::JapaneseStyle",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Jetragon Statue",
            "asset": "JetDragonStatue",
            "icon": "/icons/structures/T_icon_buildObject_JetDragonStatue.webp",
            "description": "Decorative Jetragon statue.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 100
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 3000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.12,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Hanging Scroll",
            "asset": "Kakejiku",
            "icon": "/icons/structures/T_icon_buildObject_Kakejiku.webp",
            "description": "Decorative hanging scroll.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Incense Burner",
            "asset": "Koro",
            "icon": "/icons/structures/T_icon_buildObject_Koro.webp",
            "description": "Decorative Incense Burner.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Pal Labor Research Lab",
            "asset": "Lab",
            "icon": "/icons/structures/T_icon_buildObject_Lab.webp",
            "description": "A facility for conducting research on the various tasks of Pals. \r\nBy assigning tasks to Pals in this facility, research progresses, granting various benefits.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 30
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Lamp",
            "asset": "Lamp",
            "icon": "/icons/structures/T_icon_buildObject_LampStand.webp",
            "description": "A light source that provides illumination to a base even at night.\r\nRequires electricity, but lights up a larger area.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 7000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                },
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.15,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "LampStand",
            "asset": "LampStand",
            "icon": "/icons/structures/T_icon_buildObject_LampStand.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "LampStandLarge",
            "asset": "LampStandLarge",
            "icon": "/icons/structures/T_icon_buildObject_LampStandLarge.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "LampTop",
            "asset": "LampTop",
            "icon": "/icons/structures/T_icon_buildObject_LampTop.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "LampTopLarge",
            "asset": "LampTopLarge",
            "icon": "/icons/structures/T_icon_buildObject_LampTopLarge.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Paper Lantern",
            "asset": "LanternTop",
            "icon": "/icons/structures/T_icon_buildObject_LanternTop.webp",
            "description": "Decorative paper lantern.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ceiling",
            "type_a_display": "",
            "required_work_amount": 7000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "ElectricOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.15,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_LanternTop"
        },
        {
            "name": "Large Ceiling Lamp",
            "asset": "LargeCeilingLamp",
            "icon": "/icons/structures/T_icon_buildObject_LampTopLarge.webp",
            "description": "A light source that provides illumination to a base even at night.\r\nIt can be placed on a ceiling.\r\nRequires a significant amount of electricity, but lights up an even larger area.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ceiling",
            "type_a_display": "",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 30
                },
                {
                    "id": "MachineParts2",
                    "count": 5
                },
                {
                    "id": "MachineParts",
                    "count": 5
                },
                {
                    "id": "Bio_Battery",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 20.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Large Mounted Lamp",
            "asset": "LargeLamp",
            "icon": "/icons/structures/T_icon_buildObject_LampStandLarge.webp",
            "description": "A light source that provides illumination to a base even at night.\r\nRequires a significant amount of electricity, but lights up an even larger area.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 30
                },
                {
                    "id": "MachineParts2",
                    "count": 5
                },
                {
                    "id": "MachineParts",
                    "count": 5
                },
                {
                    "id": "Bio_Battery",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 20.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Chandelier",
            "asset": "Light_CandleSticks_Top",
            "icon": "/icons/structures/T_icon_buildObject_Light_CandleSticks_Top.webp",
            "description": "Chandelier that provides illumination.\r\nRequires electricity to light.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ceiling",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wall Lamp",
            "asset": "Light_CandleSticks_Wall",
            "icon": "/icons/structures/T_icon_buildObject_Light_CandleSticks_Wall.webp",
            "description": "Wall lamp that provides illumination.\r\nRequires electricity to light.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallHanging",
            "type_a_display": "",
            "required_work_amount": 7000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "ElectricOrgan",
                    "count": 2
                },
                {
                    "id": "MachineParts",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.15,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 7.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Brick Fireplace",
            "asset": "Light_FirePlace01",
            "icon": "/icons/structures/T_icon_buildObject_Light_FirePlace01.webp",
            "description": "Brick fireplace that provides illumination.\r\nMust be lit with fire from a Fire Pal.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Fireplace",
            "asset": "Light_FirePlace02",
            "icon": "/icons/structures/T_icon_buildObject_Light_FirePlace02.webp",
            "description": "Fireplace that provides illumination.\r\nMust be lit with fire from a Fire Pal.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 15
                },
                {
                    "id": "Stone",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Brown Floor Lamp",
            "asset": "Light_FloorLamp01",
            "icon": "/icons/structures/T_icon_buildObject_Light_FloorLamp01.webp",
            "description": "Antique brown floor lamp that provides illumination.\r\nRequires electricity to light.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 7000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.15,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Red Floor Lamp",
            "asset": "Light_FloorLamp02",
            "icon": "/icons/structures/T_icon_buildObject_Light_FloorLamp02.webp",
            "description": "Antique red floor lamp that provides illumination.\r\nRequires electricity to light.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 7000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.15,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Simple Street Lamp",
            "asset": "Light_LightPole01",
            "icon": "/icons/structures/T_icon_buildObject_Light_LightPole01.webp",
            "description": "Simple street lamp that provides illumination.\r\nRequires electricity to light.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Double Street Lamp",
            "asset": "Light_LightPole02",
            "icon": "/icons/structures/T_icon_buildObject_Light_LightPole02.webp",
            "description": "Double street lamp that provides illumination.\r\nRequires electricity to light.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Retro Street Lamp",
            "asset": "Light_LightPole03",
            "icon": "/icons/structures/T_icon_buildObject_Light_LightPole03.webp",
            "description": "Retro street lamp that provides illumination.\r\nRequires electricity to light.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stylish Street Lamp",
            "asset": "Light_LightPole04",
            "icon": "/icons/structures/T_icon_buildObject_Light_LightPole04.webp",
            "description": "Stylish street lamp that provides illumination.\r\nRequires electricity to light.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Lyleen Statue",
            "asset": "LilyQueenStatue",
            "icon": "/icons/structures/T_icon_buildObject_LilyQueenStatue.webp",
            "description": "Decorative Lyleen statue.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 100
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_LilyQueenStatue"
        },
        {
            "name": "LockGimmickDestructionTarget_Test",
            "asset": "LockGimmickDestructionTarget_Test",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Claw Machine",
            "asset": "MachineGame01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_MachineGame01_Iron.webp",
            "description": "Decorative claw crane.\r\nBroken, it can't be played.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 12000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 30
                },
                {
                    "id": "Cloth",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.92,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Cola Vending Machine",
            "asset": "MachineVending01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_MachineVending01_Iron.webp",
            "description": "Decorative cola vending machine.\r\nCannot be used to buy items.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 30
                },
                {
                    "id": "IceOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Human-Powered Generator",
            "asset": "ManualElectricGenerator",
            "icon": "/icons/structures/T_icon_buildObject_ManualElectricGenerator.webp",
            "description": "A facility that converts rotational motion into electrical energy.\r\nThe efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_GeneratePower",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Electricity",
            "type_a_display": "",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 5
                },
                {
                    "id": "ElectricOrgan",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "MedicalPalBed",
            "asset": "MedicalPalBed",
            "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Straw Pal Bed",
            "asset": "MedicalPalBed_02",
            "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed_02.webp",
            "description": "A straw bed for Pals.\r\nPals can rest on it when injured, or to sleep at night.\r\nIt isn't soft, but it's better than nothing.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Fluffy Pal Bed",
            "asset": "MedicalPalBed_03",
            "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed_03.webp",
            "description": "A fluffy bed that Pals can get a good rest on.\r\nPals can rest on it when injured, or to sleep at night.\r\nPals love sleeping on fluffy beds like this.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Cloth",
                    "count": 5
                },
                {
                    "id": "Processed_Wood",
                    "count": 3
                },
                {
                    "id": "MachineParts",
                    "count": 5
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Large Pal Bed",
            "asset": "MedicalPalBed_04",
            "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed_04.webp",
            "description": "A fluffy bed that Pals can get a good rest on.\r\nPals can rest on it when injured, or to sleep at night.\r\nEven large Pals can sleep soundly on a bed like this.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "Cloth2",
                    "count": 5
                },
                {
                    "id": "Wood_Fine",
                    "count": 5
                },
                {
                    "id": "MachineParts",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.05,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Pal Pod",
            "asset": "MedicalPalBed_05",
            "icon": "/icons/structures/T_icon_buildObject_MedicalPalBed_05.webp",
            "description": "A healing pod for Pals.\r\nUsed when Pals are injured or to rest at night.\r\nThanks to technological advancements, the healing amount has increased.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 10
                },
                {
                    "id": "Bio_Coolant",
                    "count": 6
                },
                {
                    "id": "Computer",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.05,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Medieval Medicine Workbench",
            "asset": "MedicineFacility_01",
            "icon": "/icons/structures/T_icon_buildObject_MedicineFacility_01.webp",
            "description": "A facility for making Pal medicine.\r\nIt can only produce simple medicines.\r\nLeave its operation to a Pal that can make medicine.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Medicine",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Medicine",
            "type_a_display": "Production",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "MachineParts",
                    "count": 5
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Electric Medicine Workbench",
            "asset": "MedicineFacility_02",
            "icon": "/icons/structures/T_icon_buildObject_MedicineFacility_02.webp",
            "description": "A facility for making Pal medicine.\r\nIt requires electricity, but can produce high quality medicine.\r\nLeave its operation to a Pal that can make medicine.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Medicine",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Medicine",
            "type_a_display": "Production",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 40
                },
                {
                    "id": "MachineParts2",
                    "count": 10
                },
                {
                    "id": "CarbonFiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 50.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Advanced Medicine Workbench",
            "asset": "MedicineFacility_03",
            "icon": "/icons/structures/T_icon_buildObject_MedicineFacility_03.webp",
            "description": "A facility for making medicine to cure Pals' illnesses. \r\nWith advanced technology, it can also create unknown medicines. \r\nAssign the task to a Pal capable of pharmacy work.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Medicine",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Medicine",
            "type_a_display": "Production",
            "required_work_amount": 500000.0,
            "materials": [
                {
                    "id": "StainlessSteel",
                    "count": 50
                },
                {
                    "id": "Plastic",
                    "count": 50
                },
                {
                    "id": "MachineParts2",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 16.79,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 1000.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 15000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Door",
            "asset": "Metal_DoorWall",
            "icon": "/icons/structures/T_icon_buildObject_Metal_DoorWall.webp",
            "description": "Door built on a foundation. Becomes an entrance.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal_Foundation",
            "asset": "Metal_Foundation",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Foundation.webp",
            "description": "A foundation for building walls or facilities on.\r\nMade from metal, it is extremely durable.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Iron Gate",
            "asset": "Metal_Gate",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Gate.webp",
            "description": "Gate large enough for big Pals to pass through.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer",
            "type_a_display": "Defense",
            "required_work_amount": 15000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "cement",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.3,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 50000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.5,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Pillar",
            "asset": "Metal_Pillars",
            "icon": "/icons/structures/T_icon_buildObject_Metal_pillar.webp",
            "description": "Column for structural support.\r\nMade from metal, it is extremely durable.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Metal_Roof",
            "asset": "Metal_Roof",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Roof.webp",
            "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Metal Slanted Roof",
            "asset": "Metal_SlantedRoof",
            "icon": "/icons/structures/T_icon_buildObject_Metal_SlantedRoof.webp",
            "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal_Stair",
            "asset": "Metal_Stair",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Stair.webp",
            "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from metal, it is extremely durable.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Metal Triangular Wall",
            "asset": "Metal_TriangleWall",
            "icon": "/icons/structures/T_icon_buildObject_Metal_TriangleWall.webp",
            "description": "Triangular wall built on a foundation for keeping out intruders.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal_Wall_V2",
            "asset": "Metal_Wall_V2",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Wall_V2.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Metal Wall and Window",
            "asset": "Metal_WindowWall",
            "icon": "/icons/structures/T_icon_buildObject_Metal_WindowWall.webp",
            "description": "Wall built on a foundation for keeping out intruders. Includes a window.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Foundation",
            "asset": "Metal_foundation",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Foundation.webp",
            "description": "A foundation for building walls or facilities on.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal_pillars",
            "asset": "Metal_pillars",
            "icon": "/icons/structures/T_icon_buildObject_Metal_pillar.webp",
            "description": "Column for structural support.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Roof",
            "asset": "Metal_roof",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Roof.webp",
            "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Stairs",
            "asset": "Metal_stair",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Stair.webp",
            "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Metal Wall",
            "asset": "Metal_wall",
            "icon": "/icons/structures/T_icon_buildObject_Metal_Wall_V2.webp",
            "description": "Walls built on foundations for keeping out intruders.\r\nMade from metal, it is extremely durable.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Metal",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Meteorite",
            "asset": "MeteorDrop_Damagable",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2500,
            "defense": 4,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Meteorite",
            "asset": "MeteorDrop_pickup",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Mining Cart",
            "asset": "MiningTool",
            "icon": "/icons/structures/T_icon_buildObject_MiningTool.webp",
            "description": "Place in base to improve mining speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 48000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 50
                },
                {
                    "id": "CopperIngot",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.83,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Oval Mirror",
            "asset": "Mirror01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Mirror01_Stone.webp",
            "description": "Decorative antique oval mirror.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 10
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Wall Mirror",
            "asset": "Mirror01_Wall_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Mirror01_Wall_Stone.webp",
            "description": "Decorative antique wall mirror.\r\nCan be placed on walls.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 10
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Mirror",
            "asset": "Mirror02_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Mirror02_Stone.webp",
            "description": "Decorative antique mirror.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 8
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ranch",
            "asset": "MonsterFarm",
            "icon": "/icons/structures/T_icon_buildObject_MonsterFarm.webp",
            "description": "Farm for raising sheep and fowl-like Pals.\r\nAssign a Pal with the appropriate Partner Skill to a farm\r\nto produce items.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Breed",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 15000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.3,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Large-Scale Electric Egg Incubator",
            "asset": "MultiElectricHatchingPalEgg",
            "icon": "/icons/structures/T_icon_buildObject_MultiElectricHatchingPalEgg.webp",
            "description": "Device for incubating Pal eggs.\r\nWhile power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Breed",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "StainlessSteel",
                    "count": 100
                },
                {
                    "id": "MachineParts2",
                    "count": 50
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 30
                },
                {
                    "id": "AncientParts2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 800.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ancient Hatchery",
            "asset": "MultiElectricHatchingPalEggWithBreed",
            "icon": "/icons/structures/T_icon_buildObject_MultiElectricHatchingPalEggWithBreed.webp",
            "description": "An advanced breeding facility of ancient civilization technology, enclosed in electronic glass.\r\nIt fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills.\r\nPals are managed through holograms, it requires minimal pasture space.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Breed",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 1000000.0,
            "materials": [
                {
                    "id": "WorldTreeIngot",
                    "count": 100
                },
                {
                    "id": "AIcore",
                    "count": 50
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 30
                },
                {
                    "id": "AncientParts2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 21.76,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 1200.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 2.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Large Incubator",
            "asset": "MultiHatchingPalEgg",
            "icon": "/icons/structures/T_icon_buildObject_MultiHatchingPalEgg.webp",
            "description": "Device for incubating Pal eggs. \r\nIt automatically maintains a suitable temperature and can hatch multiple eggs at once.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Breed",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 50
                },
                {
                    "id": "Cloth2",
                    "count": 20
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 20
                },
                {
                    "id": "AncientParts2",
                    "count": 4
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Moonflower Vertical Banner",
            "asset": "Ninja_Banner",
            "icon": "/icons/structures/T_icon_buildObject_Ninja_Banner.webp",
            "description": "Decorative Moonflower Vertical Banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Moonflower Standard",
            "asset": "Ninja_Flag",
            "icon": "/icons/structures/T_icon_buildObject_Ninja_Flag.webp",
            "description": "Decorative Moonflower Standard.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Crude Oil Extractor",
            "asset": "OilPump",
            "icon": "/icons/structures/T_icon_buildObject_OilPump.webp",
            "description": "Equipment required to extract Crude Oil from oil fields.\r\nRequires a power supply to operate.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 500000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 250
                },
                {
                    "id": "MachineParts2",
                    "count": 50
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 16.79,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 2000.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 1.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "High-Pressure Crude Oil Extractor",
            "asset": "OilPump02",
            "icon": "/icons/structures/T_icon_buildObject_OilPump02.webp",
            "description": "A device that pumps and extracts Crude Oil from deep underground.\r\nIt can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it.\r\nIt requires a far greater supply of electricity than the Crude Oil Extractor.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 500000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 300
                },
                {
                    "id": "MachineParts2",
                    "count": 50
                },
                {
                    "id": "Bio_Battery",
                    "count": 50
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 16.79,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 3000.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 100000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 1.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "OilRig",
            "asset": "OilRig",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Flame Cauldron",
            "asset": "OlympicCauldron",
            "icon": "/icons/structures/T_icon_buildObject_OlympicCauldron.webp",
            "description": "Place in base to improve fire-making speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 16000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "FireOrgan",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.41,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Pal Surgery Table",
            "asset": "OperatingTable",
            "icon": "/icons/structures/T_icon_buildObject_OperatingTable.webp",
            "description": "A facility where surgery can be performed on Pals to change their gender or passive skills.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalTraining",
            "type_a_display": "Pal",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 30
                },
                {
                    "id": "Cloth2",
                    "count": 20
                },
                {
                    "id": "Corrosive_Solvent",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Flea Market (Pals)",
            "asset": "PalBooth",
            "icon": "/icons/structures/T_icon_buildObject_PalBooth.webp",
            "description": "A facility for selling Pals.\r\nBy setting Pals in the sales list, you can sell them to other players.\r\nAssign an Ice Pal to it and the food inside will be less likely to spoil.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 9000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Processed_Wood",
                    "count": 4
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.49,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 4000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "PalBoxTerminal",
            "asset": "PalBoxTerminal",
            "icon": "/icons/structures/T_icon_buildObject_PalBoxTerminal.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Palbox",
            "asset": "PalBoxV2",
            "icon": "/icons/structures/T_icon_buildObject_PalBoxV2.webp",
            "description": "Facility for storing captured Pals.\r\nPals inside gradually recover Health.\r\nArea around this facility becomes a base.",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalManagement",
            "type_a_display": "Pal",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 1
                },
                {
                    "id": "Wood",
                    "count": 8
                },
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 20000,
            "defense": 50,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 1,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "PalBox_RaidBossArea",
            "asset": "PalBox_RaidBossArea",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 50,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Aerial Cage",
            "asset": "PalCage",
            "icon": "/icons/structures/T_icon_buildObject_PalCage.webp",
            "description": "Decorative aerial cage.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg_Dark",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg_Dragon",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg_Earth",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg_Electricity",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg_Fire",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg_Ice",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg_Leaf",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "PalEgg_MutationPal",
            "asset": "PalEgg_MutationPal",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Egg",
            "asset": "PalEgg_Water",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "PalEgg_WorldTree",
            "asset": "PalEgg_WorldTree",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Feed Box",
            "asset": "PalFoodBox",
            "icon": "/icons/structures/T_icon_buildObject_PalFoodBox.webp",
            "description": "A box for storing Pal food.\r\nPals can feed from it when hungry.\r\nMake sure to keep it well-stocked to keep your Pals happy.",
            "type_a": "EPalBuildObjectTypeA::Food",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::FeedBox",
            "type_a_display": "Food",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Medicine Rack",
            "asset": "PalMedicineBox",
            "icon": "/icons/structures/T_icon_buildObject_PalMedicineBox.webp",
            "description": "A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Food_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Processed_Wood",
                    "count": 3
                },
                {
                    "id": "Cloth",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Palbox",
            "asset": "PalStorage",
            "icon": "/icons/structures/T_icon_buildObject_PalStorage.webp",
            "description": "Used for storing captured Pals.\r\nA base is formed with this at the center.\r\nMake a base just for you and your Pals.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "PalStorage_Terminal",
            "asset": "PalStorage_Terminal",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Antique Partition",
            "asset": "Partition_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Partition_Stone.webp",
            "description": "Decorative antique partition.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Grand Piano",
            "asset": "Piano01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Piano01_Stone.webp",
            "description": "Decorative grand piano.\r\nCannot be played.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 20
                },
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Upright Piano",
            "asset": "Piano02_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Piano02_Stone.webp",
            "description": "Decorative upright piano.\r\nCannot be played.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 20
                },
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "PickupItem_AffectionFruit",
            "asset": "PickupItem_AffectionFruit",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Grotto Mushroom",
            "asset": "PickupItem_CaveMushroom",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Dog Coin",
            "asset": "PickupItem_DogCoin",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Flint Stone",
            "asset": "PickupItem_Flint",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "PickupItem_IciclePiece",
            "asset": "PickupItem_IciclePiece",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Lumber",
            "asset": "PickupItem_Log",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Power Lotus (Small)",
            "asset": "PickupItem_Lotus_Attack_01",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Power Lotus (Large)",
            "asset": "PickupItem_Lotus_Attack_02",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Life Lotus (Small)",
            "asset": "PickupItem_Lotus_HP_01",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
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        },
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        {
            "name": "PickupItem_YakushimaMushroom_01",
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        },
        {
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            "icon": "/icons/structures/T_icon_buildObject_PipeClay01_Iron.webp",
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            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
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        },
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            "icon": "/icons/structures/T_icon_buildObject_Plant01_Plant.webp",
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        {
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            "icon": "/icons/structures/T_icon_buildObject_Plant02_Plant.webp",
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            "type_a": "EPalBuildObjectTypeA::Furniture",
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        },
        {
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            "icon": "/icons/structures/T_icon_buildObject_Plant04_Plant.webp",
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            "type_a": "EPalBuildObjectTypeA::Furniture",
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            "asset": "PlayerBed",
            "icon": "/icons/structures/T_icon_buildObject_PlayerBed.webp",
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            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
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        },
        {
            "name": "Shoddy Bed",
            "asset": "PlayerBed_02",
            "icon": "/icons/structures/T_icon_buildObject_PlayerBed_02.webp",
            "description": "A shoddy bed for humans.\r\nUse it when injured or to sleep at night.\r\nYou won't be able to sleep soundly without a roof over your head.",
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            "type_b": "EPalBuildObjectTypeB::Infra_Medical",
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            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Fine Bed",
            "asset": "PlayerBed_03",
            "icon": "/icons/structures/T_icon_buildObject_PlayerBed_03.webp",
            "description": "A fluffy bed for humans.\r\nUse it when injured or to sleep at night.\r\nYou won't be able to sleep soundly without a roof over your head.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Infra_Medical",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Bed",
            "type_a_display": "",
            "required_work_amount": 20000.0,
            "materials": [
                {
                    "id": "Cloth",
                    "count": 10
                },
                {
                    "id": "Wood",
                    "count": 50
                },
                {
                    "id": "MachineParts",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 4.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "PIDF Vertical Banner",
            "asset": "Police_Banner",
            "icon": "/icons/structures/T_icon_buildObject_Police_Banner.webp",
            "description": "Decorative PIDF Vertical Banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "PIDF Standard",
            "asset": "Police_Flag",
            "icon": "/icons/structures/T_icon_buildObject_Police_Flag.webp",
            "description": "Decorative PIDF Standard.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Pure Quartz Quarry",
            "asset": "QuartzPit",
            "icon": "/icons/structures/T_icon_buildObject_QuartzPit.webp",
            "description": "A facility for producing Pure Quartz. \r\nMining Pure Quartz is grueling physical work.\r\nLeave it to Pals skilled at mining.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 70
                },
                {
                    "id": "Quartz",
                    "count": 100
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 30
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "RecoverOtomo",
            "asset": "RecoverOtomo",
            "icon": "/icons/structures/T_icon_buildObject_RecoverOtomo.webp",
            "description": "Used for recovering a Pal's Health.\r\nSoothes and calms a Pal inside their sphere using Paldium.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 8000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Refrigerator",
            "asset": "Refrigerator",
            "icon": "/icons/structures/T_icon_buildObject_Refrigerator.webp",
            "description": "Large food vault.\r\nAssign an Ice Pal to help prevent\r\nfood stored inside from spoiling.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chest",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 50
                },
                {
                    "id": "Polymer",
                    "count": 20
                },
                {
                    "id": "Bio_Coolant",
                    "count": 10
                },
                {
                    "id": "MachineParts2",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 50.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Repair Bench",
            "asset": "RepairBench",
            "icon": "/icons/structures/T_icon_buildObject_RepairBench.webp",
            "description": "Workbench for repairing broken tools.\r\nMaterials are needed to make repairs.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Carpet",
            "asset": "Rug01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Rug01_Stone.webp",
            "description": "Decorative antique carpet.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Cloth",
                    "count": 3
                },
                {
                    "id": "Venom",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Red Carpet",
            "asset": "Rug02_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Rug02_Stone.webp",
            "description": "Decorative antique red carpet.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet",
            "type_a_display": "Furniture",
            "required_work_amount": 1500.0,
            "materials": [
                {
                    "id": "Cloth",
                    "count": 2
                },
                {
                    "id": "FireOrgan",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Green Carpet",
            "asset": "Rug03_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Rug03_Stone.webp",
            "description": "Decorative antique green carpet.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet",
            "type_a_display": "Furniture",
            "required_work_amount": 1500.0,
            "materials": [
                {
                    "id": "Cloth",
                    "count": 2
                },
                {
                    "id": "PalOil",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Long Carpet",
            "asset": "Rug04_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Rug04_Stone.webp",
            "description": "Decorative antique long carpet.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Cloth",
                    "count": 1
                },
                {
                    "id": "FireOrgan",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Fur rug",
            "asset": "Rug_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Rug_Wood.webp",
            "description": "",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Carpet",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Laboratory Chair",
            "asset": "SF_Chair",
            "icon": "/icons/structures/T_icon_buildObject_SF_Chair.webp",
            "description": "Decorative laboratory chair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_SF_Chair"
        },
        {
            "name": "Laboratory Desk",
            "asset": "SF_Desk",
            "icon": "/icons/structures/T_icon_buildObject_SF_Desk.webp",
            "description": "Decorative laboratory desk.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_SF_Desk"
        },
        {
            "name": "Clean Diagonal Wall",
            "asset": "SF_DiagonalWall",
            "icon": "/icons/structures/T_icon_buildObject_SF_DiagonalWall.webp",
            "description": "An angled wall built on triangular foundations to keep out intruders.\r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Wall and Door",
            "asset": "SF_DoorWall",
            "icon": "/icons/structures/T_icon_buildObject_SF_DoorWall.webp",
            "description": "Door built on a foundation. Becomes an entrance. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Fence",
            "asset": "SF_Fence",
            "icon": "/icons/structures/T_icon_buildObject_SF_Fence.webp",
            "description": "Fence built on foundations or roofs to prevent falls. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Pillar",
            "asset": "SF_Pillars",
            "icon": "/icons/structures/T_icon_buildObject_SF_Pillars.webp",
            "description": "Column for structural support. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Clean Pyramid Roof",
            "asset": "SF_PyramidRoof",
            "icon": "/icons/structures/T_icon_buildObject_SF_PyramidRoof.webp",
            "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Slanted Roof",
            "asset": "SF_SlantedRoof",
            "icon": "/icons/structures/T_icon_buildObject_SF_SlantedRoof.webp",
            "description": "Slanted roof built on top of walls to keep out the rain and wind. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Slanted Triangular Roof",
            "asset": "SF_SlopedRoofCorner",
            "icon": "/icons/structures/T_icon_buildObject_SF_SlopedRoofCorner.webp",
            "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Slanted Corner Roof (Inverted)",
            "asset": "SF_SlopedRoofCornerReverse",
            "icon": "/icons/structures/T_icon_buildObject_SF_SlopedRoofCornerReverse.webp",
            "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Triangular Foundation",
            "asset": "SF_TriangleFoundation",
            "icon": "/icons/structures/T_icon_buildObject_SF_TriangleFoundation.webp",
            "description": "A triangular foundation for building walls or facilities.\r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Triangular Roof",
            "asset": "SF_TriangleRoof",
            "icon": "/icons/structures/T_icon_buildObject_SF_TriangleRoof.webp",
            "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Corner Roof",
            "asset": "SF_TriangleStairsCorner",
            "icon": "/icons/structures/T_icon_buildObject_SF_TriangleStairsCorner.webp",
            "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Triangular Wall",
            "asset": "SF_TriangleWall",
            "icon": "/icons/structures/T_icon_buildObject_SF_TriangleWall.webp",
            "description": "Triangular wall built on a foundation to keep out intruders. \r\nCan be used to create create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Triangular Wall (Inverted)",
            "asset": "SF_TriangleWallReverse",
            "icon": "/icons/structures/T_icon_buildObject_SF_TriangleWallReverse.webp",
            "description": "An inverted triangular wall built on a foundation to keep out intruders.\r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Pal Passage Entrance",
            "asset": "SF_WallGate",
            "icon": "/icons/structures/T_icon_buildObject_SF_WallGate.webp",
            "description": "An entrance to a Pal passage built on a foundation.\r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Wall and Window",
            "asset": "SF_WindowWall",
            "icon": "/icons/structures/T_icon_buildObject_SF_WindowWall.webp",
            "description": "Wall with windows, built on a foundation to keep out intruders. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Foundation",
            "asset": "SF_foundation",
            "icon": "/icons/structures/T_icon_buildObject_SF_foundation.webp",
            "description": "A foundation for building walls or facilities. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Roof",
            "asset": "SF_roof",
            "icon": "/icons/structures/T_icon_buildObject_SF_roof.webp",
            "description": "A roof built on top of walls to keep out the rain and wind. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Stairs",
            "asset": "SF_stair",
            "icon": "/icons/structures/T_icon_buildObject_SF_stair.webp",
            "description": "Stairs placed below a foundation or roof to climb up. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Clean Wall",
            "asset": "SF_wall",
            "icon": "/icons/structures/T_icon_buildObject_SF_wall.webp",
            "description": "Walls built on foundations to keep out intruders. \r\nCan be used to create clean, futuristic architecture.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Clean",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Alpha Wave Generator",
            "asset": "SanityDecrease1",
            "icon": "/icons/structures/T_icon_buildObject_SanityDecrease1.webp",
            "description": "A device that emits alpha waves to help Pals relax.\r\nSlows the rate at which the SAN value of Base Pals decreases.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 40
                },
                {
                    "id": "MachineParts2",
                    "count": 20
                },
                {
                    "id": "Corrosive_Solvent",
                    "count": 10
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "PAL Genetic Research Unit Vertical Banner",
            "asset": "Scientist_Banner",
            "icon": "/icons/structures/T_icon_buildObject_Scientist_Banner.webp",
            "description": "Decorative PAL Genetic Research Unit Vertical Banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "PAL Genetic Research Unit Standard",
            "asset": "Scientist_Flag",
            "icon": "/icons/structures/T_icon_buildObject_Scientist_Flag.webp",
            "description": "Decorative PAL Genetic Research Unit Standard.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Flower Arrangement",
            "asset": "Seika",
            "icon": "/icons/structures/T_icon_buildObject_Seika.webp",
            "description": "Decorative Flower Arrangement.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Houseplants",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 10
                },
                {
                    "id": "Poppy",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Iron Shelf",
            "asset": "Shelf01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Shelf01_Iron.webp",
            "description": "Iron shelf for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "MachineParts",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Bookshelf",
            "asset": "Shelf01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Shelf01_Stone.webp",
            "description": "Antique bookshelf for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 40
                },
                {
                    "id": "MachineParts",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Iron Wall Shelf",
            "asset": "Shelf01_Wall_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Shelf01_Wall_Iron.webp",
            "description": "Iron wall shelf for storing items.\r\nCan be placed on a wall.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 4000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 5
                },
                {
                    "id": "CopperIngot",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.49,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Wall Cabinet",
            "asset": "Shelf01_Wall_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Shelf01_Wall_Stone.webp",
            "description": "Antique cabinet for storing items.\r\nCan be placed on walls.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 5
                },
                {
                    "id": "Berries",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Long Iron Shelf",
            "asset": "Shelf02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Shelf02_Iron.webp",
            "description": "Long iron shelf for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "MachineParts",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Wardrobe",
            "asset": "Shelf02_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Shelf02_Stone.webp",
            "description": "Antique wardrobe for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 70
                },
                {
                    "id": "MachineParts",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Orange Locker",
            "asset": "Shelf03_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Shelf03_Iron.webp",
            "description": "Orange locker for storing items.\r\nDecorated with Pal stickers.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 12000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 30
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.92,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Chest",
            "asset": "Shelf03_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Shelf03_Stone.webp",
            "description": "Antique chest for storing items.\r\nAdorned with a photo of a Pal.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "CopperIngot",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Locker",
            "asset": "Shelf04_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Shelf04_Iron.webp",
            "description": "Locker for storing items.\r\nDecorated with Pal stickers.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 12000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 30
                },
                {
                    "id": "MachineParts",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.92,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Side Chest",
            "asset": "Shelf04_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Shelf04_Stone.webp",
            "description": "Antique side chest for storing items.\r\nAdorned with a photo of a Pal.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 2500.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "CopperIngot",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.04,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Cabinet",
            "asset": "Shelf05_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Shelf05_Stone.webp",
            "description": "Antique cabinet for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Long Cabinet",
            "asset": "Shelf06_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Shelf06_Stone.webp",
            "description": "Antique long cabinet for storing items.\r\nAdorned with a photo of a Pal.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 7000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 40
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.15,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Large Antique Cabinet",
            "asset": "Shelf07_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Shelf07_Stone.webp",
            "description": "Large antique cabinet for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 40
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "CopperIngot",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Barrel Shelf",
            "asset": "Shelf_Cask_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Shelf_Cask_Wood.webp",
            "description": "Wooden barrel shelf for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 70
                },
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Wall Shelf",
            "asset": "Shelf_Hang01_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Shelf_Hang01_Wood.webp",
            "description": "Wooden shelf for storing items.\r\nCan be placed on a wall.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Decorative Wall Shelf",
            "asset": "Shelf_Hang02_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Shelf_Hang02_Wood.webp",
            "description": "Decorative wooden shelf.\r\nCan be placed on a wall.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Shelf",
            "asset": "Shelf_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Shelf_Wood.webp",
            "description": "Wooden shelf for storing items.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 40
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Shipping Box",
            "asset": "ShippingItemBox",
            "icon": "/icons/structures/T_icon_buildObject_ShippingItemBox.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Deer Scare",
            "asset": "Shishiodoshi",
            "icon": "/icons/structures/T_icon_buildObject_Shishiodoshi.webp",
            "description": "Decorative Deer Scare.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 10
                },
                {
                    "id": "PalFluid",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Red Wooden Lantern",
            "asset": "Shrine_Lantern",
            "icon": "/icons/structures/T_icon_buildObject_Shrine_Lantern.webp",
            "description": "Decorative red wooden lantern.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 7000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "ElectricOrgan",
                    "count": 3
                },
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.15,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 10.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_Shrine_Lantern"
        },
        {
            "name": "Emergency Exit Ceiling Sign",
            "asset": "SignExit_Ceiling_Iron",
            "icon": "/icons/structures/T_icon_buildObject_SignExit_Ceiling_Iron.webp",
            "description": "Decorative emergency exit sign.\r\nCan be placed on ceilings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                },
                {
                    "id": "ElectricOrgan",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Emergency Exit Wall Sign",
            "asset": "SignExit_Wall_Iron",
            "icon": "/icons/structures/T_icon_buildObject_SignExit_Wall_Iron.webp",
            "description": "Decorative emergency exit sign.\r\nCan be placed on walls.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallDecoration",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                },
                {
                    "id": "ElectricOrgan",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Sign",
            "asset": "Signboard",
            "icon": "/icons/structures/T_icon_buildObject_Signboard.webp",
            "description": "Can be written on.\r\nUse for memos or to communicate with others.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 1000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Silo",
            "asset": "Silo",
            "icon": "/icons/structures/T_icon_buildObject_Silo.webp",
            "description": "Place in base to improve planting speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 40000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 30
                },
                {
                    "id": "Cement",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.35,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "SkillFruit_Test",
            "asset": "SkillFruit_Test",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": -1,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Dressing Facility",
            "asset": "SkinChange",
            "icon": "/icons/structures/T_icon_buildObject_SkinChange.webp",
            "description": "Pal Dressing Facility.\r\nGive your Pals a new look!\r\nSkins obtained inside and outside the game can be applied here!",
            "type_a": "EPalBuildObjectTypeA::Pal",
            "type_b": "EPalBuildObjectTypeB::Pal_Modify",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalOther",
            "type_a_display": "Pal",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 10
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Soralite Quarry",
            "asset": "SkyIslandOrePit",
            "icon": "/icons/structures/T_icon_buildObject_SkyIslandOrePit.webp",
            "description": "Facility for producing Soralite.\r\nDigging Soralite is grueling physical work.\r\nLeave it to a Pal that is good at mining.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 100000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 70
                },
                {
                    "id": "SkyIslandOre",
                    "count": 100
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.09,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 30000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.6,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Azure Covenant Banner",
            "asset": "SkyIsland_Banner",
            "icon": "/icons/structures/T_icon_buildObject_SkyIsland_Banner.webp",
            "description": "Decorative Azure Covenant banner.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Azure Covenant Flag",
            "asset": "SkyIsland_Flag",
            "icon": "/icons/structures/T_icon_buildObject_SkyIsland_Flag.webp",
            "description": "Decorative Azure Covenant flag.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Flag",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 10
                },
                {
                    "id": "Cloth2",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Snowman",
            "asset": "Snowman",
            "icon": "/icons/structures/T_icon_buildObject_Snowman.webp",
            "description": "Place in base to improve cooling speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 40000.0,
            "materials": [
                {
                    "id": "IceOrgan",
                    "count": 5
                },
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.35,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Leather Armchair",
            "asset": "Sofa01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Sofa01_Iron.webp",
            "description": "Decorative leather armchair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Leather",
                    "count": 2
                },
                {
                    "id": "Cloth",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Armchair",
            "asset": "Sofa01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Sofa01_Stone.webp",
            "description": "Decorative antique armchair.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 2500.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 2
                },
                {
                    "id": "FireOrgan",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.04,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Leather Couch",
            "asset": "Sofa02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Sofa02_Iron.webp",
            "description": "Decorative leather couch.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 4000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Leather",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.49,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Couch",
            "asset": "Sofa02_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Sofa02_Stone.webp",
            "description": "Decorative antique couch.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Cloth",
                    "count": 3
                },
                {
                    "id": "FireOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Ottoman",
            "asset": "Sofa03_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Sofa03_Stone.webp",
            "description": "Decorative antique ottoman.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1500.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Cloth",
                    "count": 1
                },
                {
                    "id": "FireOrgan",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Hot Spring",
            "asset": "Spa",
            "icon": "/icons/structures/T_icon_buildObject_Spa.webp",
            "description": "Facility where Pals on base can rest.\r\nRestores SAN after a long day of hard work.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health",
            "type_a_display": "",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 15
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 7
                },
                {
                    "id": "PalFluid",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 3000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.06,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "High Quality Hot Spring",
            "asset": "Spa2",
            "icon": "/icons/structures/T_icon_buildObject_Spa_2.webp",
            "description": "Facility where Pals on base can rest.\r\nNow comfier and restores more SAN.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 50
                },
                {
                    "id": "Wood",
                    "count": 50
                },
                {
                    "id": "Bio_Coolant",
                    "count": 3
                },
                {
                    "id": "Cement",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 5000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.05,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Hot Spring",
            "asset": "Spa3",
            "icon": "/icons/structures/T_icon_buildObject_Spa3.webp",
            "description": "Facility where Pals on base can rest. \r\nIts calming, traditional Japanese design offers an extra boost to SAN recovery.",
            "type_a": "EPalBuildObjectTypeA::Infrastructure",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Health",
            "type_a_display": "",
            "required_work_amount": 50000.0,
            "materials": [
                {
                    "id": "ManganeseIngot",
                    "count": 30
                },
                {
                    "id": "Thermal_Core",
                    "count": 10
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 20
                },
                {
                    "id": "Wood_Fine",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 6.94,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 15000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Spa_2",
            "asset": "Spa_2",
            "icon": "/icons/structures/T_icon_buildObject_Spa_2.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "SphereFactory",
            "asset": "SphereFactory",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Sphere Workbench",
            "asset": "SphereFactory_Black_01",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_01.webp",
            "description": "A Primitive Workbench for producing spheres used for capturing Pals.\r\nA small workspace keeps the production speed slow.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Pal_Capture",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalCaptureItem",
            "type_a_display": "Production",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                },
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "MachineParts",
                    "count": 10
                },
                {
                    "id": "CopperIngot",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Sphere Assembly Line",
            "asset": "SphereFactory_Black_02",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_02.webp",
            "description": "An Assembly Line for producing spheres used for capturing Pals.\r\nBy splitting Pals into groups, production speeds have somewhat increased.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Pal_Capture",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalCaptureItem",
            "type_a_display": "Production",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 30
                },
                {
                    "id": "Processed_Wood",
                    "count": 5
                },
                {
                    "id": "CopperIngot",
                    "count": 100
                },
                {
                    "id": "MachineParts",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 200.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Sphere Assembly Line II",
            "asset": "SphereFactory_Black_03",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_03.webp",
            "description": "An Assembly Line for producing spheres used for capturing Pals.\r\nThrough clever management, production speeds have greatly increased.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Pal_Capture",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalCaptureItem",
            "type_a_display": "Production",
            "required_work_amount": 120000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 100
                },
                {
                    "id": "MachineParts2",
                    "count": 10
                },
                {
                    "id": "MachineParts",
                    "count": 30
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 50
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.75,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 400.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 8000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Advanced Sphere Assembly Line",
            "asset": "SphereFactory_Black_04",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_04.webp",
            "description": "An Assembly Line for producing spheres used for capturing Pals.\r\nAdvanced machinery has been introduced, allowing for the production of spheres at high speed.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Pal_Capture",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::PalCaptureItem",
            "type_a_display": "Production",
            "required_work_amount": 500000.0,
            "materials": [
                {
                    "id": "StainlessSteel",
                    "count": 50
                },
                {
                    "id": "Plastic",
                    "count": 50
                },
                {
                    "id": "Computer",
                    "count": 10
                },
                {
                    "id": "Bio_Battery",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 16.79,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 1000.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "SphereFactory_Black_Base",
            "asset": "SphereFactory_Black_Base",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory_Black_Base.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Superior Sphere Factory Ⅰ",
            "asset": "SphereFactory_White_01",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory_White_01.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Superior Sphere Factory Ⅱ",
            "asset": "SphereFactory_White_02",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory_White_02.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Superior Sphere Factory Ⅲ",
            "asset": "SphereFactory_White_03",
            "icon": "/icons/structures/T_icon_buildObject_SphereFactory_White_03.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Stone Pit",
            "asset": "StationDeforest",
            "icon": "/icons/structures/T_icon_buildObject_StationDeforest.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Logging Site",
            "asset": "StationDeforest2",
            "icon": "/icons/structures/T_icon_buildObject_StationDeforest2.webp",
            "description": "A facility for producing Wood.\r\nCutting wood is hard work that requires much physical endurance.\r\nLeave it to Pals skilled in logging.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 50
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Logging Site II",
            "asset": "StationDeforest3",
            "icon": "/icons/structures/T_icon_buildObject_StationDeforest3.webp",
            "description": "Facility for producing Hardwood. \r\nCutting wood is hard work that requires much physical endurance. \r\nLeave it to Pals skilled in logging.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 100
                },
                {
                    "id": "Stone",
                    "count": 50
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 20
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Pit",
            "asset": "StonePit",
            "icon": "/icons/structures/T_icon_buildObject_StonePit.webp",
            "description": "A facility for producing Stone.\r\nMining Stone is hard work that requires much physical endurance.\r\nLeave it to Pals skilled at mining.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 10000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 50
                },
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Diagonal Wall",
            "asset": "Stone_DiagonalWall",
            "icon": "/icons/structures/T_icon_buildObject_Stone_DiagonalWall.webp",
            "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Door",
            "asset": "Stone_DoorWall",
            "icon": "/icons/structures/T_icon_buildObject_Stone_DoorWall.webp",
            "description": "Door built on a foundation. Becomes an entrance.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Fence",
            "asset": "Stone_Fence",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Fence.webp",
            "description": "Fence built on foundations or roofs to prevent falls. \r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone_Foundation",
            "asset": "Stone_Foundation",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Foundation.webp",
            "description": "A foundation for building walls or facilities on.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Stone Gate",
            "asset": "Stone_Gate",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Gate.webp",
            "description": "Gate large enough for big Pals to pass through.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer",
            "type_a_display": "Defense",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 20000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.4,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Pillar",
            "asset": "Stone_Pillar",
            "icon": "/icons/structures/T_icon_buildObject_Stone_pillar.webp",
            "description": "Column for structural support.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Stone Pyramid Roof",
            "asset": "Stone_PyramidRoof",
            "icon": "/icons/structures/T_icon_buildObject_Stone_PyramidRoof.webp",
            "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone_Roof",
            "asset": "Stone_Roof",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Roof.webp",
            "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Stone Slanted Roof",
            "asset": "Stone_SlantedRoof",
            "icon": "/icons/structures/T_icon_buildObject_Stone_SlantedRoof.webp",
            "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Slanted Triangular Roof",
            "asset": "Stone_SlopedRoofCorner",
            "icon": "/icons/structures/T_icon_buildObject_Stone_SlopedRoofCorner.webp",
            "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind. \r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Slanted Corner Roof (Inverted)",
            "asset": "Stone_SlopedRoofCornerReverse",
            "icon": "/icons/structures/T_icon_buildObject_Stone_SlopedRoofCornerReverse.webp",
            "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone_Stair",
            "asset": "Stone_Stair",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Stair.webp",
            "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Stone Triangular Foundation",
            "asset": "Stone_TriangleFoundation",
            "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleFoundation.webp",
            "description": "A triangular foundation for building walls or facilities on.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Triangular Roof",
            "asset": "Stone_TriangleRoof",
            "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleRoof.webp",
            "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Corner Roof",
            "asset": "Stone_TriangleStairsCorner",
            "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleStairsCorner.webp",
            "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Triangular Wall",
            "asset": "Stone_TriangleWall",
            "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleWall.webp",
            "description": "Triangular wall built on a foundation for keeping out intruders.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Triangular Wall (Inverted)",
            "asset": "Stone_TriangleWallReverse",
            "icon": "/icons/structures/T_icon_buildObject_Stone_TriangleWallReverse.webp",
            "description": "An inverted triangular wall built on a foundation for keeping out intruders.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Pal Passage Entrance",
            "asset": "Stone_WallGate",
            "icon": "/icons/structures/T_icon_buildObject_Stone_WallGate.webp",
            "description": "An entrance to a Pal passage built on a foundation.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone_Wall_V2",
            "asset": "Stone_Wall_V2",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Wall_V2.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Stone Wall and Window",
            "asset": "Stone_WindowWall",
            "icon": "/icons/structures/T_icon_buildObject_Stone_WindowWall.webp",
            "description": "Wall built on a foundation for keeping out intruders. Includes a window.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Foundation",
            "asset": "Stone_foundation",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Foundation.webp",
            "description": "A foundation for building walls or facilities on.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone_pillar",
            "asset": "Stone_pillar",
            "icon": "/icons/structures/T_icon_buildObject_Stone_pillar.webp",
            "description": "Column for structural support.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Roof",
            "asset": "Stone_roof",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Roof.webp",
            "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Stairs",
            "asset": "Stone_stair",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Stair.webp",
            "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stone Wall",
            "asset": "Stone_wall",
            "icon": "/icons/structures/T_icon_buildObject_Stone_Wall_V2.webp",
            "description": "Walls built on foundations for keeping out intruders.\r\nMade from stone, it is reasonably sturdy.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Stone",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stonehouse1",
            "asset": "Stonehouse1",
            "icon": "/icons/structures/T_icon_buildObject_Stonehouse1.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Iron Stool",
            "asset": "Stool01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Stool01_Iron.webp",
            "description": "Decorative iron stool.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Stool",
            "asset": "Stool01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Stool01_Stone.webp",
            "description": "Decorative antique stool.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Bar Stool",
            "asset": "Stool_High_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Stool_High_Wood.webp",
            "description": "Decorative bar stool.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 8
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Stool",
            "asset": "Stool_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Stool_Wood.webp",
            "description": "Decorative wooden stool.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Stove",
            "asset": "Stove01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Stove01_Stone.webp",
            "description": "Decorative antique stove.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 8000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Charcoal",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.32,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "StrawHouse",
            "asset": "StrawHouse",
            "icon": "/icons/structures/T_icon_buildObject_StrawHouse.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Strawhouse1",
            "asset": "Strawhouse1",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Stump and Axe",
            "asset": "Stump",
            "icon": "/icons/structures/T_icon_buildObject_Stump.webp",
            "description": "Place in base to improve logging speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 32000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 50
                },
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.82,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Sulfur Quarry",
            "asset": "SulfurPit",
            "icon": "/icons/structures/T_icon_buildObject_SulfurPit.webp",
            "description": "Facility for producing Sulfur.\r\nDigging Sulfur is grueling physical work.\r\nLeave it to a Pal that is good at mining.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Resource",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Deforest_Mining",
            "type_a_display": "Production",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 70
                },
                {
                    "id": "Sulfur",
                    "count": 100
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 30
                },
                {
                    "id": "PalCrystal_Ex",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 10000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Supplies",
            "asset": "SupplyDrop",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Table1",
            "asset": "Table1",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 500,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Round Iron Table",
            "asset": "TableCircular01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TableCircular01_Iron.webp",
            "description": "Decorative round iron table.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 4000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.49,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Round Table",
            "asset": "TableCircular01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_TableCircular01_Stone.webp",
            "description": "Decorative antique round table.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Round Table",
            "asset": "TableCircular_Wood",
            "icon": "/icons/structures/T_icon_buildObject_TableCircular_Wood.webp",
            "description": "Decorative round table.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Berries",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Tidy Round Table",
            "asset": "TableCircular_Wood_None",
            "icon": "/icons/structures/T_icon_buildObject_TableCircular_Wood_None.webp",
            "description": "Decorative round table with a clean surface.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Dresser",
            "asset": "TableDresser01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_TableDresser01_Stone.webp",
            "description": "Dresser useful for giving yourself a remake.\r\nAllows players to edit their appearance.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2500.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 20
                },
                {
                    "id": "Fiber",
                    "count": 20
                },
                {
                    "id": "Stone",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.04,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ironwood Side Table",
            "asset": "TableSide01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TableSide01_Iron.webp",
            "description": "Decorative ironwood side table.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 1500.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 1
                },
                {
                    "id": "CopperIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.64,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Washstand",
            "asset": "TableSink01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_TableSink01_Stone.webp",
            "description": "Decorative antique washstand.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Stone",
                    "count": 10
                },
                {
                    "id": "Pal_crystal_S",
                    "count": 2
                },
                {
                    "id": "Cloth",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ironwood Table",
            "asset": "TableSquare01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TableSquare01_Iron.webp",
            "description": "Decorative ironwood table.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 2
                },
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "Berries",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ironwood Low Table",
            "asset": "TableSquare02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TableSquare02_Iron.webp",
            "description": "Decorative ironwood low table.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Processed_Wood",
                    "count": 2
                },
                {
                    "id": "CopperIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Square Table",
            "asset": "TableSquare_Wood",
            "icon": "/icons/structures/T_icon_buildObject_TableSquare_Wood.webp",
            "description": "Decorative square table.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "Berries",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Tidy Square Table",
            "asset": "TableSquare_Wood_None",
            "icon": "/icons/structures/T_icon_buildObject_TableSquare_Wood_None.webp",
            "description": "Decorative square table with a clean surface.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Desk",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese-Style Chest",
            "asset": "Tansu",
            "icon": "/icons/structures/T_icon_buildObject_Tansu.webp",
            "description": "Stores items.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Storage",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::StorageFurniture",
            "type_a_display": "",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 15
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Old TV",
            "asset": "Television01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Television01_Iron.webp",
            "description": "Decorative old TV.\r\nLeft behind by an ancient civilization.\r\nNow it only shows images of Pengullet.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 20
                },
                {
                    "id": "MachineParts2",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Tire",
            "asset": "Tire01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_Tire01_Iron.webp",
            "description": "Decorative tire.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "PalOil",
                    "count": 2
                },
                {
                    "id": "PalFluid",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Toilet",
            "asset": "Toilet01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Toilet01_Stone.webp",
            "description": "Decorative antique toilet.\r\nCannot be used for its original purpose.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 20
                },
                {
                    "id": "CopperIngot",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Toilet Paper Holder",
            "asset": "ToiletHolder01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_ToiletHolder01_Stone.webp",
            "description": "Decorative antique toilet paper holder.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 500.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Fiber",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Large Toolbox",
            "asset": "ToolBoxV1",
            "icon": "/icons/structures/T_icon_buildObject_ToolBoxV1.webp",
            "description": "Place in base to improve handiwork speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 12000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 10
                },
                {
                    "id": "Wood",
                    "count": 50
                },
                {
                    "id": "MachineParts",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 3.92,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.06,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "ToolBox",
            "asset": "ToolBoxV2",
            "icon": "/icons/structures/T_icon_buildObject_ToolBoxV2.webp",
            "description": "Toolbox V2",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 500,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Mounted Torch",
            "asset": "Torch",
            "icon": "/icons/structures/T_icon_buildObject_TorchStand.webp",
            "description": "A light source that provides illumination to a base even at night.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Freestanding",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "TorchHang",
            "asset": "TorchHang",
            "icon": "/icons/structures/T_icon_buildObject_TorchHang.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TorchStand",
            "asset": "TorchStand",
            "icon": "/icons/structures/T_icon_buildObject_TorchStand.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Stone Lantern",
            "asset": "Toro",
            "icon": "/icons/structures/T_icon_buildObject_Toro.webp",
            "description": "Decorative Stone Lantern.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Stone",
                    "count": 15
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Antique Towel Rack",
            "asset": "TowlRack01_Stone",
            "icon": "/icons/structures/T_icon_buildObject_TowlRack01_Stone.webp",
            "description": "Decorative antique towel rack.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 1
                },
                {
                    "id": "Cloth",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Barricade",
            "asset": "TrafficBarricade01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade01_Iron.webp",
            "description": "Decorative barricade.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Orange Barricade",
            "asset": "TrafficBarricade02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade02_Iron.webp",
            "description": "Decorative orange barricade.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 3
                },
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Red Iron Barricade",
            "asset": "TrafficBarricade03_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade03_Iron.webp",
            "description": "Decorative red barricade.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "FireOrgan",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "White Iron Barricade",
            "asset": "TrafficBarricade04_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade04_Iron.webp",
            "description": "Decorative white barricade.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Iron Fence",
            "asset": "TrafficBarricade05_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficBarricade05_Iron.webp",
            "description": "Decorative iron fence.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Traffic Cone",
            "asset": "TrafficCone01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficCone01_Iron.webp",
            "description": "Decorative traffic cone.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Fat Traffic Cone",
            "asset": "TrafficCone02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficCone02_Iron.webp",
            "description": "Decorative fat traffic cone.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 3000.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.21,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Skinny Traffic Cone",
            "asset": "TrafficCone03_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficCone03_Iron.webp",
            "description": "Decorative skinny traffic cone.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Polymer",
                    "count": 1
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Traffic Light",
            "asset": "TrafficLight01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficLight01_Iron.webp",
            "description": "Decorative traffic light.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 6000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "ElectricOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.95,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "No Pals Beyond Sign",
            "asset": "TrafficSign01_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficSign01_Iron.webp",
            "description": "Decorative No Pals Beyond sign.\r\nUsed in ancient times, it now serves no real purpose.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Stop Sign",
            "asset": "TrafficSign02_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficSign02_Iron.webp",
            "description": "Decorative Stop sign.\r\nUsed in ancient times, it now serves no real purpose.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Beware of Eikthyrdeer Sign",
            "asset": "TrafficSign03_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficSign03_Iron.webp",
            "description": "Decorative Beware of Eikthyrdeer sign.\r\nIn ancient times, collisions between Eikthyrdeer and other Pals were frequent.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Beware of Mammorest Sign",
            "asset": "TrafficSign04_Iron",
            "icon": "/icons/structures/T_icon_buildObject_TrafficSign04_Iron.webp",
            "description": "Decorative Beware of Mammorest sign.\r\nIn ancient times, those who angered a Mammorest were often killed.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Electric Pylon",
            "asset": "TransmissionTower",
            "icon": "/icons/structures/T_icon_buildObject_TransmissionTower.webp",
            "description": "Place in base to improve electricity generating speed.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 60000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                },
                {
                    "id": "Bio_Battery",
                    "count": 2
                },
                {
                    "id": "MachineParts2",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 7.45,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Bear Trap (Small)",
            "asset": "Trap_LegHold",
            "icon": "/icons/structures/T_icon_buildObject_Trap_LegHold.webp",
            "description": "Trap that immobilizes Pals who step on it. The capture rate with the sphere increases when a Pal is trapped. Only effective on small Pals.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 500,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Bear Trap (Large)",
            "asset": "Trap_LegHold_Big",
            "icon": "/icons/structures/T_icon_buildObject_Trap_LegHold_Big.webp",
            "description": "A bear trap to immobilize large Pals. The capture rate with the sphere increases when a Pal is trapped. Only effective on large Pals, small Pals will not be caught.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 20
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 500,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Mine",
            "asset": "Trap_MineAttack",
            "icon": "/icons/structures/T_icon_buildObject_Trap_MineAttack.webp",
            "description": "Trap that explodes when a Pal steps on it. It deals damage to a wide area.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "FireOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 500,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Electric Mine",
            "asset": "Trap_MineElecShock",
            "icon": "/icons/structures/T_icon_buildObject_Trap_MineElecShock.webp",
            "description": "Trap that electrocutes the Pal that steps on it. The electrocuted Pal has a higher capture rate with the sphere.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "ElectricOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 500,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ice Mine",
            "asset": "Trap_MineFreeze",
            "icon": "/icons/structures/T_icon_buildObject_Trap_MineFreeze.webp",
            "description": "Trap that freezes the Pal that steps on it. The frozen Pal has a higher capture rate with the sphere.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "IceOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 500,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Moving Panels",
            "asset": "Trap_MovingPanel",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "A description of the moving panel",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 50
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 500,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Hanging Trap",
            "asset": "Trap_Noose",
            "icon": "/icons/structures/T_icon_buildObject_Trap_Noose.webp",
            "description": "Trap that catches Pals passing through it.\r\nPals caught in the trap are easier to catch with Spheres.\r\nOnly effective on small Pals.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Infra_Defense",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Interception",
            "type_a_display": "Defense",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "TreasureBox",
            "asset": "TreasureBox",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Elemental Treasure Chest (Electric)",
            "asset": "TreasureBox_Electric",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TreasureBox_EnemyCamp",
            "asset": "TreasureBox_EnemyCamp",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TreasureBox_EnemyCampGoal",
            "asset": "TreasureBox_EnemyCampGoal",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Elemental Treasure Chest (Fire)",
            "asset": "TreasureBox_Fire",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TreasureBox_FishingJunk_RequiredLongHold",
            "asset": "TreasureBox_FishingJunk_RequiredLongHold",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TreasureBox_FishingJunk_RequiredLongHold2",
            "asset": "TreasureBox_FishingJunk_RequiredLongHold2",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TreasureBox_Oilrig",
            "asset": "TreasureBox_Oilrig",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Junk (Hold to collect)",
            "asset": "TreasureBox_RequiredLongHold",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TreasureBox_VisibleContent",
            "asset": "TreasureBox_VisibleContent",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
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            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TreasureBox_VisibleContent_SkillFruits",
            "asset": "TreasureBox_VisibleContent_SkillFruits",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Elemental Treasure Chest (Water)",
            "asset": "TreasureBox_Water",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "TreasureBox_Yakushima",
            "asset": "TreasureBox_Yakushima",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wall",
            "asset": "Wall",
            "icon": "/icons/structures/T_icon_buildObject_Wall.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wall-Mounted Sign",
            "asset": "WallSignboard",
            "icon": "/icons/structures/T_icon_buildObject_WallSignboard.webp",
            "description": "A signboard to write on.\r\nCan be hung on walls.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 1000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wall Torch",
            "asset": "WallTorch",
            "icon": "/icons/structures/T_icon_buildObject_TorchHang.webp",
            "description": "A light source that provides illumination to a base even at night.\r\nIt can be placed on walls.\r\nRequires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallHanging",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Majestic Wall Torch",
            "asset": "WallTorch02",
            "icon": "/icons/structures/T_icon_buildObject_WallTorch02.webp",
            "description": "An imposing torch lit by the Brothers of the Eternal Pyre and revered as sacred. \r\nIt can be placed on walls. Requires a Fire Pal to light a flame.",
            "type_a": "EPalBuildObjectTypeA::Light",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::WallHanging",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 2
                },
                {
                    "id": "FireOrgan",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.04,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_WallTorch02"
        },
        {
            "name": "Wall",
            "asset": "Wall_Stone",
            "icon": "/icons/structures/T_icon_buildObject_Wall_Stone.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wall",
            "asset": "Wall_Wood",
            "icon": "/icons/structures/T_icon_buildObject_Wall_Wood.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Weapon Chest",
            "asset": "WeaponChest",
            "icon": "/icons/structures/T_icon_buildObject_WeaponChest.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "WeaponFactoryBase",
            "asset": "WeaponFactoryBase",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactoryBase.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "WeaponFactory_Base",
            "asset": "WeaponFactory_Base",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "WeaponFactory_Clean_01",
            "asset": "WeaponFactory_Clean_01",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Clean_01.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "WeaponFactory_Clean_02",
            "asset": "WeaponFactory_Clean_02",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Clean_02.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "WeaponFactory_Clean_03",
            "asset": "WeaponFactory_Clean_03",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Clean_03.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Weapon Workbench",
            "asset": "WeaponFactory_Dirty_01",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Dirty_01.webp",
            "description": "A Primitive Workbench for producing weapons and ammunition.\r\nA small workspace prevents the production of high quality weapons.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Weapon",
            "type_a_display": "Production",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 15
                },
                {
                    "id": "Processed_Wood",
                    "count": 10
                },
                {
                    "id": "MachineParts",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Weapon Assembly Line",
            "asset": "WeaponFactory_Dirty_02",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Dirty_02.webp",
            "description": "An Assembly Line for producing weapons and ammunition.\r\nBy splitting Pals into groups, production speeds have somewhat increased.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Weapon",
            "type_a_display": "Production",
            "required_work_amount": 30000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 100
                },
                {
                    "id": "Processed_Wood",
                    "count": 20
                },
                {
                    "id": "MachineParts",
                    "count": 20
                },
                {
                    "id": "PalOil",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 5.67,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 200.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 4000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Weapon Assembly Line II",
            "asset": "WeaponFactory_Dirty_03",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Dirty_03.webp",
            "description": "An Assembly Line for producing weapons and ammunition.\r\nThrough clever management, production speeds have greatly increased.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Weapon",
            "type_a_display": "Production",
            "required_work_amount": 120000.0,
            "materials": [
                {
                    "id": "IronIngot",
                    "count": 100
                },
                {
                    "id": "MachineParts2",
                    "count": 10
                },
                {
                    "id": "Corrosive_Solvent",
                    "count": 5
                },
                {
                    "id": "Bio_Battery",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.75,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 400.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 8000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Advanced Weapon Assembly Line",
            "asset": "WeaponFactory_Dirty_04",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactory_Dirty_04.webp",
            "description": "An Assembly Line for producing weapons and ammunition.\r\nAdvanced machinery has been introduced, enabling high-speed weapon production.\r\nRequires Pals that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Weapon",
            "type_a_display": "Production",
            "required_work_amount": 600000.0,
            "materials": [
                {
                    "id": "ManganeseIngot",
                    "count": 50
                },
                {
                    "id": "Thermal_Core",
                    "count": 10
                },
                {
                    "id": "Corrosive_Solvent",
                    "count": 30
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 17.98,
            "required_energy_type": "EPalEnergyType::Electric",
            "consume_energy_speed": 1000.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 10000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.1,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Weapon Factory",
            "asset": "WeaponFactry",
            "icon": "/icons/structures/T_icon_buildObject_WeaponFactry.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
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            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Water Well",
            "asset": "Well",
            "icon": "/icons/structures/T_icon_buildObject_Well.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wire Fence",
            "asset": "Wire_Fence",
            "icon": "/icons/structures/T_icon_buildObject_Wire_Fence.webp",
            "description": "Decorative wired fence.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "CopperIngot",
                    "count": 5
                },
                {
                    "id": "Stone",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_Wire_Fence"
        },
        {
            "name": "WoodCreator",
            "asset": "WoodCreator",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Other",
            "type_a_display": "",
            "required_work_amount": 1000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 15
                },
                {
                    "id": "Stone",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.37,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 4000,
            "defense": 6,
            "belongs_to_base": true,
            "deterioration_damage": 0.16,
            "install_max_per_base": 1,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wood Dismantling Table",
            "asset": "WoodCrusher",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "Facility that can saw Wood to extract Fiber.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "WoodHouse",
            "asset": "WoodHouse",
            "icon": "/icons/structures/T_icon_buildObject_WoodHouse.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wood_DoorWall",
            "asset": "Wood_DoorWall",
            "icon": "/icons/structures/T_icon_buildObject_Wood_DoorWall.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wooden Fence",
            "asset": "Wood_Fence",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Fence.webp",
            "description": "Fence built on foundations or roofs to prevent falls. \r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 3
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wood_Foundation",
            "asset": "Wood_Foundation",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Foundation.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wooden Gate",
            "asset": "Wood_Gate",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Gate.webp",
            "description": "Gate large enough for big Pals to pass through.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Defense",
            "type_b": "EPalBuildObjectTypeB::Other",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Barieer",
            "type_a_display": "Defense",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 5000,
            "defense": 5,
            "belongs_to_base": true,
            "deterioration_damage": 0.2,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wood_Roof",
            "asset": "Wood_Roof",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Roof.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wooden Slanted Roof",
            "asset": "Wood_SlantedRoof",
            "icon": "/icons/structures/T_icon_buildObject_Wood_SlantedRoof.webp",
            "description": "Slanted roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wood_Stair",
            "asset": "Wood_Stair",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Stair.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wooden Triangular Wall",
            "asset": "Wood_TriangleWall",
            "icon": "/icons/structures/T_icon_buildObject_Wood_TriangleWall.webp",
            "description": "Triangular wall built on a foundation for keeping out intruders.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Triangular Wall (Inverted)",
            "asset": "Wood_TriangleWallReverse",
            "icon": "/icons/structures/T_icon_buildObject_Wood_TriangleWallReverse.webp",
            "description": "An inverted triangular wall built on a foundation for keeping out intruders.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wood_Wall_V2",
            "asset": "Wood_Wall_V2",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Wall_V2.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wooden Wall and Window",
            "asset": "Wood_WindowWall",
            "icon": "/icons/structures/T_icon_buildObject_Wood_WindowWall.webp",
            "description": "Wall built on a foundation for keeping out intruders. Includes a window.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Barricade",
            "asset": "WoodenBarricade",
            "icon": "/icons/structures/T_icon_buildObject_WoodenBarricade.webp",
            "description": "Decorative wooden barricade.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_WoodenBarricade"
        },
        {
            "name": "Wooden Diagonal Wall",
            "asset": "Wooden_DiagonalWall",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_DiagonalWall.webp",
            "description": "An angled wall built on triangular foundations for keeping out intruders.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Door",
            "asset": "Wooden_DoorWall",
            "icon": "/icons/structures/T_icon_buildObject_Wood_DoorWall.webp",
            "description": "Door built on a foundation. Becomes an entrance.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Pillar",
            "asset": "Wooden_Pillar",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_pillar.webp",
            "description": "Column for structural support.\r\nMade from wood, it breaks easily.",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Wooden Pyramid Roof",
            "asset": "Wooden_PyramidRoof",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_PyramidRoof.webp",
            "description": "A pyramidal roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Slanted Triangular Roof",
            "asset": "Wooden_SlopedRoofCorner",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_SlopedRoofCorner.webp",
            "description": "A slanted triangular roof built on top of diagonal walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Slanted Corner Roof (Inverted)",
            "asset": "Wooden_SlopedRoofCornerReverse",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_SlopedRoofCornerReverse.webp",
            "description": "An inverted slanted triangular roof built on top of walls to keep out the rain and wind. \r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Triangular Foundation",
            "asset": "Wooden_TriangleFoundation",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_TriangleFoundation.webp",
            "description": "A triangular foundation for building walls or facilities on.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Triangular Roof",
            "asset": "Wooden_TriangleRoof",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_TriangleRoof.webp",
            "description": "A triangular roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Corner Roof",
            "asset": "Wooden_TriangleStairsCorner",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_TriangleStairsCorner.webp",
            "description": "A corner roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Pal Passage Entrance",
            "asset": "Wooden_WallGate",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_WallGate.webp",
            "description": "An entrance to a Pal passage built on a foundation.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Foundation",
            "asset": "Wooden_foundation",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Foundation.webp",
            "description": "A foundation for building walls or facilities on.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Ladder",
            "asset": "Wooden_ladder",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_Ladder.webp",
            "description": "A ladder that allows you to climb to a slightly higher place.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden_pillar",
            "asset": "Wooden_pillar",
            "icon": "/icons/structures/T_icon_buildObject_Wooden_pillar.webp",
            "description": "Column for structural support.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Roof",
            "asset": "Wooden_roof",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Roof.webp",
            "description": "A roof built on top of walls to keep out the rain and wind.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Stairs",
            "asset": "Wooden_stair",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Stair.webp",
            "description": "Stairs placed below a foundation or roof for climbing up.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Wooden Wall",
            "asset": "Wooden_wall",
            "icon": "/icons/structures/T_icon_buildObject_Wood_Wall_V2.webp",
            "description": "Walls built on foundations for keeping out intruders.\r\nMade from wood, it breaks easily.",
            "type_a": "EPalBuildObjectTypeA::Foundation",
            "type_b": "EPalBuildObjectTypeB::Found_Basic",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Wood",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 0.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 500,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": true,
            "blueprint_item_id": "None"
        },
        {
            "name": "Woodhouse1",
            "asset": "Woodhouse1",
            "icon": "/icons/structures/T_icon_buildObject_WoodHouse.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 10000,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Primitive Workbench",
            "asset": "WorkBench",
            "icon": "/icons/structures/T_icon_buildObject_WorkBench.webp",
            "description": "A Primitive Workbench for producing simple items.\r\nRequires a Pal that can work with their hands.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 500.0,
            "materials": [
                {
                    "id": "Wood",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.0,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "WorkBench_SkillCard",
            "asset": "WorkBench_SkillCard",
            "icon": "/icons/structures/T_icon_buildObject_WorkBench.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Pal Gear Workbench",
            "asset": "WorkBench_SkillUnlock",
            "icon": "/icons/structures/T_icon_buildObject_WorkBench_SkillUnlock.webp",
            "description": "A Primitive Workbench for producing Pal tools.\r\nMake a saddle to ride Pals, or make a gun for Pals to use.",
            "type_a": "EPalBuildObjectTypeA::Product",
            "type_b": "EPalBuildObjectTypeB::Prod_Craft",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Product_Repair",
            "type_a_display": "Production",
            "required_work_amount": 5000.0,
            "materials": [
                {
                    "id": "Pal_crystal_S",
                    "count": 10
                },
                {
                    "id": "Wood",
                    "count": 30
                },
                {
                    "id": "Cloth",
                    "count": 2
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 2.74,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 1000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Beta Wave Generator",
            "asset": "WorkSpeedIncrease1",
            "icon": "/icons/structures/T_icon_buildObject_WorkSpeedIncrease1.webp",
            "description": "A device that emits beta waves to energize Pals.\r\nIncreases the work speed of Base Pals.\r\nPlacing more than one has no additional effect.",
            "type_a": "EPalBuildObjectTypeA::Other",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::EfficiencEnhancement",
            "type_a_display": "",
            "required_work_amount": 120000.0,
            "materials": [
                {
                    "id": "StealIngot",
                    "count": 40
                },
                {
                    "id": "MachineParts2",
                    "count": 30
                },
                {
                    "id": "Bio_Battery",
                    "count": 5
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 9.75,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 5000,
            "defense": 3,
            "belongs_to_base": true,
            "deterioration_damage": 0.15,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Moon Lord Statue",
            "asset": "YakushimaBoss002_Relic",
            "icon": "/icons/structures/T_icon_buildObject_YakushimaBoss002_Relic.webp",
            "description": "[Tides of Terraria] \r\nA gleaming golden statue of the Moon Lord.\r\nProof of those strong enough to overcome a hopeless battle.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Ornament",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "YakushimaIngot001",
                    "count": 100
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Copper",
            "hp": 2000,
            "defense": 4,
            "belongs_to_base": true,
            "deterioration_damage": 0.02,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "Blueprint_YakushimaBoss002_Relic"
        },
        {
            "name": "Yakushima_Crystal",
            "asset": "Yakushima_Crystal",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Yakushima_HealHeart",
            "asset": "Yakushima_HealHeart",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::None",
            "material_sub_type": "EPalMapObjectMaterialSubType::None",
            "hp": -1,
            "defense": 1,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Yakushima_Pot",
            "asset": "Yakushima_Pot",
            "icon": "/icons/structures/T_icon_unknown.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Stone",
            "material_sub_type": "EPalMapObjectMaterialSubType::Stone",
            "hp": 1,
            "defense": 1,
            "belongs_to_base": true,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "Japanese Floor Cushion",
            "asset": "Zabuton",
            "icon": "/icons/structures/T_icon_buildObject_Zabuton.webp",
            "description": "Decorative floor cushion.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Cloth",
                    "count": 3
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "Japanese Floor Chair",
            "asset": "Zaisu",
            "icon": "/icons/structures/T_icon_buildObject_Zaisu.webp",
            "description": "Decorative floor chair.\r\nPerfect for Japanese-style buildings.",
            "type_a": "EPalBuildObjectTypeA::Furniture",
            "type_b": "EPalBuildObjectTypeB::Infra_Environment",
            "type_ui_display": "EPalBuildObjectTypeForUIDisplay::Chair",
            "type_a_display": "Furniture",
            "required_work_amount": 2000.0,
            "materials": [
                {
                    "id": "Wood_Fine",
                    "count": 15
                },
                {
                    "id": "Cloth",
                    "count": 3
                },
                {
                    "id": "Fiber",
                    "count": 10
                }
            ],
            "rank": 1,
            "build_capacity": 0,
            "asset_value": 1,
            "build_exp_rate": 1.86,
            "required_energy_type": "EPalEnergyType::None",
            "consume_energy_speed": 0.0,
            "material_type": "EPalMapObjectMaterialType::Wood",
            "material_sub_type": "EPalMapObjectMaterialSubType::Wood",
            "hp": 2000,
            "defense": 2,
            "belongs_to_base": true,
            "deterioration_damage": 0.08,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": "None"
        },
        {
            "name": "ect_ItemChest",
            "asset": "ect_ItemChest",
            "icon": "/icons/structures/T_icon_buildObject_ect_ItemChest.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "efenseBulletLauncher_BowGun",
            "asset": "efenseBulletLauncher_BowGun",
            "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_BowGun.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "efenseBulletLauncher_GatlingGun",
            "asset": "efenseBulletLauncher_GatlingGun",
            "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_GatlingGun.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "efenseBulletLauncher_Machinegun",
            "asset": "efenseBulletLauncher_Machinegun",
            "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_Machinegun.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "efenseBulletLauncher_Minigun",
            "asset": "efenseBulletLauncher_Minigun",
            "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_Minigun.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        },
        {
            "name": "efenseBulletLauncher_Missile",
            "asset": "efenseBulletLauncher_Missile",
            "icon": "/icons/structures/T_icon_buildObject_efenseBulletLauncher_Missile.webp",
            "description": "",
            "type_a": "",
            "type_b": "",
            "type_ui_display": "",
            "type_a_display": "",
            "required_work_amount": 0.0,
            "materials": [],
            "rank": 0,
            "build_capacity": 0,
            "asset_value": 0,
            "build_exp_rate": 0.0,
            "required_energy_type": "",
            "consume_energy_speed": 0.0,
            "material_type": "",
            "material_sub_type": "",
            "hp": 0,
            "defense": 0,
            "belongs_to_base": false,
            "deterioration_damage": 0.0,
            "install_max_per_base": 0,
            "is_paintable": false,
            "blueprint_item_id": ""
        }
    ],
    "technology": [
        {
            "name": "AI Core",
            "asset": "AIcore",
            "icon": "/icons/technologies/T_itemicon_Material_AIcore.webp",
            "type": "standard",
            "description": "A core component essential to cutting-edge devices, enabling complex decision-making and autonomous control.\r\nCan be crafted at Advanced Workshop.",
            "level_cap": 67,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AIcore"
            ]
        },
        {
            "name": "Air Dash Boots",
            "asset": "Accessory_AirDash1",
            "icon": "/icons/technologies/T_itemicon_Accessory_AirDash.webp",
            "type": "boss",
            "description": "An accessory that allows the player to dash in mid-air when equipped.",
            "level_cap": 35,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_AirDash1"
            ]
        },
        {
            "name": "Double Air Dash Boots",
            "asset": "Accessory_AirDash2",
            "icon": "/icons/technologies/T_itemicon_Accessory_AirDash.webp",
            "type": "boss",
            "description": "An accessory that allows the player to perform double dashes in mid-air when equipped.",
            "level_cap": 61,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_AirDash2"
            ]
        },
        {
            "name": "Triple Air Dash Boots",
            "asset": "Accessory_AirDash3",
            "icon": "/icons/technologies/T_itemicon_Accessory_AirDash.webp",
            "type": "boss",
            "description": "An accessory that allows the player to perform triple dashes in mid-air when equipped.",
            "level_cap": 65,
            "tier": 0,
            "cost": 6,
            "require_technology": "Accessory_AirDash2",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_AirDash3"
            ]
        },
        {
            "name": "Explosion-Resistant Undershirt",
            "asset": "Accessory_ExplosionResist",
            "icon": "/icons/technologies/T_itemicon_Accessory_ExplosionResist.webp",
            "type": "standard",
            "description": "A lightweight yet durable undergarment made from special fibers.\r\nIt nullifies damage from explosions.",
            "level_cap": 76,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_ExplosionResist"
            ]
        },
        {
            "name": "Double Jump Boots",
            "asset": "Accessory_JumpCount_Increase1",
            "icon": "/icons/technologies/T_itemicon_Accessory_JumpCount_Increase.webp",
            "type": "boss",
            "description": "An accessory that allows the player to jump in mid-air when equipped.",
            "level_cap": 40,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_JumpCount_Increase1"
            ]
        },
        {
            "name": "Triple Jump Boots",
            "asset": "Accessory_JumpCount_Increase2",
            "icon": "/icons/technologies/T_itemicon_Accessory_JumpCount_Increase.webp",
            "type": "boss",
            "description": "An accessory that allows the player to perform double jumps in mid-air when equipped.",
            "level_cap": 70,
            "tier": 0,
            "cost": 6,
            "require_technology": "",
            "require_tower_boss": "SorajimaBoss",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_JumpCount_Increase2"
            ]
        },
        {
            "name": "Anti-Gravity Belt",
            "asset": "Accessory_JumpPower_Increase",
            "icon": "/icons/technologies/T_itemicon_Accessory_JumpPower_Increase.webp",
            "type": "boss",
            "description": "An accessory that increases the player's jump power when equipped.",
            "level_cap": 28,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_JumpPower_Increase"
            ]
        },
        {
            "name": "Ring of Mercy",
            "asset": "Accessory_Nonkilling",
            "icon": "/icons/technologies/T_itemicon_Accessory_Nonkilling.webp",
            "type": "boss",
            "description": "Pacifist's ring.\r\nThe wearer's attacks will not reduce the target's Health below 1.",
            "level_cap": 18,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_Nonkilling"
            ]
        },
        {
            "name": "Ability Glasses",
            "asset": "Accessory_TalentChecker",
            "icon": "/icons/technologies/T_itemicon_Accessory_TalentChecker.webp",
            "type": "boss",
            "description": "Glasses used to discern hidden Pal potentials.\r\nDisplays Health, Attack and Defense stats on a scale of 0 to 100.",
            "level_cap": 34,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Accessory_TalentChecker"
            ]
        },
        {
            "name": "Small Pouch",
            "asset": "AdditionalInventory_001",
            "icon": "/icons/technologies/T_itemicon_Essential_AdditionalInventory_001.webp",
            "type": "standard",
            "description": "A small pouch that allows you to carry additional items. \r\nHolding it increases your inventory slots.\r\nCarrying one is enough.",
            "level_cap": 27,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AdditionalInventory_001"
            ]
        },
        {
            "name": "Medium Pouch",
            "asset": "AdditionalInventory_002",
            "icon": "/icons/technologies/T_itemicon_Essential_AdditionalInventory_002.webp",
            "type": "standard",
            "description": "A modest pouch that allows you to carry additional items. \r\nHolding it increases your inventory slots.\r\nCarrying one is enough.",
            "level_cap": 43,
            "tier": 0,
            "cost": 2,
            "require_technology": "AdditionalInventory_001",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AdditionalInventory_002"
            ]
        },
        {
            "name": "Large Pouch",
            "asset": "AdditionalInventory_003",
            "icon": "/icons/technologies/T_itemicon_Essential_AdditionalInventory_003.webp",
            "type": "standard",
            "description": "A large pouch that allows you to carry additional items. \r\nHolding it increases your inventory slots.\r\nCarrying one is enough.",
            "level_cap": 53,
            "tier": 0,
            "cost": 3,
            "require_technology": "AdditionalInventory_002",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AdditionalInventory_003"
            ]
        },
        {
            "name": "Giant Pouch",
            "asset": "AdditionalInventory_004",
            "icon": "/icons/technologies/T_itemicon_Essential_AdditionalInventory_004.webp",
            "type": "standard",
            "description": "A massive pouch that allows you to carry additional items. \r\nHolding it increases your inventory slots.\r\nCarrying one is enough.",
            "level_cap": 57,
            "tier": 0,
            "cost": 4,
            "require_technology": "AdditionalInventory_003",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AdditionalInventory_004"
            ]
        },
        {
            "name": "Summoning Altar",
            "asset": "Altar",
            "icon": "/icons/technologies/T_icon_buildObject_Altar.webp",
            "type": "boss",
            "description": "Offer a Slab depicting a Pal\r\nto summon a powerful Pal to your base.\r\nAdequate caution and battle readiness is paramount.",
            "level_cap": 33,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "Altar"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Armor",
            "asset": "AncientArmor",
            "icon": "/icons/technologies/T_itemicon_Armor_AncientArmor.webp",
            "type": "standard",
            "description": "Ancient armor forged from Soralite Ingot.\r\nCrafted with the essence of a lost civilization, it boasts overwhelming defensive power and is capable of withstanding cataclysmic threats.",
            "level_cap": 68,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AncientArmor"
            ]
        },
        {
            "name": "Cold-Resistant Ancient Armor",
            "asset": "AncientArmorCold",
            "icon": "/icons/technologies/T_itemicon_Armor_AncientArmorCold.webp",
            "type": "standard",
            "description": "Refined Ancient Armor.\r\nIts cold resistance has been further enhanced using ancient technology, allowing the wearer to maintain their strength even in extreme cold regions.",
            "level_cap": 77,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AncientArmorCold"
            ]
        },
        {
            "name": "Heat-Resistant Ancient Armor",
            "asset": "AncientArmorHeat",
            "icon": "/icons/technologies/T_itemicon_Armor_AncientArmorHeat.webp",
            "type": "standard",
            "description": "Refined Ancient Armor.\r\nIts heat resistance has been further enhanced using ancient technology, allowing it to endure scorching environments",
            "level_cap": 75,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AncientArmorHeat"
            ]
        },
        {
            "name": "Lightweight Ancient Armor",
            "asset": "AncientArmorWeight",
            "icon": "/icons/technologies/T_itemicon_Armor_AncientArmorWeight.webp",
            "type": "standard",
            "description": "Refined Ancient Armor.\r\nIt is equipped with ancient auxiliary mechanisms, allowing the wearer to carry more supplies.",
            "level_cap": 79,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AncientArmorWeight"
            ]
        },
        {
            "name": "Ancient Furnace",
            "asset": "AncientBlastFurnace",
            "icon": "/icons/technologies/T_icon_buildObject_AncientBlastFurnace.webp",
            "type": "standard",
            "description": "A special furnace based on ancient technology that can smelt all types of ingots.\r\nMaterials are melted with fire, then quickly cooled and solidified using ice.\r\nIt requires Pals with high-level Kindling and Cooling suitability.",
            "level_cap": 66,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "AncientBlastFurnace"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Kitchen",
            "asset": "AncientCookingStove",
            "icon": "/icons/technologies/T_icon_buildObject_AncientCookingStove.webp",
            "type": "standard",
            "description": "A special kitchen based on ancient technology that can create everything from existing dishes to entirely new recipes.\r\nIt retains heat through fire and completes cooking with manual preparation, allowing it to prepare any kind of cuisine.\r\nIt requires Pals with high-level Kindling and Handiwork suitability.",
            "level_cap": 70,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "AncientCookingStove"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Power Generator",
            "asset": "AncientElectricGenerator",
            "icon": "/icons/technologies/T_icon_buildObject_AncientElectricGenerator.webp",
            "type": "standard",
            "description": "A highly efficient power generator restored from lost ancient technology.\r\nIt produces massive amounts of electricity, but is prone to overheating while in operation.\r\nIt requires Pals with high-level Generating Electricity and any level of Watering suitability.",
            "level_cap": 75,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "AncientElectricGenerator"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Farm",
            "asset": "AncientFarmBlock",
            "icon": "/icons/technologies/T_icon_buildObject_AncientFarmBlock.webp",
            "type": "standard",
            "description": "A special cultivation device based on ancient technology that harnesses the power of the World Tree to grow all kinds of plants on Palpagos Island.\r\nSmaller than a berry plantation and suitable for indoor placement, it still follows the same cultivation process as standard plots.\r\nIt requires Pals with high-level Planting, Watering, and Harvesting suitability.",
            "level_cap": 78,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "AncientFarmBlock"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Helm",
            "asset": "AncientHelmet",
            "icon": "/icons/technologies/T_itemicon_Armor_AncientHelmet.webp",
            "type": "standard",
            "description": "An ancient helmet forged from Soralite Ingot.\r\nIt is imbued with wisdom passed down through the ages, protecting its wearer with unwavering strength.\r\nIts defensive capabilities far surpass those of modern equipment.",
            "level_cap": 68,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AncientHelmet"
            ]
        },
        {
            "name": "Ancient Material Synthesizer",
            "asset": "AncientMultiProduct",
            "icon": "/icons/technologies/T_icon_buildObject_AncientMultiProduct.webp",
            "type": "standard",
            "description": "A special generator based on ancient technology that uses the power of the World Tree to produce all kinds of wood and ore.\r\nDue to its complex structure, only one Pal can be assigned to it.",
            "level_cap": 78,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "AncientMultiProduct"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Relic Recycler",
            "asset": "AncientRelicRecycler",
            "icon": "/icons/technologies/T_icon_buildObject_AncientRelicRecycler.webp",
            "type": "standard",
            "description": "An ancient civilization device that converts materials using repurposed technology from a lost civilization.\r\nIt deciphers the technology left within Ancient Relics and refines them into new forms.\r\nA highly specialized facility designed for the efficient use of relics without waste.",
            "level_cap": 74,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "AncientRelicRecycler"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Workbench",
            "asset": "AncientWorkBench",
            "icon": "/icons/technologies/T_icon_buildObject_AncientWorkBench.webp",
            "type": "standard",
            "description": "A Pal-exclusive workbench that is capable of crafting any item in one place.\r\nIt cannot be used by the player, and operates at the same speed as a regular workbench.\r\nDue to its advanced equipment, it requires Pals with high-level Handiwork and Medicine Production suitability.",
            "level_cap": 67,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "AncientWorkBench"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Clinic",
            "asset": "Ancient_Clinic",
            "icon": "/icons/technologies/T_icon_buildObject_Ancient_Clinic.webp",
            "type": "standard",
            "description": "A top-tier medical facility that reproduces advanced ancient medical technology.\r\nIt offers significantly greater protective capability than a standard clinic.\r\nBy assigning a Pal with Medicine Production suitability, even bases with harsh working conditions can maintain the highest level of hygiene.",
            "level_cap": 73,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Ancient_Clinic"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Structure Set",
            "asset": "Ancient_Houseset",
            "icon": "/icons/technologies/T_icon_buildObject_Ancient_foundation.webp",
            "type": "standard",
            "description": "Set for building bases using ancient architecture. \r\nAllows building of ancient-styled foundations, walls, ceilings, stairs and other things necessary for shelters.",
            "level_cap": 67,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Ancient_foundation",
                "Ancient_wall",
                "Ancient_roof",
                "Ancient_stair",
                "Ancient_DoorWall",
                "Ancient_TriangleWall",
                "Ancient_SlantedRoof",
                "Ancient_WindowWall",
                "Ancient_Pillars",
                "Ancient_Fence",
                "Ancient_TriangleFoundation",
                "Ancient_DiagonalWall",
                "Ancient_TriangleRoof",
                "Ancient_TriangleStairsCorner",
                "Ancient_TriangleWallReverse",
                "Ancient_WallGate",
                "Ancient_SlopedRoofCorner",
                "Ancient_PyramidRoof",
                "Ancient_SlopedRoofCornerReverse"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Pal Bed",
            "asset": "Ancient_MedicalPalBed",
            "icon": "/icons/technologies/T_icon_buildObject_Ancient_MedicalPalBed.webp",
            "type": "standard",
            "description": "A ulitmate Pal Bed made from ancient recovery pod with soft matress.\r\nIt offers one of the highest SAN recovery rates of all Pal beds, quickly relieving fatigue.\r\nIt is the same size as a Large Pal Bed, allowing large Pals to rest comfortably.",
            "level_cap": 73,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Ancient_MedicalPalBed"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Hot Spring",
            "asset": "Ancient_Spa",
            "icon": "/icons/technologies/T_icon_buildObject_Ancient_Spa.webp",
            "type": "standard",
            "description": "A hot spring built with ancient technology, filled with special water infused with Paldium.\r\nIt offers the highest SAN recovery of all hot springs and also restores Health.\r\nIt is the same size as a standard hot spring, and can fully heal injured Pals.",
            "level_cap": 76,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Ancient_Spa"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Arrow",
            "asset": "Arrow",
            "icon": "/icons/technologies/T_itemicon_Ammo_Arrow.webp",
            "type": "standard",
            "description": "Arrows for use with bows.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 3,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Arrow"
            ]
        },
        {
            "name": "Fire Arrow",
            "asset": "Arrow_Fire",
            "icon": "/icons/technologies/T_itemicon_Ammo_Arrow_Fire.webp",
            "type": "standard",
            "description": "Fire Arrows for use with bows. \r\nDeals Fire damage on contact.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 6,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Arrow_Fire"
            ]
        },
        {
            "name": "Poison Arrow",
            "asset": "Arrow_Poison",
            "icon": "/icons/technologies/T_itemicon_Ammo_Arrow_Poison.webp",
            "type": "standard",
            "description": "Poison Arrows for use with bows. \r\nAfflicts target with Poison on contact.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 8,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Arrow_Poison"
            ]
        },
        {
            "name": "Assault Rifle Ammo",
            "asset": "AssaultRifleBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_AssaultRifleBullet.webp",
            "type": "standard",
            "description": "Ammo for the Assault Rifle and similar weapons.\r\nCan be crafted at Weapon Assembly Line.",
            "level_cap": 45,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AssaultRifleBullet"
            ]
        },
        {
            "name": "Small Feed Bag",
            "asset": "AutoMealPouch_Tier1",
            "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier1.webp",
            "type": "standard",
            "description": "A small pouch for holding food. \r\nUnlocks a food slot in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.",
            "level_cap": 9,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AutoMealPouch_Tier1"
            ]
        },
        {
            "name": "Average Feed Bag",
            "asset": "AutoMealPouch_Tier2",
            "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier2.webp",
            "type": "standard",
            "description": "A decently sized pouch for holding food. \r\nUnlocks 2 food slots in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.",
            "level_cap": 14,
            "tier": 0,
            "cost": 2,
            "require_technology": "AutoMealPouch_Tier1",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AutoMealPouch_Tier2"
            ]
        },
        {
            "name": "Large Feed Bag",
            "asset": "AutoMealPouch_Tier3",
            "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier3.webp",
            "type": "standard",
            "description": "A large pouch for holding food. \r\nUnlocks 3 food slots in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.",
            "level_cap": 23,
            "tier": 0,
            "cost": 3,
            "require_technology": "AutoMealPouch_Tier2",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AutoMealPouch_Tier3"
            ]
        },
        {
            "name": "Huge Feed Bag",
            "asset": "AutoMealPouch_Tier4",
            "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier4.webp",
            "type": "standard",
            "description": "A extra-large pouch for holding food. \r\nUnlocks 4 food slots in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.",
            "level_cap": 36,
            "tier": 0,
            "cost": 4,
            "require_technology": "AutoMealPouch_Tier3",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AutoMealPouch_Tier4"
            ]
        },
        {
            "name": "Giant Feed Bag",
            "asset": "AutoMealPouch_Tier5",
            "icon": "/icons/technologies/T_itemicon_Essential_AutoMealPouch_Tier5.webp",
            "type": "standard",
            "description": "An enormous pouch for holding food.\r\nUnlocks 5 food slots in your inventory. \r\nPlayers and Pals automatically consume food when hungry.\r\nCarrying one is enough.",
            "level_cap": 47,
            "tier": 0,
            "cost": 5,
            "require_technology": "AutoMealPouch_Tier4",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AutoMealPouch_Tier5"
            ]
        },
        {
            "name": "Alarm Bell",
            "asset": "BaseCampBattleDirector",
            "icon": "/icons/technologies/T_icon_buildObject_BaseCampBattleDirector.webp",
            "type": "standard",
            "description": "Bell that sets the alert status for Pals on base.\r\nChange Pal behavior to either attack invading enemies or focus entirely on work whenever you like.",
            "level_cap": 7,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BaseCampBattleDirector"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Item Retrieval Machine",
            "asset": "BaseCampItemDispenser",
            "icon": "/icons/technologies/T_icon_buildObject_BaseCampItemDispenser.webp",
            "type": "standard",
            "description": "A device that lets you freely access items from all chests in the base.",
            "level_cap": 49,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BaseCampItemDispenser"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Monitoring Stand",
            "asset": "BaseCampWorkHard",
            "icon": "/icons/technologies/T_icon_buildObject_BaseCampWorkHard.webp",
            "type": "standard",
            "description": "Command your Pals to work on various things inside a base.\r\nYou can allow or prohibit individual kinds of work.",
            "level_cap": 7,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BaseCampWorkHard"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "High Quality Monitoring Stand",
            "asset": "BaseCampWorkHard02",
            "icon": "/icons/technologies/T_icon_buildObject_BaseCampWorkHard02.webp",
            "type": "standard",
            "description": "A refined monitoring station with improved materials and structure.\r\nIn addition to being able to issue work orders, the system also lowers the SAN cost for Pals working at the base. \r\nWorking conditions are slightly improved, making Pals less likely to become dissatisfied.",
            "level_cap": 28,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BaseCampWorkHard02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Monitoring Stand",
            "asset": "BaseCampWorkHard03",
            "icon": "/icons/technologies/T_icon_buildObject_BaseCampWorkHard03.webp",
            "type": "standard",
            "description": "A monitoring station based on ancient technology, embedded with Red Paldium.\r\nIt issues commands across the entire base through a holographic interface, reducing SAN depletion in Pals.\r\nA special wavelength surrounds the base, keeping Pals calm even in harsh working environments.",
            "level_cap": 71,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BaseCampWorkHard03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Palbox Control Device",
            "asset": "BaseCampWorkerExtraStation",
            "icon": "/icons/technologies/T_icon_buildObject_BaseCampWorkerExtraStation.webp",
            "type": "standard",
            "description": "A remote-access terminal for the Palbox. \r\nSet it up wherever you'd like and build a base of your own design.",
            "level_cap": 32,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BaseCampWorkerExtraStation"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Metal Bat",
            "asset": "Bat3",
            "icon": "/icons/technologies/T_itemicon_Weapon_Bat3.webp",
            "type": "standard",
            "description": "A Metal Bat that works well in close combat. \r\nUse it to beat down anyone you don't like.",
            "level_cap": 40,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Bat3"
            ]
        },
        {
            "name": "Cloth Outfit",
            "asset": "Battle_Armor_Grade_01_Cloth",
            "icon": "/icons/technologies/T_itemicon_Armor_ClothArmor.webp",
            "type": "standard",
            "description": "Clothes made from Cloth. \r\nProtects against cold nights.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 4,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ClothArmor"
            ]
        },
        {
            "name": "Tundra Outfit",
            "asset": "Battle_Armor_Grade_01_Cloth_Cold",
            "icon": "/icons/technologies/T_itemicon_Armor_ClothArmorCold.webp",
            "type": "standard",
            "description": "A Cloth Outfit produced in cold regions. \r\nUseful for surviving in cold climates.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 9,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ClothArmorCold"
            ]
        },
        {
            "name": "Tropical Outfit",
            "asset": "Battle_Armor_Grade_01_Cloth_Heat",
            "icon": "/icons/technologies/T_itemicon_Armor_ClothArmorHeat.webp",
            "type": "standard",
            "description": "A Cloth Outfit produced in hot regions. \r\nBoasts high heat resistance.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 9,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ClothArmorHeat"
            ]
        },
        {
            "name": "Pelt Armor",
            "asset": "Battle_Armor_Grade_02_Fur",
            "icon": "/icons/technologies/T_itemicon_Armor_FurArmor.webp",
            "type": "standard",
            "description": "Armor made from Leather. \r\nIts warmth and defense have been improved.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 12,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FurArmor"
            ]
        },
        {
            "name": "Cold Resistant Pelt Armor",
            "asset": "Battle_Armor_Grade_02_Fur_Cold",
            "icon": "/icons/technologies/T_itemicon_Armor_FurArmorCold.webp",
            "type": "standard",
            "description": "A Pelt Armor produced in cold regions. \r\nUseful for surviving in cold climates.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 18,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FurArmorCold"
            ]
        },
        {
            "name": "Heat Resistant Pelt Armor",
            "asset": "Battle_Armor_Grade_02_Fur_Heat",
            "icon": "/icons/technologies/T_itemicon_Armor_FurArmorHeat.webp",
            "type": "standard",
            "description": "A Pelt Armor produced in hot regions. \r\nBoasts high heat resistance.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 16,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FurArmorHeat"
            ]
        },
        {
            "name": "Metal Armor",
            "asset": "Battle_Armor_Grade_03_Copper",
            "icon": "/icons/technologies/T_itemicon_Armor_CopperArmor.webp",
            "type": "standard",
            "description": "Armor made of metal. Somewhat heavy, but provides good defense.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 23,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "CopperArmor"
            ]
        },
        {
            "name": "Cold Resistant Metal Armor",
            "asset": "Battle_Armor_Grade_03_Copper_Cold",
            "icon": "/icons/technologies/T_itemicon_Armor_CopperArmorCold.webp",
            "type": "standard",
            "description": "Improved Metal Armor. \r\nUseful for surviving in cold climates.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 27,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "CopperArmorCold"
            ]
        },
        {
            "name": "Heat Resistant Metal Armor",
            "asset": "Battle_Armor_Grade_03_Copper_Heat",
            "icon": "/icons/technologies/T_itemicon_Armor_CopperArmorHeat.webp",
            "type": "standard",
            "description": "Improved Metal Armor. Boasts high heat resistance.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 25,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "CopperArmorHeat"
            ]
        },
        {
            "name": "Refined Metal Armor",
            "asset": "Battle_Armor_Grade_03_Iron",
            "icon": "/icons/technologies/T_itemicon_Armor_IronArmor.webp",
            "type": "standard",
            "description": "Armor made from high quality metal. \r\nQuite heavy, but provides excellent defense.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 37,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "IronArmor"
            ]
        },
        {
            "name": "Cold Resistant Refined Metal Armor",
            "asset": "Battle_Armor_Grade_03_Iron_Cold",
            "icon": "/icons/technologies/T_itemicon_Armor_IronArmorCold.webp",
            "type": "standard",
            "description": "Improved Refined Metal Armor. \r\nUseful for surviving in cold climates.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 41,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "IronArmorCold"
            ]
        },
        {
            "name": "Heat Resistant Refined Metal Armor",
            "asset": "Battle_Armor_Grade_03_Iron_Heat",
            "icon": "/icons/technologies/T_itemicon_Armor_IronArmorHeat.webp",
            "type": "standard",
            "description": "Improved Refined Metal Armor. \r\nBoasts high heat resistance.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 40,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "IronArmorHeat"
            ]
        },
        {
            "name": "Pal Metal Armor",
            "asset": "Battle_Armor_Grade_04_Steal",
            "icon": "/icons/technologies/T_itemicon_Armor_StealArmor.webp",
            "type": "standard",
            "description": "Armor made from Pal Metal Ingot. \r\nHigh defense, but extremely heavy.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 46,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "StealArmor"
            ]
        },
        {
            "name": "Cold Resistant Pal Metal Armor",
            "asset": "Battle_Armor_Grade_04_Steal_Cold",
            "icon": "/icons/technologies/T_itemicon_Armor_StealArmorCold.webp",
            "type": "standard",
            "description": "Improved Pal Metal Armor. \r\nUseful for surviving in cold climates.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 50,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "StealArmorCold"
            ]
        },
        {
            "name": "Heat Resistant Pal Metal Armor",
            "asset": "Battle_Armor_Grade_04_Steal_Heat",
            "icon": "/icons/technologies/T_itemicon_Armor_StealArmorHeat.webp",
            "type": "standard",
            "description": "Improved Pal Metal Armor. \r\nBoasts high heat resistance.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 48,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "StealArmorHeat"
            ]
        },
        {
            "name": "Plasteel Armor",
            "asset": "Battle_Armor_Grade_05_Plastic",
            "icon": "/icons/technologies/T_itemicon_Armor_PlasticArmor.webp",
            "type": "standard",
            "description": "Armor made of Plasteel. \r\nIn addition to enhanced defense capabilities, its weight was also reduced.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 51,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PlasticArmor"
            ]
        },
        {
            "name": "Cold Resistant Plasteel Armor",
            "asset": "Battle_Armor_Grade_05_Plastic_Cold",
            "icon": "/icons/technologies/T_itemicon_Armor_PlasticArmorCold.webp",
            "type": "standard",
            "description": "Improved Plasteel Armor. \r\nUseful for surviving in cold climates.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 54,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PlasticArmorCold"
            ]
        },
        {
            "name": "Heat Resistant Plasteel Armor",
            "asset": "Battle_Armor_Grade_05_Plastic_Heat",
            "icon": "/icons/technologies/T_itemicon_Armor_PlasticArmorHeat.webp",
            "type": "standard",
            "description": "Improved Plasteel Armor. \r\nBoasts high heat resistance.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 53,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PlasticArmorHeat"
            ]
        },
        {
            "name": "Lightweight Plasteel Armor",
            "asset": "Battle_Armor_Grade_05_Plastic_Weight",
            "icon": "/icons/technologies/T_itemicon_Armor_PlasticArmorWeight.webp",
            "type": "standard",
            "description": "Improved Plasteel Armor. \r\nIncreases carrying capacity.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 55,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PlasticArmorWeight"
            ]
        },
        {
            "name": "Cloth",
            "asset": "Battle_Cloth",
            "icon": "/icons/technologies/T_itemicon_Material_Cloth.webp",
            "type": "standard",
            "description": "Cloth woven from Wool. \r\nRequired to create armor.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 4,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Cloth"
            ]
        },
        {
            "name": "Mounted Crossbow",
            "asset": "Battle_Defense_BowGun",
            "icon": "/icons/technologies/T_icon_buildObject_efenseBulletLauncher_BowGun.webp",
            "type": "standard",
            "description": "Assign a Pal with Handcraft suitability and it will protect a base using the crossbow.",
            "level_cap": 26,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DefenseBowGun"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Mounted Machine Gun",
            "asset": "Battle_Defense_MachineGun",
            "icon": "/icons/technologies/T_icon_buildObject_DefenseMachinegun.webp",
            "type": "standard",
            "description": "Assign a Pal with Handcraft suitability and it will protect a base using the machine gun.",
            "level_cap": 40,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DefenseMachinegun"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Mounted Missile Launcher",
            "asset": "Battle_Defense_Missile",
            "icon": "/icons/technologies/T_icon_buildObject_efenseBulletLauncher_Missile.webp",
            "type": "standard",
            "description": "Assign a Pal with Handcraft suitability and it will protect a base using the missile launcher.",
            "level_cap": 50,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DefenseMissile"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Normal Parachute",
            "asset": "Battle_Glider_Grade_01",
            "icon": "/icons/technologies/T_itemicon_Glider_Glider_Old.webp",
            "type": "standard",
            "description": "A glider for soaring through the air.\r\nCheaply made, it isn't very fast.",
            "level_cap": 5,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Glider_Old"
            ]
        },
        {
            "name": "Mega Glider",
            "asset": "Battle_Glider_Grade_02",
            "icon": "/icons/technologies/T_itemicon_Glider_Glider_Good.webp",
            "type": "standard",
            "description": "A glider for soaring through the air.\r\nA mass produced commercial model, it’s decently fast.\r\nCan be made at High-Quality Workbench.",
            "level_cap": 18,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Glider_Good"
            ]
        },
        {
            "name": "Giga Glider",
            "asset": "Battle_Glider_Grade_03",
            "icon": "/icons/technologies/T_itemicon_Glider_Glider_Super.webp",
            "type": "standard",
            "description": "A glider for soaring through the air.\r\nWith its capabilities improved, it can soar at high speed.\r\nCan be made at Production Assembly Line",
            "level_cap": 40,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Glider_Super"
            ]
        },
        {
            "name": "Hyper Glider",
            "asset": "Battle_Glider_Grade_04",
            "icon": "/icons/technologies/T_itemicon_Glider_Glider_Legendary.webp",
            "type": "standard",
            "description": "A glider for soaring through the air.\r\nIts performance has been further improved, with increased speed and lift.\r\nCan be made at Production Assembly Line II.",
            "level_cap": 52,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Glider_Tera"
            ]
        },
        {
            "name": "Gunpowder",
            "asset": "Battle_GunPowder_Grade_02",
            "icon": "/icons/technologies/T_itemicon_Material_Gunpowder2.webp",
            "type": "standard",
            "description": "Gunpowder used to fire ammunition.\r\nRequired to make bullets.\r\nCan be made at High-Quality Workbench.",
            "level_cap": 21,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Gunpowder2"
            ]
        },
        {
            "name": "Feathered Hair Band",
            "asset": "Battle_Helm_Grade_02_Fur",
            "icon": "/icons/technologies/T_itemicon_Armor_FurHelmet.webp",
            "type": "standard",
            "description": "A beautiful feathered headband. \r\nThough improbable, it somehow seems to protect its wearer from lethal head injuries.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 10,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FurHelmet"
            ]
        },
        {
            "name": "Metal Helm",
            "asset": "Battle_Helm_Grade_03_Copper",
            "icon": "/icons/technologies/T_itemicon_Armor_CopperHelmet.webp",
            "type": "standard",
            "description": "A helm made of metal. \r\nA reliable piece of armor that protects your head, and all the thoughts within.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 23,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "CopperHelmet"
            ]
        },
        {
            "name": "Refined Metal Helm",
            "asset": "Battle_Helm_Grade_04_Iron",
            "icon": "/icons/technologies/T_itemicon_Armor_IronHelmet.webp",
            "type": "standard",
            "description": "A helm made from high quality metal. \r\nThe luster from the polished metal gives the wearer that added boost of confidence.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 37,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "IronHelmet"
            ]
        },
        {
            "name": "Pal Metal Helm",
            "asset": "Battle_Helm_Grade_05_Steal",
            "icon": "/icons/technologies/T_itemicon_Armor_StealHelmet.webp",
            "type": "standard",
            "description": "A helm made from Pal Metal Ingot. \r\nEnvied for its immaculate quality, it is proof of a chosen warrior.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 46,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "StealHelmet"
            ]
        },
        {
            "name": "Plasteel Helmet",
            "asset": "Battle_Helm_Grade_06_Plastic",
            "icon": "/icons/technologies/T_itemicon_Armor_PlasticHelmet.webp",
            "type": "standard",
            "description": "Helmet made of Plasteel. \r\nIn addition to enhanced defense capabilities, its weight was also reduced.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 51,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PlasticHelmet"
            ]
        },
        {
            "name": "Pal Metal Axe",
            "asset": "Battle_MeleeWeapon_Axe_Steal",
            "icon": "/icons/technologies/T_itemicon_Weapon_Axe_Tier_03.webp",
            "type": "standard",
            "description": "An axe for chopping wood. \r\nIt has achieved extraordinary sharpness thanks to Pal Metal. \r\nIt can slice through high-grade trees from the harshest regions without trouble.",
            "level_cap": 44,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Axe_Steal"
            ]
        },
        {
            "name": "Wooden Club",
            "asset": "Battle_MeleeWeapon_Bat",
            "icon": "/icons/technologies/T_itemicon_Weapon_Bat.webp",
            "type": "standard",
            "description": "A Wooden Club for close range combat.\r\nCan beat a small Pal to a pulp if need be.",
            "level_cap": 1,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Bat"
            ]
        },
        {
            "name": "Bat",
            "asset": "Battle_MeleeWeapon_Bat2",
            "icon": "/icons/technologies/T_itemicon_Weapon_Spear_Bat2.webp",
            "type": "standard",
            "description": "Baseball bat for close-range combat.\r\nMight be tough to get a home run with a Pal.",
            "level_cap": 7,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Bat2"
            ]
        },
        {
            "name": "Pal Metal Pickaxe",
            "asset": "Battle_MeleeWeapon_Pickaxe_Steal",
            "icon": "/icons/technologies/T_itemicon_Weapon_Pickaxe_Tier_03.webp",
            "type": "standard",
            "description": "A pickaxe for mining. It has achieved extraordinary efficiency thanks to Pal Metal.",
            "level_cap": 44,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Pickaxe_Steal"
            ]
        },
        {
            "name": "Sword",
            "asset": "Battle_MeleeWeapon_Sword",
            "icon": "/icons/technologies/T_itemicon_Weapon_Sword.webp",
            "type": "standard",
            "description": "Sword for close-range combat. \r\nThe blade is extremely sharp! Mightier than a pen, for sure.\r\nCan be crafted at Weapon Workbench.",
            "level_cap": 29,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Sword"
            ]
        },
        {
            "name": "Assault Rifle",
            "asset": "Battle_RangeWeapon_AssaultRifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_AssaultRifle_Default1.webp",
            "type": "standard",
            "description": "An Assault Rifle that mows down enemies with overwhelming force. \r\nIt excels at rapid-fire and is well suited to taking down powerful foes.\r\nCan be crafted at Weapon Assembly Line.",
            "level_cap": 45,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "AssaultRifle_Default1"
            ]
        },
        {
            "name": "Old Bow",
            "asset": "Battle_RangeWeapon_Bow1",
            "icon": "/icons/technologies/T_itemicon_Weapon_WeakerBow.webp",
            "type": "standard",
            "description": "Primitive long-range weapon. \r\nHastily put together, it isn't very powerful.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 3,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "WeakerBow"
            ]
        },
        {
            "name": "Three Shot Bow",
            "asset": "Battle_RangeWeapon_Bow3",
            "icon": "/icons/technologies/T_itemicon_Weapon_Bow.webp",
            "type": "standard",
            "description": "An enhanced bow that allows three arrows to be fired simultaneously.\r\nBy some strange mechanism, it only consumes a single Arrow when fired.",
            "level_cap": 10,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Bow_triple"
            ]
        },
        {
            "name": "Crossbow",
            "asset": "Battle_RangeWeapon_BowGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_BowGun.webp",
            "type": "standard",
            "description": "Fires an Arrow effortlessly. \r\nThough it takes time to load, it delivers a powerful shot.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 13,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "BowGun"
            ]
        },
        {
            "name": "Compound Bow",
            "asset": "Battle_RangeWeapon_CompoundBow",
            "icon": "/icons/technologies/T_itemicon_Weapon_CompoundBow.webp",
            "type": "standard",
            "description": "A modernized bow. \r\nCapable of firing more powerful arrows.",
            "level_cap": 42,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "CompoundBow"
            ]
        },
        {
            "name": "FlameThrower",
            "asset": "Battle_RangeWeapon_FlameThrower",
            "icon": "/icons/technologies/T_itemicon_Weapon_FlameThrower_Default.webp",
            "type": "standard",
            "description": "FlameThrower that fires long-range flames. \r\nCan set the enemy on fire.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 52,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FlameThrower"
            ]
        },
        {
            "name": "Gatling Gun",
            "asset": "Battle_RangeWeapon_GatlingGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_GatlingGun.webp",
            "type": "standard",
            "description": "A Gatling Gun capable of rapid fire. \r\nMows down enemies with suppressive shots.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 54,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GatlingGun"
            ]
        },
        {
            "name": "Grenade Launcher",
            "asset": "Battle_RangeWeapon_GrenadeLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_GrenadeLauncher.webp",
            "type": "standard",
            "description": "Fires grenades that cause wide-ranging explosions. \r\nUseful when dealing with a large number of enemies.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 53,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GrenadeLauncher"
            ]
        },
        {
            "name": "Guided Missile Launcher",
            "asset": "Battle_RangeWeapon_GuidedMissileLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_GuidedMissileLauncher.webp",
            "type": "standard",
            "description": "Fires missiles that automatically track and pursue enemies. \r\nMissiles explode upon impact, causing damage over a wide area.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 56,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GuidedMissileLauncher"
            ]
        },
        {
            "name": "Handgun",
            "asset": "Battle_RangeWeapon_HandGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_HandGun_Default.webp",
            "type": "standard",
            "description": "A handgun with improved capacity and rapid-fire capabilities.\r\nHas more immediate firepower than a Makeshift Handgun.\r\nCrafted at Weapon Workbench.",
            "level_cap": 28,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "HandGun_Default"
            ]
        },
        {
            "name": "Homing Sphere Launcher",
            "asset": "Battle_RangeWeapon_HomingSphereLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_HomingSphereLauncher.webp",
            "type": "boss",
            "description": "A launcher for firing spheres. \r\nFired spheres home in on Pals.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 55,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "HomingSphereLauncher"
            ]
        },
        {
            "name": "Laser Rifle",
            "asset": "Battle_RangeWeapon_LaserRifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_LaserRifle.webp",
            "type": "standard",
            "description": "A weapon that fires high-energy lasers. \r\nIt has impressive firepower and is easy to handle.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 51,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "LaserRifle"
            ]
        },
        {
            "name": "Old Revolver",
            "asset": "Battle_RangeWeapon_OldRevolver",
            "icon": "/icons/technologies/T_itemicon_Weapon_OldRevolver.webp",
            "type": "standard",
            "description": "A slightly outdated revolving handgun. \r\nCompared to Handgun, it excels in single-shot power.",
            "level_cap": 33,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "OldRevolver"
            ]
        },
        {
            "name": "Single-Shot Rifle",
            "asset": "Battle_RangeWeapon_Rifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_SingleShotRifle.webp",
            "type": "standard",
            "description": "A single-shot rifle. Takes time to load.\r\nWhat it lacks in capacity, it makes up for with sheer power.\r\nCrafted at Weapon Assembly Line.",
            "level_cap": 36,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SingleShotRifle"
            ]
        },
        {
            "name": "Rocket Launcher",
            "asset": "Battle_RangeWeapon_RocketLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_Launcher_Default.webp",
            "type": "standard",
            "description": "A Rocket Launcher that can fire a powerful round from long distances.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 65,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Launcher_Default"
            ]
        },
        {
            "name": "Semi-Auto Rifle",
            "asset": "Battle_RangeWeapon_SemiAutoRifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_SemiAutoRifle.webp",
            "type": "standard",
            "description": "A rifle that allows for a certain degree of rapid fire. \r\nIt’s easy to aim and has high firepower, making it effective for mid-range combat.",
            "level_cap": 41,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SemiAutoRifle"
            ]
        },
        {
            "name": "Semi-Auto Shotgun",
            "asset": "Battle_RangeWeapon_SemiAutoShotgun",
            "icon": "/icons/technologies/T_itemicon_Weapon_SemiAutoShotgun.webp",
            "type": "standard",
            "description": "A rapid-fire shotgun with immense power. \r\nIts close-range damage output is top-notch.",
            "level_cap": 47,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SemiAutoShotgun"
            ]
        },
        {
            "name": "Double-Barreled Shotgun",
            "asset": "Battle_RangeWeapon_ShotGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_DoubleBarrelShotgun.webp",
            "type": "standard",
            "description": "Wreaks havoc at close range. Can fire twice before reloading.\r\nDespite the limited load capacity, it still packs a punch.\r\nCrafted at Weapon Assembly Line.",
            "level_cap": 39,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "DoubleBarrelShotgun"
            ]
        },
        {
            "name": "Pump-Action Shotgun",
            "asset": "Battle_RangeWeapon_ShotGun_Multi",
            "icon": "/icons/technologies/T_itemicon_Weapon_PumpActionShotgun.webp",
            "type": "standard",
            "description": "A high capacity, powerful shotgun.\r\nIt has outstanding close range DPS.\r\nCan be crafted at Weapon Assembly Line.",
            "level_cap": 43,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PumpActionShotgun"
            ]
        },
        {
            "name": "Scatter Sphere Launcher",
            "asset": "Battle_RangeWeapon_SphereLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_SphereLauncher.webp",
            "type": "boss",
            "description": "A new type of launcher that fires a large number of spheres. \r\nIt can easily capture a herd of Pals.\r\nCan be crafted at Weapon Assembly Line.",
            "level_cap": 38,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SphereLauncher"
            ]
        },
        {
            "name": "Single-Shot Sphere Launcher",
            "asset": "Battle_RangeWeapon_SphereLauncher_Once",
            "icon": "/icons/technologies/T_itemicon_Weapon_SphereLauncher_Once.webp",
            "type": "boss",
            "description": "A launcher that fires spheres. \r\nIt can capture Pals from a greater distance.\r\nCan be crafted at Weapon Workbench.",
            "level_cap": 26,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SphereLauncher_Once"
            ]
        },
        {
            "name": "SMG",
            "asset": "Battle_RangeWeapon_SubmachineGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_SubmachineGun.webp",
            "type": "standard",
            "description": "A submachine gun with exceptional rate of fire. \r\nIt’s easy to handle and effective in close-range combat.",
            "level_cap": 37,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SubmachineGun"
            ]
        },
        {
            "name": "Beam Launcher",
            "asset": "BeamLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_BeamLauncher.webp",
            "type": "standard",
            "description": "Fires a high-density beam that causes explosions over a wide area.\r\nCaution is required to prevent overheating during rapid fire.",
            "level_cap": 80,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "BeamLauncher"
            ]
        },
        {
            "name": "Beam Launcher Ammo",
            "asset": "BeamLauncherBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_BeamLauncherBullet.webp",
            "type": "standard",
            "description": "Ammo for the Beam Launcher.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 80,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "BeamLauncherBullet"
            ]
        },
        {
            "name": "Beam Sword",
            "asset": "BeamSword",
            "icon": "/icons/technologies/T_itemicon_Weapon_BeamSword.webp",
            "type": "standard",
            "description": "Beam Sword for close-range combat.\r\nSlices through opponents, burning them with a high-output laser.",
            "level_cap": 57,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "BeamSword"
            ]
        },
        {
            "name": "Free Pal Alliance Flag Set",
            "asset": "BelieverFlagSet",
            "icon": "/icons/technologies/T_icon_buildObject_Believer_Flag.webp",
            "type": "standard",
            "description": "Free Pal Alliance Standard and Free Pal Alliance Vertical Banner set. \r\nProof of your victory over the Free Pal Alliance.",
            "level_cap": 20,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "ForestBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Believer_Flag",
                "Believer_Banner"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Bio Battery",
            "asset": "Bio_Battery",
            "icon": "/icons/technologies/T_itemicon_Material_Bio_Battery.webp",
            "type": "standard",
            "description": "A device that stores bio-energy as electrical power.\r\nUsed for equipment requiring high energy density.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 44,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Bio_Battery"
            ]
        },
        {
            "name": "Cryogenic Coolant",
            "asset": "Bio_Coolant",
            "icon": "/icons/technologies/T_itemicon_Material_Bio_Coolant.webp",
            "type": "standard",
            "description": "A high-efficiency cooling medium made from special components derived from Pals.\r\nUsed to regulate temperature in high-output devices.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 31,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Bio_Coolant"
            ]
        },
        {
            "name": "Gigantic Furnace",
            "asset": "BlastFurnace4",
            "icon": "/icons/technologies/T_icon_buildObject_BlastFurnace4.webp",
            "type": "standard",
            "description": "Allows refinement of Hexolite.\r\nBy growing in size, multiple Pals can collaborate to perform smelting.\r\nRequires a Fire Pal to light a flame.",
            "level_cap": 58,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BlastFurnace4"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Breeding Farm",
            "asset": "BreedFarm",
            "icon": "/icons/technologies/T_icon_buildObject_BreedFarm.webp",
            "type": "boss",
            "description": "Assign a male and a female Pal to produce eggs.\r\nCake is required for breeding.",
            "level_cap": 19,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "ForestBoss",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "BreedFarm"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Primitive Sword",
            "asset": "BronzeSword",
            "icon": "/icons/technologies/T_itemicon_Weapon_BronzeSword.webp",
            "type": "standard",
            "description": "A sword for close-range combat. \r\nNot bad for a battered sword. \r\nPerfect for getting up close and personal.",
            "level_cap": 17,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "BronzeSword"
            ]
        },
        {
            "name": "Statue of Power",
            "asset": "BuildableGoddessStatue",
            "icon": "/icons/technologies/T_icon_buildObject_BuildableGoddessStatue.webp",
            "type": "standard",
            "description": "Make offerings to enhance the stats of the Player and their Pals.",
            "level_cap": 9,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BuildableGoddessStatue"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Mushroom Cake",
            "asset": "Cake02",
            "icon": "/icons/technologies/T_itemicon_food_Cake02.webp",
            "type": "standard",
            "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.\r\nThe talents of the resulting Pals will grow slightly more easily.",
            "level_cap": 30,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Cake02"
            ]
        },
        {
            "name": "Vegetable Cake",
            "asset": "Cake03",
            "icon": "/icons/technologies/T_itemicon_food_Cake03.webp",
            "type": "standard",
            "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.\r\nLay eggs twice at once.",
            "level_cap": 47,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Cake03"
            ]
        },
        {
            "name": "Extravagant Vegetable Cake",
            "asset": "Cake04",
            "icon": "/icons/technologies/T_itemicon_food_Cake04.webp",
            "type": "standard",
            "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.\r\nMutations are more likely to occur, and talents will grow more easily.",
            "level_cap": 60,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Cake04"
            ]
        },
        {
            "name": "Special Cake",
            "asset": "Cake05",
            "icon": "/icons/technologies/T_itemicon_food_Cake05.webp",
            "type": "standard",
            "description": "Place it in the chest at a Breeding Farm to make Pals lay a particularly healthy egg.\r\nMore likely inherit multiple passive skills from their parents.",
            "level_cap": 74,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Cake05"
            ]
        },
        {
            "name": "Carbon Fiber",
            "asset": "CarbonFiber",
            "icon": "/icons/technologies/T_itemicon_Material_CarbonFiber.webp",
            "type": "standard",
            "description": "A lightweight yet sturdy material. \r\nUsed to create armor and other equipment.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 35,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "CarbonFiber",
                "CarbonFiber2"
            ]
        },
        {
            "name": "Witch Cauldron",
            "asset": "Cauldron",
            "icon": "/icons/technologies/T_icon_buildObject_Cauldron.webp",
            "type": "standard",
            "description": "Place in base to improve medicine manufacturing speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 32,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Cauldron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ceiling Lamp",
            "asset": "CeilingLamp",
            "icon": "/icons/technologies/T_icon_buildObject_LampTop.webp",
            "type": "standard",
            "description": "Lights up dark areas below at a base.",
            "level_cap": 27,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "CeilingLamp"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Cement",
            "asset": "Cement",
            "icon": "/icons/technologies/T_itemicon_Material_Cement.webp",
            "type": "standard",
            "description": "Cement used for creating structures and more.\r\nCan be produced in a High-Quality Workbench.",
            "level_cap": 19,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Cement"
            ]
        },
        {
            "name": "Charge Rifle",
            "asset": "ChargeLaserRifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_ChargeLaserRifle.webp",
            "type": "standard",
            "description": "A beam rifle crafted with advanced technology.\r\nCharges energy to deliver one powerful shot.",
            "level_cap": 65,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ChargeLaserRifle"
            ]
        },
        {
            "name": "Charge Rifle Ammo",
            "asset": "ChargeLaserRifleBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_ChargeLaserRifleBullet.webp",
            "type": "standard",
            "description": "Ammo for the Charge Rifle and similar weapons.\r\nCan be crafted at Advanced Weapon Assembly Line.",
            "level_cap": 65,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ChargeLaserRifleBullet"
            ]
        },
        {
            "name": "Clinic",
            "asset": "Clinic",
            "icon": "/icons/technologies/T_icon_buildObject_Clinic.webp",
            "type": "standard",
            "description": "A basic medical facility for managing the health of Pals working at the base.\r\nAssigning a Pal with Medicine Production suitability helps reduce SAN depletion and prevent illness and injury.\r\nWhile sanitation has its limits, it plays a crucial role in early base development.",
            "level_cap": 24,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Clinic"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Cloth2",
            "asset": "Cloth2",
            "icon": "/icons/technologies/T_itemicon_Material_Cloth.webp",
            "type": "standard",
            "description": "Woven from large amounts of Wool.\r\nRequired to create high quality armor.\r\nCan be made at High-Quality Workbench.",
            "level_cap": 36,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Cloth2"
            ]
        },
        {
            "name": "Drafting Table",
            "asset": "CompositeDesk",
            "icon": "/icons/technologies/T_icon_buildObject_CompositeDesk.webp",
            "type": "standard",
            "description": "A facility that lets you combine multiple schematics to create more advanced ones.",
            "level_cap": 45,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "CompositeDesk"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Computer",
            "asset": "Computer",
            "icon": "/icons/technologies/T_itemicon_Material_Computer.webp",
            "type": "standard",
            "description": "A component used in the control of automated equipment and precision machinery.\r\nIt's a key component forming the foundation of modern technology.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 50,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Computer"
            ]
        },
        {
            "name": "Cooler",
            "asset": "Cooler",
            "icon": "/icons/technologies/T_icon_buildObject_CoolerMedieval.webp",
            "type": "standard",
            "description": "Cools the nearby area and protects against the heat.",
            "level_cap": 18,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Cooler"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Cooler Box",
            "asset": "CoolerBox",
            "icon": "/icons/technologies/T_icon_buildObject_CoolerBox.webp",
            "type": "standard",
            "description": "Small food vault.\r\nAssign an Ice Pal to help prevent\r\nfood stored inside from spoiling.",
            "level_cap": 13,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "CoolerBox"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Cold Food Box",
            "asset": "CoolerPalFoodBox",
            "icon": "/icons/technologies/T_icon_buildObject_CoolerPalFoodBox.webp",
            "type": "standard",
            "description": "A feeding box that can be kept cold.\r\nAssign an Ice Pal to it and\r\nthe food inside will be less likely to spoil.",
            "level_cap": 51,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "CoolerPalFoodBox"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Corrosive Solvent",
            "asset": "Corrosive_Solvent",
            "icon": "/icons/technologies/T_itemicon_Material_Corrosive_Solvent.webp",
            "type": "standard",
            "description": "A dangerous chemical solvent with strong decomposing properties.\r\nUsed for precision processing and special treatments.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 37,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Corrosive_Solvent"
            ]
        },
        {
            "name": "Crusher",
            "asset": "Crusher",
            "icon": "/icons/technologies/T_icon_buildObject_Crusher.webp",
            "type": "standard",
            "description": "Facility for breaking down Stone and Wood to exchange them for other materials.\r\nRequires Pal with the Watering suitability to spin the water turbine.",
            "level_cap": 8,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Crusher"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Hexolite Quartz Mine",
            "asset": "CrystalPit",
            "icon": "/icons/technologies/T_icon_buildObject_CrystalPit.webp",
            "type": "boss",
            "description": "Facility for producing Hexolite Quartzs. \r\nDigging Hexolite Quartzs is grueling physical work. \r\nLeave it to a Pal that is good at mining.",
            "level_cap": 62,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "CrystalPit"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Training Dummy",
            "asset": "DamagedScarecrow",
            "icon": "/icons/technologies/T_icon_buildObject_DamagedScarecrow.webp",
            "type": "standard",
            "description": "Training dummy shaped like a Pengullet.",
            "level_cap": 13,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DamagedScarecrow"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Feybreak Flag Set",
            "asset": "DarkIslandFlagSet",
            "icon": "/icons/technologies/T_icon_buildObject_DarkIsland_Flag.webp",
            "type": "standard",
            "description": "Feybreak Flag and Feybreak Banner set. \r\nProof of your victory over the Feybreak.",
            "level_cap": 60,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "VikingBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DarkIsland_Flag",
                "DarkIsland_Banner"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Decal Gun Set",
            "asset": "DecalGunSet",
            "icon": "/icons/technologies/T_itemicon_Weapon_DecalGun.webp",
            "type": "boss",
            "description": "Decal gun set.\r\nAllows crafting of a strange gun that paints a Pal decal where it is fired.\r\nRequired ammo also becomes craftable.",
            "level_cap": 45,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "DecalGun_1",
                "DecalGun_2",
                "DecalGun_3",
                "DecalGun_4",
                "DecalGun_5",
                "InkBullet"
            ]
        },
        {
            "name": "Sandbag",
            "asset": "DefenseWait",
            "icon": "/icons/technologies/T_icon_buildObject_DefenseWait.webp",
            "type": "standard",
            "description": "Pals assigned to it will watch for approaching enemies.",
            "level_cap": 7,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DefenseWait"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Stone Defensive Wall",
            "asset": "DefenseWall",
            "icon": "/icons/technologies/T_icon_buildObject_DefenseWall.webp",
            "type": "standard",
            "description": "Large defensive wall that protects from enemy invasions.",
            "level_cap": 19,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DefenseWall"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Metal Defensive Wall",
            "asset": "DefenseWall_Metal",
            "icon": "/icons/technologies/T_icon_buildObject_DefenseWall_Metal.webp",
            "type": "standard",
            "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from metal, it is extremely durable.",
            "level_cap": 30,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DefenseWall_Metal"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Wooden Defensive Wall",
            "asset": "DefenseWall_Wood",
            "icon": "/icons/technologies/T_icon_buildObject_DefenseWall_Wood.webp",
            "type": "standard",
            "description": "Massive defensive wall to prevent enemy intrusions.\r\nMade from wood, it breaks easily.",
            "level_cap": 8,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DefenseWall_Wood"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Dimensional Pal Storage",
            "asset": "DimensionPalStorage",
            "icon": "/icons/technologies/T_icon_buildObject_DimensionPalStorage.webp",
            "type": "boss",
            "description": "A facility for storing a large number of captured Pals. \r\nAny guild member can deposit or withdraw Pals.\r\nIf you set it to private, it can serve as your personal Pal storage.",
            "level_cap": 20,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "DimensionPalStorage"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Pal Disassembly Conveyor",
            "asset": "DismantlingConveyor",
            "icon": "/icons/technologies/T_icon_buildObject_DismantlingConveyor.webp",
            "type": "standard",
            "description": "A dream-like facility that automatically butchers any Pal that is placed inside.",
            "level_cap": 56,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DismantlingConveyor"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Viewing Cage",
            "asset": "DisplayCharacter",
            "icon": "/icons/technologies/T_icon_buildObject_DisplayCharacter.webp",
            "type": "standard",
            "description": "Container for observing captured Pals.\r\nPals inside cannot participate in battle or production, but they do not become hungry.",
            "level_cap": 15,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "DisplayCharacter"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Drone Launcher",
            "asset": "DroneLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_DroneLauncher.webp",
            "type": "standard",
            "description": "A launcher that fires drones which perform autonomous attacks.\r\nCapable of deploying up to 9 units, enabling sustained suppression.",
            "level_cap": 77,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "DroneLauncher"
            ]
        },
        {
            "name": "Stun Baton",
            "asset": "ElecBaton",
            "icon": "/icons/technologies/T_itemicon_Weapon_ElecBaton.webp",
            "type": "standard",
            "description": "Close range weapon that sends out an electric jolt upon contact. \r\nPals are easier to capture when electrocuted.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 22,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ElecBaton"
            ]
        },
        {
            "name": "Plasma Rifle",
            "asset": "ElectricArcAssaultRifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_ElectricArcAssaultRifle.webp",
            "type": "standard",
            "description": "A rifle that releases an electrical discharge from the point of impact, which chains to multiple enemies.",
            "level_cap": 78,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ElectricArcAssaultRifle"
            ]
        },
        {
            "name": "Plasma Rifle Ammo",
            "asset": "ElectricArcAssaultRifleBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_ElectricArcAssaultRifleBullet.webp",
            "type": "standard",
            "description": "Ammo for the Plasma Rifle.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 78,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ElectricArcAssaultRifleBullet"
            ]
        },
        {
            "name": "Electric Cooler",
            "asset": "ElectricCooler",
            "icon": "/icons/technologies/T_icon_buildObject_CoolerElectric.webp",
            "type": "standard",
            "description": "Cools the nearby area and protects against the heat.\r\nImproved range and cooling capabilities.",
            "level_cap": 42,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ElectricCooler"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Large Power Generator",
            "asset": "ElectricGenerator_Large",
            "icon": "/icons/technologies/T_icon_buildObject_ElectricGenerator_Large.webp",
            "type": "boss",
            "description": "A power generator fueled by Electric Pals.\r\nLarger and with improved power generation efficiency.",
            "level_cap": 50,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "ElectricGenerator_Large"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Electric Heater",
            "asset": "ElectricHeater",
            "icon": "/icons/technologies/T_icon_buildObject_HeaterElectric.webp",
            "type": "standard",
            "description": "Warms the nearby area and protects against the cold.\r\nImproved range and heating capabilities.",
            "level_cap": 41,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ElectricHeater"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Plasma Cartridge",
            "asset": "EnergyLauncherBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_EnergyLauncherBullet.webp",
            "type": "standard",
            "description": "Ammo for the Plasma Cannon and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 61,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "EnergyLauncherBullet"
            ]
        },
        {
            "name": "Plasma Cannon",
            "asset": "EnergyRocketLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_EnergyRocketLauncher.webp",
            "type": "standard",
            "description": "Fires high-output energy projectiles. \r\nCauses an energy explosion upon impact.",
            "level_cap": 61,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "EnergyRocketLauncher"
            ]
        },
        {
            "name": "Energy Shotgun",
            "asset": "EnergyShotgun",
            "icon": "/icons/technologies/T_itemicon_Weapon_EnergyShotgun.webp",
            "type": "standard",
            "description": "A shotgun that fires energy rounds.\r\nExcelling in rapid fire, its close-range firepower is truly otherworldly.",
            "level_cap": 63,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "EnergyShotgun"
            ]
        },
        {
            "name": "Energy Shotgun Ammo",
            "asset": "EnergyShotgunBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_EnergyShotgunBullet.webp",
            "type": "standard",
            "description": "Ammo for the Energy Shotgun and similar weapons.\r\nCan be crafted at Advanced Weapon Assembly Line.",
            "level_cap": 63,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "EnergyShotgunBullet"
            ]
        },
        {
            "name": "Accumulator",
            "asset": "EnergyStorage_Electric",
            "icon": "/icons/technologies/T_icon_buildObject_EnergyStorage_Electric.webp",
            "type": "standard",
            "description": "A facility for storing excess electricity generated by the Power Generator.",
            "level_cap": 37,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "EnergyStorage_Electric"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Pal Expedition Station",
            "asset": "Expedition",
            "icon": "/icons/technologies/T_icon_buildObject_Expedition.webp",
            "type": "standard",
            "description": "A facility that allows Pals to be sent on expeditions to places like dungeons. \r\nThe dispatched Pals engage in battles and gather items, bringing back resources to the base.",
            "level_cap": 22,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Expedition"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Advanced Workshop",
            "asset": "Factory_Hard_04",
            "icon": "/icons/technologies/T_icon_buildObject_Factory_Hard_04.webp",
            "type": "standard",
            "description": "An Assembly Line for producing items and gear.\r\nAdvanced machinery has been introduced, enabling high-speed production.\r\nRequires Pals that can work with their hands.",
            "level_cap": 62,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Factory_Hard_04"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Gold Coin Assembly Line",
            "asset": "Factory_Money",
            "icon": "/icons/technologies/T_icon_buildObject_Factory_Money.webp",
            "type": "standard",
            "description": "An Assembly Line that manufactures Gold Coin.\r\nThe work puts a strain on the mind, causing a decrease in Pal's SAN value. \r\nRequires Pals that can work with their hands.\r\nWarning: building this facility may draw severe scrutiny from the PIDF.",
            "level_cap": 73,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Factory_Money"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Skillfruit Orchard",
            "asset": "Farm_SkillFruits",
            "icon": "/icons/technologies/T_icon_buildObject_Farm_SkillFruits.webp",
            "type": "standard",
            "description": "A farm where Skillfruits can be cultivated.\r\nBy planting the original fruit in the ground,\r\nmultiple fruits of the same type can be harvested.",
            "level_cap": 71,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Farm_SkillFruits"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Brothers of the Eternal Pyre Flag Set",
            "asset": "FireCultFlagSet",
            "icon": "/icons/technologies/T_icon_buildObject_FireCult_Flag.webp",
            "type": "standard",
            "description": "Brothers of the Eternal Pyre Standard and Brothers of the Eternal Pyre Vertical Banner set. \r\nProof of your victory over the Brothers of the Eternal Pyre.",
            "level_cap": 28,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "ElectricBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FireCult_Flag",
                "FireCult_Banner"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "High Quality Bait",
            "asset": "FishingBait_2",
            "icon": "/icons/technologies/T_itemicon_Consume_FishingBait_2.webp",
            "type": "standard",
            "description": "Bait that lures in Pals. \r\nImproved from Simple Bait to increase the chances of Pals biting the bait.",
            "level_cap": 22,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FishingBait_2"
            ]
        },
        {
            "name": "Deluxe Bait",
            "asset": "FishingBait_3",
            "icon": "/icons/technologies/T_itemicon_Consume_FishingBait_3.webp",
            "type": "standard",
            "description": "Bait that lures in Pals. \r\nImproved to slightly enlarge the size of the bar in the fishing minigame.",
            "level_cap": 38,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FishingBait_3"
            ]
        },
        {
            "name": "Alluring Bait",
            "asset": "FishingBait_3_A",
            "icon": "/icons/technologies/T_itemicon_Consume_FishingBait_3_A.webp",
            "type": "standard",
            "description": "Bait that lures in Pals. \r\nImproved to enlarge the size of the bar in the fishing minigame and increase the number of items obtained from fishing.",
            "level_cap": 52,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FishingBait_3_A"
            ]
        },
        {
            "name": "Fishing Pond",
            "asset": "FishingPond1",
            "icon": "/icons/technologies/T_icon_buildObject_FishingPond1.webp",
            "type": "standard",
            "description": "A ready-to-use fishing pond. \r\nAssign a Pal to fish here at their own leisure. \r\nRequires Pals that can work with their hands.",
            "level_cap": 31,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FishingPond1"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Large Fishing Pond",
            "asset": "FishingPond2",
            "icon": "/icons/technologies/T_icon_buildObject_FishingPond2.webp",
            "type": "standard",
            "description": "A ready-to-use large fishing pond. \r\nThe expanded body of water makes it possible to catch even larger Pals. \r\nRequires Pals that can work with their hands.",
            "level_cap": 69,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FishingPond2"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Intermediate Fishing Rod (Cattiva)",
            "asset": "FishingRod_02_1",
            "icon": "/icons/technologies/T_itemicon_Weapon_FishingRod_3.webp",
            "type": "standard",
            "description": "A fishing rod designed for catching Pals. \r\nUse it with bait near water where shadows are visible to start fishing. \r\nIt boasts improved performance, making catches a bit easier.",
            "level_cap": 29,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FishingRod_02_1",
                "FishingBait_1"
            ]
        },
        {
            "name": "Advanced Fishing Rod (Pengullet)",
            "asset": "FishingRod_03_1",
            "icon": "/icons/technologies/T_itemicon_Weapon_FishingRod_5.webp",
            "type": "standard",
            "description": "A fishing rod designed for catching Pals. \r\nUse it with bait near water where shadows are visible to start fishing. \r\nIt boasts improved performance, making catches vastly easier.",
            "level_cap": 45,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FishingRod_03_1",
                "FishingBait_1"
            ]
        },
        {
            "name": "Beginner Fishing Set",
            "asset": "FishingSet1",
            "icon": "/icons/technologies/T_itemicon_Weapon_FishingRod_1.webp",
            "type": "standard",
            "description": "Beginner-friendly fishing rod and bait set. \r\nOnce you craft both, you'll be able to fish for Pals near bodies of water.",
            "level_cap": 15,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FishingRod_01_1",
                "FishingBait_1"
            ]
        },
        {
            "name": "Flamethrower Fuel",
            "asset": "FlamethrowerBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_FlamethrowerBullet.webp",
            "type": "standard",
            "description": "Ammo for the FlameThrower and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 52,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FlamethrowerBullet"
            ]
        },
        {
            "name": "Mill",
            "asset": "FlourMill",
            "icon": "/icons/technologies/T_icon_buildObject_FlourMill.webp",
            "type": "standard",
            "description": "Facility for milling Wheat to produce Flour. \r\nRequires Pal with the Watering suitability to spin the water turbine.",
            "level_cap": 15,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FlourMill"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Flower Bed",
            "asset": "FlowerBed",
            "icon": "/icons/technologies/T_icon_buildObject_FlowerBed.webp",
            "type": "standard",
            "description": "Place in base to improve gathering speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 24,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FlowerBed"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Water Fountain",
            "asset": "Fountain",
            "icon": "/icons/technologies/T_icon_buildObject_Fountain.webp",
            "type": "standard",
            "description": "Place in base to improve watering speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 23,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Fountain"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Frag Grenade",
            "asset": "FragGrenade",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade.webp",
            "type": "standard",
            "description": "A Frag Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing damage to enemies.",
            "level_cap": 25,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade"
            ]
        },
        {
            "name": "Dark Grenade",
            "asset": "FragGrenade_Dark",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Dark.webp",
            "type": "standard",
            "description": "A Dark Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Dark damage to enemies.",
            "level_cap": 40,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Dark"
            ]
        },
        {
            "name": "Dragon Grenade",
            "asset": "FragGrenade_Dragon",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Dragon.webp",
            "type": "standard",
            "description": "A Dragon Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Dragon damage to enemies.",
            "level_cap": 42,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Dragon"
            ]
        },
        {
            "name": "Shock Grenade",
            "asset": "FragGrenade_Elec",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Elec.webp",
            "type": "standard",
            "description": "A Shock Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, electrocuting everything in the blast radius.",
            "level_cap": 27,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Elec"
            ]
        },
        {
            "name": "Incendiary Grenade",
            "asset": "FragGrenade_Fire",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Fire.webp",
            "type": "standard",
            "description": "A Incendiary Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, setting the surrounding area on fire.",
            "level_cap": 31,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Fire"
            ]
        },
        {
            "name": "Ground Grenade",
            "asset": "FragGrenade_Ground",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Ground.webp",
            "type": "standard",
            "description": "A Ground Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Earth damage to enemies.",
            "level_cap": 38,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Ground"
            ]
        },
        {
            "name": "Ice Grenade",
            "asset": "FragGrenade_Ice",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Ice.webp",
            "type": "standard",
            "description": "A Ice Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, freezing the surrounding area.",
            "level_cap": 29,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Ice"
            ]
        },
        {
            "name": "Grass Grenade",
            "asset": "FragGrenade_Leaf",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Leaf.webp",
            "type": "standard",
            "description": "A Grass Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Leaf damage to enemies.",
            "level_cap": 35,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Leaf"
            ]
        },
        {
            "name": "Frag Grenade Mk2",
            "asset": "FragGrenade_Super",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Super.webp",
            "type": "standard",
            "description": "An improved frag grenade.\r\nIt explodes a few seconds after being thrown, dealing massive damage to enemies.",
            "level_cap": 53,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Super"
            ]
        },
        {
            "name": "Water Grenade",
            "asset": "FragGrenade_Water",
            "icon": "/icons/technologies/T_itemicon_Weapon_FragGrenade_Water.webp",
            "type": "standard",
            "description": "A Water Grenade useful for mid-range combat.\r\nIt detonates a few seconds after being thrown, dealing Water damage to enemies.",
            "level_cap": 33,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "FragGrenade_Water"
            ]
        },
        {
            "name": "Wooden Living Room Furniture Set",
            "asset": "FurnitureSet_1",
            "icon": "/icons/technologies/T_icon_buildObject_TableSquare_Wood.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nPlace furniture in your living space and enjoy life with your Pals.",
            "level_cap": 5,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "TableSquare_Wood",
                "TableCircular_Wood",
                "Bench_Wood",
                "Stool_Wood",
                "Stool_High_Wood",
                "Chair01_Wood"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Barricade Set",
            "asset": "FurnitureSet_10",
            "icon": "/icons/technologies/T_icon_buildObject_TrafficBarricade01_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nPlace to keep somewhere off limits.",
            "level_cap": 49,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "TrafficBarricade01_Iron",
                "TrafficBarricade02_Iron",
                "TrafficBarricade03_Iron",
                "TrafficBarricade04_Iron",
                "TrafficBarricade05_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Traffic Control Set",
            "asset": "FurnitureSet_11",
            "icon": "/icons/technologies/T_icon_buildObject_TrafficCone01_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nNo roads mean no traffic control.",
            "level_cap": 48,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "TrafficCone01_Iron",
                "TrafficCone02_Iron",
                "TrafficCone03_Iron",
                "TrafficLight01_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Road Sign Set",
            "asset": "FurnitureSet_12",
            "icon": "/icons/technologies/T_icon_buildObject_TrafficSign01_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nNo roads mean no traffic control.",
            "level_cap": 49,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "TrafficSign01_Iron",
                "TrafficSign02_Iron",
                "TrafficSign03_Iron",
                "TrafficSign04_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Metal Chair and Desk Set",
            "asset": "FurnitureSet_13",
            "icon": "/icons/technologies/T_icon_buildObject_Stool01_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nMatch with metal structures and enjoy life with your Pals.",
            "level_cap": 22,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Stool01_Iron",
                "TableCircular01_Iron",
                "Chair02_Iron",
                "Desk01_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ironwood Table Set",
            "asset": "FurnitureSet_14",
            "icon": "/icons/technologies/T_icon_buildObject_TableSide01_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nMatch with metal structures and enjoy life with your Pals.",
            "level_cap": 35,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "TableSide01_Iron",
                "TableSquare01_Iron",
                "TableSquare02_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Piano Furniture Set",
            "asset": "FurnitureSet_15",
            "icon": "/icons/technologies/T_icon_buildObject_Piano01_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nPlace in your base and dream about living a life of luxury.",
            "level_cap": 17,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Piano01_Stone",
                "Piano02_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Mirror Set",
            "asset": "FurnitureSet_16",
            "icon": "/icons/technologies/T_icon_buildObject_Mirror01_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nEssentially for making sure you look good.",
            "level_cap": 16,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Mirror01_Stone",
                "Mirror02_Stone",
                "Mirror01_Wall_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Carpet Set",
            "asset": "FurnitureSet_17",
            "icon": "/icons/technologies/T_icon_buildObject_Rug01_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nPlace on a foundation in your base for that homey feel.",
            "level_cap": 9,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Rug01_Stone",
                "Rug02_Stone",
                "Rug03_Stone",
                "Rug04_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Couch Set",
            "asset": "FurnitureSet_18",
            "icon": "/icons/technologies/T_icon_buildObject_Sofa01_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nGives the air of luxury to your base.",
            "level_cap": 20,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Sofa01_Stone",
                "Sofa02_Stone",
                "Sofa03_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Chair Set",
            "asset": "FurnitureSet_19",
            "icon": "/icons/technologies/T_icon_buildObject_Chair01_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nUse with an antique desk.",
            "level_cap": 11,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Chair01_Stone",
                "Chair02_Stone",
                "Stool01_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Wooden Tavern Cabinet Furniture Set",
            "asset": "FurnitureSet_2",
            "icon": "/icons/technologies/T_icon_buildObject_Barrel_Wood.webp",
            "type": "standard",
            "description": "Set of wooden cabinets that look at home in a tavern.\r\nCan store items.",
            "level_cap": 5,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Barrel_Wood",
                "Box_Wood",
                "Shelf_Wood",
                "Shelf_Hang01_Wood",
                "Shelf_Cask_Wood"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Bath Set",
            "asset": "FurnitureSet_20",
            "icon": "/icons/technologies/T_icon_buildObject_BathTub_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nCan't actually be used to stay clean.",
            "level_cap": 16,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BathTub_Stone",
                "Box01_Stone",
                "Partition_Stone",
                "TowlRack01_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Storage Set",
            "asset": "FurnitureSet_21",
            "icon": "/icons/technologies/T_icon_buildObject_Shelf01_Stone.webp",
            "type": "standard",
            "description": "Antique storage furniture set.\r\nCan store items.",
            "level_cap": 10,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Shelf01_Stone",
                "Shelf02_Stone",
                "Shelf03_Stone",
                "Shelf04_Stone",
                "Shelf01_Wall_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Storage Cabinet Set",
            "asset": "FurnitureSet_22",
            "icon": "/icons/technologies/T_icon_buildObject_Shelf05_Stone.webp",
            "type": "standard",
            "description": "Antique storage cabinet set.\r\nCan store items.",
            "level_cap": 13,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Shelf05_Stone",
                "Shelf06_Stone",
                "Shelf07_Stone",
                "Shelf01_Wall_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Clock Set",
            "asset": "FurnitureSet_23",
            "icon": "/icons/technologies/T_icon_buildObject_Clock01_Wall_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nDoesn't actually tell time.",
            "level_cap": 22,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Clock01_Wall_Iron",
                "Clock01_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Desk Set",
            "asset": "FurnitureSet_24",
            "icon": "/icons/technologies/T_icon_buildObject_Desk01_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nUse with an antique chair.",
            "level_cap": 14,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Desk01_Stone",
                "TableCircular01_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Bathroom Set",
            "asset": "FurnitureSet_25",
            "icon": "/icons/technologies/T_icon_buildObject_Toilet01_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nCan't be used for its original purpose.",
            "level_cap": 18,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Toilet01_Stone",
                "ToiletHolder01_Stone",
                "TableSink01_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Amusement Furniture Set",
            "asset": "FurnitureSet_26",
            "icon": "/icons/technologies/T_icon_buildObject_GoalSoccer_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nYour Pals will keep on working.",
            "level_cap": 46,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "GoalSoccer_Iron",
                "MachineGame01_Iron",
                "MachineVending01_Iron",
                "Television01_Iron",
                "ArcadeVideoGame"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Street Lamp Set",
            "asset": "FurnitureSet_27",
            "icon": "/icons/technologies/T_icon_buildObject_Light_LightPole01.webp",
            "type": "standard",
            "description": "Street lamp set to provide illumination.\r\nRequires electricity to light.",
            "level_cap": 46,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Light_LightPole01",
                "Light_LightPole02",
                "Light_LightPole03",
                "Light_LightPole04"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Fireplace Set",
            "asset": "FurnitureSet_28",
            "icon": "/icons/technologies/T_icon_buildObject_Light_FirePlace01.webp",
            "type": "standard",
            "description": "Brick fireplace set to provide illumination.\r\nMust be lit with fire.",
            "level_cap": 8,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Light_FirePlace01",
                "Light_FirePlace02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Lamp Set",
            "asset": "FurnitureSet_29",
            "icon": "/icons/technologies/T_icon_buildObject_Light_FloorLamp01.webp",
            "type": "standard",
            "description": "Antique lamp set to provide illumination.\r\nRequires electricity to light.",
            "level_cap": 26,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Light_FloorLamp01",
                "Light_FloorLamp02",
                "Light_CandleSticks_Top",
                "Light_CandleSticks_Wall"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Wooden Tavern Furniture Set",
            "asset": "FurnitureSet_3",
            "icon": "/icons/technologies/T_icon_buildObject_Counter_Wood.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nSet up a bar and enjoy life with your Pals.",
            "level_cap": 5,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Counter_Wood",
                "Shelf_Hang02_Wood"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Metal Shelf Set",
            "asset": "FurnitureSet_30",
            "icon": "/icons/technologies/T_icon_buildObject_Shelf01_Iron.webp",
            "type": "standard",
            "description": "Metal shelf set.\r\nCan store items.",
            "level_cap": 17,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Shelf01_Iron",
                "Shelf02_Iron",
                "Shelf03_Iron",
                "Shelf04_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Outdoor Furniture Set",
            "asset": "FurnitureSet_31",
            "icon": "/icons/technologies/T_icon_buildObject_CableCoil01_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nSpruces up the outside of your base.",
            "level_cap": 37,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "CableCoil01_Iron",
                "GarbageBag_Iron",
                "PipeClay01_Iron",
                "Tire01_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique High Quality Furniture Set",
            "asset": "FurnitureSet_32",
            "icon": "/icons/technologies/T_icon_buildObject_Curtain01_Wall_Stone.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nGives an air of stately elegance to your base.",
            "level_cap": 18,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Curtain01_Wall_Stone",
                "Globe01_Stone",
                "Stove01_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Wall-Mounted Houseplant Set",
            "asset": "FurnitureSet_4",
            "icon": "/icons/technologies/T_icon_buildObject_Ivy01.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nPlace plants on your base's walls for a splash of color.",
            "level_cap": 7,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Ivy01",
                "Ivy02",
                "Ivy03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Metal Barrel Set",
            "asset": "FurnitureSet_5",
            "icon": "/icons/technologies/T_icon_buildObject_Barrel01_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nNot suitable for doing keg stands.",
            "level_cap": 34,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Barrel01_Iron",
                "Barrel02_Iron",
                "Barrel03_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Storage Container Set",
            "asset": "FurnitureSet_6",
            "icon": "/icons/technologies/T_icon_buildObject_Container01_Iron.webp",
            "type": "standard",
            "description": "Container furniture set.\r\nCan store items.",
            "level_cap": 23,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Container01_Iron",
                "Box01_Iron",
                "Box02_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Leather Chair Set",
            "asset": "FurnitureSet_7",
            "icon": "/icons/technologies/T_icon_buildObject_Sofa01_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nLeather screams luxury.",
            "level_cap": 38,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Sofa01_Iron",
                "Sofa02_Iron",
                "Chair01_Iron",
                "Chair01_Pal"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Emergency Exit Sign Set",
            "asset": "FurnitureSet_8",
            "icon": "/icons/technologies/T_icon_buildObject_SignExit_Ceiling_Iron.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nApparently a priceless artifact in more civilized times.",
            "level_cap": 47,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SignExit_Ceiling_Iron",
                "SignExit_Wall_Iron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Houseplant Set",
            "asset": "FurnitureSet_9",
            "icon": "/icons/technologies/T_icon_buildObject_Plant01_Plant.webp",
            "type": "standard",
            "description": "Decorative furniture set.\r\nPlace plants around your base for a splash of color.",
            "level_cap": 6,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Plant01_Plant",
                "Plant02_Plant",
                "Plant03_Plant",
                "Plant04_Plant"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Japanese-Style Furniture Set",
            "asset": "FurnitureSet_Japanese",
            "icon": "/icons/technologies/T_icon_buildObject_Byobu.webp",
            "type": "standard",
            "description": "Japanese-style decorative furniture set.\r\nTransform your base into a traditional Japanese haven.",
            "level_cap": 55,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Byobu",
                "Kakejiku",
                "Zaisu",
                "Zabuton",
                "Irori",
                "Toro",
                "Andon",
                "Shishiodoshi",
                "Bonsai",
                "Koro",
                "Seika",
                "Tansu",
                "Fudukue"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Faux Bamboo Set",
            "asset": "FurnitureTree_Bamboo",
            "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Bamboo.webp",
            "type": "standard",
            "description": "A decorative artificial bamboo set.\r\nUse them to create a Bamboo Grove-inspired base.\r\nNo materials can be obtained from this structure.",
            "level_cap": 23,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FurnitureTree01_Bamboo",
                "FurnitureTree02_Bamboo",
                "FurnitureTree03_Bamboo",
                "FurnitureBush01_Flower",
                "FurnitureBush02_Flower"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Faux Cherry Blossoms Set",
            "asset": "FurnitureTree_Cherry",
            "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Cherry.webp",
            "type": "standard",
            "description": "A decorative artificial cherry blossom tree set.\r\nUse them to create a Sakurajima-inspired base.\r\nNo materials can be obtained from this structure.",
            "level_cap": 56,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FurnitureTree01_Cherry",
                "FurnitureTree02_Cherry",
                "FurnitureTree03_Cherry"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Faux Desert Greenery Set",
            "asset": "FurnitureTree_Desert",
            "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Desert.webp",
            "type": "standard",
            "description": "A decorative artificial desert tree set.\r\nUse them to create a oasis-inspired base.\r\nNo materials can be obtained from this structure.",
            "level_cap": 37,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FurnitureTree01_Desert",
                "FurnitureTree02_Desert",
                "FurnitureTree03_Desert"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Faux Greenery Set",
            "asset": "FurnitureTree_Green",
            "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Green.webp",
            "type": "standard",
            "description": "A decorative artificial tree set.\r\nUse them to create a natural-looking base.\r\nNo materials can be obtained from this structure.",
            "level_cap": 12,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FurnitureTree01_Green",
                "FurnitureTree02_Green",
                "FurnitureTree03_Green",
                "FurnitureBush01_Green"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Faux Crimson Foliage Set",
            "asset": "FurnitureTree_Red",
            "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Red.webp",
            "type": "standard",
            "description": "A decorative artificial autumn tree set.\r\nUse them to create a natural-looking base.\r\nNo materials can be obtained from this structure.",
            "level_cap": 14,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FurnitureTree01_Red",
                "FurnitureTree02_Red",
                "FurnitureTree03_Red",
                "FurnitureStone01"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Faux Snowy Greenery Set",
            "asset": "FurnitureTree_Snow",
            "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Snow.webp",
            "type": "standard",
            "description": "A decorative artificial snow-covered tree set.\r\nUse them to create a winte-inspired base.\r\nNo materials can be obtained from this structure.",
            "level_cap": 49,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FurnitureTree01_Snow",
                "FurnitureTree02_Snow",
                "FurnitureTree03_Snow",
                "FurnitureBush01_Snow"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Faux Tropical Greenery Set",
            "asset": "FurnitureTree_Tropical",
            "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Tropical.webp",
            "type": "standard",
            "description": "A decorative artificial tropical tree set.\r\nUse them to create a tropical-inspired base.\r\nNo materials can be obtained from this structure.",
            "level_cap": 27,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FurnitureTree01_Tropical",
                "FurnitureTree02_Tropical",
                "FurnitureTree03_Tropical",
                "FurnitureBush01_Tropical"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Faux Golden Foliage Set",
            "asset": "FurnitureTree_Yellow",
            "icon": "/icons/technologies/T_icon_buildObject_FurnitureTree01_Yellow.webp",
            "type": "standard",
            "description": "A decorative artificial yellow autumn tree set.\r\nUse them to create a natural-looking base.\r\nNo materials can be obtained from this structure.",
            "level_cap": 16,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FurnitureTree01_Yellow",
                "FurnitureTree02_Yellow",
                "FurnitureTree03_Yellow",
                "FurnitureBush01_Yellow"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Corrosive Mist Mask",
            "asset": "GasMask",
            "icon": "/icons/technologies/T_itemicon_Accessory_GasMask.webp",
            "type": "standard",
            "description": "A mask with a special filtration system. \r\nNegates damage taken from corrosive mist.",
            "level_cap": 76,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GasMask"
            ]
        },
        {
            "name": "Gatling Gun Ammo",
            "asset": "GatlingBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_GatlingBullet.webp",
            "type": "standard",
            "description": "Ammo for the Gatling Gun and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 54,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GatlingBullet"
            ]
        },
        {
            "name": "Glass Structure Set",
            "asset": "Glass_houseset",
            "icon": "/icons/technologies/T_icon_buildObject_Glass_foundation.webp",
            "type": "standard",
            "description": "Set for building bases using glass.\r\nAllows building of glass foundations, walls, ceilings, stairs and other things necessary for shelters.",
            "level_cap": 45,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Glass_foundation",
                "Glass_wall",
                "Glass_roof",
                "Glass_stair",
                "Glass_WindowWall",
                "Glass_TriangleWall",
                "Glass_SlantedRoof",
                "Glass_DoorWall",
                "Glass_pillars",
                "Glass_Fence",
                "Glass_TriangleFoundation",
                "Glass_DiagonalWall",
                "Glass_TriangleRoof",
                "Glass_TriangleStairsCorner",
                "Glass_TriangleWallReverse",
                "Glass_WallGate",
                "Glass_SlopedRoofCorner",
                "Glass_PyramidRoof",
                "Glass_SlopedRoofCornerReverse"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Global Palbox",
            "asset": "GlobalPalStorage",
            "icon": "/icons/technologies/T_icon_buildObject_GlobalPalStorage.webp",
            "type": "standard",
            "description": "A facility that can store the genetic data of Pals\r\nand allows you to reconstruct them from this data. \r\nThe stored genetic data can also be transferred to other worlds.",
            "level_cap": 3,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "GlobalPalStorage"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Grappling Gun",
            "asset": "GrapplingGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp",
            "type": "boss",
            "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target.\r\nIt allows for easy movement between places with varying elevation.",
            "level_cap": 12,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GrapplingGun"
            ]
        },
        {
            "name": "Mega Grappling Gun",
            "asset": "GrapplingGun2",
            "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp",
            "type": "boss",
            "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target.\r\nSince it's upgraded, it now has greater range.",
            "level_cap": 17,
            "tier": 0,
            "cost": 2,
            "require_technology": "GrapplingGun",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GrapplingGun2"
            ]
        },
        {
            "name": "Giga Grappling Gun",
            "asset": "GrapplingGun3",
            "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp",
            "type": "boss",
            "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target.\r\nUsing data from prototype versions, its capabilities have been further increased.",
            "level_cap": 31,
            "tier": 0,
            "cost": 3,
            "require_technology": "GrapplingGun2",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GrapplingGun3"
            ]
        },
        {
            "name": "Hyper Grappling Gun",
            "asset": "GrapplingGun4",
            "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp",
            "type": "boss",
            "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target.\r\nAs a result of research, it has achieved overwhelming mobility.",
            "level_cap": 49,
            "tier": 0,
            "cost": 4,
            "require_technology": "GrapplingGun3",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GrapplingGun4"
            ]
        },
        {
            "name": "Ultra Grappling Gun",
            "asset": "GrapplingGun5",
            "icon": "/icons/technologies/T_itemicon_Weapon_GrapplingGun.webp",
            "type": "boss",
            "description": "It fires a hook that latches on to distant targets, pulling the user's body towards the target. \r\nWith new materials, cooldown time has been significantly reduced.",
            "level_cap": 63,
            "tier": 0,
            "cost": 5,
            "require_technology": "GrapplingGun4",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GrapplingGun5"
            ]
        },
        {
            "name": "Grenade Ammo",
            "asset": "GrenadeBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_GrenadeBullet.webp",
            "type": "standard",
            "description": "Ammo for the Grenade Launcher and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 53,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "GrenadeBullet"
            ]
        },
        {
            "name": "Guild Chest",
            "asset": "GuildChest",
            "icon": "/icons/technologies/T_icon_buildObject_GuildChest.webp",
            "type": "boss",
            "description": "A chest that can instantly send and receive items through subspace. \r\nThe items inside are shared across all bases where it is placed.",
            "level_cap": 41,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "GuildChest"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Hand-Held Torch",
            "asset": "HandTorch",
            "icon": "/icons/technologies/T_itemicon_Weapon_Torch.webp",
            "type": "standard",
            "description": "Lights up dark areas and keeps you warm. \r\nCan also be used for close-range combat in a pinch.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 1,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Torch"
            ]
        },
        {
            "name": "Handgun Ammo",
            "asset": "HandgunBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_HandgunBullet.webp",
            "type": "standard",
            "description": "Ammo for the Handgun and similar weapons.\r\nCan be crafted at Weapon Workbench.",
            "level_cap": 28,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "HandgunBullet"
            ]
        },
        {
            "name": "Tombstone",
            "asset": "Headstone",
            "icon": "/icons/technologies/T_icon_buildObject_Headstone.webp",
            "type": "standard",
            "description": "A gravestone that can be inscribed with text. \r\nUse it for recording purposes.",
            "level_cap": 17,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Headstone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Heater",
            "asset": "Heater",
            "icon": "/icons/technologies/T_icon_buildObject_HeaterMedieval.webp",
            "type": "standard",
            "description": "Warms the nearby area and protects against the cold.",
            "level_cap": 17,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Heater"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "High Quality Wooden Board",
            "asset": "HighGrade_Processed_Wood",
            "icon": "/icons/technologies/T_itemicon_Material_HighGrade_Processed_Wood.webp",
            "type": "standard",
            "description": "Fine planks carefully carved from Hardwood.\r\nThey have beautiful wood grain and are used for structures with a luxurious feel.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 43,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "HighGrade_Processed_Wood"
            ]
        },
        {
            "name": "Homeward Thundercloud",
            "asset": "Homeward",
            "icon": "/icons/technologies/T_itemicon_Consume_Homeward.webp",
            "type": "boss",
            "description": "Transports you to the nearest base.\r\nCannot be used in dungeons and other similar locations.",
            "level_cap": 22,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Homeward"
            ]
        },
        {
            "name": "Large-Scale Stone Oven",
            "asset": "HugeKitchen",
            "icon": "/icons/technologies/T_icon_buildObject_HugeKitchen.webp",
            "type": "standard",
            "description": "Needed for cooking food.\r\nBy becoming larger, multiple Pals can cooperate to cook together.\r\nRequires a Fire Pal to light a flame.",
            "level_cap": 49,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "HugeKitchen"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Rayne Syndicate Flag Set",
            "asset": "HunterFlagSet",
            "icon": "/icons/technologies/T_icon_buildObject_Hunter_Flag.webp",
            "type": "standard",
            "description": "Rayne Syndicate Standard and Rayne Syndicate Vertical Banner set. \r\nProof of your victory over the Rayne Syndicate.",
            "level_cap": 11,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "GrassBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Hunter_Flag",
                "Hunter_Banner"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Cryogenic Crusher",
            "asset": "IceCrusher",
            "icon": "/icons/technologies/T_icon_buildObject_IceCrusher.webp",
            "type": "standard",
            "description": "Facility that crushes Ore and\r\nconverts it into other materials.\r\nRequires a power supply and a Pal with Cooling suitability, but it's very efficient.",
            "level_cap": 54,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "IceCrusher"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Frostallion Statue",
            "asset": "IceHorseStatue",
            "icon": "/icons/technologies/T_icon_buildObject_IceHorseStatue.webp",
            "type": "standard",
            "description": "Decorative Frostallion statue.",
            "level_cap": 64,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "IceHorseStatue"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Power Generator",
            "asset": "Infra_ElectricGenerator_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_EnergyGenerator_Electric.webp",
            "type": "standard",
            "description": "Electric Pals at the base can now store electricity,\r\nallowing the use of electric facilities.",
            "level_cap": 26,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ElectricGenerator"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Circuit Board",
            "asset": "Infra_ElectronicCircuit",
            "icon": "/icons/technologies/T_itemicon_Material_ElectronicCircuit.webp",
            "type": "standard",
            "description": "Circuit Board required to create precision equipment.\r\nCan be made at Production Assembly Line.",
            "level_cap": 35,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MachineParts2"
            ]
        },
        {
            "name": "Wooden Chest",
            "asset": "Infra_ItemChest_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_ItemChest.webp",
            "type": "standard",
            "description": "Used to store items. Place at a base and Pals with\r\nTransport suitability will automatically carry items to it.",
            "level_cap": 2,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ItemChest"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Metal Chest",
            "asset": "Infra_ItemChest_Grade_02",
            "icon": "/icons/technologies/T_icon_buildObject_ItemChest_02.webp",
            "type": "standard",
            "description": "Can be used to store more items. Pals with\r\nTransport suitability will automatically carry items to it.",
            "level_cap": 13,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ItemChest_02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Refined Metal Chest",
            "asset": "Infra_ItemChest_Grade_03",
            "icon": "/icons/technologies/T_icon_buildObject_ItemChest_03.webp",
            "type": "standard",
            "description": "Can be used to store even more items. Pals with\r\nTransport suitability will automatically carry items to it.",
            "level_cap": 39,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ItemChest_03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Nail",
            "asset": "Infra_MachineParts",
            "icon": "/icons/technologies/T_itemicon_Material_MachineParts.webp",
            "type": "standard",
            "description": "Necessary for building various facilities.\r\nCan be made with a Primitive Workbench.",
            "level_cap": 10,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MachineParts"
            ]
        },
        {
            "name": "Straw Pal Bed",
            "asset": "Infra_PalBed_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_MedicalPalBed_02.webp",
            "type": "standard",
            "description": "Pals at base recover SAN when sleeping in beds at night.\r\nWithout a Pal Bed, Pals cannot sleep soundly, and no SAN is recovered.",
            "level_cap": 3,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MedicalPalBed_02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Fluffy Pal Bed",
            "asset": "Infra_PalBed_Grade_02",
            "icon": "/icons/technologies/T_icon_buildObject_MedicalPalBed_03.webp",
            "type": "standard",
            "description": "Pals sleep more soundly, improving the amount of Health and SAN recovered while sleeping.",
            "level_cap": 24,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MedicalPalBed_03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Shoddy Bed",
            "asset": "Infra_PlayerBed_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_PlayerBed_02.webp",
            "type": "standard",
            "description": "Human bed. Sleeping restores Health.\r\nSleep at night and time will pass until morning.\r\nCannot sleep unless built under a roof.",
            "level_cap": 3,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "PlayerBed_02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Fine Bed",
            "asset": "Infra_PlayerBed_Grade_02",
            "icon": "/icons/technologies/T_icon_buildObject_PlayerBed_03.webp",
            "type": "standard",
            "description": "Soft bed with improved restorative capabilities.\r\nCannot sleep unless built under a roof.",
            "level_cap": 28,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "PlayerBed_03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "ItemBooth",
            "asset": "ItemBooth",
            "icon": "/icons/technologies/T_icon_buildObject_ItemBooth.webp",
            "type": "standard",
            "description": "A facility for selling items.\r\nBy setting products in the sales list, you can sell items to other players.\r\nAssign an Ice Pal to it and the food inside will be less likely to spoil.",
            "level_cap": 22,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ItemBooth"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Advanced Chest",
            "asset": "ItemChest_04",
            "icon": "/icons/technologies/T_icon_buildObject_ItemChest_04.webp",
            "type": "standard",
            "description": "Stores items.\r\nQuite sturdy, with plenty of storage space.\r\nIt is useful as a large, secure storage box.",
            "level_cap": 59,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ItemChest_04"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Japanese-Style Structure Set",
            "asset": "JapaneseStyle_houseset",
            "icon": "/icons/technologies/T_icon_buildObject_JapaneseStyle_wall_01.webp",
            "type": "standard",
            "description": "Set for building bases using Japanese-style architecture.\r\nAllows building of Japanese-style foundations, walls, ceilings, stairs and other things necessary for shelters.",
            "level_cap": 49,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "JapaneseStyle_wall_01",
                "JapaneseStyle_DoorWall_01",
                "JapaneseStyle_DoorWall_02",
                "JapaneseStyle_roof_01",
                "JapaneseStyle_roof_02",
                "JapaneseStyle_SlantedRoof",
                "JapaneseStyle_TriangleWall",
                "JapaneseStyle_WindowWall",
                "JapaneseStyle_foundation",
                "JapaneseStyle_stair",
                "JapaneseStyle_Pillar",
                "JapaneseStyle_DoorWall_03",
                "JapaneseStyle_Fence",
                "JapaneseStyle_TriangleFoundation",
                "JapaneseStyle_DiagonalWall",
                "JapaneseStyle_TriangleRoof_01",
                "JapaneseStyle_TriangleRoof_02",
                "JapaneseStyle_TriangleStairsCorner_01",
                "JapaneseStyle_TriangleWallReverse",
                "JapaneseStyle_WallGate",
                "JapaneseStyle_SlopedRoofCorner",
                "JapaneseStyle_PyramidRoof",
                "JapaneseStyle_SlopedRoofCornerReverse"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Jetragon Statue",
            "asset": "JetDragonStatue",
            "icon": "/icons/technologies/T_icon_buildObject_JetDragonStatue.webp",
            "type": "standard",
            "description": "Decorative Jetragon statue.",
            "level_cap": 79,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "JetDragonStatue"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Katana",
            "asset": "Katana",
            "icon": "/icons/technologies/T_itemicon_Weapon_Katana.webp",
            "type": "standard",
            "description": "Katana for close-range combat.\r\nSlices through with razor-sharp precision, cutting cleanly in one strike.",
            "level_cap": 44,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Katana"
            ]
        },
        {
            "name": "Pal Labor Research Lab",
            "asset": "Lab",
            "icon": "/icons/technologies/T_icon_buildObject_Lab.webp",
            "type": "standard",
            "description": "A facility for conducting research on the various tasks of Pals. \r\nBy assigning tasks to Pals in this facility, research progresses, granting various benefits.",
            "level_cap": 19,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Lab"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Lamp",
            "asset": "Lamp",
            "icon": "/icons/technologies/T_icon_buildObject_LampStand.webp",
            "type": "standard",
            "description": "Lights up dark areas at a base.",
            "level_cap": 26,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Lamp"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Hip Lantern",
            "asset": "Lantern",
            "icon": "/icons/technologies/T_itemicon_Essential_Lantern.webp",
            "type": "boss",
            "description": "A lantern that can be attached to the hip.\r\nIt lights up automatically at night.\r\nYou can also switch its lighting mode to keep it on at all times.\r\nJust one is enough to find your way in the dark.",
            "level_cap": 15,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Lantern"
            ]
        },
        {
            "name": "Enhanced Hip Lantern",
            "asset": "Lantern_High",
            "icon": "/icons/technologies/T_itemicon_Essential_Lantern.webp",
            "type": "boss",
            "description": "A lantern that can be attached to the hip.\r\nIt lights up automatically at night.\r\nYou can also switch its lighting mode to keep it on at all times.\r\nJust one is enough to find your way in the dark.",
            "level_cap": 29,
            "tier": 0,
            "cost": 2,
            "require_technology": "Lantern",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Lantern_High"
            ]
        },
        {
            "name": "Large Ceiling Lamp",
            "asset": "LargeCeilingLamp",
            "icon": "/icons/technologies/T_icon_buildObject_LampTopLarge.webp",
            "type": "standard",
            "description": "Lights up large areas below at a base.",
            "level_cap": 47,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "LargeCeilingLamp"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Large Mounted Lamp",
            "asset": "LargeLamp",
            "icon": "/icons/technologies/T_icon_buildObject_LampStandLarge.webp",
            "type": "standard",
            "description": "Lights up large areas at a base.",
            "level_cap": 46,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "LargeLamp"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Energy Cartridge",
            "asset": "LaserBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_LaserBullet.webp",
            "type": "standard",
            "description": "Ammo for the Laser Rifle and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 51,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "LaserBullet"
            ]
        },
        {
            "name": "Laser Gatling Cartridge",
            "asset": "LaserGatlingBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_LaserGatlingBullet.webp",
            "type": "standard",
            "description": "Ammo for the Laser Gatling Gun and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 59,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "LaserGatlingBullet"
            ]
        },
        {
            "name": "Laser Gatling Gun",
            "asset": "LaserGatlingGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_LaserGatlingGun.webp",
            "type": "standard",
            "description": "Fires beam-like energy blasts at high speed. \r\nIts overwhelming firepower can take down multiple enemies at once.",
            "level_cap": 59,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "LaserGatlingGun"
            ]
        },
        {
            "name": "Plasma Multicutter",
            "asset": "LaserMiningTool",
            "icon": "/icons/technologies/T_itemicon_Weapon_LaserMiningTool.webp",
            "type": "standard",
            "description": "A portable plasma cutter that concentrates and emits plasma energy.\r\nIt supports a wide range of uses, from ore excavation to tree cutting.\r\nIts high-output energy also allows for the mining of special ores.",
            "level_cap": 54,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "LaserMiningTool"
            ]
        },
        {
            "name": "Rocket Ammo",
            "asset": "LauncherBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_ExplosiveBullet.webp",
            "type": "standard",
            "description": "Ammo for the Rocket Launcher and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 65,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ExplosiveBullet"
            ]
        },
        {
            "name": "Meteor Launcher",
            "asset": "Launcher_Meteor",
            "icon": "/icons/technologies/T_itemicon_Weapon_Launcher_Meteor.webp",
            "type": "standard",
            "description": "A phenomenal weapon that fires a meteor. \r\nUpon striking its target, it creates an explosion similar to a meteorite impact.\r\nCan be crafted at Weapon Assembly Line.",
            "level_cap": 38,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Launcher_Meteor",
                "MeteorBullet"
            ]
        },
        {
            "name": "Makeshift Assault Rifle",
            "asset": "MakeshiftAssaultRifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_MakeshiftAssaultRifle.webp",
            "type": "standard",
            "description": "An assault rifle handmade from scraps. \r\nIt excels in rate of fire and long range, but its single-shot power is low.",
            "level_cap": 31,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MakeshiftAssaultRifle"
            ]
        },
        {
            "name": "Makeshift Handgun",
            "asset": "MakeshiftHandgun",
            "icon": "/icons/technologies/T_itemicon_Weapon_MakeshiftHandgun.webp",
            "type": "standard",
            "description": "A handgun created from spare parts.\r\nRelatively well suited for close quarters combat, but can only fire one shot before needing to reload.\r\nCrafted at Weapon Workbench.",
            "level_cap": 24,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MakeshiftHandgun"
            ]
        },
        {
            "name": "Makeshift Shotgun",
            "asset": "MakeshiftShotgun",
            "icon": "/icons/technologies/T_itemicon_Weapon_MakeshiftShotgun.webp",
            "type": "standard",
            "description": "A shotgun handmade from scraps. \r\nIt has a short range but excels in close-range combat",
            "level_cap": 30,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MakeshiftShotgun"
            ]
        },
        {
            "name": "Makeshift SMG",
            "asset": "MakeshiftSubmachineGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_MakeshiftSubmachineGun.webp",
            "type": "standard",
            "description": "A submachine gun handmade from scraps. \r\nIt excels in rate of fire, but its single-shot power is low.",
            "level_cap": 26,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MakeshiftSubmachineGun"
            ]
        },
        {
            "name": "Coralum Ingot",
            "asset": "ManganeseIngot",
            "icon": "/icons/technologies/T_itemicon_Material_ManganeseIngot.webp",
            "type": "standard",
            "description": "An alloy made from Coralum Ore found on the ocean floor. \r\nHighly resistant to energy, making it ideal for crafting weapons.\r\nCan be refined at Gigantic Furnace.",
            "level_cap": 62,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ManganeseIngot"
            ]
        },
        {
            "name": "Human-Powered Generator",
            "asset": "ManualElectricGenerator",
            "icon": "/icons/technologies/T_icon_buildObject_ManualElectricGenerator.webp",
            "type": "standard",
            "description": "A facility that converts rotational motion into electrical energy.\r\nThe efficiency is low, and the Pals working here will experience a decrease in SAN value, but they will gain experience points.",
            "level_cap": 26,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ManualElectricGenerator"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Meat Cleaver",
            "asset": "MeatCutterKnife",
            "icon": "/icons/technologies/T_itemicon_Weapon_MeatCutterKnife.webp",
            "type": "standard",
            "description": "Knife for butchering Pals.\r\nWhen equipped, the Pet command becomes Butcher.\r\nButchered Pals will be gone for good.",
            "level_cap": 12,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MeatCutterKnife"
            ]
        },
        {
            "name": "Large Pal Bed",
            "asset": "MedicalPalBed_04",
            "icon": "/icons/technologies/T_icon_buildObject_MedicalPalBed_04.webp",
            "type": "standard",
            "description": "A fluffy bed that Pals can get a good rest on.\r\nPals can rest on it when injured, or to sleep at night.\r\nEven large Pals can sleep soundly on a bed like this.",
            "level_cap": 36,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MedicalPalBed_04"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Pal Pod",
            "asset": "MedicalPalBed_05",
            "icon": "/icons/technologies/T_icon_buildObject_MedicalPalBed_05.webp",
            "type": "standard",
            "description": "A healing pod for Pals.\r\nUsed when Pals are injured or to rest at night.\r\nThanks to technological advancements, the healing amount has increased.",
            "level_cap": 56,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MedicalPalBed_05"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Advanced Medicine Workbench",
            "asset": "MedicineFacility_03",
            "icon": "/icons/technologies/T_icon_buildObject_MedicineFacility_03.webp",
            "type": "standard",
            "description": "A facility for making medicine to cure Pals' illnesses. \r\nWith advanced technology, it can also create unknown medicines. \r\nAssign the task to a Pal capable of pharmacy work.",
            "level_cap": 61,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MedicineFacility_03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Metal Detector",
            "asset": "MetalDetector",
            "icon": "/icons/technologies/T_itemicon_Essential_MetalDetector.webp",
            "type": "standard",
            "description": "Using this reveals hidden Chromite deposits in dungeons, marking them for easier mining. \r\nDeposits will become unmarked if you move too far away.",
            "level_cap": 58,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MetalDetector"
            ]
        },
        {
            "name": "Iron Gate",
            "asset": "Metal_Gate",
            "icon": "/icons/technologies/T_icon_buildObject_Metal_Gate.webp",
            "type": "standard",
            "description": "Metal gate large enough for big Pals to pass through.",
            "level_cap": 30,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Metal_Gate"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Metal Structure Set",
            "asset": "Metal_houseset",
            "icon": "/icons/technologies/T_icon_buildObject_Metal_Foundation.webp",
            "type": "standard",
            "description": "Set for building bases using metal.\r\nAllows building of metal foundations, walls, ceilings, stairs and other things necessary for shelters.",
            "level_cap": 30,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Metal_foundation",
                "Metal_wall",
                "Metal_roof",
                "Metal_stair",
                "Metal_WindowWall",
                "Metal_TriangleWall",
                "Metal_SlantedRoof",
                "Metal_DoorWall",
                "Metal_pillars",
                "Iron_Fence",
                "Iron_TriangleFoundation",
                "Iron_DiagonalWall",
                "Iron_TriangleRoof",
                "Iron_TriangleStairsCorner",
                "Iron_TriangleWallReverse",
                "Iron_WallGate",
                "Iron_SlopedRoofCorner",
                "Iron_PyramidRoof",
                "Iron_SlopedRoofCornerReverse"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Mining Cart",
            "asset": "MiningTool",
            "icon": "/icons/technologies/T_icon_buildObject_MiningTool.webp",
            "type": "standard",
            "description": "Place in base to improve mining speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 30,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MiningTool"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Missile Ammo",
            "asset": "MissileBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_MissileBullet.webp",
            "type": "standard",
            "description": "Ammo for the Guided Missile Launcher and similar weapons.\r\nCan be crafted at Weapon Assembly Line II.",
            "level_cap": 56,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "MissileBullet"
            ]
        },
        {
            "name": "Ranch",
            "asset": "MonsterFarm",
            "icon": "/icons/technologies/T_icon_buildObject_MonsterFarm.webp",
            "type": "standard",
            "description": "Ranch for raising sheep and fowl-like Pals.\r\nAssign Pals with the appropriate work suitability to the ranch\r\nto automatically produce items.",
            "level_cap": 5,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MonsterFarm"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Large-Scale Electric Egg Incubator",
            "asset": "MultiElectricHatchingPalEgg",
            "icon": "/icons/technologies/T_icon_buildObject_MultiElectricHatchingPalEgg.webp",
            "type": "boss",
            "description": "Device for incubating Pal eggs.\r\nWhile power supply is required, it allows multiple eggs to be incubated simultaneously at the optimal temperature.",
            "level_cap": 58,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "VikingBoss",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "MultiElectricHatchingPalEgg"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ancient Hatchery",
            "asset": "MultiElectricHatchingPalEggWithBreed",
            "icon": "/icons/technologies/T_icon_buildObject_MultiElectricHatchingPalEggWithBreed.webp",
            "type": "boss",
            "description": "An advanced breeding facility of ancient civilization technology, enclosed in electronic glass.\r\nIt fully automates everything from egg production to incubation at high speed, and increases the inheritance rate of rare skills.\r\nPals are managed through holograms, it requires minimal pasture space.",
            "level_cap": 76,
            "tier": 0,
            "cost": 8,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "MultiElectricHatchingPalEggWithBreed"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Large Incubator",
            "asset": "MultiHatchingPalEgg",
            "icon": "/icons/technologies/T_icon_buildObject_MultiHatchingPalEgg.webp",
            "type": "boss",
            "description": "Device for incubating Pal eggs. \r\nIt automatically maintains a suitable temperature and can hatch multiple eggs at once.",
            "level_cap": 48,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "SnowBoss",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "MultiHatchingPalEgg"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Musket",
            "asset": "Musket",
            "icon": "/icons/technologies/T_itemicon_Weapon_Musket.webp",
            "type": "standard",
            "description": "Simple, old-fashioned gun. \r\nFires a single, powerful shot at the expense of a long reload time.\r\nCan be crafted at Weapon Workbench.",
            "level_cap": 21,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Musket"
            ]
        },
        {
            "name": "Moonflower Flag Set",
            "asset": "NinjaFlagSet",
            "icon": "/icons/technologies/T_icon_buildObject_Ninja_Flag.webp",
            "type": "standard",
            "description": "Moonflower Standard and Moonflower Vertical Banner set. \r\nProof of your victory over the Moonflowers.",
            "level_cap": 55,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "SakurajimaBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Ninja_Flag",
                "Ninja_Banner"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "ULTRAKILL Collab Set 1",
            "asset": "OctaviaSet01",
            "icon": "/icons/technologies/T_itemicon_Armor_Octavia001_Armor.webp",
            "type": "boss",
            "description": "[ULTRAKILL Collab] \r\nA set containing V1 Armor and Marksman Revolver.",
            "level_cap": 32,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Octavia001_Armor",
                "OctaviaRevolver"
            ]
        },
        {
            "name": "ULTRAKILL Collab Set 2",
            "asset": "OctaviaSet02",
            "icon": "/icons/technologies/T_itemicon_Armor_Octavia002_Armor.webp",
            "type": "boss",
            "description": "[ULTRAKILL Collab] \r\nA set containing V2 Armor and Core Eject Shotgun.",
            "level_cap": 56,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Octavia002_Armor",
                "OctaviaShotgun"
            ]
        },
        {
            "name": "Crude Oil Extractor",
            "asset": "OilPump",
            "icon": "/icons/technologies/T_icon_buildObject_OilPump.webp",
            "type": "standard",
            "description": "Equipment required to extract Crude Oil from oil fields.\r\nRequires a power supply to operate.",
            "level_cap": 50,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "OilPump"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "High-Pressure Crude Oil Extractor",
            "asset": "OilPump02",
            "icon": "/icons/technologies/T_icon_buildObject_OilPump02.webp",
            "type": "boss",
            "description": "A device that pumps and extracts Crude Oil from deep underground.\r\nIt can produce Crude Oil even in areas without oil fields, but it can only be placed on open ground with no structures beneath it.\r\nIt requires a far greater supply of electricity than the Crude Oil Extractor.",
            "level_cap": 51,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "OilPump02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Flame Cauldron",
            "asset": "OlympicCauldron",
            "icon": "/icons/technologies/T_icon_buildObject_OlympicCauldron.webp",
            "type": "standard",
            "description": "Place in base to improve fire-making speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 21,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "OlympicCauldron"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Pal Surgery Table",
            "asset": "OperatingTable",
            "icon": "/icons/technologies/T_icon_buildObject_OperatingTable.webp",
            "type": "standard",
            "description": "A facility where surgery can be performed on Pals to change their gender or passive skills.",
            "level_cap": 38,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "OperatingTable"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Overheat Rifle",
            "asset": "OverheatRifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_OverheatRifle.webp",
            "type": "standard",
            "description": "An assault rifle capable of firing endlessly without reloading.\r\nProlonged bursts cause overheating, leaving you exposed.\r\nUse with caution.",
            "level_cap": 64,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "OverheatRifle"
            ]
        },
        {
            "name": "Overheat Rifle Ammo",
            "asset": "OverheatRifleBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_OverheatRifleBullet.webp",
            "type": "standard",
            "description": "Ammo for the Overheat Rifle and similar weapons.\r\nCan be crafted at Advanced Weapon Assembly Line.",
            "level_cap": 64,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "OverheatRifleBullet"
            ]
        },
        {
            "name": "Palbox",
            "asset": "PALBOX",
            "icon": "/icons/technologies/T_icon_buildObject_PalBoxV2.webp",
            "type": "standard",
            "description": "Facility for storing captured Pals.\r\nPals inside gradually recover Health.\r\nThe area around this structure will become your base.",
            "level_cap": 2,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "PalBoxV2"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Flea Market (Pals)",
            "asset": "PalBooth",
            "icon": "/icons/technologies/T_icon_buildObject_PalBooth.webp",
            "type": "standard",
            "description": "A facility for selling Pals.\r\nBy setting Pals in the sales list, you can sell them to other players.\r\nAssign an Ice Pal to it and the food inside will be less likely to spoil.",
            "level_cap": 22,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "PalBooth"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Boost Gun",
            "asset": "PalDopingShot",
            "icon": "/icons/technologies/T_itemicon_Weapon_PalDopingShot.webp",
            "type": "standard",
            "description": "Firing this at a Pal in your team temporarily boosts that Pal's attack and defense. \r\nFiring it at an enemy deals damage instead.",
            "level_cap": 25,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalDopingShot"
            ]
        },
        {
            "name": "Boost Gun Ammo",
            "asset": "PalDopingShotBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_PalDopingShotBullet.webp",
            "type": "standard",
            "description": "Ammo for the Boost Gun and similar weapons.\r\nCan be crafted at Weapon Workbench.",
            "level_cap": 25,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalDopingShotBullet"
            ]
        },
        {
            "name": "Megaboost Gun",
            "asset": "PalDopingShot_2",
            "icon": "/icons/technologies/T_itemicon_Weapon_PalDopingShot_2.webp",
            "type": "standard",
            "description": "Firing it at an allied Pal boosts their attack and defense, while hitting an enemy deals damage. \r\nThanks to improvements, the boost is stronger and lasts longer, and it deals more damage to enemies.",
            "level_cap": 63,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalDopingShot_2"
            ]
        },
        {
            "name": "Feed Box",
            "asset": "PalFoodBox",
            "icon": "/icons/technologies/T_icon_buildObject_PalFoodBox.webp",
            "type": "standard",
            "description": "Place food here, and Pals at the base\r\nwill eat from it.",
            "level_cap": 4,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "PalFoodBox"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Pal Recovery Grenade",
            "asset": "PalHealingGrenade",
            "icon": "/icons/technologies/T_itemicon_Weapon_PalHealingGrenade.webp",
            "type": "standard",
            "description": "A Frag Grenade with healing effects.\r\nIt bursts on impact, restoring HP to allied Pals.",
            "level_cap": 32,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalHealingGrenade"
            ]
        },
        {
            "name": "Medicine Rack",
            "asset": "PalMedicineBox",
            "icon": "/icons/technologies/T_icon_buildObject_PalMedicineBox.webp",
            "type": "standard",
            "description": "A shelf for storing medicine. Sick Pals will come here to take their medicine. Be sure to keep the medicine stocked.",
            "level_cap": 24,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "PalMedicineBox"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Revival Potion",
            "asset": "PalRevive",
            "icon": "/icons/technologies/T_itemicon_Consume_PalRevive.webp",
            "type": "standard",
            "description": "A potion that revives a Pal that has been injured and is unable to move.",
            "level_cap": 61,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalRevive"
            ]
        },
        {
            "name": "Sol Sphere",
            "asset": "PalSphere_Ancient_1",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Ancient_1.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown.\r\nA high-grade Sphere from an ancient civilization that secured coexistence with Pals.",
            "level_cap": 67,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Ancient_1"
            ]
        },
        {
            "name": "Ancient Sphere",
            "asset": "PalSphere_Ancient_2",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Ancient_2.webp",
            "type": "standard",
            "description": "A tool that captures Pals when thrown.\r\nAn ultimate Sphere created as the pinnacle of an ancient civilization, imbued with the power of the World Tree.",
            "level_cap": 74,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Ancient_2"
            ]
        },
        {
            "name": "Exotic Sphere",
            "asset": "PalSphere_Exotic",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Exotic.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown.\r\nBoasting incredible performance, it can capture Pals that fall outside regular standards.",
            "level_cap": 58,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Exotic"
            ]
        },
        {
            "name": "Plasteel",
            "asset": "Plastic",
            "icon": "/icons/technologies/T_itemicon_Material_Plastic.webp",
            "type": "standard",
            "description": "Plasteel created by processing Crude Oil and metal.\r\nCan be produced in a Electric Furnace.",
            "level_cap": 50,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Plastic"
            ]
        },
        {
            "name": "PIDF Flag Set",
            "asset": "PoliceFlagSet",
            "icon": "/icons/technologies/T_icon_buildObject_Police_Flag.webp",
            "type": "standard",
            "description": "PIDF Standard and PIDF Vertical Banner set. \r\nProof of your victory over the PIDF.",
            "level_cap": 39,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "DesertBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Police_Flag",
                "Police_Banner"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Polymer",
            "asset": "Polymer",
            "icon": "/icons/technologies/T_itemicon_Material_Polymer.webp",
            "type": "standard",
            "description": "Polymer made from refined oil. \r\nRequired for producing various advanced items such as firearms.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 33,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Polymer"
            ]
        },
        {
            "name": "Advanced Recovery Meds",
            "asset": "Potion_Extreme",
            "icon": "/icons/technologies/T_itemicon_Food_Potion_Extreme.webp",
            "type": "standard",
            "description": "Medicine that heals wounds over time.\r\nExtremely high quality, it rapidly restores HP before your eyes.",
            "level_cap": 61,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Potion_Extreme"
            ]
        },
        {
            "name": "Wooden Board",
            "asset": "Processed_Wood",
            "icon": "/icons/technologies/T_itemicon_Material_Processed_Wood.webp",
            "type": "standard",
            "description": "Planks made from processed wood for easier use.\r\nMore versatile than raw logs, with a wide variety of uses.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 15,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Processed_Wood"
            ]
        },
        {
            "name": "Stone Axe",
            "asset": "Product_Axe_Grade_01",
            "icon": "/icons/technologies/T_itemicon_Weapon_Axe_Tier_00.webp",
            "type": "standard",
            "description": "An axe for cutting wood.\r\nMade from stone, it's not very sharp.",
            "level_cap": 1,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Axe_Tier_00"
            ]
        },
        {
            "name": "Metal Axe",
            "asset": "Product_Axe_Grade_02",
            "icon": "/icons/technologies/T_itemicon_Weapon_Axe_Tier_00.webp",
            "type": "standard",
            "description": "A metal axe capable of cutting down even hard trees.\r\nEffective against the sturdy trees that grow deep within the continent.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 11,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Axe_Tier_01"
            ]
        },
        {
            "name": "Refined Metal Axe",
            "asset": "Product_Axe_Grade_03",
            "icon": "/icons/technologies/T_itemicon_Weapon_Axe_Tier_00.webp",
            "type": "standard",
            "description": "An axe that can gather Hardwood from trees found in harsh environments such as deserts and volcanic areas.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 34,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Axe_Tier_02"
            ]
        },
        {
            "name": "Coal Quarry",
            "asset": "Product_CoalPit",
            "icon": "/icons/technologies/T_icon_buildObject_CoalPit.webp",
            "type": "boss",
            "description": "Facility for producing Coal.\r\nDigging Coal is grueling physical work.\r\nLeave it to a Pal that is good at mining.",
            "level_cap": 37,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "CoalPit"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Campfire",
            "asset": "Product_Cooking_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_CampFire.webp",
            "type": "standard",
            "description": "Used to make simple food\r\nor provide meager warmth and light.",
            "level_cap": 2,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "CampFire"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Cooking Pot",
            "asset": "Product_Cooking_Grade_02",
            "icon": "/icons/technologies/T_icon_buildObject_CookingStove.webp",
            "type": "standard",
            "description": "Can efficiently prepare more varieties of foods.",
            "level_cap": 17,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "CookingStove"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Electric Kitchen",
            "asset": "Product_Cooking_Grade_03",
            "icon": "/icons/technologies/T_icon_buildObject_ElectricKitchen.webp",
            "type": "standard",
            "description": "Needs electricity but can prepare high-quality food more efficiently.\r\nRequires Pal with Emitflame suitability.",
            "level_cap": 41,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ElectricKitchen"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ore Mining Site",
            "asset": "Product_CopperPit",
            "icon": "/icons/technologies/T_icon_buildObject_CopperPit.webp",
            "type": "boss",
            "description": "Facility for producing Ore.\r\nMining Ore is hard work that requires physical endurance.\r\nLeave it to Pals skilled at mining.",
            "level_cap": 24,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "CopperPit"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ore Mining Site II",
            "asset": "Product_CopperPit_2",
            "icon": "/icons/technologies/T_icon_buildObject_CopperPit_2.webp",
            "type": "boss",
            "description": "Facility for producing large quantities of Ore.\r\nMining Ore is hard work that requires physical endurance.\r\nLeave it to Pals skilled at mining.",
            "level_cap": 39,
            "tier": 0,
            "cost": 3,
            "require_technology": "Product_CopperPit",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "CopperPit_2"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "High-Quality Workbench",
            "asset": "Product_Factory_Hard_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_Factory_Hard_01.webp",
            "type": "standard",
            "description": "Produces faster than Primitive Workbench.\r\nRequires Pal with Handcraft trait.",
            "level_cap": 11,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Factory_Hard_01"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Production Assembly Line",
            "asset": "Product_Factory_Hard_Grade_02",
            "icon": "/icons/technologies/T_icon_buildObject_Factory_Hard_02.webp",
            "type": "standard",
            "description": "Needs electricity but produces items at a faster pace.\r\nRequires Pal with Handcraft trait.",
            "level_cap": 29,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Factory_Hard_02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Production Assembly Line II",
            "asset": "Product_Factory_Hard_Grade_03",
            "icon": "/icons/technologies/T_icon_buildObject_Factory_Hard_03.webp",
            "type": "standard",
            "description": "Needs electricity but produces items at an even faster pace.\r\nRequires Pal with Handcraft trait.",
            "level_cap": 42,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Factory_Hard_03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Berry Plantation",
            "asset": "Product_Farm_Berries",
            "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Berries.webp",
            "type": "standard",
            "description": "Can produce berries at a base. Requires Pal with\r\nSeeding, Watering, and Collectresourcepickable suitabilities.",
            "level_cap": 5,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FarmBlockV2_Berries"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Carrot Plantation",
            "asset": "Product_Farm_Carrot",
            "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Carrot.webp",
            "type": "standard",
            "description": "A farm where you can grow Carrot.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "level_cap": 32,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FarmBlockV2_Carrot"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Lettuce Plantation",
            "asset": "Product_Farm_Lettuce",
            "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Lettuce.webp",
            "type": "standard",
            "description": "Farm for producing lettuce.\r\nRequires Pal with Seeding, Watering, and Collectresourcepickable suitabilities.",
            "level_cap": 25,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FarmBlockV2_Lettuce"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Onion Plantation",
            "asset": "Product_Farm_Onion",
            "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Onion.webp",
            "type": "standard",
            "description": "A farm where you can grow Onion.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "level_cap": 36,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FarmBlockV2_Onion"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Potato Plantation",
            "asset": "Product_Farm_Potato",
            "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_Potato.webp",
            "type": "standard",
            "description": "A farm where you can grow Potato.\r\nIt takes time to harvest, but increases the variety of meals you can prepare.\r\nRequires a few Pals to plant seeds, water, and harvest the crops.",
            "level_cap": 29,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FarmBlockV2_Potato"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Tomato Plantation",
            "asset": "Product_Farm_tomato",
            "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_tomato.webp",
            "type": "standard",
            "description": "Farm for producing tomatoes.\r\nRequires Pal with Seeding, Watering, and Collectresourcepickable suitabilities.",
            "level_cap": 21,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FarmBlockV2_tomato"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Wheat Plantation",
            "asset": "Product_Farm_wheat",
            "icon": "/icons/technologies/T_icon_buildObject_FarmBlockV2_wheet.webp",
            "type": "standard",
            "description": "Use it to grow ingredients for Bread.\r\nRequires Pal with Seeding, Watering, and Collectresourcepickable suitabilities.",
            "level_cap": 15,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "FarmBlockV2_wheet"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Primitive Furnace",
            "asset": "Product_Ingot_Grade_01_Copper",
            "icon": "/icons/technologies/T_icon_buildObject_BlastFurnace.webp",
            "type": "standard",
            "description": "Uses Ore to produce Ingots.",
            "level_cap": 10,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BlastFurnace"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Improved Furnace",
            "asset": "Product_Ingot_Grade_02_Iron",
            "icon": "/icons/technologies/T_icon_buildObject_BlastFurnace_2.webp",
            "type": "standard",
            "description": "Uses Ore and Coal to produce Refined Ingots.",
            "level_cap": 34,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BlastFurnace2"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Electric Furnace",
            "asset": "Product_Ingot_Grade_03_Steal",
            "icon": "/icons/technologies/T_icon_buildObject_BlastFurnace3.webp",
            "type": "standard",
            "description": "Allows refinement of Pal Metal Ingot.",
            "level_cap": 44,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "BlastFurnace3"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Medieval Medicine Workbench",
            "asset": "Product_Medicine_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_MedicineFacility_01.webp",
            "type": "standard",
            "description": "Can produce simple medicine.\r\nRequires Pal with Productmedicine trait.",
            "level_cap": 12,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MedicineFacility_01"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Electric Medicine Workbench",
            "asset": "Product_Medicine_Grade_02",
            "icon": "/icons/technologies/T_icon_buildObject_MedicineFacility_02.webp",
            "type": "standard",
            "description": "Needs electricity but can produce higher-quality medicine.\r\nRequires Pal with Productmedicine trait.",
            "level_cap": 43,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "MedicineFacility_02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Stone Pickaxe",
            "asset": "Product_Pickaxe_Grade_01",
            "icon": "/icons/technologies/T_itemicon_Weapon_Pickaxe_Tier_00.webp",
            "type": "standard",
            "description": "A pickaxe used for mining.\r\nMade from stone, the efficiency is questionable.",
            "level_cap": 1,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Pickaxe_Tier_00"
            ]
        },
        {
            "name": "Metal Pickaxe",
            "asset": "Product_Pickaxe_Grade_02",
            "icon": "/icons/technologies/T_itemicon_Weapon_Pickaxe_Tier_00.webp",
            "type": "standard",
            "description": "A pickaxe used for mining. \r\nMade from metal, its durability and efficiency have improved.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 11,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Pickaxe_Tier_01"
            ]
        },
        {
            "name": "Refined Metal Pickaxe",
            "asset": "Product_Pickaxe_Grade_03",
            "icon": "/icons/technologies/T_itemicon_Weapon_Pickaxe_Tier_00.webp",
            "type": "standard",
            "description": "A pickaxe used for mining. \r\nIts durability and efficiency have further improved.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 34,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Pickaxe_Tier_02"
            ]
        },
        {
            "name": "Pure Quartz Quarry",
            "asset": "Product_QuartzPit",
            "icon": "/icons/technologies/T_icon_buildObject_QuartzPit.webp",
            "type": "boss",
            "description": "A facility for producing Pure Quartz. \r\nMining Pure Quartz is grueling physical work.\r\nLeave it to Pals skilled at mining.",
            "level_cap": 52,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "QuartzPit"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Logging Site",
            "asset": "Product_StationDeforest",
            "icon": "/icons/technologies/T_icon_buildObject_StationDeforest2.webp",
            "type": "standard",
            "description": "Can produce wood at a base.\r\nRequires Pal with Deforest suitability.",
            "level_cap": 7,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "StationDeforest2"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Logging Site II",
            "asset": "Product_StationDeforest2",
            "icon": "/icons/technologies/T_icon_buildObject_StationDeforest3.webp",
            "type": "boss",
            "description": "Facility for producing Hardwood. \r\nCutting wood is hard work that requires much physical endurance. \r\nLeave it to Pals skilled in logging.",
            "level_cap": 43,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "StationDeforest3"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Stone Pit",
            "asset": "Product_StonePit",
            "icon": "/icons/technologies/T_icon_buildObject_StonePit.webp",
            "type": "standard",
            "description": "Can produce stone at a base.\r\nRequires Pal with Mining suitability.",
            "level_cap": 7,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "StonePit"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Sulfur Quarry",
            "asset": "Product_SulfurPit",
            "icon": "/icons/technologies/T_icon_buildObject_SulfurPit.webp",
            "type": "boss",
            "description": "Facility for producing Sulfur.\r\nDigging Sulfur is grueling physical work.\r\nLeave it to a Pal that is good at mining.",
            "level_cap": 46,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "SulfurPit"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Weapon Workbench",
            "asset": "Product_WeaponFactory_Dirty_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_WeaponFactory_Dirty_01.webp",
            "type": "standard",
            "description": "Produces simple mechanical weapons.\r\nRequires Pal with Handcraft suitability.",
            "level_cap": 20,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "WeaponFactory_Dirty_01"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Weapon Assembly Line",
            "asset": "Product_WeaponFactory_Dirty_Grade_02",
            "icon": "/icons/technologies/T_icon_buildObject_WeaponFactory_Dirty_02.webp",
            "type": "standard",
            "description": "Needs electricity but produces weapons and ammunition at a faster pace.\r\nRequires Pal with Handcraft trait.",
            "level_cap": 32,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "WeaponFactory_Dirty_02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Weapon Assembly Line II",
            "asset": "Product_WeaponFactory_Dirty_Grade_03",
            "icon": "/icons/technologies/T_icon_buildObject_WeaponFactory_Dirty_03.webp",
            "type": "standard",
            "description": "Needs electricity but produces weapons and ammunition at an even faster pace.\r\nRequires Pal with Handcraft trait.",
            "level_cap": 47,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "WeaponFactory_Dirty_03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Pal Gear Workbench",
            "asset": "Product_WorkBench_SkillUnlock",
            "icon": "/icons/technologies/T_icon_buildObject_WorkBench_SkillUnlock.webp",
            "type": "standard",
            "description": "Produces items that allow Pals\r\nto use Partner Skills.",
            "level_cap": 6,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "WorkBench_SkillUnlock"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Refrigerator",
            "asset": "Refrigerator",
            "icon": "/icons/technologies/T_icon_buildObject_Refrigerator.webp",
            "type": "standard",
            "description": "Large food vault.\r\nAssign an Ice Pal to help prevent\r\nfood stored inside from spoiling.",
            "level_cap": 38,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Refrigerator"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Reinforced Arrow",
            "asset": "ReinforcedArrow",
            "icon": "/icons/technologies/T_itemicon_Ammo_ReinforcedArrow.webp",
            "type": "standard",
            "description": "Enhanced arrows for shooting with \r\nCompound Bow.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 42,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ReinforcedArrow"
            ]
        },
        {
            "name": "Repair Bench",
            "asset": "RepairBench",
            "icon": "/icons/technologies/T_icon_buildObject_RepairBench.webp",
            "type": "standard",
            "description": "Repairs damaged weapons and tools.",
            "level_cap": 2,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "RepairBench"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Rifle Ammo",
            "asset": "RifleBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_RifleBullet.webp",
            "type": "standard",
            "description": "Ammo for the Single-Shot Rifle and similar weapons.\r\nCan be crafted at Weapon Workbench.",
            "level_cap": 36,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "RifleBullet"
            ]
        },
        {
            "name": "Coarse Ammo",
            "asset": "RoughBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_RoughBullet.webp",
            "type": "standard",
            "description": "Ammo for the Musket, Makeshift Handgun, and similar weapons.\r\nCan be crafted at Weapon Workbench.",
            "level_cap": 21,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "RoughBullet"
            ]
        },
        {
            "name": "Hexolite Armor",
            "asset": "SFArmor",
            "icon": "/icons/technologies/T_itemicon_Armor_SFArmor.webp",
            "type": "standard",
            "description": "Armor made of Hexolite.\r\nPossesses overwhelming durability and defense.",
            "level_cap": 59,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SFArmor"
            ]
        },
        {
            "name": "Cold Resistant Hexolite Armor",
            "asset": "SFArmorCold",
            "icon": "/icons/technologies/T_itemicon_Armor_SFArmorCold.webp",
            "type": "standard",
            "description": "Improved Hexolite Armor.\r\nUseful for surviving in cold climates.",
            "level_cap": 64,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SFArmorCold"
            ]
        },
        {
            "name": "Heat Resistant Hexolite Armor",
            "asset": "SFArmorHeat",
            "icon": "/icons/technologies/T_itemicon_Armor_SFArmorHeat.webp",
            "type": "standard",
            "description": "Improved Hexolite Armor.\r\nBoasts high heat resistance.",
            "level_cap": 63,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SFArmorHeat"
            ]
        },
        {
            "name": "Lightweight Hexolite Armor",
            "asset": "SFArmorWeight",
            "icon": "/icons/technologies/T_itemicon_Armor_SFArmorWeight.webp",
            "type": "standard",
            "description": "Improved Hexolite Armor.\r\nIncreases carrying capacity.",
            "level_cap": 65,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SFArmorWeight"
            ]
        },
        {
            "name": "Advanced Arrow",
            "asset": "SFArrow",
            "icon": "/icons/technologies/T_itemicon_Ammo_SFArrow.webp",
            "type": "standard",
            "description": "Enhanced arrows for shooting with \r\nAdvanced Bow.\r\nCan be crafted at Primitive Workbench.",
            "level_cap": 57,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SFArrow"
            ]
        },
        {
            "name": "Advanced Bow",
            "asset": "SFBow",
            "icon": "/icons/technologies/T_itemicon_Weapon_SFBow.webp",
            "type": "standard",
            "description": "A bow reconstructed with advanced technology. \r\nCapable of firing extremely powerful arrows.",
            "level_cap": 57,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SFBow"
            ]
        },
        {
            "name": "Hexolite Helmet",
            "asset": "SFHelmet",
            "icon": "/icons/technologies/T_itemicon_Armor_SFHelmet.webp",
            "type": "standard",
            "description": "Helmet made of Hexolite.\r\nCombines incredible strength and lightness.",
            "level_cap": 60,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SFHelmet"
            ]
        },
        {
            "name": "Futuristic Structure Set",
            "asset": "SF_houseset",
            "icon": "/icons/technologies/T_icon_buildObject_SF_foundation.webp",
            "type": "standard",
            "description": "Set for building bases using futuristic architecture. \r\nAllows building of futuristic foundations, walls, ceilings, stairs and other things necessary for shelters.",
            "level_cap": 62,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SF_foundation",
                "SF_wall",
                "SF_roof",
                "SF_stair",
                "SF_WindowWall",
                "SF_TriangleWall",
                "SF_SlantedRoof",
                "SF_DoorWall",
                "SF_pillars",
                "SF_Fence",
                "SF_TriangleFoundation",
                "SF_TriangleFoundation",
                "SF_DiagonalWall",
                "SF_TriangleRoof",
                "SF_TriangleStairsCorner",
                "SF_TriangleWallReverse",
                "SF_WallGate",
                "SF_SlopedRoofCorner",
                "SF_PyramidRoof",
                "SF_SlopedRoofCornerReverse"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Powerful Fishing Magnet",
            "asset": "Salvage_TreasureBoxKey02",
            "icon": "/icons/technologies/T_itemicon_Salvage_TreasureBoxKey02.webp",
            "type": "standard",
            "description": "A high-powered magnet used in advanced salvage operations. \r\nIts strong magnetic pull can retrieve resources and supplies from the ocean floor.",
            "level_cap": 62,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Salvage_TreasureBoxKey02"
            ]
        },
        {
            "name": "Alpha Wave Generator",
            "asset": "SanityDecrease1",
            "icon": "/icons/technologies/T_icon_buildObject_SanityDecrease1.webp",
            "type": "standard",
            "description": "A device that emits alpha waves to help Pals relax.\r\nSlows the rate at which the SAN value of Base Pals decreases.\r\nPlacing more than one has no additional effect.",
            "level_cap": 41,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SanityDecrease1"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "PAL Genetic Research Unit Flag Set",
            "asset": "ScientistFlagSet",
            "icon": "/icons/technologies/T_icon_buildObject_Scientist_Flag.webp",
            "type": "standard",
            "description": "PAL Genetic Research Unit Standard and PAL Genetic Research Unit Vertical Banner set. \r\nProof of your victory over the PAL Genetic Research Unit.",
            "level_cap": 50,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "SnowBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Scientist_Flag",
                "Scientist_Banner"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Common Shield",
            "asset": "Shield_01",
            "icon": "/icons/technologies/T_itemicon_Armor_Shield_01.webp",
            "type": "standard",
            "description": "Strange shield made with Paldium technology.\r\nIt automatically repair itself after not taking damage for a while.",
            "level_cap": 4,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Shield_01"
            ]
        },
        {
            "name": "Mega Shield",
            "asset": "Shield_02",
            "icon": "/icons/technologies/T_itemicon_Armor_Shield_02.webp",
            "type": "standard",
            "description": "Strange shield made with Paldium technology.\r\nThe new model has been improved, enhancing its defense.\r\nCan be made at High-Quality Workbench.",
            "level_cap": 16,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Shield_02"
            ]
        },
        {
            "name": "Giga Shield",
            "asset": "Shield_03",
            "icon": "/icons/technologies/T_itemicon_Armor_Shield_03.webp",
            "type": "standard",
            "description": "Strange shield made with Paldium technology.\r\nModifications have enhanced its effectiveness even further.\r\nCan be made at Production Assembly Line.",
            "level_cap": 29,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Shield_03"
            ]
        },
        {
            "name": "Hyper Shield",
            "asset": "Shield_04",
            "icon": "/icons/technologies/T_itemicon_Armor_Shield_04.webp",
            "type": "standard",
            "description": "Strange shield made with Paldium technology.\r\nThrough repeated testing, the highest quality has been achieved.\r\nCan be made at Production Assembly Line II.",
            "level_cap": 43,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Shield_04"
            ]
        },
        {
            "name": "Ultra Shield",
            "asset": "Shield_05",
            "icon": "/icons/technologies/T_itemicon_Armor_Shield_05.webp",
            "type": "standard",
            "description": "Strange shield made with Paldium technology.\r\nAs a result of further experiments, ultimate quality has been achieved.\r\nCan be made at Production Assembly Line II.",
            "level_cap": 55,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Shield_Ultra"
            ]
        },
        {
            "name": "Ancient Shield",
            "asset": "Shield_07",
            "icon": "/icons/technologies/T_itemicon_Armor_Shield_07.webp",
            "type": "standard",
            "description": "A shield created using lost ancient technology.\r\nIt automatically repairs itself after not taking damage for a while. \r\nIts performance is said to be impossible to reproduce in the modern era.",
            "level_cap": 71,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Shield_07"
            ]
        },
        {
            "name": "Advanced Shield",
            "asset": "Shield_SF",
            "icon": "/icons/technologies/T_itemicon_Armor_Shield_06.webp",
            "type": "standard",
            "description": "Strange shield made with advanced technology.\r\nIt automatically repairs itself after not taking damage for a while.",
            "level_cap": 60,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Shield_SF"
            ]
        },
        {
            "name": "Shotgun Shell",
            "asset": "ShotGunBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_ShotgunBullet.webp",
            "type": "standard",
            "description": "Ammo for shotguns and other similar weapons.\r\nCan be crafted at Weapon Workbench.",
            "level_cap": 39,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "ShotgunBullet"
            ]
        },
        {
            "name": "Sign",
            "asset": "Signboard",
            "icon": "/icons/technologies/T_icon_buildObject_Signboard.webp",
            "type": "standard",
            "description": "Can be written on.",
            "level_cap": 6,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Signboard"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Silo",
            "asset": "Silo",
            "icon": "/icons/technologies/T_icon_buildObject_Silo.webp",
            "type": "standard",
            "description": "Place in base to improve planting speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 25,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Silo"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Melpaca Saddle",
            "asset": "SkillUnlock_Alpaca",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Melpaca.",
            "level_cap": 7,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Alpaca"
            ]
        },
        {
            "name": "Kitsun Saddle",
            "asset": "SkillUnlock_AmaterasuWolf",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Kitsun.",
            "level_cap": 57,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_AmaterasuWolf"
            ]
        },
        {
            "name": "Kitsun Noct Saddle",
            "asset": "SkillUnlock_AmaterasuWolf_Dark",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Kitsun Noct.",
            "level_cap": 59,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_AmaterasuWolf_Dark"
            ]
        },
        {
            "name": "Nyafia's Shotgun",
            "asset": "SkillUnlock_BadCatgirl",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Shotgun.webp",
            "type": "standard",
            "description": "A shotgun for Nyafia to hold.\r\nActivate its Partner Skill, and Nyafia will unleash a barrage of shotgun blasts at nearby enemies.",
            "level_cap": 52,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BadCatgirl"
            ]
        },
        {
            "name": "Vanwyrm Saddle",
            "asset": "SkillUnlock_BirdDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Vanwyrm.",
            "level_cap": 21,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BirdDragon"
            ]
        },
        {
            "name": "Vanwyrm Cryst Saddle",
            "asset": "SkillUnlock_BirdDragon_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Vanwyrm Cryst.",
            "level_cap": 22,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BirdDragon_Ice"
            ]
        },
        {
            "name": "Necromus Saddle",
            "asset": "SkillUnlock_BlackCentaur",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Necromus.",
            "level_cap": 61,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BlackCentaur"
            ]
        },
        {
            "name": "Shadowbeak Saddle",
            "asset": "SkillUnlock_BlackGriffon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Shadowbeak.",
            "level_cap": 47,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BlackGriffon"
            ]
        },
        {
            "name": "Astegon Saddle",
            "asset": "SkillUnlock_BlackMetalDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Astegon.",
            "level_cap": 39,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BlackMetalDragon"
            ]
        },
        {
            "name": "Smokie's Harness",
            "asset": "SkillUnlock_BlackPuppy",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Harness.webp",
            "type": "standard",
            "description": "Harness for Smokie.\r\nActivate its Partner Skill to detect the location of nearby Chromite.",
            "level_cap": 58,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BlackPuppy"
            ]
        },
        {
            "name": "Azurobe Saddle",
            "asset": "SkillUnlock_BlueDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Azurobe.",
            "level_cap": 24,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BlueDragon"
            ]
        },
        {
            "name": "Azurobe Cryst Saddle",
            "asset": "SkillUnlock_BlueDragon_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Azurobe Cryst.",
            "level_cap": 27,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BlueDragon_Ice"
            ]
        },
        {
            "name": "Shaolong Saddle",
            "asset": "SkillUnlock_BlueSkyDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Shaolong.",
            "level_cap": 77,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BlueSkyDragon"
            ]
        },
        {
            "name": "Azurmane Saddle",
            "asset": "SkillUnlock_BlueThunderHorse",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Azurmane.",
            "level_cap": 58,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_BlueThunderHorse"
            ]
        },
        {
            "name": "Rushoar Saddle",
            "asset": "SkillUnlock_Boar",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Rushoar.",
            "level_cap": 6,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Boar"
            ]
        },
        {
            "name": "Lifmunk's Submachine Gun",
            "asset": "SkillUnlock_Carbunclo",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_SMG.webp",
            "type": "standard",
            "description": "Submachine gun made specifically for Lifmunk.\r\nActivate its Partner Skill, and Lifmunk\r\nwill ride on your head and fire at enemies.",
            "level_cap": 11,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Carbunclo"
            ]
        },
        {
            "name": "Tocotoco's Gloves",
            "asset": "SkillUnlock_ColorfulBird",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Gloves.webp",
            "type": "standard",
            "description": "Gloves for gently holding Tocotoco.\r\nActivate its Partner Skill to hold Tocotoco\r\nand use it to fire explosive eggs.",
            "level_cap": 18,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_ColorfulBird"
            ]
        },
        {
            "name": "Tetroise Saddle",
            "asset": "SkillUnlock_CubeTurtle",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Tetroise.",
            "level_cap": 48,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_CubeTurtle"
            ]
        },
        {
            "name": "Tetroise Primo Saddle",
            "asset": "SkillUnlock_CubeTurtle_Neutral",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Tetroise Primo.",
            "level_cap": 75,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_CubeTurtle_Neutral"
            ]
        },
        {
            "name": "Xenolord Saddle",
            "asset": "SkillUnlock_DarkMechaDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Xenolord.",
            "level_cap": 66,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_DarkMechaDragon"
            ]
        },
        {
            "name": "Eikthyrdeer Saddle",
            "asset": "SkillUnlock_Deer",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Eikthyrdeer.",
            "level_cap": 12,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Deer"
            ]
        },
        {
            "name": "Eikthyrdeer Terra Saddle",
            "asset": "SkillUnlock_Deer_Ground",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Eikthyrdeer Terra.",
            "level_cap": 21,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Deer_Ground"
            ]
        },
        {
            "name": "Aegidron Saddle",
            "asset": "SkillUnlock_DomeArmorDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Aegidron.",
            "level_cap": 79,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_DomeArmorDragon"
            ]
        },
        {
            "name": "Grizzbolt's Minigun",
            "asset": "SkillUnlock_ElecPanda",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Minigun.webp",
            "type": "standard",
            "description": "Makes Grizzbolt fire a minigun\r\nwhen ridden.",
            "level_cap": 40,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_ElecPanda"
            ]
        },
        {
            "name": "Elphidran Saddle",
            "asset": "SkillUnlock_FairyDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Elphidran.",
            "level_cap": 20,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FairyDragon"
            ]
        },
        {
            "name": "Elphidran Aqua Saddle",
            "asset": "SkillUnlock_FairyDragon_Water",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Elphidran Aqua.",
            "level_cap": 32,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FairyDragon_Water"
            ]
        },
        {
            "name": "Dazemu Saddle",
            "asset": "SkillUnlock_FeatherOstrich",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Dazemu.",
            "level_cap": 28,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FeatherOstrich"
            ]
        },
        {
            "name": "Fenglope Saddle",
            "asset": "SkillUnlock_FengyunDeeper",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Fenglope.",
            "level_cap": 26,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FengyunDeeper"
            ]
        },
        {
            "name": "Fenglope Lux Saddle",
            "asset": "SkillUnlock_FengyunDeeper_Electric",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Fenglope Lux.",
            "level_cap": 57,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FengyunDeeper_Electric"
            ]
        },
        {
            "name": "Pyrin Saddle",
            "asset": "SkillUnlock_FireKirin",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Pyrin.",
            "level_cap": 29,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FireKirin"
            ]
        },
        {
            "name": "Pyrin Noct Saddle",
            "asset": "SkillUnlock_FireKirin_Dark",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Pyrin Noct.",
            "level_cap": 34,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FireKirin_Dark"
            ]
        },
        {
            "name": "Arsox Saddle",
            "asset": "SkillUnlock_FlameBuffalo",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Arsox.",
            "level_cap": 15,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FlameBuffalo"
            ]
        },
        {
            "name": "Dinossom Saddle",
            "asset": "SkillUnlock_FlowerDinosaur",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Dinossom.",
            "level_cap": 24,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FlowerDinosaur"
            ]
        },
        {
            "name": "Dinossom Lux Saddle",
            "asset": "SkillUnlock_FlowerDinosaur_Electric",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Dinossom Lux.",
            "level_cap": 34,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_FlowerDinosaur_Electric"
            ]
        },
        {
            "name": "Direhowl's Saddled Harness",
            "asset": "SkillUnlock_Garm",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Direhowl.",
            "level_cap": 9,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Garm"
            ]
        },
        {
            "name": "Ghangler Saddle",
            "asset": "SkillUnlock_GhostAnglerfish",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Ghangler.",
            "level_cap": 31,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GhostAnglerfish"
            ]
        },
        {
            "name": "Ghangler Ignis Saddle",
            "asset": "SkillUnlock_GhostAnglerfish_Fire",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Ghangler Ignis.",
            "level_cap": 42,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GhostAnglerfish_Fire"
            ]
        },
        {
            "name": "Maraith Saddle",
            "asset": "SkillUnlock_GhostBeast",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Maraith.",
            "level_cap": 37,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GhostBeast"
            ]
        },
        {
            "name": "Eidrolon Saddle",
            "asset": "SkillUnlock_GhostDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Eidrolon.",
            "level_cap": 68,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GhostDragon"
            ]
        },
        {
            "name": "Eidrolon Ignis Saddle",
            "asset": "SkillUnlock_GhostDragon_Fire",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Eidrolon Ignis.",
            "level_cap": 76,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GhostDragon_Fire"
            ]
        },
        {
            "name": "Gildane Saddle",
            "asset": "SkillUnlock_GoldenHorse",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Gildane.",
            "level_cap": 54,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GoldenHorse"
            ]
        },
        {
            "name": "Dualith Saddle",
            "asset": "SkillUnlock_GrassGolem",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Dualith. \r\nGrants the ability to fire a powerful Grass-element laser while mounted.",
            "level_cap": 48,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GrassGolem"
            ]
        },
        {
            "name": "Dualith Noct Saddle",
            "asset": "SkillUnlock_GrassGolem_Dark",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Dualith Noct. \r\nGrants the ability to fire a powerful Dark-element laser while mounted.",
            "level_cap": 69,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GrassGolem_Dark"
            ]
        },
        {
            "name": "Mammorest Saddle",
            "asset": "SkillUnlock_GrassMammoth",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Mammorest.",
            "level_cap": 28,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GrassMammoth"
            ]
        },
        {
            "name": "Mammorest Cryst Saddle",
            "asset": "SkillUnlock_GrassMammoth_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Mammorest Cryst.",
            "level_cap": 41,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GrassMammoth_Ice"
            ]
        },
        {
            "name": "Mossanda's Grenade Launcher",
            "asset": "SkillUnlock_GrassPanda",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Grenadelauncher.webp",
            "type": "standard",
            "description": "Makes Mossanda fire a grenade launcher\r\nwhen ridden.",
            "level_cap": 32,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GrassPanda"
            ]
        },
        {
            "name": "Mossanda Lux's Grenade Launcher",
            "asset": "SkillUnlock_GrassPanda_Electric",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Grenadelauncher.webp",
            "type": "standard",
            "description": "Makes Mossanda Lux fire a grenade launcher\r\nwhen ridden.",
            "level_cap": 34,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GrassPanda_Electric"
            ]
        },
        {
            "name": "Yakumo Saddle",
            "asset": "SkillUnlock_GuardianDog",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Yakumo.",
            "level_cap": 41,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_GuardianDog"
            ]
        },
        {
            "name": "Helzephyr Saddle",
            "asset": "SkillUnlock_HadesBird",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Helzephyr.",
            "level_cap": 25,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_HadesBird"
            ]
        },
        {
            "name": "Helzephyr Lux Saddle",
            "asset": "SkillUnlock_HadesBird_Electric",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Helzephyr Lux.",
            "level_cap": 47,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_HadesBird_Electric"
            ]
        },
        {
            "name": "Nitewing Saddle",
            "asset": "SkillUnlock_HawkBird",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Nitewing.",
            "level_cap": 15,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_HawkBird"
            ]
        },
        {
            "name": "Faleris Saddle",
            "asset": "SkillUnlock_Horus",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Faleris.",
            "level_cap": 60,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Horus"
            ]
        },
        {
            "name": "Faleris Aqua Saddle",
            "asset": "SkillUnlock_Horus_Water",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Faleris Aqua.",
            "level_cap": 60,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Horus_Water"
            ]
        },
        {
            "name": "Reindrix Saddle",
            "asset": "SkillUnlock_IceDeer",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Reindrix.",
            "level_cap": 31,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_IceDeer"
            ]
        },
        {
            "name": "Frostallion Saddle",
            "asset": "SkillUnlock_IceHorse",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Frostallion.",
            "level_cap": 62,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_IceHorse"
            ]
        },
        {
            "name": "Frostallion Noct Saddle",
            "asset": "SkillUnlock_IceHorse_Dark",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Frostallion Noct.",
            "level_cap": 62,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_IceHorse_Dark"
            ]
        },
        {
            "name": "Whalaska Saddle",
            "asset": "SkillUnlock_IceNarwhal",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Whalaska.",
            "level_cap": 42,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_IceNarwhal"
            ]
        },
        {
            "name": "Whalaska Ignis Saddle",
            "asset": "SkillUnlock_IceNarwhal_Fire",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Whalaska Ignis.",
            "level_cap": 71,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_IceNarwhal_Fire"
            ]
        },
        {
            "name": "Polapup Saddle",
            "asset": "SkillUnlock_IceSeal",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Polapup.",
            "level_cap": 26,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_IceSeal"
            ]
        },
        {
            "name": "Polapup Terra Saddle",
            "asset": "SkillUnlock_IceSeal_Ground",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Polapup Terra.",
            "level_cap": 55,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_IceSeal_Ground"
            ]
        },
        {
            "name": "Jetragon's Missile Launcher",
            "asset": "SkillUnlock_JetDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_MultiMissile.webp",
            "type": "standard",
            "description": "Makes Jetragon fire missiles\r\nwhen ridden.",
            "level_cap": 79,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_JetDragon"
            ]
        },
        {
            "name": "Kingpaca Saddle",
            "asset": "SkillUnlock_KingAlpaca",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Kingpaca.",
            "level_cap": 23,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_KingAlpaca"
            ]
        },
        {
            "name": "Kingpaca Cryst Saddle",
            "asset": "SkillUnlock_KingAlpaca_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Kingpaca Cryst.",
            "level_cap": 46,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_KingAlpaca_Ice"
            ]
        },
        {
            "name": "Blazamut Saddle",
            "asset": "SkillUnlock_KingBahamut",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Blazamut.",
            "level_cap": 46,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_KingBahamut"
            ]
        },
        {
            "name": "Blazamut Ryu Saddle",
            "asset": "SkillUnlock_KingBahamut_Dragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Blazamut Ryu.",
            "level_cap": 55,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_KingBahamut_Dragon"
            ]
        },
        {
            "name": "Solmora Saddle",
            "asset": "SkillUnlock_KingSunfish",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Solmora.",
            "level_cap": 65,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_KingSunfish"
            ]
        },
        {
            "name": "Solmora Lux Saddle",
            "asset": "SkillUnlock_KingSunfish_Thunder",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Solmora Lux.",
            "level_cap": 66,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_KingSunfish_Thunder"
            ]
        },
        {
            "name": "Univolt Saddle",
            "asset": "SkillUnlock_Kirin",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Univolt.",
            "level_cap": 14,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Kirin"
            ]
        },
        {
            "name": "Univolt Cryst Saddle",
            "asset": "SkillUnlock_Kirin_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Univolt Cryst.",
            "level_cap": 64,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Kirin_Ice"
            ]
        },
        {
            "name": "Foxparks' Harness",
            "asset": "SkillUnlock_Kitsunebi",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Harness.webp",
            "type": "standard",
            "description": "Harness for holding Foxparks.\r\nActivate its Partner Skill to hold Foxparks\r\nand attack using it as a flamethrower.",
            "level_cap": 6,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Kitsunebi"
            ]
        },
        {
            "name": "Foxparks Cryst's Harness",
            "asset": "SkillUnlock_Kitsunebi_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Harness.webp",
            "type": "standard",
            "description": "Harness for holding Foxparks Cryst.\r\nActivate its Partner Skill to hold Foxparks Cryst\r\nand release freezing air to attack.",
            "level_cap": 24,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Kitsunebi_Ice"
            ]
        },
        {
            "name": "Relaxaurus' Missile Launcher",
            "asset": "SkillUnlock_LazyDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_MultiMissile.webp",
            "type": "standard",
            "description": "Makes Relaxaurus fire a missile launcher\r\nwhen ridden.",
            "level_cap": 45,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_LazyDragon"
            ]
        },
        {
            "name": "Relaxaurus Lux's Missile Launcher",
            "asset": "SkillUnlock_LazyDragon_Electric",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_MultiMissile.webp",
            "type": "standard",
            "description": "Makes Relaxaurus Lux fire a missile launcher\r\nwhen ridden.",
            "level_cap": 48,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_LazyDragon_Electric"
            ]
        },
        {
            "name": "Hartalis Saddle",
            "asset": "SkillUnlock_LegendDeer",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Hartalis.\r\nGrants the ability to generate a barrier that blocks incoming attacks.",
            "level_cap": 70,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_LegendDeer"
            ]
        },
        {
            "name": "Ophydia Saddle",
            "asset": "SkillUnlock_LotusDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Ophydia.",
            "level_cap": 72,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_LotusDragon"
            ]
        },
        {
            "name": "Blazehowl Saddle",
            "asset": "SkillUnlock_Manticore",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Blazehowl.",
            "level_cap": 33,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Manticore"
            ]
        },
        {
            "name": "Blazehowl Noct Saddle",
            "asset": "SkillUnlock_Manticore_Dark",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Blazehowl Noct.",
            "level_cap": 35,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Manticore_Dark"
            ]
        },
        {
            "name": "Tanzee's Assault Rifle",
            "asset": "SkillUnlock_Monkey",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_AssaultRifle.webp",
            "type": "standard",
            "description": "Assault rifle made specifically for Tanzee.\r\nActivate its Partner Skill, and Tanzee will enter gunner mode\r\nand begin shooting at nearby enemies.",
            "level_cap": 12,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Monkey"
            ]
        },
        {
            "name": "Tanzee Ignis's Assault Rifle",
            "asset": "SkillUnlock_Monkey_Fire",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_AssaultRifle.webp",
            "type": "standard",
            "description": "Assault rifle made specifically for Tanzee Ignis.\r\nActivate its Partner Skill, and Tanzee Ignis will enter gunner mode\r\nand begin shooting at nearby enemies.",
            "level_cap": 13,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Monkey_Fire"
            ]
        },
        {
            "name": "Selyne Saddle",
            "asset": "SkillUnlock_MoonQueen",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Selyne.",
            "level_cap": 53,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_MoonQueen"
            ]
        },
        {
            "name": "Sweepa Saddle",
            "asset": "SkillUnlock_MopKing",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Sweepa.",
            "level_cap": 20,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_MopKing"
            ]
        },
        {
            "name": "Shroomer Saddle",
            "asset": "SkillUnlock_MushroomDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Shroomer.",
            "level_cap": 39,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_MushroomDragon"
            ]
        },
        {
            "name": "Shroomer Noct Saddle",
            "asset": "SkillUnlock_MushroomDragon_Dark",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Shroomer Noct.",
            "level_cap": 39,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_MushroomDragon_Dark"
            ]
        },
        {
            "name": "Grintale Saddle",
            "asset": "SkillUnlock_NaughtyCat",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Grintale.",
            "level_cap": 19,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_NaughtyCat"
            ]
        },
        {
            "name": "Starryon Saddle",
            "asset": "SkillUnlock_NightBlueHorse",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Starryon.",
            "level_cap": 57,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_NightBlueHorse"
            ]
        },
        {
            "name": "Starryon Primo Saddle",
            "asset": "SkillUnlock_NightBlueHorse_Neutral",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Starryon Primo.",
            "level_cap": 77,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_NightBlueHorse_Neutral"
            ]
        },
        {
            "name": "Pengullet Rocket Launcher",
            "asset": "SkillUnlock_Penguin",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Launcher.webp",
            "type": "standard",
            "description": "Rocket launcher for launching Pengullet.\r\nActivate its Partner Skill to fire Pengullet and damage enemies. \r\nAfter firing, Pengullet will become incapacitated.",
            "level_cap": 17,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Penguin"
            ]
        },
        {
            "name": "Pengullet Lux's Rocket Launcher",
            "asset": "SkillUnlock_Penguin_Electric",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Launcher.webp",
            "type": "standard",
            "description": "Rocket launcher for launching Pengullet Lux. \r\nActivate its Partner Skill to fire Pengullet Lux and damage enemies. \r\nAfter firing, Pengullet Lux will become incapacitated.",
            "level_cap": 18,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Penguin_Electric"
            ]
        },
        {
            "name": "Braloha Saddle",
            "asset": "SkillUnlock_Plesiosaur",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Braloha.",
            "level_cap": 36,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Plesiosaur"
            ]
        },
        {
            "name": "Neptilius Saddle",
            "asset": "SkillUnlock_PoseidonOrca",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Neptilius.",
            "level_cap": 64,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_PoseidonOrca"
            ]
        },
        {
            "name": "Tarantriss Saddle",
            "asset": "SkillUnlock_PurpleSpider",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Tarantriss.",
            "level_cap": 20,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_PurpleSpider"
            ]
        },
        {
            "name": "Ragnahawk Saddle",
            "asset": "SkillUnlock_RedArmorBird",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Ragnahawk.",
            "level_cap": 33,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_RedArmorBird"
            ]
        },
        {
            "name": "Paladius Saddle",
            "asset": "SkillUnlock_SaintCentaur",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Paladius.",
            "level_cap": 61,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_SaintCentaur"
            ]
        },
        {
            "name": "Broncherry Saddle",
            "asset": "SkillUnlock_SakuraSaurus",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Broncherry.",
            "level_cap": 33,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_SakuraSaurus"
            ]
        },
        {
            "name": "Broncherry Aqua Saddle",
            "asset": "SkillUnlock_SakuraSaurus_Water",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Broncherry Aqua.",
            "level_cap": 44,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Sakurasaurus_Water"
            ]
        },
        {
            "name": "Surfent Saddle",
            "asset": "SkillUnlock_Serpent",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Surfent.",
            "level_cap": 16,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Serpent"
            ]
        },
        {
            "name": "Surfent Terra Saddle",
            "asset": "SkillUnlock_Serpent_Ground",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Surfent Terra.",
            "level_cap": 25,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Serpent_Ground"
            ]
        },
        {
            "name": "Quivern Saddle",
            "asset": "SkillUnlock_SkyDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Quivern.",
            "level_cap": 38,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_SkyDragon"
            ]
        },
        {
            "name": "Quivern Botan Saddle",
            "asset": "SkillUnlock_SkyDragon_Grass",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Quivern Botan.",
            "level_cap": 45,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_SkyDragon_Grass"
            ]
        },
        {
            "name": "Bastigor's Hammer",
            "asset": "SkillUnlock_SnowTigerBeastman",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Hammer.webp",
            "type": "standard",
            "description": "Saddle for safely riding Bastigor.",
            "level_cap": 73,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_SnowTigerBeastman"
            ]
        },
        {
            "name": "Bulldosu Saddle",
            "asset": "SkillUnlock_SumoDog",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Bulldosu.",
            "level_cap": 53,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_SumoDog"
            ]
        },
        {
            "name": "Suzaku Saddle",
            "asset": "SkillUnlock_Suzaku",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Suzaku.",
            "level_cap": 43,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Suzaku"
            ]
        },
        {
            "name": "Suzaku Aqua Saddle",
            "asset": "SkillUnlock_Suzaku_Water",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Suzaku Aqua.",
            "level_cap": 44,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Suzaku_Water"
            ]
        },
        {
            "name": "Roujay Saddle",
            "asset": "SkillUnlock_ThiefBird",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Roujay.",
            "level_cap": 72,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_ThiefBird"
            ]
        },
        {
            "name": "Beakon Saddle",
            "asset": "SkillUnlock_ThunderBird",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Beakon.",
            "level_cap": 29,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_ThunderBird"
            ]
        },
        {
            "name": "Beakon Cryst Saddle",
            "asset": "SkillUnlock_ThunderBird_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Beakon Cryst.",
            "level_cap": 71,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_ThunderBird_Ice"
            ]
        },
        {
            "name": "Rayhound Saddle",
            "asset": "SkillUnlock_ThunderDog",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Rayhound.",
            "level_cap": 30,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_ThunderDog"
            ]
        },
        {
            "name": "Dynamoff Saddle",
            "asset": "SkillUnlock_ThunderFluffyBird",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Dynamoff.",
            "level_cap": 66,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_ThunderFluffyBird"
            ]
        },
        {
            "name": "Rayhound Cryst Saddle",
            "asset": "SkillUnlock_Thunderdog_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Rayhound Cryst.",
            "level_cap": 32,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Thunderdog_Ice"
            ]
        },
        {
            "name": "Palumba Saddle",
            "asset": "SkillUnlock_TropicalOstrich",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Palumba.",
            "level_cap": 35,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_TropicalOstrich"
            ]
        },
        {
            "name": "Jormuntide Saddle",
            "asset": "SkillUnlock_Umihebi",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Jormuntide.",
            "level_cap": 40,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Umihebi"
            ]
        },
        {
            "name": "Jormuntide Ignis Saddle",
            "asset": "SkillUnlock_Umihebi_Fire",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Jormuntide Ignis.",
            "level_cap": 59,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Umihebi_Fire"
            ]
        },
        {
            "name": "Reptyro Saddle",
            "asset": "SkillUnlock_VolcanicMonster",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Reptyro.",
            "level_cap": 42,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_VolcanicMonster"
            ]
        },
        {
            "name": "Reptyro Cryst Saddle",
            "asset": "SkillUnlock_VolcanicMonster_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Reptyro Cryst.",
            "level_cap": 43,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_VolcanicMonster_Ice"
            ]
        },
        {
            "name": "Moldron Saddle",
            "asset": "SkillUnlock_VolcanoDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Moldron.",
            "level_cap": 36,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_VolcanoDragon"
            ]
        },
        {
            "name": "Moldron Cryst Saddle",
            "asset": "SkillUnlock_VolcanoDragon_Ice",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Moldron Cryst.",
            "level_cap": 70,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_VolcanoDragon_Ice"
            ]
        },
        {
            "name": "Chillet Saddle",
            "asset": "SkillUnlock_WeaselDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Chillet.",
            "level_cap": 11,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_WeaselDragon"
            ]
        },
        {
            "name": "Chillet Ignis Saddle",
            "asset": "SkillUnlock_WeaselDragon_Fire",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Chillet Ignis.",
            "level_cap": 40,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_WeaselDragon_Fire"
            ]
        },
        {
            "name": "Xenogard Saddle",
            "asset": "SkillUnlock_WhiteAlienDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Xenogard.",
            "level_cap": 41,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_WhiteAlienDragon"
            ]
        },
        {
            "name": "Celesdir Saddle",
            "asset": "SkillUnlock_WhiteDeer",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Celesdir.",
            "level_cap": 54,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_WhiteDeer"
            ]
        },
        {
            "name": "Celesdir Noct Saddle",
            "asset": "SkillUnlock_WhiteDeer_Dark",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Celesdir Noct.",
            "level_cap": 78,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_WhiteDeer_Dark"
            ]
        },
        {
            "name": "Silvegis Saddle",
            "asset": "SkillUnlock_WhiteShieldDragon",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Silvegis.",
            "level_cap": 60,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_WhiteShieldDragon"
            ]
        },
        {
            "name": "Wumpo Saddle",
            "asset": "SkillUnlock_Yeti",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Wumpo.",
            "level_cap": 45,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Yeti"
            ]
        },
        {
            "name": "Wumpo Botan Saddle",
            "asset": "SkillUnlock_Yeti_Grass",
            "icon": "/icons/technologies/T_itemicon_Essential_SkillUnlock_Saddle.webp",
            "type": "standard",
            "description": "Saddle for safely riding Wumpo Botan.",
            "level_cap": 51,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkillUnlock_Yeti_Grass"
            ]
        },
        {
            "name": "Pal Dressing Facility",
            "asset": "SkinChange",
            "icon": "/icons/technologies/T_icon_buildObject_SkinChange.webp",
            "type": "standard",
            "description": "Pal Dressing Facility.\r\nGive your Pals a new look!\r\nSkins obtained inside and outside the game can be applied here!",
            "level_cap": 2,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SkinChange"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Heavy Assault Rifle",
            "asset": "SkyAssaultRifle",
            "icon": "/icons/technologies/T_itemicon_Weapon_SkyAssaultRifle.webp",
            "type": "standard",
            "description": "Ammo for the Heavy Assault Rifle.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 70,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyAssaultRifle"
            ]
        },
        {
            "name": "Heavy Assault Rifle Ammo",
            "asset": "SkyAssaultRifleBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_SkyAssaultRifleBullet.webp",
            "type": "standard",
            "description": "Ammo for the Heavy Assault Rifle.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 70,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyAssaultRifleBullet"
            ]
        },
        {
            "name": "Laser Sword",
            "asset": "SkyBeamSword",
            "icon": "/icons/technologies/T_itemicon_Weapon_SkyBeamSword.webp",
            "type": "standard",
            "description": "A Beam Sword made from Soralite Ingots. \r\nA close-range weapon that instantly cuts targets using its high-output energy blade.",
            "level_cap": 73,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyBeamSword"
            ]
        },
        {
            "name": "Mechanical Bow",
            "asset": "SkyBow",
            "icon": "/icons/technologies/T_itemicon_Weapon_SkyBow.webp",
            "type": "standard",
            "description": "A bow crafted from Soralite Ingots.\r\nWith greatly enhanced initial velocity and piercing power, this high-precision weapon excels at ranged combat.",
            "level_cap": 67,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyBow"
            ]
        },
        {
            "name": "Mechanical Bow Ammo",
            "asset": "SkyBowArrow",
            "icon": "/icons/technologies/T_itemicon_Ammo_SkyBowArrow.webp",
            "type": "standard",
            "description": "Enhanced arrows for shooting with Mechanical Bow.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 67,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyBowArrow"
            ]
        },
        {
            "name": "Tactical Grenade Launcher",
            "asset": "SkyGrenadeLauncher",
            "icon": "/icons/technologies/T_itemicon_Weapon_SkyGrenadeLauncher.webp",
            "type": "standard",
            "description": "Ammo for the Tactical Grenade Launcher.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 72,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyGrenadeLauncher"
            ]
        },
        {
            "name": "Tactical Grenade Launcher Ammo",
            "asset": "SkyGrenadeLauncherBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_SkyGrenadeLauncherBullet.webp",
            "type": "standard",
            "description": "Ammo for the Tactical Grenade Launcher.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 72,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyGrenadeLauncherBullet"
            ]
        },
        {
            "name": "Azure Covenant Flag Set",
            "asset": "SkyIslandFlagSet",
            "icon": "/icons/technologies/T_icon_buildObject_SkyIsland_Flag.webp",
            "type": "standard",
            "description": "Azure Covenant Flag and Azure Covenant Banner set. \r\nProof of your victory over the Azure Covenant.",
            "level_cap": 71,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "SorajimaBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SkyIsland_Flag",
                "SkyIsland_Banner"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Soralite Quarry",
            "asset": "SkyIslandOrePit",
            "icon": "/icons/technologies/T_icon_buildObject_SkyIslandOrePit.webp",
            "type": "boss",
            "description": "Facility for producing Soralite.\r\nDigging Soralite is grueling physical work.\r\nLeave it to a Pal that is good at mining.",
            "level_cap": 72,
            "tier": 0,
            "cost": 7,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "SkyIslandOrePit"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Prototype Shotgun",
            "asset": "SkyShotgun",
            "icon": "/icons/technologies/T_itemicon_Weapon_SkyShotgun.webp",
            "type": "standard",
            "description": "Ammo for the Prototype Shotgun.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 69,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyShotgun"
            ]
        },
        {
            "name": "Prototype Shotgun Ammo",
            "asset": "SkyShotgunBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_SkyShotgunBullet.webp",
            "type": "standard",
            "description": "Ammo for the Prototype Shotgun.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 69,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyShotgunBullet"
            ]
        },
        {
            "name": "Combat SMG",
            "asset": "SkySubmachineGun",
            "icon": "/icons/technologies/T_itemicon_Weapon_SkySubmachineGun.webp",
            "type": "standard",
            "description": "Ammo for the Combat SMG.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 68,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkySubmachineGun"
            ]
        },
        {
            "name": "Combat SMG Ammo",
            "asset": "SkySubmachineGunBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_SkySubmachineGunBullet.webp",
            "type": "standard",
            "description": "Ammo for the Combat SMG.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 68,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkySubmachineGunBullet"
            ]
        },
        {
            "name": "Soralite Ingot",
            "asset": "SkyislandIngot",
            "icon": "/icons/technologies/T_itemicon_Material_SkyislandIngot.webp",
            "type": "standard",
            "description": "An ancient metal refined from ore that slumbers in Sunreach. \r\nA rare processed material, forming the foundation of high-grade equipment and structures.\r\nCan be refined at Ancient Furnace.",
            "level_cap": 66,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SkyislandIngot"
            ]
        },
        {
            "name": "Snowman",
            "asset": "Snowman",
            "icon": "/icons/technologies/T_icon_buildObject_Snowman.webp",
            "type": "standard",
            "description": "Place in base to improve cooling speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 33,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Snowman"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Hot Spring",
            "asset": "Spa",
            "icon": "/icons/technologies/T_icon_buildObject_Spa.webp",
            "type": "standard",
            "description": "Pals recover SAN while in a Hot Spring.",
            "level_cap": 9,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Spa"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "High Quality Hot Spring",
            "asset": "Spa2",
            "icon": "/icons/technologies/T_icon_buildObject_Spa_2.webp",
            "type": "standard",
            "description": "Pals recover plenty of SAN while in the hot spring.",
            "level_cap": 31,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Spa2"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Japanese-Style Hot Spring",
            "asset": "Spa3",
            "icon": "/icons/technologies/T_icon_buildObject_Spa3.webp",
            "type": "standard",
            "description": "Facility where Pals on base can rest. \r\nIts calming, traditional Japanese design offers an extra boost to SAN recovery.",
            "level_cap": 64,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Spa3"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Stone Spear",
            "asset": "Spear",
            "icon": "/icons/technologies/T_itemicon_Weapon_Spear_Tier_00.webp",
            "type": "standard",
            "description": "Useful for close-range combat.\r\nIts length allows you to stand further away when attacking.",
            "level_cap": 3,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Spear"
            ]
        },
        {
            "name": "Metal Spear",
            "asset": "Spear_2",
            "icon": "/icons/technologies/T_itemicon_Weapon_Spear_Tier_00.webp",
            "type": "standard",
            "description": "Useful for close-range combat. \r\nThe metal tip gives it increased attack power.\r\nCan be crafted at High-Quality Workbench.",
            "level_cap": 13,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Spear_2"
            ]
        },
        {
            "name": "Refined Metal Spear",
            "asset": "Spear_3",
            "icon": "/icons/technologies/T_itemicon_Weapon_Spear_Tier_00.webp",
            "type": "standard",
            "description": "Useful for close-range combat. \r\nThe high-quality metal tip gives it increased attack power.\r\nCan be crafted at Production Assembly Line.",
            "level_cap": 34,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Spear_3"
            ]
        },
        {
            "name": "Lily's Spear",
            "asset": "Spear_ForestBoss",
            "icon": "/icons/technologies/T_itemicon_Weapon_Spear_ForestBoss.webp",
            "type": "standard",
            "description": "The spear cherished by Lily.\r\nPunishes those who neglect their Pals.",
            "level_cap": 55,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "ForestBoss",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Spear_ForestBoss"
            ]
        },
        {
            "name": "Enhanced Lily's Spear",
            "asset": "Spear_ForestBoss2",
            "icon": "/icons/technologies/T_itemicon_Weapon_Spear_ForestBoss2.webp",
            "type": "standard",
            "description": "An enhanced version of Lily's beloved spear. \r\nPierces those who neglect their Pals.",
            "level_cap": 68,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Spear_ForestBoss2"
            ]
        },
        {
            "name": "Electric Egg Incubator",
            "asset": "Special_ElectricHatchingPalEgg",
            "icon": "/icons/technologies/T_icon_buildObject_ElectricHatchingPalEgg.webp",
            "type": "boss",
            "description": "Device for incubating Pal eggs.\r\nRequires electricity, but automatically keeps the\r\ninside of the incubator at appropriate temperatures.",
            "level_cap": 36,
            "tier": 0,
            "cost": 5,
            "require_technology": "Special_HatchingPalEgg",
            "require_tower_boss": "DesertBoss",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "ElectricHatchingPalEgg"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Egg Incubator",
            "asset": "Special_HatchingPalEgg",
            "icon": "/icons/technologies/T_icon_buildObject_HatchingPalEgg.webp",
            "type": "boss",
            "description": "Place a Pal Egg inside to incubate it.",
            "level_cap": 10,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "GrassBoss",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "HatchingPalEgg"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Pal Essence Condenser",
            "asset": "Special_PalRankUp",
            "icon": "/icons/technologies/T_icon_buildObject_CharacterRankUp.webp",
            "type": "boss",
            "description": "Combines several Pals of the same type\r\nto create a higher-ranked version.",
            "level_cap": 14,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "CharacterRankUp"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Pal Sphere",
            "asset": "Special_PalSphere_Grade_01",
            "icon": "/icons/technologies/T_itemicon_PalSphere.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown.\r\nThis basic model is only effective on low level Pals.",
            "level_cap": 2,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere"
            ]
        },
        {
            "name": "Mega Sphere",
            "asset": "Special_PalSphere_Grade_02",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Mega.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown. \r\nIts capabilities have been improved, allowing it to catch a wider range of Pals.\r\nCan be crafted at Sphere Workbench.",
            "level_cap": 14,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Mega"
            ]
        },
        {
            "name": "Giga Sphere",
            "asset": "Special_PalSphere_Grade_03",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Giga.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown. \r\nAble to capture moderately powerful Pals.\r\nCan be crafted at Sphere Workbench.",
            "level_cap": 20,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Giga"
            ]
        },
        {
            "name": "Hyper Sphere",
            "asset": "Special_PalSphere_Grade_04",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Tera.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown. \r\nEnhanced capabilities allow it to capture even more powerful Pals.\r\nCan be crafted at Sphere Assembly Line.",
            "level_cap": 27,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Tera"
            ]
        },
        {
            "name": "Ultra Sphere",
            "asset": "Special_PalSphere_Grade_05",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Master.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown. \r\nNot many Pals can escape its highly efficient design.\r\nCan be crafted at Sphere Assembly Line II.",
            "level_cap": 35,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Master"
            ]
        },
        {
            "name": "Legendary Sphere",
            "asset": "Special_PalSphere_Grade_06",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Legend.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown. \r\nVery few Pals can escape its perfected design.\r\nCan be crafted at Sphere Assembly Line II.",
            "level_cap": 44,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Legend"
            ]
        },
        {
            "name": "Ultimate Sphere",
            "asset": "Special_PalSphere_Grade_07",
            "icon": "/icons/technologies/T_itemicon_PalSphere_Ultimate.webp",
            "type": "standard",
            "description": "An item that captures Pals when thrown. \r\nAlmost no Pals can escape its flawless design.\r\nCan be crafted at Sphere Assembly Line II.",
            "level_cap": 51,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "PalSphere_Ultimate"
            ]
        },
        {
            "name": "Sphere Workbench",
            "asset": "Special_SphereFactory_Black_Grade_01",
            "icon": "/icons/technologies/T_icon_buildObject_SphereFactory_Black_01.webp",
            "type": "standard",
            "description": "Produces Spheres for capturing Pals.\r\nRequires Pal with Handcraft suitability.",
            "level_cap": 14,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SphereFactory_Black_01"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Sphere Assembly Line",
            "asset": "Special_SphereFactory_Black_Grade_02",
            "icon": "/icons/technologies/T_icon_buildObject_SphereFactory_Black_02.webp",
            "type": "standard",
            "description": "Creates Pal Spheres at a faster pace.\r\nRequires Pal with Handcraft suitability.",
            "level_cap": 27,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SphereFactory_Black_02"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Sphere Assembly Line II",
            "asset": "Special_SphereFactory_Black_Grade_03",
            "icon": "/icons/technologies/T_icon_buildObject_SphereFactory_Black_03.webp",
            "type": "standard",
            "description": "Creates Pal Spheres at an even faster pace.\r\nRequires Pal with Handcraft suitability.",
            "level_cap": 35,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SphereFactory_Black_03"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Advanced Sphere Assembly Line",
            "asset": "SphereFactory_Black_04",
            "icon": "/icons/technologies/T_icon_buildObject_SphereFactory_Black_04.webp",
            "type": "standard",
            "description": "An Assembly Line for producing spheres used for capturing Pals.\r\nAdvanced machinery has been introduced, allowing for the production of spheres at high speed.\r\nRequires Pals that can work with their hands.",
            "level_cap": 58,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "SphereFactory_Black_04"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Curve Module",
            "asset": "SphereModule_Curve",
            "icon": "/icons/technologies/T_itemicon_SphereModule_Curve.webp",
            "type": "standard",
            "description": "Equipping it causes the sphere to spin with a curved trajectory. \r\nIt becomes easier to catch Pals off guard, and increases capture power.",
            "level_cap": 23,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SphereModule_Curve"
            ]
        },
        {
            "name": "Slider Module",
            "asset": "SphereModule_Curve2",
            "icon": "/icons/technologies/T_itemicon_SphereModule_Curve2.webp",
            "type": "standard",
            "description": "Equipping it adds a slider spin to the sphere. \r\nThe sphere curves at a sharp angle, making it easier to catch Pals off guard and increasing capture power.",
            "level_cap": 39,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SphereModule_Curve2"
            ]
        },
        {
            "name": "Heavy Weight Module",
            "asset": "SphereModule_Heavy",
            "icon": "/icons/technologies/T_itemicon_SphereModule_Heavy.webp",
            "type": "standard",
            "description": "Equipping it makes the sphere heavier, reducing its range but increasing its capture power.",
            "level_cap": 19,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SphereModule_Heavy"
            ]
        },
        {
            "name": "Homing Module",
            "asset": "SphereModule_Homing",
            "icon": "/icons/technologies/T_itemicon_SphereModule_Homing.webp",
            "type": "standard",
            "description": "Equipping it makes the sphere home in on Pals, further increasing capture power.",
            "level_cap": 69,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SphereModule_Homing"
            ]
        },
        {
            "name": "Sniper Module",
            "asset": "SphereModule_Sniper",
            "icon": "/icons/technologies/T_itemicon_SphereModule_Spiper.webp",
            "type": "standard",
            "description": "Equipping it increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.",
            "level_cap": 31,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SphereModule_Sniper"
            ]
        },
        {
            "name": "Sniper Module II",
            "asset": "SphereModule_Sniper2",
            "icon": "/icons/technologies/T_itemicon_SphereModule_Sniper2.webp",
            "type": "standard",
            "description": "Equipping it significantly increases the sphere's range, allowing it to sharply capture Pals and enhancing capture power.",
            "level_cap": 48,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "SphereModule_Sniper2"
            ]
        },
        {
            "name": "Hexolite",
            "asset": "StainlessSteel",
            "icon": "/icons/technologies/T_itemicon_Material_StainlessSteel.webp",
            "type": "standard",
            "description": "An alloy of Chromite and Hexolite Quartz. \r\nUsed for building advanced equipment and structures.\r\nCan be refined at Gigantic Furnace.",
            "level_cap": 58,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "StainlessSteel"
            ]
        },
        {
            "name": "Stone Gate",
            "asset": "Stone_Gate",
            "icon": "/icons/technologies/T_icon_buildObject_Stone_Gate.webp",
            "type": "standard",
            "description": "Stone gate large enough for big Pals to pass through.",
            "level_cap": 19,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Stone_Gate"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Stone Structure Set",
            "asset": "Stone_houseset",
            "icon": "/icons/technologies/T_icon_buildObject_Stone_Foundation.webp",
            "type": "standard",
            "description": "Set for building bases using stone.\r\nAllows building of stone foundations, walls, ceilings, stairs and other things necessary for shelters.",
            "level_cap": 19,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Stone_foundation",
                "Stone_wall",
                "Stone_roof",
                "Stone_stair",
                "Stone_WindowWall",
                "Stone_TriangleWall",
                "Stone_SlantedRoof",
                "Stone_DoorWall",
                "Stone_pillar",
                "Stone_Fence",
                "Stone_TriangleFoundation",
                "Stone_DiagonalWall",
                "Stone_TriangleRoof",
                "Stone_TriangleStairsCorner",
                "Stone_TriangleWallReverse",
                "Stone_WallGate",
                "Stone_SlopedRoofCorner",
                "Stone_PyramidRoof",
                "Stone_SlopedRoofCornerReverse"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Stump and Axe",
            "asset": "Stump",
            "icon": "/icons/technologies/T_icon_buildObject_Stump.webp",
            "type": "standard",
            "description": "Place in base to improve logging speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 28,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Stump"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Nutrient Tonic",
            "asset": "Supplement",
            "icon": "/icons/technologies/T_itemicon_food_Supplement.webp",
            "type": "standard",
            "description": "A nutrient-rich Nutrient Tonic that prevents hunger for a period of time. \r\nA concentrated, flavorful blend of nutrients ideal for long journeys.",
            "level_cap": 79,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Supplement"
            ]
        },
        {
            "name": "Tidy Table Set",
            "asset": "TableCircular",
            "icon": "/icons/technologies/T_icon_buildObject_TableCircular_Wood_None.webp",
            "type": "standard",
            "description": "A neat decorative table set for building a clean and well-kept base.",
            "level_cap": 12,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "TableCircular_Wood_None",
                "TableSquare_Wood_None"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Antique Dresser",
            "asset": "TableDresser01_Stone",
            "icon": "/icons/technologies/T_icon_buildObject_TableDresser01_Stone.webp",
            "type": "boss",
            "description": "Dresser useful for giving yourself a remake.\r\nAllows players to edit their appearance.",
            "level_cap": 21,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [
                "TableDresser01_Stone"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Thermal Core",
            "asset": "Thermal_Core",
            "icon": "/icons/technologies/T_itemicon_Material_Thermal_Core.webp",
            "type": "standard",
            "description": "A high-temperature reaction core containing vast thermal energy.\r\nUsed as a power component in advanced devices.\r\nCan be crafted at Production Assembly Line II.",
            "level_cap": 59,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Thermal_Core"
            ]
        },
        {
            "name": "Large Toolbox",
            "asset": "ToolBoxV1",
            "icon": "/icons/technologies/T_icon_buildObject_ToolBoxV1.webp",
            "type": "standard",
            "description": "Place in base to improve handiwork speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 20,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "ToolBoxV1"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Mounted Torch",
            "asset": "Torch",
            "icon": "/icons/technologies/T_icon_buildObject_TorchStand.webp",
            "type": "standard",
            "description": "Place it at a base to light the surrounding area.",
            "level_cap": 6,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Torch"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Electric Pylon",
            "asset": "TransmissionTower",
            "icon": "/icons/technologies/T_icon_buildObject_TransmissionTower.webp",
            "type": "standard",
            "description": "Place in base to improve electricity generating speed.\r\nPlacing more than one has no additional effect.",
            "level_cap": 48,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "TransmissionTower"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Bear Trap (Small)",
            "asset": "Trap_LegHold",
            "icon": "/icons/technologies/T_icon_buildObject_Trap_LegHold.webp",
            "type": "standard",
            "description": "Immobilizes those who step on it.\r\nOnly effective on small Pals or humans.",
            "level_cap": 10,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Trap_LegHold"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Bear Trap (Large)",
            "asset": "Trap_LegHold_Big",
            "icon": "/icons/technologies/T_icon_buildObject_Trap_LegHold_Big.webp",
            "type": "standard",
            "description": "Immobilizes those who step on it.\r\nOnly effective on large Pals.",
            "level_cap": 21,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Trap_LegHold_Big"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Mine",
            "asset": "Trap_MineAttack",
            "icon": "/icons/technologies/T_icon_buildObject_Trap_MineAttack.webp",
            "type": "standard",
            "description": "Automatically detonates when stepped on.",
            "level_cap": 30,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Trap_MineAttack"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Electric Mine",
            "asset": "Trap_MineElecShock",
            "icon": "/icons/technologies/T_icon_buildObject_Trap_MineElecShock.webp",
            "type": "standard",
            "description": "Electrocutes those who step on it.\r\nElectrocuted Pals are easier to capture.",
            "level_cap": 33,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Trap_MineElecShock"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ice Mine",
            "asset": "Trap_MineFreeze",
            "icon": "/icons/technologies/T_icon_buildObject_Trap_MineFreeze.webp",
            "type": "standard",
            "description": "Freezes those who step on it.\r\nFrozen Pals are easier to capture.",
            "level_cap": 38,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Trap_MineFreeze"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Hanging Trap",
            "asset": "Trap_Noose",
            "icon": "/icons/technologies/T_icon_buildObject_Trap_Noose.webp",
            "type": "standard",
            "description": "Catches Pals that pass through.\r\nOnly effective on small Pals and humans.",
            "level_cap": 8,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Trap_Noose"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Extra Weapon Holster",
            "asset": "UnlockEquipmentSlot_Weapon_01",
            "icon": "/icons/technologies/T_itemicon_Accessory_UnlockEquipmentSlot_Weapon_01.webp",
            "type": "boss",
            "description": "A holster that allows an additional weapon to be equipped.\r\nWhile in possession, it increases weapon equip slots by 1.\r\nCarrying one is enough.",
            "level_cap": 27,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "ElectricBoss",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "UnlockEquipmentSlot_Weapon_01"
            ]
        },
        {
            "name": "Extra Weapon Holster 2",
            "asset": "UnlockEquipmentSlot_Weapon_02",
            "icon": "/icons/technologies/T_itemicon_Accessory_UnlockEquipmentSlot_Weapon_02.webp",
            "type": "boss",
            "description": "A holster that lets you equip additional weapons.\r\nWhen in inventory, adds an extra weapon slot.\r\nCarrying one is enough.",
            "level_cap": 54,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "SakurajimaBoss",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "UnlockEquipmentSlot_Weapon_02"
            ]
        },
        {
            "name": "Lockpicking Tool v1",
            "asset": "Unlock_Picking_Tier1",
            "icon": "/icons/technologies/T_itemicon_Essential_Unlock_Picking.webp",
            "type": "boss",
            "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Copper Key.",
            "level_cap": 16,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Unlock_Picking_Tier1"
            ]
        },
        {
            "name": "Lockpicking Tool v2",
            "asset": "Unlock_Picking_Tier2",
            "icon": "/icons/technologies/T_itemicon_Essential_Unlock_Picking_Tier2.webp",
            "type": "boss",
            "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Silver Key.",
            "level_cap": 25,
            "tier": 0,
            "cost": 2,
            "require_technology": "Unlock_Picking_Tier1",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Unlock_Picking_Tier2"
            ]
        },
        {
            "name": "Lockpicking Tool v3",
            "asset": "Unlock_Picking_Tier3",
            "icon": "/icons/technologies/T_itemicon_Essential_Unlock_Picking_Tier3.webp",
            "type": "boss",
            "description": "No key? No problem! These tools will allow you to try and pry open any treasure chest that would normally require a Gold Key.",
            "level_cap": 53,
            "tier": 0,
            "cost": 3,
            "require_technology": "Unlock_Picking_Tier2",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "Unlock_Picking_Tier3"
            ]
        },
        {
            "name": "WallSignboard",
            "asset": "WallSignboard",
            "icon": "/icons/technologies/T_icon_buildObject_WallSignboard.webp",
            "type": "standard",
            "description": "A signboard to write on.\r\nCan be hung on walls.",
            "level_cap": 6,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "WallSignboard"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Wall Torch",
            "asset": "WallTorch",
            "icon": "/icons/technologies/T_icon_buildObject_TorchHang.webp",
            "type": "standard",
            "description": "Place it on a wall to light the surrounding area.",
            "level_cap": 14,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "WallTorch"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Aquatic Construction Kit",
            "asset": "WaterBuildKit",
            "icon": "/icons/technologies/T_itemicon_Essential_WaterBuildKit.webp",
            "type": "boss",
            "description": "Construction kit that allows foundations\r\nto be placed on water.",
            "level_cap": 66,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "WaterBuildKit"
            ]
        },
        {
            "name": "Advanced Weapon Assembly Line",
            "asset": "WeaponFactory_Dirty_04",
            "icon": "/icons/technologies/T_icon_buildObject_WeaponFactory_Dirty_04.webp",
            "type": "standard",
            "description": "An Assembly Line for producing weapons and ammunition.\r\nAdvanced machinery has been introduced, enabling high-speed weapon production.\r\nRequires Pals that can work with their hands.",
            "level_cap": 63,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "WeaponFactory_Dirty_04"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Beam Scatter",
            "asset": "WidePenetrateShotgun",
            "icon": "/icons/technologies/T_itemicon_Weapon_WidePenetrateShotgun.webp",
            "type": "standard",
            "description": "A specialized beam weapon for close-range combat.\r\nIt fires compressed energy in a wide, scattering blast.",
            "level_cap": 75,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "WidePenetrateShotgun"
            ]
        },
        {
            "name": "Beam Scatter Ammo",
            "asset": "WidePenetrateShotgunBullet",
            "icon": "/icons/technologies/T_itemicon_Ammo_WidePenetrateShotgunBullet.webp",
            "type": "standard",
            "description": "Ammo for the Beam Scatter.\r\nCan be crafted at Ancient Workbench.",
            "level_cap": 75,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "WidePenetrateShotgunBullet"
            ]
        },
        {
            "name": "Wing Pack",
            "asset": "WingGlider",
            "icon": "/icons/technologies/T_itemicon_Glider_WingGlider.webp",
            "type": "boss",
            "description": "A portable glider that enables flight. \r\nConsumes Wing Cell to propel the user through the skies.",
            "level_cap": 80,
            "tier": 0,
            "cost": 9,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "WingGlider"
            ]
        },
        {
            "name": "Wing Cell",
            "asset": "WingGlider_Fuel",
            "icon": "/icons/technologies/T_itemicon_Material_WingGlider_Fuel.webp",
            "type": "standard",
            "description": "The fuel required to power the Wing Pack.",
            "level_cap": 80,
            "tier": 0,
            "cost": 5,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "WingGlider_Fuel"
            ]
        },
        {
            "name": "Wooden Gate",
            "asset": "Wood_Gate",
            "icon": "/icons/technologies/T_icon_buildObject_Wood_Gate.webp",
            "type": "standard",
            "description": "Wooden gate large enough for big Pals to pass through.",
            "level_cap": 8,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Wood_Gate"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Wooden Structure Set",
            "asset": "Wooden_houseset",
            "icon": "/icons/technologies/T_icon_buildObject_Wood_Foundation.webp",
            "type": "standard",
            "description": "Set for building bases using wood.\r\nAllows building of wooden foundations, walls, ceilings, stairs and other things necessary for shelters.",
            "level_cap": 2,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Wooden_foundation",
                "Wooden_wall",
                "Wooden_roof",
                "Wooden_stair",
                "Wood_WindowWall",
                "Wood_TriangleWall",
                "Wood_SlantedRoof",
                "Wooden_DoorWall",
                "Wooden_pillar",
                "Wood_Fence",
                "Wooden_TriangleFoundation",
                "Wooden_DiagonalWall",
                "Wooden_TriangleRoof",
                "Wooden_TriangleStairsCorner",
                "Wood_TriangleWallReverse",
                "Wooden_WallGate",
                "Wooden_SlopedRoofCorner",
                "Wooden_PyramidRoof",
                "Wooden_SlopedRoofCornerReverse"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Ladder",
            "asset": "Wooden_ladder",
            "icon": "/icons/technologies/T_icon_buildObject_Wooden_Ladder.webp",
            "type": "standard",
            "description": "A ladder that allows you to climb to a slightly higher place.",
            "level_cap": 10,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Wooden_ladder"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Beta Wave Generator",
            "asset": "WorkSpeedIncrease1",
            "icon": "/icons/technologies/T_icon_buildObject_WorkSpeedIncrease1.webp",
            "type": "standard",
            "description": "A device that emits beta waves to energize Pals.\r\nIncreases the work speed of Base Pals.\r\nPlacing more than one has no additional effect.",
            "level_cap": 46,
            "tier": 0,
            "cost": 3,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "WorkSpeedIncrease1"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Primitive Workbench",
            "asset": "Workbench",
            "icon": "/icons/technologies/T_icon_buildObject_WorkBench.webp",
            "type": "standard",
            "description": "Primitive Workbench for producing simple items.\r\nPals with Handcraft suitability help\r\nspeed up production.",
            "level_cap": 1,
            "tier": 0,
            "cost": 1,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [
                "Workbench"
            ],
            "unlock_item_recipes": []
        },
        {
            "name": "Paloxite Ingot",
            "asset": "WorldTreeIngot",
            "icon": "/icons/technologies/T_itemicon_Material_WorldTreeIngot.webp",
            "type": "standard",
            "description": "An indomitable alloy created by fusing Soralite and Paloxite.\r\nA highly rare material, crystallizing the technology of ancient civilization and the power of the World Tree.\r\nIt is vital for crafting the highest-grade equipment and structures.",
            "level_cap": 74,
            "tier": 0,
            "cost": 4,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": false,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "WorldTreeIngot"
            ]
        },
        {
            "name": "Meowmere",
            "asset": "YakushimaBlade",
            "icon": "/icons/technologies/T_itemicon_Weapon_YakushimaBlade.webp",
            "type": "boss",
            "description": "[Tides of Terraria]\r\nAccording to the legend, this sword was brought back from a distant land by Croajiro.\r\nWhy? We have no idea...\r\nFires a bouncing cat projectile with each swing to attack enemies.",
            "level_cap": 30,
            "tier": 0,
            "cost": 2,
            "require_technology": "",
            "require_tower_boss": "None",
            "is_boss_tech": true,
            "unlock_build_objects": [],
            "unlock_item_recipes": [
                "YakushimaBlade"
            ]
        }
    ],
    "lab_research": {
        "Handcraft1": {
            "TextId": "NAME_HANDCRAFT1",
            "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft",
            "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft",
            "AssignDefineId": "Lab_Handcraft_1",
            "RequiredWorkAmount": 50000,
            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft",
            "ResearchSpaceClassPath": {
                "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C",
                "SubPathString": ""
            },
            "RequiredResearchId": "None",
            "Material1_Id": "Wood",
            "Material1_Count": 50,
            "Material2_Id": "Stone",
            "Material2_Count": 40,
            "Material3_Id": "Cloth",
            "Material3_Count": 10,
            "Material4_Id": "None",
            "Material4_Count": 0,
            "EffectType": "EPalPassiveSkillEffectType::CraftSpeed",
            "EffectValue": 10.0,
            "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft",
            "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None",
            "EffectDescriptionTextIdOverwrite": "None",
            "bIsEssential": true
        },
        "Handcraft1_2": {
            "TextId": "NAME_HANDCRAFT2",
            "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft",
            "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft",
            "AssignDefineId": "Lab_Handcraft_1",
            "RequiredWorkAmount": 200000,
            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft",
            "ResearchSpaceClassPath": {
                "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C",
                "SubPathString": ""
            },
            "RequiredResearchId": "Handcraft1",
            "Material1_Id": "Wood",
            "Material1_Count": 100,
            "Material2_Id": "Cement",
            "Material2_Count": 10,
            "Material3_Id": "Cloth",
            "Material3_Count": 20,
            "Material4_Id": "MachineParts",
            "Material4_Count": 10,
            "EffectType": "EPalPassiveSkillEffectType::CraftSpeed",
            "EffectValue": 5.0,
            "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft",
            "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None",
            "EffectDescriptionTextIdOverwrite": "None",
            "bIsEssential": false
        },
        "Handcraft5": {
            "TextId": "NAME_HANDCRAFT20",
            "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft",
            "LabCategorySubType": "EPalLabCategorySubType::TechnologyUnlock",
            "AssignDefineId": "Lab_Handcraft_2",
            "RequiredWorkAmount": 200000,
            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft",
            "ResearchSpaceClassPath": {
                "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C",
                "SubPathString": ""
            },
            "RequiredResearchId": "Handcraft1_2",
            "Material1_Id": "CopperIngot",
            "Material1_Count": 20,
            "Material2_Id": "MachineParts",
            "Material2_Count": 10,
            "Material3_Id": "AncientParts3",
            "Material3_Count": 5,
            "Material4_Id": "None",
            "Material4_Count": 0,
            "EffectType": "EPalPassiveSkillEffectType::no",
            "EffectValue": 0.0,
            "EffectOptionWorkSuitability": "EPalWorkSuitability::None",
            "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None",
            "EffectDescriptionTextIdOverwrite": "DESC_HANDCRAFT20",
            "bIsEssential": false
        },
        "Handcraft1_3": {
            "TextId": "NAME_HANDCRAFT3",
            "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft",
            "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft",
            "AssignDefineId": "Lab_Handcraft_3",
            "RequiredWorkAmount": 500000,
            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft",
            "ResearchSpaceClassPath": {
                "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C",
                "SubPathString": ""
            },
            "RequiredResearchId": "Handcraft5",
            "Material1_Id": "Cement",
            "Material1_Count": 30,
            "Material2_Id": "Gunpowder2",
            "Material2_Count": 30,
            "Material3_Id": "AncientParts3",
            "Material3_Count": 5,
            "Material4_Id": "None",
            "Material4_Count": 0,
            "EffectType": "EPalPassiveSkillEffectType::CraftSpeed",
            "EffectValue": 5.0,
            "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft",
            "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None",
            "EffectDescriptionTextIdOverwrite": "None",
            "bIsEssential": false
        },
        "Handcraft1_4": {
            "TextId": "NAME_HANDCRAFT4",
            "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft",
            "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft",
            "AssignDefineId": "Lab_Handcraft_5",
            "RequiredWorkAmount": 1500000,
            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft",
            "ResearchSpaceClassPath": {
                "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C",
                "SubPathString": ""
            },
            "RequiredResearchId": "Handcraft1_3",
            "Material1_Id": "Gunpowder2",
            "Material1_Count": 100,
            "Material2_Id": "MachineParts2",
            "Material2_Count": 20,
            "Material3_Id": "PalCrystal_Ex",
            "Material3_Count": 10,
            "Material4_Id": "AncientParts3",
            "Material4_Count": 15,
            "EffectType": "EPalPassiveSkillEffectType::CraftSpeed",
            "EffectValue": 5.0,
            "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft",
            "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None",
            "EffectDescriptionTextIdOverwrite": "None",
            "bIsEssential": false
        },
        "Handcraft1_5": {
            "TextId": "NAME_HANDCRAFT5",
            "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft",
            "LabCategorySubType": "EPalLabCategorySubType::CraftSpeed_Handcraft",
            "AssignDefineId": "Lab_Handcraft_6",
            "RequiredWorkAmount": 5000000,
            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft",
            "ResearchSpaceClassPath": {
                "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C",
                "SubPathString": ""
            },
            "RequiredResearchId": "Handcraft1_4",
            "Material1_Id": "Gunpowder2",
            "Material1_Count": 300,
            "Material2_Id": "MachineParts2",
            "Material2_Count": 50,
            "Material3_Id": "PalCrystal_Ex",
            "Material3_Count": 20,
            "Material4_Id": "AncientParts3",
            "Material4_Count": 30,
            "EffectType": "EPalPassiveSkillEffectType::CraftSpeed",
            "EffectValue": 10.0,
            "EffectOptionWorkSuitability": "EPalWorkSuitability::Handcraft",
            "EffectOptionItemType": "EPalPassiveSkillEffectTargetItemType::None",
            "EffectDescriptionTextIdOverwrite": "None",
            "bIsEssential": true
        },
        "Handcraft2": {
            "TextId": "NAME_HANDCRAFT6",
            "LabCategoryWorkSuitability": "EPalWorkSuitability::Handcraft",
            "LabCategorySubType": "EPalLabCategorySubType::ProductItemConsumeMaterialNumRate",
            "AssignDefineId": "Lab_Handcraft_1",
            "RequiredWorkAmount": 200000,
            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Handcraft",
            "ResearchSpaceClassPath": {
                "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Handcraft.BP_LabResearchSpace_Handcraft_C",
                "SubPathString": ""
            },
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            "Material1_Id": "Cloth",
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                "SubPathString": ""
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            "Material3_Id": "PalCrystal_Ex",
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            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_EmitFlame",
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                "SubPathString": ""
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            "EffectDescriptionTextIdOverwrite": "None",
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                "SubPathString": ""
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            "bIsEssential": true
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            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Watering",
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        "Watering1_2": {
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            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Watering",
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            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Watering",
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            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Watering",
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            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine",
            "ResearchSpaceClassPath": {
                "AssetPathName": "/Game/Pal/Blueprint/MapObject/BuildObject/LabResearchSpace/BP_LabResearchSpace_Medicine.BP_LabResearchSpace_Medicine_C",
                "SubPathString": ""
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            "EffectDescriptionTextIdOverwrite": "None",
            "bIsEssential": true
        },
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            "Material4_Id": "AncientParts3",
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            "EffectOptionWorkSuitability": "EPalWorkSuitability::ProductMedicine",
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            "EffectDescriptionTextIdOverwrite": "None",
            "bIsEssential": true
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            "ResearchSpaceBlueprintClassName": "BP_LabResearchSpace_Medicine",
            "ResearchSpaceClassPath": {
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                "SubPathString": ""
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            "EffectOptionWorkSuitability": "EPalWorkSuitability::None",
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            "EffectDescriptionTextIdOverwrite": "None",
            "bIsEssential": false
        }
    }
}