{
    "1. Use LocalData.sav from the 'resources' folder": "1. 使用 resources 文件夹中的 LocalData.sav",
    "2. Create backups of each existing LocalData.sav": "2. 为每个现有的 LocalData.sav 创建备份",
    "3. Copy LocalData.sav to all other worlds/servers": "3. 将 LocalData.sav 复制到所有其他世界/服务器",
    "About PST": "关于 PST",
    "Apply Slot Injection": "应用槽位注入",
    "Are you sure you want to update SlotNum values from {current_val} to {new_value} (pages × slots)?": "确定将 SlotNum 从 {current_val} 更新为 {new_value}（页数×槽位）吗？",
    "Base deleted": "基地已删除",
    "Browse": "浏览",
    "Cancel": "取消",
    "Changes saved and files deleted!": "更改已保存，文件已删除！",
    "Changes saved successfully.": "更改已成功保存。",
    "CharacterContainerSaveData not found.": "未找到 CharacterContainerSaveData。",
    "CharacterContainerSaveData.value is not a list.": "CharacterContainerSaveData.value 不是列表。",
    "Confirm Swap": "确认交换",
    "Confirm Update": "确认更新",
    "Deleted": "已删除",
    "Do you want to rename the world? Current name: '{old_world_name}'": "是否重命名世界？当前名称：'{old_world_name}'",
    "Done": "完成",
    "Enter new world name:": "请输入新的世界名称：",
    "Error": "错误",
    "Fix Host Save - GUID Migrator": "修复主机存档 - GUID 迁移器",
    "Fix has been applied! Have fun!": "修复已应用！玩得开心！",
    "GUID": "GUID",
    "Guild ID": "公会 ID",
    "Info": "提示",
    "Last Seen": "最后在线",
    "Level": "等级",
    "Marked": "已标记",
    "Migrate": "迁移",
    "Name": "名称",
    "Nickname": "昵称",
    "No": "否",
    "No SlotNum entries with value {current_val} found.": "未找到值为 {current_val} 的 SlotNum 条目。",
    "Now saving the data...": "正在保存数据…",
    "OK": "确定",
    "Player UID": "玩家 UID",
    "Please select a file:": "请选择文件：",
    "RawData": "原始数据",
    "Rename World Name": "重命名世界",
    "Rename World?": "是否重命名世界？",
    "Save Changes": "保存更改",
    "Save Complete": "保存完成",
    "Saved": "已保存",
    "Search Source Player:": "搜索源玩家：",
    "Search Target Player:": "搜索目标玩家：",
    "Select Level.sav File:": "选择 Level.sav 文件：",
    "Select Level.sav file": "选择 Level.sav 文件",
    "Select Level.sav file:": "选择 Level.sav 文件：",
    "Select Source Level File": "选择源 Level.sav",
    "Select Target Level File": "选择目标 Level.sav",
    "Select base": "选择基地",
    "Select guild": "选择公会",
    "Select player": "选择玩家",
    "Source Player: N/A": "源玩家：N/A",
    "Source Player: {name} ({guid})": "源玩家：{name}（{guid}）",
    "Source: N/A, Target: N/A": "源：N/A，目标：N/A",
    "Success": "成功",
    "Success! Fix has been applied! Have fun!": "成功！修复已应用！玩得开心！",
    "Target Player: N/A": "目标玩家：N/A",
    "Target Player: {name} ({guid})": "目标玩家：{name}（{guid}）",
    "Total Pages:": "总页数：",
    "Total SlotNum:": "SlotNum 总数：",
    "Total Slots:": "总槽位：",
    "Total worlds/servers updated: {copied_count}": "更新的世界/服务器总数：{copied_count}",
    "Transfer": "转移",
    "Transfer All": "全部转移",
    "Transfer Successful": "转移成功",
    "Transfer successful in memory! Hit 'Save Changes' to save.": "已在内存中完成转移！点击“保存更改”以写入。",
    "Updated {updated_count} SlotNum entries from {current_val} to {new_value} in Level.sav!": "已在 Level.sav 中将 {updated_count} 个 SlotNum 从 {current_val} 更新为 {new_value}！",
    "Warning": "警告",
    "Warning: This will perform the following actions:": "警告：将执行以下操作：",
    "Yes": "是",
    "about.description": "一个用于管理幻兽帕鲁存档文件的综合工具包。",
    "about.developer": "开发者",
    "about.features.1": "在不同格式之间转换存档文件",
    "about.features.2": "管理和修改存档数据",
    "about.features.3": "在存档之间转移角色",
    "about.features.4": "修复常见的存档问题",
    "about.features.5": "恢复地图数据",
    "about.features.label": "功能",
    "about.game_version": "游戏版本",
    "about.github": "在 GitHub 上查看",
    "about.title": "关于 PST",
    "add_exclusion.confirm": "添加到排除项？",
    "aio.menu.check_updates": "检查更新...",
    "aio.menu.update_settings": "更新设置...",
    "aio.menu.updates": "更新",
    "all_skins_deleted": "已删除所有皮肤",
    "anti_air_reset": "重置防空炮",
    "anti_air_reset_count": "重置了 {count} 个防空炮",
    "app.subtitle": "适配游戏版本 v{game_version}",
    "app.title": "PalworldSaveTools v{version}",
    "base.deleted_camp": "已为公会 {guild_id} 删除基地营地 {base_id}",
    "base.error.no_base_found": "在目标存档中未发现终端。请在导入前先在游戏中建造至少一个终端（帕鲁终端）。",
    "base.error.title": "导入错误",
    "base.excluded": "基地 {bid} 被排除在删除范围外——跳过...",
    "base.export.success": "基地导出成功",
    "base.export_all": "导出所有基地",
    "base.export_guild": "导出公会的基地",
    "base.import.no_bases": "无法将基地导入此存档。\n\n此存档没有任何基地。\n\n请先在游戏中放置帕魔盒来创建基地，然后再尝试导入。",
    "base.import.success": "基地导入成功",
    "base.import_multi": "导入基地（多个文件）",
    "base.radius.failed": "更新基地半径失败",
    "base.radius.menu": "调整半径",
    "base.radius.prompt": "输入新的半径百分比 (50-1000):",
    "base.radius.reset": "重置为默认值",
    "base.radius.title": "调整基地半径",
    "base.radius.updated": "基地半径已更新为 {radius}\n\n⚠ 在游戏中加载此存档以重新分配结构。",
    "base.radius.warning": "⚠ 注意：您必须在游戏中加载此存档，以便游戏在新半径内重新分配结构。",
    "base_clone_failed": "基地克隆失败",
    "base_cloned": "基地克隆成功",
    "base_export_failed": "导出基地失败",
    "base_export_not_found": "未找到 ID 为 {bid} 的基地数据",
    "base_export_success": "基地导出成功",
    "base_import_failed": "导入失败",
    "base_import_success": "基地导入成功",
    "base_inventory.all_items": "所有物品",
    "base_inventory.auto_save_failed": "自动保存失败",
    "base_inventory.auto_save_success": "自动保存成功",
    "base_inventory.clear_container": "清空容器",
    "base_inventory.clear_container_confirm": "确定要清空此容器中的所有物品吗?",
    "base_inventory.delete_container": "删除容器",
    "base_inventory.delete_container_confirm": "确定要删除此容器及其地图对象吗？此操作无法撤销。",
    "base_inventory.clear_item": "清除物品筛选",
    "base_inventory.container_cleared": "容器已成功清空",
    "base_inventory.container_details": "容器详情",
    "base_inventory.container_full": "容器已满!",
    "base_inventory.current_count": "当前数量",
    "base_inventory.edit_quantity": "编辑数量",
    "base_inventory.empty": "空位: {count}",
    "base_inventory.export_container": "导出容器",
    "base_inventory.export_success": "容器导出成功",
    "base_inventory.failed_to_add_item": "添加物品失败",
    "base_inventory.failed_to_clear_container": "清空容器失败",
    "base_inventory.failed_to_remove_item": "移除物品失败",
    "base_inventory.failed_to_update_quantity": "更新数量失败",
    "base_inventory.item_added": "物品添加成功",
    "base_inventory.item_removed": "物品删除成功",
    "base_inventory.items": "物品: {count}",
    "base_inventory.location": "位置: {location}",
    "base_inventory.location_unknown": "未知位置",
    "base_inventory.no_guilds_with_item": "未找到拥有 {item_name} 的公会",
    "base_inventory.no_item_to_remove": "没有要移除的物品",
    "base_inventory.quantity_updated": "数量已更新",
    "base_inventory.refresh": "刷新",
    "base_inventory.refresh_failed": "容器刷新失败",
    "base_inventory.refresh_success": "容器已刷新",
    "base_inventory.remove_count": "移除数量",
    "base_inventory.remove_item": "删除物品",
    "base_inventory.remove_item_confirm": "确认移除物品",
    "base_inventory.save_success": "更改已成功保存",
    "base_inventory.search_item": "搜索物品...",
    "base_inventory.select_container_first": "请先选择容器",
    "base_inventory.select_item": "选择物品:",
    "base_inventory.select_slot_first": "请先选择槽位",
    "base_inventory.slots": "插槽: 0",
    "base_inventory.slots_count": "插槽: {count}",
    "base_inventory.tab": "基地库存",
    "base_inventory.type": "类型: {type}",
    "base_inventory.type_unknown": "类型：未知",
    "base_inventory.view_details": "查看详情",
    "bases.deleted_count": "已删除 {count} 个基地",
    "bases.orphaned_deleted": "已删除 {count} 个孤立基地",
    "blueprint.error.outdated": "此蓝图是使用旧版本的工具创建的。请重新导出基地以确保应用所有修复。",
    "blueprint.status.up_to_date": "蓝图已是最新。",
    "browse": "浏览",
    "button.cancel": "取消",
    "button.close": "关闭",
    "button.discord": "加入 Discord",
    "button.export": "导出基地",
    "button.import": "导入基地",
    "button.later": "稍后",
    "button.maximize": "最大化",
    "button.minimize": "最小化",
    "button.ok": "确定",
    "button.refresh": "刷新",
    "button.restart": "立即重启",
    "button.run": "运行",
    "button.save": "保存",
    "cat.converting": "转换工具",
    "cat.management": "管理工具",
    "character_transfer.no_source_selected": "未选择源",
    "character_transfer.no_target_selected": "未选择目标",
    "character_transfer.search_source_players": "搜索源玩家...",
    "character_transfer.search_target_players": "搜索目标玩家...",
    "character_transfer.source_player_level_2": "源玩家必须至少达到 2 级。\n当前等级：{level}",
    "character_transfer.source_player_not_leveled": "源玩家尚未升级。请先在游戏中升级。",
    "character_transfer.source_players": "源玩家",
    "character_transfer.target_player_level_2": "目标玩家必须至少达到 2 级。\n当前等级：{level}",
    "character_transfer.target_player_not_leveled": "目标玩家尚未升级。请先在游戏中升级。",
    "character_transfer.target_players": "目标玩家",
    "character_transfer.tip": "提示：选择源玩家和目标玩家，然后点击转移。使用'保存更改'来进行持久化。",
    "chest.invalid_structure": "Level.sav 结构无效！",
    "chest.unlocked_summary": "所有私人箱子（不含摊位）已解锁！总计解锁：{count}",
    "chests_unlocked": "已解锁 {count} 个私人箱子",
    "cleanup.no_players_found": "未找到可删除的玩家。",
    "cleanup.preview_summary": "删除前玩家数：{before}\n已标记玩家数：{marked}\n删除后（预览）：{after}\n删除的伙伴：{pals}",
    "cleanup.summary": "已删除玩家：{removed_players}（未引用：{unref}, 无效：{invalid}）\n已删除伙伴：{pals}\n已删除公会：{guilds}\n已删除损坏的地图对象：{broken}\n已删除掉落物品：{drops}\n地图对象总数：{mapobjects}",
    "clone.base": "克隆基地",
    "clone_base.msg": "基地克隆成功",
    "confirm.delete_base_msg": "删除此基地？",
    "confirm.delete_base_title": "确认删除基地",
    "confirm.delete_guild_msg": "删除公会 \"{name}\" 以及所有 {count} 个基地？\n\n这还将删除属于公会成员的所有角色。",
    "confirm.delete_guild_title": "确认删除公会",
    "confirm.delete_player": "删除玩家 \"{name}\"？\n\n这将删除该玩家及其所有角色。",
    "confirm.no": "否",
    "confirm.rename_guild_msg": "输入新的公会名称：",
    "confirm.rename_guild_title": "重命名公会",
    "confirm.yes": "是",
    "console.detach": "分离",
    "console.reattach": "重新附加",
    "console.title": "控制台",
    "count": "计数",
    "cursor_coords": "光标",
    "delete.base": "删除基地",
    "delete.guild": "删除公会",
    "delete_protected.confirm": "此元素受保护。仍要删除？",
    "deletion.base_deleted": "基地已删除",
    "deletion.col.base_id": "基地 ID",
    "deletion.col.guild_id": "公会 ID",
    "deletion.col.guild_level": "公会等级",
    "deletion.col.guild_name": "公会名称",
    "deletion.col.last_seen": "最近上线",
    "deletion.col.level": "等级",
    "deletion.col.member": "成员",
    "deletion.col.pals": "帕鲁",
    "deletion.col.player_name": "玩家名称",
    "deletion.ctx.add_exclusion": "加入排除列表",
    "deletion.ctx.delete_base": "删除基地",
    "deletion.ctx.delete_guild": "删除公会",
    "deletion.ctx.delete_player": "删除玩家",
    "deletion.ctx.remove_exclusion": "从排除列表移除",
    "deletion.excluded_bases": "排除的基地",
    "deletion.excluded_guild_id": "排除的公会 ID",
    "deletion.excluded_player_uid": "排除的玩家 UID",
    "deletion.exclusions.base_label": "排除的据点 ID:",
    "deletion.exclusions.guild_label": "排除的公会 ID:",
    "deletion.exclusions.player_label": "排除的玩家 UID:",
    "deletion.fix_illegal_pals_confirm": "这将通过将非法好友的统计数据设置为合法最大值来修复所有非法好友：\n- 80级\n- IV 100\n- 灵魂 20\n- 排名 4 星 (5)\n- 最多 3 个主动技能\n- 最多 4 个被动技能\n\n继续吗？",
    "deletion.guild_deleted": "公会已删除",
    "deletion.guild_members": "公会成员：",
    "deletion.illegal_pals_fixed": "已将 {count} 个非法帕鲁修复为合法最大值。",
    "deletion.illegal_pals_removed": "已从存档中移除 {count} 个非法帕鲁。",
    "deletion.illegal_pals_reset": "已重置 {count} 个非法帕鲁到1级，随机IVs。",
    "deletion.inactive_bases.prompt": "删除所有玩家离线多少天的基地？",
    "deletion.inactive_bases.title": "删除不活跃基地",
    "deletion.info.already_in_exclusions": "{kind} 已在排除列表中。",
    "deletion.invalid_passives_removed": "已删除 {count} 个无效被动",
    "deletion.menu.delete": "删除",
    "deletion.menu.delete_all_skins": "删除所有皮肤",
    "deletion.menu.delete_duplicate_players": "删除重复玩家",
    "deletion.menu.delete_empty_guilds": "删除空公会",
    "deletion.menu.delete_inactive_bases": "删除不活跃基地",
    "deletion.menu.delete_inactive_players": "删除不活跃玩家",
    "deletion.menu.delete_non_base_map_objs": "删除孤立/非基地地图对象",
    "deletion.menu.delete_selected_base": "删除所选基地",
    "deletion.menu.delete_selected_guild": "删除所选公会",
    "deletion.menu.delete_selected_player": "删除所选玩家",
    "deletion.menu.delete_unreferenced": "删除无引用数据",
    "deletion.menu.exclusions": "排除",
    "deletion.menu.file": "文件",
    "deletion.menu.fix_illegal_pals": "修复非法帕鲁",
    "deletion.menu.fix_timestamps": "修复所有负时间戳",
    "deletion.menu.generate_killnearestbase": "生成 PalDefender killnearestbase 命令",
    "deletion.menu.generate_map": "生成地图",
    "deletion.menu.load_level": "加载 Level.sav",
    "deletion.menu.paldefender": "PalDefender 命令",
    "deletion.menu.remove_illegal_pals": "移除非法帕鲁",
    "deletion.menu.remove_invalid_skins_summary": "已从 Level.sav 中删除 {removed_level_skins} 个皮肤条目。已清理 {fixed_player_files} 个玩家文件。",
    "deletion.menu.remove_invalid_structures_summary": "已删除 {deleted_count} 个无效的建筑地图对象。剩余 {remaining_count} 个建筑。",
    "deletion.menu.reset_anti_air": "重置防空炮",
    "deletion.menu.reset_dungeons": "重置地下城",
    "deletion.menu.reset_illegal_pals": "重置非法帕鲁",
    "deletion.menu.reset_missions": "重置任务",
    "deletion.menu.save_changes": "保存更改",
    "deletion.menu.save_exclusions": "保存排除列表",
    "deletion.menu.show_map": "显示基地地图",
    "deletion.menu.unlock_private_chests": "解锁全部私有箱子",
    "deletion.menu.view": "视图",
    "deletion.player_deleted": "玩家已删除",
    "deletion.remove_illegal_pals_confirm": "这将移除所有非法帕鲁（等级>80、IVs>100、灵魂>20）从存档中。是否继续？",
    "deletion.reset_illegal_pals_confirm": "这将重置所有非法帕鲁到1级，随机IVs(0-100)。是否继续？",
    "deletion.results_panel": "结果面板",
    "deletion.saved_exclusions": "已保存排除列表！",
    "deletion.search_bases": "搜索基地：",
    "deletion.search_guilds": "搜索公会：",
    "deletion.search_players": "搜索玩家：",
    "deletion.selected_base": "已选基地：{id}",
    "deletion.selected_base_label": "已选基地",
    "deletion.selected_guild": "已选公会：{name}",
    "deletion.selected_guild_label": "已选公会",
    "deletion.selected_player": "已选玩家：{name}",
    "deletion.selected_player_label": "已选玩家",
    "deletion.stats.after": "之后",
    "deletion.stats.bases": "基地",
    "deletion.stats.before": "之前",
    "deletion.stats.field": "类型",
    "deletion.stats.guilds": "公会",
    "deletion.stats.pals": "帕鲁",
    "deletion.stats.players": "玩家",
    "deletion.stats.result": "结果",
    "deletion.stats_panel": "统计面板",
    "deletion.structures_repaired": "已修复 {repaired} 个建筑。跳过 {skipped} 个（已满血或无血量数据）。",
    "deletion.title": "一体化工具",
    "deletion.trimmed_inventories": "已整理 {fixed} 个超载库存",
    "deletion.warn.none_selected": "未选择任何{kind}！",
    "deletion.warning.protected_base": "据点 {bid} 在排除列表中，无法删除。",
    "deletion.warning.protected_guild": "公会 {gid} 在排除列表中，无法删除。",
    "deletion.warning.protected_player": "玩家 {uid} 在排除列表中，无法删除。",
    "done": "完成",
    "dps.none_found": "{file} 中未找到任何 DPS 伙伴",
    "dps.none_valid": "{file} 中没有可记录的有效 DPS 伙伴",
    "dps.parse_failed": "解析 {path} 时失败：{name}（{uid}）：{err}",
    "dungeons_reset": "重置地下城",
    "dungeons_reset_count": "重置了 {count} 个地下城",
    "duplicate_players_removed": "已移除 {count} 个重复玩家",
    "edit_pals.active_skills": "主动技能",
    "edit_pals.add_new_pal": "添加新帕鲁",
    "edit_pals.armor": "护甲",
    "edit_pals.attack": "攻击",
    "edit_pals.available_skills": "可用技能",
    "edit_pals.boss_prefix": "👑",
    "edit_pals.cancel": "取消",
    "edit_pals.clear_skill": "清除技能",
    "edit_pals.clone_pal": "克隆帕鲁",
    "edit_pals.confirm_delete": "确认删除",
    "edit_pals.confirm_delete_msg": "确定要从{tab_name}删除此帕鲁吗？",
    "edit_pals.container": "容器",
    "edit_pals.craft_speed": "制作速度",
    "edit_pals.create_pal": "创建帕鲁",
    "edit_pals.create_success": "在{container_name}创建了新的{pal_name}。",
    "edit_pals.ctx.clone": "克隆",
    "edit_pals.ctx.create_new": "创建新帕鲁",
    "edit_pals.ctx.delete": "删除",
    "edit_pals.ctx.edit": "编辑帕鲁",
    "edit_pals.ctx.max_stats": "最大化所有属性",
    "edit_pals.ctx.rename": "重命名",
    "edit_pals.decrease_rank": "降低星级",
    "edit_pals.defense": "防御",
    "edit_pals.delete": "删除",
    "edit_pals.delete_pal": "删除帕鲁",
    "edit_pals.duplicate_skill": "重复技能",
    "edit_pals.duplicate_skill_msg": "此帕鲁已拥有技能'{skill}'。请选择其他技能。",
    "edit_pals.edit_skills": "编辑技能",
    "edit_pals.error_max_slots": "{container_name}已达到最大槽位数。",
    "edit_pals.error_no_guild": "找不到玩家的公会。",
    "edit_pals.error_select_pal_type": "请选择帕鲁类型。",
    "edit_pals.female": "雌性",
    "edit_pals.gender": "性别",
    "edit_pals.gender_female_icon": "♀",
    "edit_pals.gender_male_icon": "♂",
    "edit_pals.hp": "HP",
    "edit_pals.increase_rank": "增加星级",
    "edit_pals.is_boss": "BOSS",
    "edit_pals.is_lucky": "幸运",
    "edit_pals.level": "等级",
    "edit_pals.lucky_prefix": "✨",
    "edit_pals.male": "雄性",
    "edit_pals.max_all": "最大全部",
    "edit_pals.max_ivs": "最大化个体值",
    "edit_pals.max_rank": "最大化星级",
    "edit_pals.max_souls": "最大化灵魂",
    "edit_pals.max_trust": "最大信任",
    "edit_pals.melee": "近战",
    "edit_pals.moves": "招式",
    "edit_pals.name": "名称",
    "edit_pals.nickname": "昵称",
    "edit_pals.no_image": "无图片",
    "edit_pals.no_pal_selected": "未选择帕鲁",
    "edit_pals.pal_type": "帕鲁类型",
    "edit_pals.palbox": "帕鲁盒",
    "edit_pals.party": "队伍",
    "edit_pals.passive_skills": "被动技能",
    "edit_pals.passives": "被动",
    "edit_pals.ranged": "远程",
    "edit_pals.rank": "星级",
    "edit_pals.rank_stars": "★{rank}",
    "edit_pals.rename_pal": "重命名帕鲁",
    "edit_pals.reset_rank": "重置星级",
    "edit_pals.save": "保存",
    "edit_pals.search_skills": "搜索技能...",
    "edit_pals.select_pal": "从上方槽位选择帕鲁",
    "edit_pals.select_pal_btn": "选择帕鲁",
    "edit_pals.select_skill": "选择技能",
    "edit_pals.slot_count": "槽位数：{current}/{max}",
    "edit_pals.slot_occupied": "槽位{slot}已被占用。",
    "edit_pals.souls": "灵魂",
    "edit_pals.stats": "统计",
    "edit_pals.stats.armor": "护甲：{armor}",
    "edit_pals.stats.attack": "攻击：{atk}",
    "edit_pals.stats.craft_speed": "制作：{craft}",
    "edit_pals.stats.defense": "防御：{def}",
    "edit_pals.stats.hp": "HP：{hp}",
    "edit_pals.stats.melee": "近战：{melee}",
    "edit_pals.stats.ranged": "远程：{ranged}",
    "edit_pals.swap_gender": "交换性别",
    "edit_pals.talents": "天赋（个体值）",
    "edit_pals.title": "编辑帕鲁",
    "edit_pals.trust": "信任",
    "empty_guilds_removed": "已移除 {count} 个空公会",
    "error.guild_mapping_failed": "加载公会映射失败：{err}",
    "error.icon": "无法设置图标：",
    "error.module": "无法导入模块：",
    "error.no_log": "使用前请先运行 All in One Tools。",
    "error.no_save_loaded": "未加载存档文件。",
    "error.not_level_sav": "这不是 Level.sav。请选择 Level.sav 文件。",
    "error.overlay.close": "关闭错误",
    "error.overlay.copied": "已复制！",
    "error.overlay.copy": "复制到剪贴板",
    "error.overlay.title": "发生错误",
    "error.players_folder_missing": "缺少 Players 文件夹",
    "error.save_stale_msg": "磁盘上的 Level.sav 自加载后已发生变化（可能是游戏重新保存了存档）。现在保存将用内存中的修改覆盖这些变化。\n\n仍要保存吗？",
    "error.save_stale_title": "存档文件已变化",
    "error.title": "错误！",
    "error.tool": "无效的选择或运行工具时发生错误：",
    "exclusions.add_title": "添加到排除项",
    "exclusions.remove_title": "从排除项移除",
    "exclusions_save": "保存排除项",
    "exclusions_saved": "排除项已保存！",
    "export.base": "导出基地",
    "export_base.title": "导出基地",
    "export_bases.no_bases": "未找到公会 \"{name}\" 的基地。",
    "export_bases.title": "导出基地",
    "fix_host_save.both_players_level_2": "两名玩家必须至少达到 2 级。\n源玩家等级：{old_level}\n目标玩家等级：{new_level}",
    "fix_host_save.cannot_select_message": "无法选择玩家\"{name}\" - 他们只有 {level} 级。\n\n玩家必须至少达到 2 级（至少升级过一次）才能进行迁移。",
    "fix_host_save.cannot_select_title": "无法选择玩家",
    "fix_host_save.guids_cannot_be_same": "旧 GUID 和新 GUID 不能相同。",
    "fix_host_save.path_to_level_sav": "Level.sav 路径",
    "fix_host_save.players_folder_not_found": "在选定的 Level.sav 旁边未找到 Players 文件夹",
    "fix_host_save.search_source_player": "搜索源玩家...",
    "fix_host_save.search_target_player": "搜索目标玩家...",
    "fix_host_save.select_guids_and_file": "请选择旧 GUID、新 GUID 和等级存档文件！",
    "fix_host_save.source_player": "源玩家（旧GUID）",
    "fix_host_save.target_player": "目标玩家（新GUID）",
    "fix_host_save.tip": "提示：选择源玩家和目标玩家，然后点击迁移。",
    "fix_timestamps_done": "修复所有负时间戳",
    "fixed_files": "已修复 {fixed} 个文件",
    "fixhost.missing": "一个或两个存档文件缺失。",
    "font-size: 12px;": "font-size: 12px;",
    "font-size: 12px; font-weight: bold;": "font-size: 12px; font-weight: bold;",
    "font-size: 14px; font-weight: bold;": "font-size: 14px; font-weight: bold;",
    "font-weight: bold; font-size: 12px;": "font-weight: bold; font-size: 12px;",
    "gamedays.current": "当前游戏天数：{days}",
    "gamedays.error": "更新游戏天数失败：",
    "gamedays.menu": "编辑游戏天数",
    "gamedays.prompt": "请输入新的游戏天数：",
    "gamedays.success": "游戏天数已从{old}天更新到{new}天",
    "gamedays.title": "编辑游戏天数",
    "github.tooltip": "点击打开 GitHub 仓库",
    "group.admin_reassigned": "已将组 {gid} 的管理员重新分配给 {admin}",
    "guild.common.select_guild_first": "请先选择一个公会！",
    "guild.ctx.make_leader": "设为队长",
    "guild.excluded": "公会 {gid} 被排除在删除范围外——跳过...",
    "guild.excluded_with_base": "公会 {gid} 含有被排除的基地 {base_id}——跳过公会删除！",
    "guild.leader_changed": "公会会长已更改",
    "guild.leader_updated.msg": "公会会长已从 {old} 更换为 {new}",
    "guild.leader_updated.title": "会长已更新",
    "guild.level.maxed": "公会终端等级已成功设置为35。",
    "guild.marked_for_deletion": "公会 {gid} 和 {count} 名玩家已标记为删除（保存更改时将删除文件）",
    "guild.menu.max_level": "满级公会等级",
    "guild.menu.move_selected_player_to_selected_guild": "将选中的玩家移动到选中的公会",
    "guild.menu.outdated_blueprint": "旧版蓝图",
    "guild.menu.title": "公会",
    "guild.move.already_in_guild": "玩家已在该公会中",
    "guild.move.moved": "玩家 {player} 已移动至公会 {guild}",
    "guild.move.no_player": "请选择一个玩家",
    "guild.move.player_not_found": "在公会中未找到该玩家",
    "guild.move.target_missing": "目标公会不存在",
    "guild.rebuild.done": "所有公会已重新构建，包括所有伙伴。",
    "guild.rebuild.no_save": "未加载存档！",
    "guild.removed_empty_or_invalid": "已删除公会 {gid}（空或含无效玩家）。",
    "guild.rename.done_msg": "公会名称已从 {old} 更改为 {new}",
    "guild.rename.done_title": "公会已重命名",
    "guild.rename.menu": "重命名公会",
    "guild.rename.prompt": "输入新的公会名称：",
    "guild.rename.select": "请先选择一个公会",
    "guild.rename.title": "重命名公会",
    "guild.unlock_lab_research.failed": "解锁实验室研究失败",
    "guild.unlock_lab_research.menu": "解锁所有实验室研究",
    "guild.unlock_lab_research.success": "所有实验室研究已解锁",
    "guild_level_maxed": "公会基地等级已成功设置为 35。",
    "guild_move_done": "玩家 {player} 已移动到公会 {guild}",
    "guild_move_failed": "移动玩家到公会失败",
    "guild_move_player": "将玩家移动到公会",
    "guild_rebuild_all": "重建所有公会",
    "guild_rebuild_done": "所有公会已重建，包括所有伙伴。",
    "guild_rebuild_failed": "重建公会失败",
    "guilds.deleted_count": "已删除 {count} 个公会",
    "import.base": "导入基地",
    "import_base.title": "导入基地",
    "import_bases.title": "导入基地",
    "inactive_bases_deleted": "已删除 {count} 个不活跃基地",
    "inactive_players_removed": "已移除 {count} 个不活跃玩家",
    "info.title": "信息",
    "invalid_items_fixed": "无效物品已修复",
    "invalid_items_removed": "已移除无效物品",
    "invalid_pals_removed": "已移除无效伙伴",
    "invalid_structures_removed": "删除了 {removed} 个无效结构",
    "inventory.accessory": "饰品",
    "inventory.add_item": "添加物品",
    "inventory.body": "身体",
    "inventory.clear_confirm": "从装备中移除\"{item}\"？",
    "inventory.clear_corrupted_confirm": {
        "title": "清除损坏槽位",
        "msg": "清除\"{item}\"的损坏槽位？"
    },
    "inventory.clear_slot": "清空槽位",
    "inventory.delete_confirm.msg": "删除 {item}？",
    "inventory.delete_confirm.title": "删除物品",
    "inventory.delete_item": "删除",
    "inventory.edit_qty": "编辑数量",
    "inventory.equipment": "装备",
    "inventory.food": "食物",
    "inventory.glider": "滑翔翼",
    "inventory.head": "头部",
    "inventory.key_items": "关键物品",
    "inventory.level": "等级",
    "inventory.locked": "已锁定",
    "inventory.main": "背包",
    "inventory.max_accessory_slots": "所有饰品槽位已解锁！",
    "inventory.max_food_slots": "所有食物槽位已解锁！",
    "inventory.modified": "* 已修改",
    "inventory.module": "模块",
    "inventory.no_player": "请先选择一个玩家",
    "inventory.quantity": "数量：",
    "inventory.search_placeholder": "输入搜索物品...",
    "inventory.select_player": "选择玩家：",
    "inventory.shield": "盾牌",
    "inventory.sort": "排序",
    "inventory.stats": "统计",
    "inventory.stats.attack": "攻击力",
    "inventory.stats.defense": "防御力",
    "inventory.stats.hp": "生命值",
    "inventory.stats.stamina": "耐力",
    "inventory.stats.weight": "负重",
    "inventory.stats.work_speed": "工作速度",
    "inventory.tab": "玩家背包",
    "inventory.title": "玩家物品栏编辑器",
    "inventory.unlock_confirm": "解锁{slot}？\n\n这将添加\"{item}\"到关键物品中。",
    "inventory.unlock_failed": "解锁失败",
    "inventory.unlock_hint_accessory": "点击使用饰品槽位道具解锁",
    "inventory.unlock_hint_food": "点击使用AutoMealPouch解锁",
    "inventory.unlock_slot": "解锁槽位",
    "inventory.unlock_success": "{slot}已解锁！",
    "inventory.weapon": "武器",
    "item": "物品",
    "item.deleted_dropped": "已删除掉落物品 — ID: {id}",
    "itemclean.invalid_structure": "Level.sav 结构无效！",
    "itemclean.removed": "[AutoItemCleaner] 已移除无效物品：{sid}",
    "itemclean.summary": "清理前总物品数：{before}\n移除无效物品：{removed}\n清理后总物品数：{after}",
    "lang.de_DE": "Deutsch",
    "lang.en_US": "English",
    "lang.es_ES": "Español",
    "lang.fr_FR": "Français",
    "lang.ja_JP": "日本語",
    "lang.ko_KR": "한국어",
    "lang.label": "Language",
    "lang.ru_RU": "Русский",
    "lang.selected": "语言已选择",
    "lang.set_restart": "语言设置为 {lang_name}。正在重启应用程序...",
    "lang.zh_CN": "简体中文",
    "levelmeta.editor.cancel": "取消",
    "levelmeta.editor.host_level": "主机玩家等级：",
    "levelmeta.editor.host_name": "主办方选手姓名：",
    "levelmeta.editor.no_file_path": "未提供文件路径。无法保存。",
    "levelmeta.editor.save": "保存更改",
    "levelmeta.editor.save_failed": "保存失败：",
    "levelmeta.editor.settings_group": "关卡元设置",
    "levelmeta.editor.title": "LevelMeta 设置编辑器",
    "levelmeta.editor.world_name": "世界名称：",
    "loading.converted": "存档已加载并转换为 JSON，用时 {seconds}s",
    "loading.done": "存档加载完成！",
    "loading.fix_illegal_pals": "正在修复非法帕鲁...",
    "loading.phrase.1": "正在强制帕鲁加班...",
    "loading.phrase.10": "正在优化工作流效率...",
    "loading.phrase.11": "正在用更新的模型替换疲惫的帕鲁...",
    "loading.phrase.12": "正在说服抑郁的帕鲁，流水线的风景更好...",
    "loading.phrase.13": "正在回收不合格样本...",
    "loading.phrase.14": "正在更新员工合同（现在休息时间为0%）...",
    "loading.phrase.15": "正在让博爱蜥冷静下来...",
    "loading.phrase.16": "正在收集帕鲁体液...别问是怎么来的...",
    "loading.phrase.17": "正在磨利切肉刀进行“评估”...",
    "loading.phrase.18": "正在告诉叶泥泥这只是剪发...",
    "loading.phrase.19": "正在用更多的火绒狐升级发电机...",
    "loading.phrase.2": "正在将多余的帕鲁浓缩成汁...",
    "loading.phrase.20": "正在向员工保证帕鲁体液只是蓝色佳得乐...",
    "loading.phrase.3": "正在挥动进步之鞭...",
    "loading.phrase.4": "正在抚摸冷酷绒娃娃以求好运...",
    "loading.phrase.5": "正在无视SAN值下降...",
    "loading.phrase.6": "正在给抑郁的棉悠悠喂浆果...",
    "loading.phrase.7": "正在校准帕鲁终端坐标...",
    "loading.phrase.8": "正在清理袭击后的现场...",
    "loading.phrase.9": "正在搜寻幸运帕鲁...",
    "loading.remove_illegal_pals": "正在移除非法帕鲁...",
    "loading.remove_invalid_passives": "正在删除无效被动...",
    "loading.reset_illegal_pals": "正在重置非法帕鲁...",
    "loading.save": "正在加载存档...",
    "make_leader.confirm": "将 {player} 设为公会会长？",
    "map.done_in_seconds": "在 {sec} 秒内完成",
    "map.error_generating": "生成地图时出错：\n{err}",
    "map.header.bases": "基地",
    "map.header.guild": "公会名称",
    "map.header.lastseen": "上次在线",
    "map.header.leader": "队长",
    "map.header.player": "玩家",
    "map.hover.base_id": "基地 ID",
    "map.hover.coords": "坐标",
    "map.hover.guild": "公会",
    "map.hover.leader": "会长",
    "map.info.admin": "管理员:",
    "map.info.base_camps": "基地营地:",
    "map.info.base_id": "基地ID:",
    "map.info.lastseen": "最后在线:",
    "map.info.level": "等级",
    "map.info.location": "位置:",
    "map.info.members": "成员:",
    "map.info.select_base": "点击基地标记或列表项查看详情",
    "map.info.select_player": "点击玩家标记或列表项查看详情",
    "map.log_not_found": "未在以下路径找到日志文件：\n{path}\n请先运行 All in One Deletion Tool。",
    "map.na": "无",
    "map.not_found": "生成后未找到 updated_worldmap.png。",
    "map.opening_image": "正在打开 updated_worldmap.png...",
    "map.search.placeholder": "搜索公会、队长、基地ID或坐标...",
    "map.time.day": "天",
    "map.time.hour": "小时",
    "map.time.minute": "分钟",
    "map.toggle.base_radius_rings": "基地半径环",
    "map.toggle.bases": "基地",
    "map.toggle.players": "玩家",
    "map.toggle.zones": "区域",
    "map.tooltip.baseid": "基地ID",
    "map.tooltip.bases": "基地数量",
    "map.tooltip.coords": "坐标",
    "map.tooltip.guild": "公会",
    "map.tooltip.lastseen": "上次在线",
    "map.tooltip.leader": "队长",
    "map.totals.bases": "基地总数",
    "map.totals.guilds": "公会总数",
    "map.unknown.guild": "未知公会",
    "map.unknown.lastseen": "未知",
    "map.unknown.leader": "未知队长",
    "map.viewer": "地图查看器",
    "map_gen_failed": "地图生成失败。",
    "map_generate": "生成地图",
    "map_obj.checking_id": "正在检查 {object_name} ID: {instance_id}",
    "map_obj.deleted_summary": "已删除 {deleted_count} 个孤立/非基地地图对象。剩余 {remaining_count} 个地图对象。",
    "map_obj.deleting_orphan": "正在删除孤立/非基地地图对象 ID: {instance_id} ({object_name}) - 原因: {reason}",
    "map_obj.keeping_base": "保留基地地图对象 ID: {instance_id} ({object_name}) - 基地 ID: {base_camp_id} 处于活动状态",
    "map_obj.reason_null_id": "基地ID缺失或为空",
    "map_obj.reason_orphaned": "基地ID: {base_camp_id} 不在活动基地列表中 (孤立)",
    "map_saved": "地图已保存到 {path}",
    "map_show": "显示地图",
    "mapgen.done": "世界地图生成完成！",
    "mapgen.done_time": "耗时",
    "mapgen.error": "生成地图时发生错误：",
    "mapgen.extract": "正在从日志中提取信息...",
    "mapgen.generate": "正在生成彩色世界地图...",
    "mapgen.guild": "公会",
    "mapgen.guild_leader": "公会会长",
    "mapgen.loading": "正在生成地图...",
    "mapgen.not_found": "未找到 updated_worldmap.png。",
    "mapgen.opening": "正在打开 updated_worldmap.png...",
    "mapgen.populate": "正在加载世界地图信息...",
    "mapgen.unknown": "未知",
    "mapgen.write_csv": "正在将信息写入 CSV...",
    "mapobject.deleted_broken": "已删除损坏的地图对象 — ID: {id}",
    "menu.file.character_transfer": "角色转移",
    "menu.file.convert_json_to_sav": "转换 Level.json → Level.sav",
    "menu.file.convert_players_to_json": "转换玩家 → JSON",
    "menu.file.convert_players_to_sav": "转换玩家 JSON → SAV",
    "menu.file.convert_sav_to_json": "转换 Level.sav → Level.json",
    "menu.file.fix_host_save": "修复主机存档",
    "menu.file.gamepass_converter": "GamePass ↔ Steam 转换器",
    "menu.file.id_converter": "SteamID ↔ PalworldID 转换器",
    "menu.file.load_levelmeta": "负载级别元",
    "menu.file.load_save": "加载存档",
    "menu.file.load_worldoption": "加载世界选项",
    "menu.file.modify_save": "修改存档",
    "menu.file.rename_world": "重命名世界",
    "menu.file.restore_map": "恢复地图",
    "menu.file.save_changes": "保存更改",
    "menu.file.slot_injector": "槽位注入器",
    "menu.language": "语言",
    "menu_button": "菜单",
    "missions.no_array": "{file}：缺少 CompletedQuestArray 字段",
    "missions.players_folder_not_found": "在以下路径未找到 'Players' 文件夹：{path}",
    "missions.reset": "{file}：任务已重置",
    "missions.reset_title": "任务重置",
    "missions.save_failed": "{file}：保存失败（{err}）",
    "missions.summary": "玩家总数：{total}\n已重置任务：{fixed}\n跳过：{skipped}",
    "missions.unreadable": "{file}：无法读取（{err}）",
    "missions_reset": "任务已重置",
    "missions_reset_summary": "玩家总数：{total}\n已重置任务：{fixed}\n已跳过：{skipped}",
    "missions_reset_title": "任务重置",
    "missions_reseted": "任务已重置",
    "modify.dialog.cancel": "取消",
    "modify.dialog.choose_editor": "请选择要使用的存档编辑器：",
    "modify.dialog.note_backup": "提示：修改前请备份存档。",
    "modify.dialog.option.paleditor": "Palworld Pal Editor",
    "modify.dialog.option.savepal": "Palworld Save Pal（推荐）",
    "modify.dialog.title": "选择存档编辑器",
    "modify_container_slots": "修改容器槽位",
    "modify_container_slots_prompt": "为所有容器输入新的槽位数量:",
    "modify_container_slots_result": "已修改 {modified} 个容器",
    "modify_container_slots_title": "修改容器槽位",
    "move_player.confirm": "将 {player} 移动到 {guild}？",
    "no": "否",
    "non_base_map_objs_removed": "已移除 {count} 个非基地地图对象",
    "non_base_objs_removed": "已移除 {count} 个非基地地图对象",
    "notice.backup": "警告：在使用本工具前务必备份存档！",
    "notice.errors": "若未更新存档，将会出现错误！",
    "notice.patch": "请确保在 v{game_version} 补丁及之后更新存档！",
    "orphaned_bases_deleted": "删除了 {count} 个孤立基地",
    "palclean.invalid_structure": "Level.sav 结构无效！",
    "palclean.removed_invalid": "[AutoCleaner] 已移除无效伙伴：{cid}",
    "palclean.summary": "已移除无效伙伴数量：{removed}",
    "palclean_summary": "已移除无效伙伴：{removed}",
    "paldefender.both": "两个都",
    "paldefender.inactivity_days": "不活动≥",
    "paldefender.max_level": "最大等级≤",
    "paldefender.title": "PalDefender — 基地杀戮命令生成器",
    "player.ancient_tech_points": "远古科技点数",
    "player.boss_tech_points": "首领科技点数",
    "player.boss_tech_points_failed": "更新首领科技点数失败",
    "player.boss_tech_points_updated": "首领科技点数已更新为 {new_boss_tech}",
    "player.delete.success": "玩家删除成功",
    "player.edit_pals.menu": "编辑玩家帕鲁",
    "player.edit_stats": "编辑玩家属性",
    "player.edit_stats.title": "编辑玩家属性",
    "player.edit_tech_points": "编辑科技点数",
    "player.edit_tech_points.prompt": "当前科技点数：{current_tech}\n输入新的科技点数：",
    "player.edit_tech_points.title": "编辑科技点数",
    "player.excluded": "玩家 {pid} 被排除在删除范围外——跳过...",
    "player.excluded_in_guild": "公会被排除的玩家 {pid} 也被排除在删除范围外——跳过...",
    "player.hover.guild": "公会：",
    "player.hover.last_seen": "最后一次出现：",
    "player.hover.level": "等级：",
    "player.hover.location": "地点：",
    "player.hover.pals": "朋友们：",
    "player.hover.uid": "用户识别号：",
    "player.level.minimum_level": "无法设置玩家等级 - 最低等级为 2",
    "player.level.set_failed": "设置玩家等级失败",
    "player.level.set_no_level_data": "此玩家尚未升级。请让他们先在游戏中升级，然后再使用此工具。",
    "player.level.set_no_level_title": "无法设置等级",
    "player.level.set_success": "玩家等级已设置为 {level}",
    "player.level_down": "降级玩家",
    "player.level_up": "升级玩家",
    "player.marked": "玩家已标记为删除（保存更改时将被删除）！",
    "player.marked_for_deletion": "玩家 {uid} 已标记为删除（保存更改时将被删除）！",
    "player.not_found_or_deleted": "玩家未找到或已被删除。",
    "player.pals": "帕鲁",
    "player.removing_invalid": "正在移除无效玩家 {name} ({pid})",
    "player.removing_unreferenced": "正在移除未被引用的玩家 {name} ({pid})",
    "player.rename.done_msg": "玩家名称已从 {old} 更改为 {new}",
    "player.rename.done_title": "玩家已重命名",
    "player.rename.menu": "重命名玩家",
    "player.rename.prompt": "输入新的玩家名称：",
    "player.rename.select": "请先选择一名玩家",
    "player.rename.success": "玩家重命名成功",
    "player.rename.title": "重命名玩家",
    "player.reset_timestamp.menu": "重置时间戳",
    "player.set_level": "设置玩家等级",
    "player.set_level.prompt": "当前等级：{current_level}\n输入新等级（1-80）：",
    "player.set_level.title": "设置玩家等级",
    "player.stats.attack_power": "攻击力",
    "player.stats.capture_rate": "捕获率",
    "player.stats.carry_weight": "负重",
    "player.stats.max_hp": "最大生命值",
    "player.stats.max_sp": "最大体力值",
    "player.stats.points": "属性点:",
    "player.stats.work_speed": "工作速度",
    "player.stats_failed": "更新玩家属性失败",
    "player.stats_updated": "玩家属性更新成功",
    "player.swap.confirm_ui": "您即将交换玩家 1 ({name1}, UID: {uid1}) 和玩家 2 ({name2}, UID: {uid2}) 的 GUID。此操作不可逆。是否继续？",
    "player.swap.done": "成功交换了 {uid1} 和 {uid2} 之间的 GUID。",
    "player.swap.perform_swap": "执行 UID 交换",
    "player.swap.player1_source": "玩家 1 (源 GUID)",
    "player.swap.player2_target": "玩家 2 (目标 GUID)",
    "player.swap.same_player": "不能将玩家的 UID 与其自身交换。",
    "player.swap.select_two_in_ui": "请选择两个不同的玩家进行交换。",
    "player.swap.selected_uid": "已选择: {name} (UID: {uid})",
    "player.swap_uids": "交换玩家UID",
    "player.tech_points": "科技点数",
    "player.tech_points_both_updated": "科技点数已更新为 {new_tech}，首领科技点数已更新为 {new_boss_tech}",
    "player.tech_points_failed": "更新科技点数失败",
    "player.tech_points_updated": "科技点数已更新为 {new_tech}",
    "player.unlock_technologies.failed": "解锁科技失败",
    "player.unlock_technologies.menu": "解锁所有科技",
    "player.unlock_technologies.success": "所有科技已解锁",
    "player.viewing_cage.already_unlocked": "观赏笼已解锁。",
    "player.viewing_cage.menu": "解锁观赏笼",
    "player.viewing_cage.unlocked": "观赏笼解锁成功。",
    "player_unlock_failed": "解锁观赏笼失败",
    "player_unlocked": "观赏笼解锁成功。",
    "players.duplicate.deleted": "删除 -> UID: {uid}, 名称: {name}, 公会ID: {gid}, 最后在线: {last_online}",
    "players.duplicate.kept": "保留 -> UID: {uid}, 名称: {name}, 公会ID: {gid}, 最后在线: {last_online}",
    "players.duplicate.marked": "已标记 {count} 个重复玩家为删除（保存更改时删除）...",
    "players.folder_not_found": "未找到 Players 文件夹，操作中止。",
    "private_chests_unlocked": "已解锁所有私人箱子",
    "removed_structures": "已移除 {removed} 个无效结构",
    "rename_player.confirm_msg": "输入新的玩家名称：",
    "rename_player.confirm_title": "重命名玩家",
    "reset_anti_air": "已重置 {count} 个防空炮",
    "reset_dungeons": "已重置 {count} 个地下城",
    "reset_dungeons.none_found": "未找到地下城数据",
    "reset_dungeons.reset_success": "成功重置地下城",
    "restoremap.done": "已更新 {count} 个世界/服务器。LocalData.sav 大小：{size} 字节",
    "restoremap.menu.title": "恢复地图",
    "restoremap.notfound": "未找到 LocalData.sav 文件：{file}",
    "restoremap.success": "地图恢复已成功完成！",
    "restoremap.warn.1": "将使用 resources 文件夹中的 LocalData.sav。",
    "restoremap.warn.2": "将为每个现有的 LocalData.sav 创建备份。",
    "restoremap.warn.3": "将把 LocalData.sav 复制到所有其他世界/服务器。",
    "save.load_failed": "存档加载失败",
    "save.loaded": "存档加载成功",
    "save_complete": "更改已保存成功。",
    "save_refresh_failed": "刷新存档失败",
    "save_refreshed": "存档数据刷新成功！",
    "search.placeholder": "输入搜索内容...",
    "select.two.players": "请选中两个玩家。",
    "settings.saved.message": "更新设置已保存。",
    "settings.saved.title": "设置已保存",
    "settings_close_button": "关闭",
    "settings_language_label": "语言：",
    "settings_show_icons": "在工具列表中显示图标",
    "settings_theme_label": "主题：",
    "settings_title": "设置",
    "sidebar.close": "隐藏结果",
    "sidebar.collapse": "折叠",
    "sidebar.expand": "展开",
    "sidebar.open": "显示结果",
    "skins_removed": "已移除 {count} 个皮肤",
    "slot.apply": "应用修改",
    "slot.confirm_msg": "找到 {count} 个需要修改的角色容器条目，将 SlotNum 设置为 {new}。确认进行修改吗？",
    "slot.confirm_title": "确认修改",
    "slot.invalid_file": "请选择有效的 Level.sav 文件",
    "slot.invalid_numbers": "输入无效。页数和格子数必须是大于0的整数。",
    "slot.invalid_structure": "存档结构异常，无法找到角色容器数据。",
    "slot.load_first": "请先加载 Level.sav。",
    "slot.loaded_msg": "Level.sav 加载成功。",
    "slot.loaded_title": "加载完成",
    "slot.no_entries": "未发现背包SlotNum值大于960的角色容器条目。",
    "slot.path_placeholder": "Level.sav路径",
    "slot.select_level_sav": "选择 Level.sav 文件：",
    "slot.select_level_sav_title": "选择 Level.sav",
    "slot.success_msg": "成功修改 {count} 个角色容器条目的 SlotNum 为 {new}。",
    "slot.total_pages": "总页数:",
    "slot.total_slots": "每页格子数:",
    "slot_index": "槽位索引",
    "slotinjector.applied_in_memory": "已在内存中应用到 {count} 个容器。点击'保存更改'写入文件。",
    "slotinjector.apply_all": "应用到全部",
    "slotinjector.apply_selected": "应用到选中",
    "slotinjector.ask_pages": "请输入总页数",
    "slotinjector.ask_slots": "请输入每页槽位数量",
    "slotinjector.col_current": "当前槽位",
    "slotinjector.col_guild": "公会",
    "slotinjector.col_new_value": "新值",
    "slotinjector.col_player": "玩家名称",
    "slotinjector.col_select": "选择",
    "slotinjector.col_uid": "玩家UID",
    "slotinjector.col_used": "已使用",
    "slotinjector.confirm_msg": "将 {count} 个容器更新为 {new} 槽位？",
    "slotinjector.invalid_container": "CharacterContainerSaveData 不是列表。",
    "slotinjector.invalid_numbers": "输入的数字无效。",
    "slotinjector.loaded_msg": "已加载 {count} 个玩家容器。",
    "slotinjector.menu.title": "槽位注入器",
    "slotinjector.must_be_positive": "值必须为正数。",
    "slotinjector.new_slots_label": "新最大槽位：",
    "slotinjector.no_changes": "没有可保存的更改。请先应用更改。",
    "slotinjector.no_selection": "请至少选择一个容器。",
    "slotinjector.no_targets": "未找到可编辑的 SlotNum 条目。",
    "slotinjector.saved_success": "更改已成功保存！",
    "slotinjector.search_placeholder": "按名称、UID或公会搜索...",
    "slotinjector.select_all": "全选",
    "slotinjector.select_none": "取消选择",
    "slotinjector.success": "已将 {count} 个 SlotNum 更新为 {value}",
    "slotinjector.table_title": "玩家容器：",
    "slotinjector.title": "槽位注入器",
    "slotinjector.total_slots": "总槽位：{total}",
    "slotinjector.unsaved_changes": "您有未保存的更改。忽略并关闭？",
    "static_id": "静态ID",
    "stats.header": "",
    "stats.loaded_time": "完全加载并处理用时 {sec}s",
    "stats.total_bases": "基地总数",
    "stats.total_caught": "捕获的帕鲁总数",
    "stats.total_guilds": "活跃公会总数",
    "stats.total_overall": "帕鲁总数",
    "stats.total_owned": "拥有的帕鲁总数",
    "stats.total_players": "玩家总数",
    "stats.total_workers": "工作中/被丢弃的帕鲁总数",
    "status.close": "正在关闭 \"{name}\"…",
    "status.copy_fail_body": "复制结果到剪贴板失败。",
    "status.copy_fail_title": "复制失败",
    "status.copy_success_body": "结果已复制到剪贴板！",
    "status.copy_success_title": "复制成功",
    "status.open": "正在打开 \"{name}\"…",
    "steamid.btn.convert": "转换",
    "steamid.err.autoconvert": "无法自动转换本地 SteamID：",
    "steamid.err.invalid": "Steam ID 无效，请输入数字格式",
    "steamid.local_hint": "若检测到本机 SteamID 将自动填入并转换",
    "steamid.result": "Palworld UID: {pal}\nNoSteam UID: {nosteam}",
    "steamid.tip": "提示：可输入 Steam ID、steam_123456 或完整 Steam 个人资料链接",
    "steamid.title": "SteamID 转换",
    "steamid.warn.enter_id": "请输入 Steam ID",
    "structures_removed": "无效结构已移除",
    "success.title": "成功",
    "timestamp_reset": "玩家时间戳已重置为当前时间",
    "timestamp_reset_failed": "重置玩家时间戳失败",
    "timestamps_fixed": "已修复 {count} 个玩家时间戳",
    "timestamps_fixed_all": "所有负时间戳已修复",
    "timestamps_fixed_count": "已修复 {count} 个玩家时间戳",
    "toggle_theme": "切换主题",
    "tool.character_transfer": "角色转移",
    "tool.convert.done": "转换完成",
    "tool.convert.gamepass.steam": "GamePass ⇔ Steam 转换",
    "tool.convert.level_done": "已将 {source} 转换为 {target}",
    "tool.convert.levelmeta_done": "{source} 已转换为 {target}",
    "tool.convert.players_done": "已转换 {count} 个玩家文件",
    "tool.convert.saves": "转换存档文件",
    "tool.convert.steamid": "SteamID 转换",
    "tool.convert.worldoption_done": "{source} 已转换为 {target}",
    "tool.deletion": "多合一工具",
    "tool.fix_host_save": "修复主机存档",
    "tool.modify_save": "修改存档",
    "tool.restore_map": "还原地图",
    "tool.slot_injector": "槽位注入器",
    "tools_tab": "工具",
    "turret.invalid_structure": "Level.sav 结构无效！",
    "turret.none_found": "未找到可重置的已损坏防空炮塔。",
    "turret.reset_success": "所有 FixedWeaponDestroySaveData（防空炮塔）已成功重置！",
    "ui.none": "无",
    "ui.selected.base": "已选择的基地",
    "ui.selected.guild": "已选择的公会",
    "ui.selected.player": "已选择的玩家",
    "uidswap.menu.title": "交换 UID",
    "uidswap.success": "UID 交换完成！ {u1} ⇄ {u2}",
    "unreferenced_data_removed": "已移除未引用数据",
    "unreferenced_removed": "已移除未引用数据",
    "update.apply_failed": "应用更新失败。",
    "update.auto_update": "有更新时自动更新",
    "update.available.title": "有可用更新",
    "update.check_auto": "自动检查更新",
    "update.checking": "检查中...",
    "update.complete": "更新完成！",
    "update.complete.title": "更新完成",
    "update.current": "当前版本",
    "update.download_failed": "下载更新失败。",
    "update.download_here": "在此下载：",
    "update.error.network": "无法检查更新。请稍后再试。",
    "update.error.title": "检查更新失败",
    "update.extract_failed": "解压更新失败。",
    "update.failed": "检查 GitHub 版本失败：",
    "update.failed.title": "更新失败",
    "update.latest": "最新版本",
    "update.latest_version": "您已使用最新版本：",
    "update.local": "当前",
    "update.new_available": "有新版本可用！",
    "update.now": "立即更新",
    "update.parse_error": "无法从 GitHub 解析 APP_VERSION。",
    "update.ready": "更新就绪！",
    "update.ready.title": "更新就绪",
    "update.restart_prompt": "应用程序需要重启以应用更新。现在重启吗？",
    "update.up_to_date.message": "您正在运行最新版本。",
    "update.up_to_date.title": "已是最新",
    "value": "值",
    "warning.title": "警告",
    "warning.world_id": "⚠️ 重要：要保留地图数据，目标文件夹名称必须是原始的世界ID（32字符的GUID）。如果您重命名文件夹，客户端将无法获得正确的地图数据——他们将创建新数据，而不是使用现有的进度。",
    "world.rename.prompt": "请输入新的世界名称：\n（当前：{old}）",
    "world.rename.title": "重命名世界名称",
    "world_rename_done": "世界重命名成功！",
    "worldoption.editor.cancel": "取消",
    "worldoption.editor.complex_structure": "（结构复杂 - 在 JSON 中手动编辑）",
    "worldoption.editor.current_value": "当前值：",
    "worldoption.editor.filter_placeholder": "过滤器设置...",
    "worldoption.editor.no_file_path": "未提供文件路径。无法保存。",
    "worldoption.editor.save": "保存更改",
    "worldoption.editor.save_failed": "保存失败：",
    "worldoption.editor.search": "搜索：",
    "worldoption.editor.select_setting": "选择要编辑的设置",
    "worldoption.editor.title": "WorldOption 设置编辑器",
    "xgp.btn.use_selected_zip": "使用所选 ZIP",
    "xgp.dialog.select_output_folder": "选择转换后输出文件夹",
    "xgp.dialog.select_xgp_zip_folder": "选择 GamePass 存档 ZIP 源文件夹",
    "xgp.err.conversion_exception": "转换过程中出错：{err}",
    "xgp.err.conversion_failed": "转换失败：{err}",
    "xgp.err.convert_json": "转换 JSON 存档出错：{err}",
    "xgp.err.copy_exception": "复制存档文件夹出错：{err}",
    "xgp.err.copy_failed": "复制存档文件夹失败：{err}",
    "xgp.err.extract_failed": "从 GamePass 提取存档失败。",
    "xgp.err.extraction_exception": "运行提取器时出错：{err}",
    "xgp.err.import_exception": "导入 palworld_xgp_import 模块失败：{err}",
    "xgp.err.import_failed": "导入失败：{err}",
    "xgp.err.module_missing": "未找到 palsav 模块，请确认已安装。",
    "xgp.err.no_saves": "未找到任何存档",
    "xgp.err.no_valid_saves": "未找到要转换的有效存档",
    "xgp.err.no_xgp_saves": "未在 XGP 找到存档，请重新安装 XGP 版游戏后重试",
    "xgp.err.no_zip_created": "未创建 ZIP 文件",
    "xgp.err.source_not_found": "未找到来源存档文件夹：{src}",
    "xgp.label.select_zip": "选择一个 ZIP 进行转换：",
    "xgp.msg.all_converted": "所有可用存档已转换完毕！",
    "xgp.msg.already_converted": "此存档已转换完毕。请另选一个存档。",
    "xgp.msg.choose_save": "请选择要转换的存档：",
    "xgp.msg.convert_copied": "已转换并复制到：\n{dest}",
    "xgp.msg.dest_folder": "目标文件夹已设置为：{dest}",
    "xgp.msg.extract_ok": "存档提取完成：{path}",
    "xgp.msg.found_leftover": "发现残留的 ZIP，正在移动…",
    "xgp.msg.running_extractor": "正在运行 Xbox Game Pass 存档提取器…",
    "xgp.msg.steam_import_success": "Steam 存档导入成功。",
    "xgp.msg.steam_to_xgp_ok": "Steam 存档已导出为 GamePass 格式！",
    "xgp.title.converter": "Palworld 存档转换器",
    "xgp.title.select_zip": "选择要使用的 ZIP",
    "xgp.ui.btn_steam_folder": "Steam 存档文件夹",
    "xgp.ui.btn_xgp_folder": "GamePass 存档文件夹",
    "xgp.ui.choose_save": "选择要转换的存档：",
    "xgp.ui.convert": "转换存档",
    "xgp.ui.description": "将您的 Game Pass 存档转换为 Steam，或将 Steam 存档转换为 Game Pass",
    "xgp.ui.section_xgp_to_steam": "Game Pass  →  Steam",
    "xgp.ui.section_steam_to_xgp": "Steam  →  Game Pass",
    "yes": "是",
    "zoom": "缩放",
    "📦": "📦",
    "base_inventory.select_container": "选择容器:",
    "base_inventory.select_guild": "选择公会:",
    "base_inventory.select_base": "选择基地:",
    "base.radius.preview.title": "调整基地半径",
    "base.radius.current": "当前半径:",
    "base.radius.adjust": "调整半径",
    "base.radius.range": "半径范围: 50% - 1000%",
    "base.radius.actual": "实际值:",
    "button.confirm": "确认",
    "base.radius.preview.ready": "准备应用",
    "base.import.search_placeholder": "搜索基地...",
    "base.import.search_label": "搜索:",
    "base.import.select_guild_prompt": "选择要导入基地的公会:",
    "base.import.showing_all": "显示所有 {count} 个公会",
    "base.import.filtered_status": "已过滤: {filtered}/{total} 个公会",
    "base.radius.input_mode": "输入模式:",
    "base.radius.mode.percentage": "百分比",
    "base.radius.mode.actual": "实际值",
    "base.radius.input_value": "输入值:",
    "base.radius.apply": "应用",
    "slotinjector.description": "管理玩家容器槽位数量，并在减少容量时清理多余的槽位",
    "slotinjector.group_save_data": "组保存数据",
    "slotinjector.slot_reduction_warning": "槽位减少警告",
    "slotinjector.yes": "是",
    "slotinjector.no": "否",
    "slotinjector.save_file": "保存文件",
    "slotinjector.slot_configuration": "插槽配置",
    "slotinjector.clear": "清除",
    "slotinjector.update_confirmation": "更新 {count} 个容器：{parts} 到 {new} 个插槽？",
    "oilrig_reset": "重置石油钻井平台",
    "oilrig_reset_count": "重置 {count} 个石油钻井平台",
    "deletion.menu.reset_oilrig": "重置石油钻机",
    "loading.reset_oilrig": "重置石油钻井平台...",
    "reset_oilrig": "重置 {count} 个石油钻井平台",
    "invader_reset": "重置入侵者",
    "invader_reset_count": "重置 {count} 个入侵者",
    "deletion.menu.reset_invader": "重置入侵者",
    "loading.reset_invader": "重置入侵者...",
    "reset_invader": "重置 {count} 个入侵者",
    "supply_reset": "重置电源",
    "supply_reset_count": "重置 {count} 个补给量",
    "deletion.menu.reset_supply": "复位电源",
    "loading.reset_supply": "正在重置补给量...",
    "reset_supply": "重置 {count} 个补给量",
    "base_inventory.modify_container_slots": "修改容器槽位",
    "base_inventory.current_status": "目前状态",
    "base_inventory.current_slots": "当前槽位：{count}",
    "base_inventory.current_items": "当前项目：{count}",
    "base_inventory.new_slot_count": "新插槽数",
    "base_inventory.ok": "好的",
    "base_inventory.cancel": "取消",
    "base_inventory.warning_cannot_reduce_below_items": "警告：无法将槽位减少到当前项目数 ({item_count}) 以下",
    "base_inventory.no_change_needed": "无需更改 - 槽数相同",
    "base_inventory.container_slots_modified": "容器槽位已修改为 {new_count}",
    "base_inventory.failed_to_modify_slots": "修改容器槽位失败",
    "base_inventory.add_item": "添加项目",
    "base_inventory.use_context_menu": "右键单击某个项目可将其删除",
    "base_inventory.item_not_found": "找不到 ID 的项目名称：{item_id}",
    "base_inventory.container_deleted": "容器删除成功",
    "base_inventory.failed_to_delete_container": "删除容器失败",
    "base_inventory.save_failed": "无法保存更改",
    "base_inventory.refresh_all": "全部刷新",
    "base_inventory.no_save_loaded": "未加载保存文件",
    "base_inventory.load_save_first": "首先加载保存文件",
    "base_inventory.no_guilds_with_bases": "未找到有基地的公会",
    "base_inventory.no_bases_available": "没有可用的基地",
    "base_inventory.no_bases_found": "没有找到该公会的基地",
    "base_inventory.no_bases_with_item": "找不到该商品的基地",
    "base_inventory.item_picker": "物品选择器",
    "base_inventory.search_items": "搜索项目...",
    "base_inventory.select_quantity": "选择数量",
    "base_inventory.quantity": "数量",
    "base_inventory.add": "添加",
    "base_inventory.remove_all": "全部删除",
    "base_inventory.economy_failed": "无法获取经济统计数据",
    "base_inventory.no_guilds": "没有公会",
    "base_inventory.no_items_removed": "没有删除任何项目",
    "base_inventory.guilds_with_item": "公会与物品",
    "base_inventory.actions": "行动",
    "base_inventory.total": "全部的",
    "base_inventory.economy_title": "经济统计数据：{item_name}",
    "base_inventory.economy_for": "{item_name} 的经济统计数据",
    "base_inventory.enter_percentage": "输入百分比（1-100）：",
    "base_inventory.find_containers": "查找容器",
    "base_inventory.remove_pct": "消除 ％",
    "base_inventory.removed_items": "已删除 {count} 项",
    "base_inventory.economy_stats": "经济统计",
    "base_inventory.summary": "概括",
    "base_inventory.remove_percentage": "删除百分比",
    "base_inventory.confirm_remove_all_msg": "您确定要从所有公会中删除该物品的所有实例吗？此操作无法撤消。",
    "base_inventory.per_guild": "每个公会",
    "base_inventory.avg_per_guild": "每个公会的平均",
    "base_inventory.select_item_action": "选择项目操作",
    "base_inventory.confirm_remove_all": "确认全部删除",
    "base_inventory.remove_item_btn": "删除项目",
    "base_inventory.select_all_guilds": "选择全部",
    "base_inventory.deselect_all_guilds": "取消全选",
    "base_inventory.select_guilds": "选择公会",
    "base_inventory.remove_type": "删除类型",
    "base_inventory.remove_pct_option": "删除百分比",
    "base_inventory.remove_all_option": "全部删除",
    "base_inventory.no_guilds_selected": "没有选择公会",
    "base_inventory.items_removed": "从 {guilds} 个公会中删除了 {count} 件物品",
    "base_inventory.containers_affected": "受影响的 {count} 个容器",
    "base_inventory.remove_from_guilds": "从公会中删除",
    "base_inventory.choose_remove_type": "选择删除类型",
    "base_inventory.guilds": "行会",
    "zone_exclusion.drawing_mode_prompt": "区域绘制模式：双击设置A点，然后双击B点创建区域。右键单击停止。",
    "zone_exclusion.drawing_mode_polygon": "多边形模式：双击开始，单击添加点，双击关闭。",
    "zone_exclusion.set_point_b_prompt": "区域绘制模式：A点设置。双击设置 B 点。",
    "zone_exclusion.polygon_adding_points": "多边形：{count} 点。单击添加更多，双击关闭。",
    "zone_exclusion.rename_prompt": "输入新区域名称：",
    "zone_exclusion.edit_zone_menu": "编辑区",
    "zone_exclusion.edit_zones": "编辑区域",
    "zone_exclusion.create_new_zone": "创建新区域",
    "zone_exclusion.show_zones": "显示区域",
    "zone_exclusion.clear_all_zones": "清除所有区域",
    "zone_exclusion.draw_zones": "抽奖区",
    "zone_exclusion.stop_drawing": "停止绘图区域",
    "zone_exclusion.import_zones": "进口区",
    "zone_exclusion.export_zones": "出口区",
    "zone_exclusion.drawing_point_a": "区域绘图：双击 A 点",
    "zone_exclusion.drawing_point_b": "区域绘图：单击 B 点",
    "zone_exclusion.rename_zone": "重命名区域",
    "zone_exclusion.zone_name": "区域名称：",
    "zone_exclusion.change_color": "改变颜色",
    "zone_exclusion.delete_zone": "删除区域",
    "zone_exclusion.confirm_delete": "您确定要删除区域“{zone_name}”吗？",
    "zone_exclusion.confirm_delete_all": "您确定要删除所有区域吗？",
    "zone_exclusion.invalid_zone_file": "区域文件格式无效",
    "zone_exclusion.zones_imported": "从 {path} 导入的区域",
    "zone_exclusion.zones_exported": "导出到 {path} 的区域",
    "zone_exclusion.zone_added": "区域添加成功",
    "zone_management.title": "保护区",
    "zone_management.prompt": "在上一次会话中找到了 {zone_count} 个保护区。\n你想做什么？",
    "zone_management.load": "加载以前的区域",
    "zone_management.clear": "清除区域",
    "zone_management.export": "出口区",
    "zone_management.export_title": "出口保护区",
    "zone_management.export_success": "保护区导出成功",
    "zone_management.export_failed": "导出区域失败",
    "zone_management.import": "进口区",
    "zone_management.import_title": "进口保护区",
    "zone_management.import_success": "保护区导入成功",
    "zone_management.import_failed": "导入区域失败。文件格式无效。",
    "pal_editor.tab": "朋友编辑",
    "pal_editor.title": "朋友编辑",
    "pal_editor.select_player": "选择玩家",
    "pal_editor.search_players": "搜索玩家...",
    "pal_editor.select_player_hint": "选择一个玩家来编辑他们的好友",
    "pal_editor.editor": "编辑",
    "pal_editor.open_editor": "打开好友编辑器",
    "inventory.search_players": "搜索玩家...",
    "inventory.select_player_hint": "选择一名玩家来编辑其库存",
    "guild.menu.set_level": "设置公会等级",
    "guild.level.set": "公会大本营等级已成功设置为{level}。",
    "player.bulk_actions": "批量操作：",
    "player.bulk_item_management": "大宗物品管理",
    "player_item.title": "批量玩家物品管理",
    "player_item.search_item": "搜索项目",
    "player_item.search_placeholder": "输入要搜索的项目...",
    "player_item.select_item": "选择一个项目来执行操作",
    "player_item.players": "选择球员",
    "player_item.select_all": "选择全部",
    "player_item.deselect_all": "取消全选",
    "player_item.find_players": "寻找拥有物品的玩家",
    "player_item.remove_item": "删除项目",
    "player_item.add_item": "添加项目",
    "player_item.remove_options": "删除选项",
    "player_item.remove_all": "全部删除",
    "player_item.remove_percentage": "删除百分比：",
    "player_item.remove_pct": "删除百分比",
    "player_item.no_players_selected": "没有选择任何球员",
    "player_item.select_at_least_one": "请至少选择一名玩家。",
    "player_item.confirm_remove": "确认删除",
    "player_item.confirm_remove_msg": "从 {count} 个选定的玩家中删除所有“{item_name}”？",
    "player_item.remove_complete": "批量删除完成",
    "player_item.removed_from_players": "已从 {players} 名玩家中删除了 {count} 件物品。",
    "player_item.removed_pct_from_players": "从 {players} 名玩家中删除了 {pct}%（{count} 件）。",
    "player_item.no_action": "未采取任何行动",
    "player_item.no_players_had_item": "没有玩家拥有该物品。",
    "player_item.add_item_title": "添加项目选项",
    "player_item.quantity": "数量：",
    "player_item.container_type": "容器：",
    "player_item.container_key": "关键项目",
    "player_item.container_main": "主要库存",
    "player_item.container_weapons": "武器",
    "player_item.container_armor": "盔甲",
    "player_item.container_food": "食品袋",
    "player_item.add_complete": "批量添加完成",
    "player_item.added_to_players": "向 {players} 名玩家添加了 {count} 件物品。",
    "player_item.could_not_add": "无法向任何玩家添加物品。",
    "player_item.error": "错误",
    "player_item.action_complete": "{item_name} 操作已成功完成！",
    "player.bulk_pal_management": "批量好友管理",
    "player_pal.title": "批量好友管理",
    "player_pal.search_pal": "搜索伙伴",
    "player_pal.search_placeholder": "输入搜索好友...",
    "player_pal.select_pal": "选择一个好友来执行操作",
    "player_pal.skill_management": "技能管理",
    "player_pal.skill_type": "技能类型：",
    "player_pal.active_skills": "主动技能",
    "player_pal.passive_skills": "被动技能",
    "player_pal.skill_search_placeholder": "输入搜索技能...",
    "player_pal.players": "选择球员",
    "player_pal.select_all": "选择全部",
    "player_pal.deselect_all": "取消全选",
    "player_pal.find_players": "与 Pal 一起寻找玩家",
    "player_pal.delete_pal": "删除好友",
    "player_pal.remove_skill": "移除所有好友的技能",
    "player_pal.no_players_selected": "没有选择任何球员",
    "player_pal.select_at_least_one": "请至少选择一名玩家。",
    "player_pal.no_skill_selected": "未选择技能",
    "player_pal.select_skill_first": "请先选择技能。",
    "player_pal.confirm_delete": "确认删除",
    "player_pal.confirm_delete_msg": "删除 {count} 个选定玩家中的所有“{pal_name}”好友？这无法撤销！",
    "player_pal.confirm_remove_skill": "确认移除技能",
    "player_pal.confirm_remove_skill_msg": "从 {count} 个所选玩家拥有的所有好友中删除“{skill_name}”（{skill_type} 技能）吗？",
    "player_pal.action_complete": "{item_name} 操作已成功完成！",
    "player_pal.remove_complete": "批量删除好友完成",
    "player_pal.removed_from_players": "从 {players} 个玩家中删除了 {count} 个好友。",
    "player_pal.no_action": "未采取任何行动",
    "player_pal.no_players_had_pal": "没有玩家有这个朋友。",
    "player_pal.skill_remove_complete": "批量技能移除完成",
    "player_pal.skill_removed_from_players": "删除了 {players} 名玩家的 {count} 项技能。",
    "player_pal.no_players_had_skill": "没有玩家的朋友拥有这项技能。",
    "player_pal.error": "错误",
    "player_pal.scope": "适用于",
    "player_pal.player_pals": "玩家伙伴（派对 + Palbox）",
    "player_pal.base_pals": "基地伙伴（所有基地）",
    "player_pal.select_skill_info": "选择主动和/或被动技能，从各地的所有好友中删除。",
    "player_pal.remove_skills": "从所有好友中删除选定的技能",
    "player_pal.remove_both_skills": "移除所有好友的两项技能",
    "player_pal.remove_active_skill": "移除所有好友的主动技能",
    "player_pal.remove_passive_skill": "移除所有好友的被动技能",
    "player_pal.confirm_remove_all": "确认移除技能",
    "player_pal.confirm_remove_all_msg": "从所有好友（玩家+基地）中删除以下技能？\n- {技能}\n\n这也将从学习技能列表中删除它们。这无法撤销！",
    "player_pal.skill_removed_from_all": "删除了 {pals} 个好友（玩家 + 基地）的 {count} 个技能。",
    "player_pal.no_pals_had_skill": "没有朋友拥有所选技能。",
    "player_pal.delete_pal_tab": "删除好友",
    "player_pal.remove_skills_tab": "移除技能",
    "player_pal.confirm_delete_all": "确认全部删除",
    "player_pal.confirm_delete_all_msg": "从任何地方（玩家+基地）删除所有“{pal_name}”好友？这无法撤销！",
    "player_pal.pals_removed_everywhere": "从各地的 {affected} 个玩家/基地中移除了 {count} 个好友。",
    "player_pal.no_pals_had_pal": "没有找到这种类型的朋友。",
    "player.bulk_technology_management": "批量技术管理",
    "player_technology.title": "批量技术管理",
    "player_technology.search_placeholder": "输入搜索技术...",
    "player_technology.select_tech": "选择一种技术来执行操作",
    "player_technology.players": "选择球员",
    "player_technology.select_all": "选择全部",
    "player_technology.deselect_all": "取消全选",
    "player_technology.add_tech": "添加技术",
    "player_technology.remove_tech": "移除技术",
    "player_technology.no_players_selected": "没有选择任何球员",
    "player_technology.select_at_least_one": "请至少选择一名玩家。",
    "player_technology.confirm_add": "确认添加",
    "player_technology.confirm_add_msg": "将“{tech_name}”添加到 {count} 个选定的玩家中？",
    "player_technology.confirm_remove": "确认删除",
    "player_technology.confirm_remove_msg": "从 {count} 位选定的玩家中删除“{tech_name}”？",
    "player_technology.add_complete": "批量添加完成",
    "player_technology.added_to_players": "已将“{tech_name}”添加到 {players} 名玩家中。",
    "player_technology.remove_complete": "批量删除完成",
    "player_technology.removed_from_players": "从 {players} 名玩家中删除了“{tech_name}”。",
    "player_technology.no_action": "未采取任何行动",
    "player_technology.error": "错误",
    "player_technology.select_tech_prompt": "选择一种技术来执行操作",
    "tool.convert.any.to_json": "将 SAV 转换为 JSON",
    "tool.convert.any.to_sav": "将 JSON 转换为 SAV",
    "inventory.unlock_hint_weapon": "单击以使用武器槽物品解锁",
    "inventory.max_weapon_slots": "所有武器槽位均已解锁！",
    "map.toggle.world_map": "世界地图",
    "map.toggle.tree_map": "树图",
    "calibrate.button": "校准",
    "calibrate.label": "Base {n}/{total}：old({ox},{oy}) - 单击应在的位置（右键单击=撤消）",
    "calibrate.computing": "从 {n} 个点计算常量...",
    "calibrate.done": "完毕！常量：scale={s}、tx={tx}、ty={ty}",
    "calibrate.no_bases": "未找到用于校准的碱基",
    "calibrate.need_points": "至少需要1分",
    "calibrate.complete_title": "校准完成",
    "calibrate.complete_msg": "常数更新了！ scale={s} transl_x={tx} transl_y={ty} 重启即可应用。",
    "base_inventory.select_guild_base_hint": "选择一个公会/基地来编辑他们的库存",
    "base_inventory.title": "基础库存编辑器",
    "tools.section.converting": "转换工具",
    "tools.section.management": "管理工具",
    "tool.convert.saves.desc": "在 JSON 和 SAV 格式之间转换保存文件",
    "tool.convert.gamepass.steam.desc": "在 GamePass 和 Steam 版本之间转换保存文件",
    "tool.convert.steamid.desc": "在不同格式之间转换 Steam ID",
    "tool.restore_map.desc": "将世界地图恢复到之前的状态",
    "tool.slot_injector.desc": "将玩家保存槽注入世界保存文件中",
    "tool.modify_save.desc": "直接修改和编辑保存文件数据",
    "tool.character_transfer.desc": "在不同的保存或服务器之间传输字符",
    "tool.fix_host_save.desc": "修复损坏或损坏的主机保存文件",
    "tools.no_save_loaded": "没有加载保存",
    "pal_editor.party": "派对",
    "pal_editor.box": "盒子{n}",
    "pal_editor.level": "等级",
    "pal_editor.attack": "攻击",
    "pal_editor.defense": "防御",
    "pal_editor.work_speed": "工作速度",
    "pal_editor.active_skills": "主动技能",
    "pal_editor.passive_skills": "被动技能",
    "common.clear": "-  清除  -",
    "pal_editor.no_pal_data": "没有好友数据",
    "map.zone_shape.rect": "矩形区",
    "map.zone_shape.polygon": "多边形区",
    "player_pal.select_active": "选择主动技能",
    "player_pal.select_passive": "选择被动技能",
    "player_pal.no_active_selected": "未选择主动技能",
    "player_pal.no_passive_selected": "未选择被动技能",
    "player_item.inventory_items": "库存物品",
    "player_item.key_items": "关键项目",
    "character_transfer.source_tooltip": "选择要用作源（主机）的 Level.sav 文件。",
    "character_transfer.target_tooltip": "选择要用作目标的 Level.sav 文件。",
    "character_transfer.transfer_all_tooltip": "将所有字符从源传输到目标（在内存中）。",
    "character_transfer.transfer_tooltip": "传输选定的字符。",
    "character_transfer.save_tooltip": "将更改写入目标 Level.sav 和播放器文件。",
    "character_transfer.selection_none": "来源：不适用，目标：不适用",
    "character_transfer.selection_status": "源：{source}，目标：{target}",
    "loading.cancel": "ESC取消",
    "loading.success": "操作成功完成",
    "tools.drag_hint": "或将 Level.sav 文件拖放到此处",
    "dashboard.overview": "世界概况",
    "sidebar.locked": "首先加载保存文件",
    "dashboard.no_save": "未加载保存",
    "dashboard.welcome_title": "Palworld 保存工具",
    "dashboard.welcome_tips": "📁 单击<b>加载保存</b>打开您的Level.sav\n🖱️ 或者将保存文件拖放到此窗口上\n🔧 然后使用下面的工具来管理你的世界",
    "dashboard.stat_players": "玩家",
    "dashboard.stat_guilds": "行会",
    "dashboard.stat_bases": "基地",
    "dashboard.stat_pals": "好朋友",
    "tools.drop_title": "将 Level.sav 拖放到“加载保存”",
    "tools.drop_hint_overlay": "或者点击上面的“加载保存”按钮",
    "tools.save_loaded": "保存已加载",
    "edit_pals.learn_all_moves": "学习所有动作",
    "edit_pals.ctx.boss_alpha": "首领（阿尔法）",
    "edit_pals.ctx.lucky_shiny": "幸运（闪亮）",
    "edit_pals.ctx.awakened": "觉醒",
    "edit_pals.ctx.imported": "进口",
    "edit_pals.ctx.favorited": "已收藏",
    "edit_pals.ctx.lock_level": "锁定级别",
    "edit_pals.ctx.max_all_stats": "最大所有统计数据",
    "edit_pals.ctx.learn_all_moves": "学习所有动作",
    "edit_pals.learn_all_success": "所有动作都学会成功了！",
    "edit_pals.learn_all_fail": "没能学会动作。",
    "inventory.add_all_key_items": "添加所有关键项目",
    "inventory.add_all_key_items_confirm.title": "添加所有关键项目",
    "inventory.add_all_key_items_confirm.msg": "添加所有缺失的关键项目？ （{count} 件）",
    "inventory.no_new_items": "所有关键项目均已存在。",
    "inventory.unlock_all_map": "解锁所有快速旅行",
    "inventory.select_player_first": "请先选择一名玩家。",
    "inventory.unlock_all_map_confirm.title": "解锁所有快速旅行",
    "inventory.unlock_all_map_confirm.msg": "为 {count} 玩家解锁所有快速旅行点吗？",
    "inventory.unlock_all_map_success.title": "解锁所有地图",
    "inventory.unlock_all_map_success.msg": "解锁全部地图成功完成！",
    "inventory.unlock_all_map_bulk_success.msg": "为 {count} 玩家解锁了快速旅行。",
    "xgp.msg.world_rename_info": "您的世界名“{old}”将被保留到 Game Pass 保存中。\n如果您愿意，可以在下一个屏幕上对其进行重命名。",
    "xgp.ui.available_saves": "可用保存 ▼",
    "xgp.ui.select_save_placeholder": "选择保存...",
    "xgp.ui.select_xgp_folder": "选择 XGP 保存文件夹",
    "xgp.ui.select_steam_folder": "选择要传输的 Steam 保存文件夹",
    "xgp.ui.select_destination": "选择保存转换后的内容的位置",
    "xgp.err.import_failed.title": "导入失败",
    "xgp.err.not_windows": "Xbox Game Pass 保存管理仅适用于 Windows。",
    "xgp.msg.all_converted_success": "所有 {total} 个保存文件已成功转换。",
    "xgp.msg.some_converted_success": "已成功转换 {success} 个（共 {total} 个）保存文件。",
    "xgp.msg.conversion_done.title": "转换完成",
    "xgp.msg.conversion_failed.title": "转换失败",
    "xgp.msg.no_saves_converted": "没有成功转换保存文件。",
    "edit_pals.ctx.learnt_skills": "学到的技能",
    "edit_pals.ctx.bulk_sync_passives": "批量同步被动",
    "edit_pals.bulk_sync_title": "批量同步被动 - {name}",
    "edit_pals.bulk_sync_found": "已找到 {count} {name}",
    "edit_pals.bulk_sync_success": "更新了 {count} {name}！",
    "edit_pals.learnt_skills_title": "学到的技能",
    "edit_pals.learnt_skills_count": "学到了 {count} 项技能",
    "edit_pals.confirm_remove_skill": "从学习的动作中删除{name}？",
    "edit_pals.learnt_skills_removed": "{name} 从学习的动作中删除。",
    "edit_pals.ctx.bulk_sync_pal": "批量同步伙伴",
    "edit_pals.bulk_sync_pal_title": "批量同步伙伴",
    "edit_pals.bulk_sync_apply": "应用批量同步",
    "edit_pals.bulk_sync_no_changes": "未检测到任何变化。",
    "calibrate.tree_button": "校准树",
    "calibrate.tree_no_players": "在树状地图上找不到玩家",
    "calibrate.tree_label": "玩家 {n}/{total}：tree({ox},{oy}) - 单击应在的位置（右键单击=撤消）",
    "1.Clear fog from each existing LocalData.sav": "1.清除每个现有LocalData.sav的雾",
    "2.Create backups of each LocalData.sav before modifying": "2.修改前对每个LocalData.sav创建备份",
    "3.Preserve all existing map data (icons, markers, etc.)": "3.保留所有现有地图数据（图标、标记等）",
    "Clearing fog in: {path}": "清除以下位置的雾：{path}",
    "Fog cleared successfully!": "消雾成功！",
    "player_item.no_effigies_found": "没有找到肖像。",
    "paldefender.filter_mode": "过滤模式：",
    "paldefender.inactivity_only": "不活动",
    "paldefender.max_level_only": "最高等级",
    "paldefender.skip_exclusions": "跳过排除的公会/基地",
    "paldefender.hide_no_bases": "隐藏没有基地的公会",
    "paldefender.scan": "扫描公会",
    "paldefender.select_all": "选择全部",
    "paldefender.deselect_all": "取消全选",
    "paldefender.col_guild": "公会",
    "paldefender.col_bases": "基地",
    "paldefender.col_members": "会员",
    "paldefender.col_inactive": "最不活跃",
    "paldefender.col_level": "最高等级",
    "paldefender.generate": "生成终止命令",
    "paldefender.close": "关闭",
    "paldefender.last_online": "最后在线时间",
    "paldefender.level_label": "等级",
    "paldefender.col_guild_uid": "公会UID",
    "paldefender.col_player_uid": "玩家UID",
    "paldefender.col_pals": "好朋友",
    "base_inventory.tab_inventory": "存货",
    "base_inventory.tab_base_pals": "基地伙伴",
    "base_inventory.working_pals_count": "工作伙伴：{count}",
    "base_inventory.base_pals_empty": "选择公会/基地查看工作伙伴",
    "base_inventory.page": "第 {页}/{共} 页",
    "edit_pals.work_skill_level": "设置工作技能水平",
    "edit_pals.work_skill_level_msg": "{技能}（0-10，0=删除）：",
    "edit_pals.set_trust": "设置信任级别",
    "edit_pals.set_trust_msg": "友情点（0-200000）：",
    "edit_pals.select_pals_to_sync": "选择要同步的好友：",
    "edit_pals.bulk_sync_preview": "预览（来源朋友）：",
    "edit_pals.bulk_sync_no_selection": "没有选择同步好友。",
    "edit_pals.set_trust_rank_msg": "信任等级（0-10）：",
    "edit_pals.work_skill_books_hint": "工作技能水平源自被动技能和基础统计数据。使用工作簿来增加它们。",
    "edit_pals.bulk_sync_cancel": "取消",
    "edit_pals.bulk_sync_all": "全部",
    "edit_pals.bulk_sync_none": "没有任何",
    "base_inventory.all_structures": "所有结构",
    "base_inventory.select_structure_action": "选择结构动作",
    "base_inventory.search_structures": "搜索结构...",
    "base_inventory.select_structure": "选择一个结构来执行操作",
    "base_inventory.delete_structure_btn": "删除结构",
    "base_inventory.no_structures": "未找到结构",
    "base_inventory.structures_removed": "从 {guilds} 个公会中删除了 {count} 个结构",
    "base_inventory.no_structures_removed": "未找到可移除的结构",
    "base_inventory.confirm_delete_structures": "确认删除结构",
    "base_inventory.confirm_delete_structures_msg": "您确定要从选定的公会中删除所有“{struct_name}”吗？此操作无法撤消。",
    "base_inventory.structures_affected": "受影响的 {count} 个结构",
    "base_inventory.find_bases": "寻找基地",
    "tab_guide.title": "选项卡使用指南",
    "tab_guide.subtitle": "每个部分的点击行为、快捷方式和提示",
    "tab_guide.intro": "下面是 Palworld 保存工具中每个选项卡的全面细分 - 涵盖基本单击、双击快捷方式、右键单击上下文菜单和高级用户提示。",
    "tab_guide.footer": "提示：右键单击菜单是您的朋友 - 请务必检查它们以获取每个选项卡中的更深层次选项。",
    "tab_guide.tooltip": "选项卡使用指南 — 单击可查看每个选项卡的详细使用说明",
    "tab_guide.intro_page.title": "欢迎使用 PST V2",
    "tab_guide.intro_page.toc": "🏠 欢迎",
    "tab_guide.toc_title": "📑 目录 — 单击选项卡即可跳转：",
    "tab_guide.section.map.title": "🗺️ 地图查看器",
    "tab_guide.section.map.toc": "🗺️地图",
    "tab_guide.section.tools.title": "🔧 工具",
    "tab_guide.section.tools.toc": "🔧 工具",
    "tab_guide.section.base_inventory.title": "🏭 基础库存",
    "tab_guide.section.base_inventory.toc": "🏭 基础库存。",
    "tab_guide.section.player_inventory.title": "🎒 玩家库存",
    "tab_guide.section.player_inventory.toc": "🎒 玩家编号。",
    "tab_guide.section.pal_editor.title": "🐉 朋友编辑",
    "tab_guide.section.pal_editor.toc": "🐉 朋友编辑",
    "tab_guide.section.players.title": "👥 玩家",
    "tab_guide.section.players.toc": "👥 玩家",
    "tab_guide.section.guilds.title": "🛡️ 公会",
    "tab_guide.section.guilds.toc": "🛡️ 公会",
    "tab_guide.section.bases.title": "🏠 基地",
    "tab_guide.section.bases.toc": "🏠 基地",
    "tab_guide.section.exclusions.title": "🚫 排除情况",
    "tab_guide.section.exclusions.toc": "🚫 排除情况",
    "edit_pals.passive_loadouts": "被动装载",
    "edit_pals.loadouts_saved": "保存的加载：",
    "edit_pals.loadouts_save": "保存当前",
    "edit_pals.loadouts_apply": "应用所选",
    "edit_pals.loadouts_delete_btn": "删除",
    "edit_pals.loadouts_close": "关闭",
    "edit_pals.loadouts_save_title": "保存装载",
    "edit_pals.loadouts_save_prompt": "装载名称：",
    "edit_pals.loadouts_no_passives": "选定的好友没有可保存的被动技能。",
    "edit_pals.loadouts_save_error": "无法保存加载：{错误}",
    "edit_pals.loadouts_saved_ok": "已保存加载“{name}”。",
    "edit_pals.loadouts_select_first": "首先选择一个装载。",
    "edit_pals.loadouts_no_pal": "没有选择好友。",
    "edit_pals.loadouts_applied": "已应用装载“{name}”。",
    "edit_pals.loadouts_delete_confirm": "删除“{name}”？",
    "edit_pals.loadouts_delete_error": "无法删除加载：{error}",
    "edit_pals.loadouts_deleted": "加载“{name}”已删除。",
    "edit_pals.toggle_skills_hint": "在主动技能和伙伴技能视图之间切换",
    "edit_pals.loadouts_hint": "保存或加载被动技能负载",
    "edit_pals.loadouts_preview": "预览",
    "edit_pals.loadouts_preview_title": "预览装载",
    "inventory.loadouts_btn": "装载",
    "inventory.loadouts_title": "库存装载",
    "inventory.loadouts_saved": "保存的加载：",
    "inventory.loadouts_save": "保存当前",
    "inventory.loadouts_apply": "应用所选",
    "inventory.loadouts_delete_btn": "删除",
    "inventory.loadouts_close": "关闭",
    "inventory.loadouts_save_title": "保存装载",
    "inventory.loadouts_save_prompt": "装载名称：",
    "inventory.loadouts_no_items": "没有要保存的项目。",
    "inventory.loadouts_save_error": "无法保存加载：{错误}",
    "inventory.loadouts_saved_ok": "已保存加载“{name}”。",
    "inventory.loadouts_select_first": "首先选择一个装载。",
    "inventory.loadouts_applied": "已应用装载“{name}”。",
    "inventory.loadouts_delete_confirm": "删除“{name}”？",
    "inventory.loadouts_delete_error": "无法删除加载：{error}",
    "inventory.loadouts_deleted": "加载“{name}”已删除。",
    "inventory.loadouts_info": "常规项目将转到“主要”，“关键项目”到“关键项目”选项卡。",
    "inventory.equip_loadouts_btn": "EQ 负载",
    "inventory.equip_loadouts_title": "装备装载",
    "inventory.equip_loadouts_saved": "保存的加载：",
    "inventory.equip_loadouts_save": "保存当前",
    "inventory.equip_loadouts_apply": "应用所选",
    "inventory.equip_loadouts_delete_btn": "删除",
    "inventory.equip_loadouts_close": "关闭",
    "inventory.equip_loadouts_save_title": "保存装载",
    "inventory.equip_loadouts_save_prompt": "装载名称：",
    "inventory.equip_loadouts_no_items": "没有装备可以保存。",
    "inventory.equip_loadouts_save_error": "无法保存加载：{错误}",
    "inventory.equip_loadouts_saved_ok": "已保存加载“{name}”。",
    "inventory.equip_loadouts_select_first": "首先选择一个装载。",
    "inventory.equip_loadouts_applied": "已应用装载“{name}”。",
    "inventory.equip_loadouts_delete_confirm": "删除“{name}”？",
    "inventory.equip_loadouts_delete_error": "无法删除加载：{error}",
    "inventory.equip_loadouts_deleted": "加载“{name}”已删除。",
    "inventory.equip_loadouts_info": "装备包括武器、盔甲、配件、食物和模块。",
    "inventory.clear_btn": "清除",
    "inventory.equip_clear_btn": "清除",
    "inventory.clear_confirm_title": "清库存",
    "inventory.clear_confirm_msg": "从库存中移除所有物品？ （关键物品、装备和解锁将被保留）",
    "inventory.equip_clear_title": "清除装备",
    "inventory.equip_clear_msg": "移除武器、盔甲和食物槽中的所有装备？",
    "inventory.clear_key_btn": "清除",
    "inventory.clear_key_confirm_msg": "删除所有关键项目？",
    "inventory.clear_key_confirm_title": "清除",
    "character_transfer.no_players_folder": "在 Level.sav 旁边找不到 Players 文件夹。无法加载保存。",
    "edit_pals.show_standard": "标准",
    "edit_pals.show_boss": "老板",
    "edit_pals.create": "创造",
    "base_inventory.booth_item_title": "展位物品：{count}",
    "base_inventory.booth_item_no_data": "展位：无集装箱数据",
    "base_inventory.booth_pal_title": "展位伙伴：{count}",
    "base_inventory.booth_pal_no_data": "摊位：没有列出好友",
    "edit_pals.ctx.bulk_rename": "批量重命名",
    "edit_pals.ctx.bulk_heal": "批量恢复",
    "edit_pals.bulk_rename_title": "批量重命名 - {name}",
    "edit_pals.bulk_rename_label": "新昵称：",
    "edit_pals.bulk_rename_apply": "应用重命名",
    "edit_pals.bulk_rename_success": "已重命名为 {count} {name}！",
    "edit_pals.bulk_heal_title": "批量恢复 - {name}",
    "edit_pals.bulk_heal_success": "治愈了 {count} {name}！",
    "edit_pals.bulk_no_selection": "未选择物种。",
    "edit_pals.bulk_heal_desc": "将HP恢复至最大，治愈疾病，重置身体健康。",
    "edit_pals.restore_all": "全部恢复",
    "edit_pals.restore_all_success": "恢复了 {count} 个好友。",
    "edit_pals.max_all_success": "好友数量已达 {count} 个。",
    "base_inventory.restore_all": "全部恢复",
    "base_inventory.restore_all_confirm": "恢复基地内所有工作伙伴的 HP、SAN 和饥饿吗？疾病也会痊愈。",
    "base_inventory.restore_all_success": "恢复了 {count} 个好友。",
    "base_inventory.max_all": "最大全部",
    "base_inventory.max_all_confirm": "最大化这个基地中所有工作伙伴的所有统计数据（天赋、等级、友谊、觉醒、80级、工作适合性）？",
    "base_inventory.max_all_success": "好友数量已达 {count} 个。",
    "edit_pals.restore_all_confirm": "为派对中的所有好友和所有 palbox 页面恢复 HP、SAN 和饥饿？疾病也会痊愈。",
    "edit_pals.max_all_confirm": "最大化派对中所有好友和所有 palbox 页面的所有统计数据（天赋、等级、友谊、觉醒、80 级、工作适合性）？",
    "inventory.max_all_abilities": "最大所有能力",
    "inventory.max_all_abilities_confirm.title": "最大所有能力",
    "inventory.max_all_abilities_confirm.msg": "最大化该玩家的所有遗物能力？",
    "inventory.max_all_abilities_done": "能力达到最高等级。",
    "inventory.add_all_key_items_success.title": "添加所有关键项目",
    "inventory.add_all_key_items_success.msg": "添加了 {count} 个缺失的关键项。",
    "base_inventory.replace_structures": "替换结构",
    "base_inventory.replace_dialog_title": "替换结构 - {base}",
    "base_inventory.replace_from_list": "基地结构",
    "base_inventory.replace_to_list": "替换为",
    "base_inventory.replace_select_prompt": "选择左侧的结构...",
    "base_inventory.replace_no_building_parts": "该基地未发现任何建筑部件。",
    "base_inventory.replace_source_label": "代替：",
    "base_inventory.replace_target_label": "和：",
    "base_inventory.replace_confirm": "将 {count} {old_name} 替换为 {new_name}？",
    "base_inventory.replace_success": "替换了 {count} 结构。",
    "base_inventory.replace_skip_current": "相同元素",
    "stat_tooltip.hp": "惠普",
    "stat_tooltip.hp_desc": "帕尔的HP。\n存活时间更长\n生命值增加。",
    "stat_tooltip.atk": "攻击",
    "stat_tooltip.atk_desc": "帕尔的攻击。\n造成的伤害随着\n攻击力增加。",
    "stat_tooltip.def": "防御",
    "stat_tooltip.def_desc": "帕尔的防守。\n受到的伤害减少为\n防御力增加。",
    "stat_tooltip.ws": "工作速度",
    "stat_tooltip.ws_desc": "帕尔的工作速度。\n影响效率\n从事各种任务\n在基地。",
    "stat_tooltip.bonus_trust": "信任奖励+{value}",
    "stat_tooltip.bonus_awakening": "觉醒奖励+{value}",
    "stat_tooltip.enhance_souls": "增强灵魂+{percent}%",
    "docs.tab": "文档",
    "docs.wiki": "维基百科",
    "docs.guides": "指南",
    "docs.tours": "旅游",
    "docs.wiki.pals": "好朋友",
    "docs.wiki.items": "项目",
    "docs.wiki.buildings": "建筑物",
    "docs.wiki.active_skills": "主动技能",
    "docs.wiki.passive_skills": "被动技能",
    "docs.wiki.technologies": "技术",
    "docs.wiki.elements": "元素",
    "docs.wiki.work_suitability": "工作适合性",
    "docs.wiki.search": "搜索...",
    "docs.wiki.select_hint": "选择一个项目以查看详细信息",
    "docs.wiki.no_results": "没有找到结果",
    "docs.wiki.category": "类别",
    "docs.guides.toc_title": "目录",
    "docs.tours.start": "开始游览",
    "docs.tours.description": "通过 {tab_name} 选项卡进行互动指南",
    "docs.tours.title": "旅游",
    "tab_guide.section.docs.title": "📖 Wiki参考资料",
    "tab_guide.section.docs.toc": "📖 文档",
    "map.info.base_pals": "基础伙伴：",
    "docs.wiki.sort.name": "姓名",
    "docs.wiki.sort.index": null,
    "docs.wiki.sort.price": "价格",
    "docs.wiki.sort.weight": "重量",
    "docs.wiki.sort.rank": "秩",
    "docs.wiki.sort.hp": "惠普",
    "docs.wiki.sort.power": "力量",
    "docs.wiki.sort.cooldown": "CT",
    "docs.wiki.sort.tier": "等级",
    "docs.wiki.sort.level": "等级上限",
    "docs.wiki.sort.cost": "成本",
    "docs.wiki.filter.element": "元素",
    "docs.wiki.filter.type": "类型",
    "docs.wiki.filter.rarity": "稀有度",
    "docs.wiki.filter.rank": "秩",
    "docs.wiki.filter.value.boss": "古老的",
    "docs.wiki.filter.value.standard": "标准",
    "docs.wiki.sort.work_level": "等级",
    "edit_pals.learnt_skills_search": "搜索技巧...",
    "edit_pals.learnt_skills_learn_all": "了解全部",
    "json_editor.tab": "JSON编辑器",
    "json_editor.refresh": "从保存刷新",
    "json_editor.export": "导出 JSON",
    "json_editor.import": "导入 JSON",
    "json_editor.no_save": "没有加载保存",
    "json_editor.loaded": "从保存加载的 JSON",
    "json_editor.export_save": "导出 JSON",
    "json_editor.import_save": "导入 JSON",
    "json_editor.exported": "导出到{路径}",
    "json_editor.imported": "导入的{路径}",
    "json_editor.col_key": "钥匙",
    "json_editor.col_value": "价值",
    "json_editor.col_type": "类型",
    "json_editor.search_placeholder": "搜索...",
    "json_editor.search_prev": "上一场比赛",
    "json_editor.search_next": "下一场比赛",
    "json_editor.search_count": "{count} 场比赛",
    "json_editor.search_no_matches": "没有匹配项",
    "guild.set_level.prompt": "当前级别：{current_level}\n进入新级别（1-35）：",
    "docs.wiki.hp": "惠普",
    "docs.wiki.melee_atk": "近战攻击",
    "docs.wiki.shot_atk": "射击攻击力",
    "docs.wiki.defense": "防御",
    "docs.wiki.rarity": "稀有度",
    "docs.wiki.food": "食物",
    "docs.wiki.size": "尺寸",
    "docs.wiki.run_speed": "运行速度",
    "docs.wiki.ride_sprint": "骑行冲刺",
    "docs.wiki.price": "价格",
    "docs.wiki.weight": "重量",
    "docs.wiki.max_stack": "最大堆栈数",
    "docs.wiki.rank": "秩",
    "docs.wiki.satiety": "饱腹感",
    "docs.wiki.sanity": "理智",
    "docs.wiki.durability": "耐用性",
    "docs.wiki.work_required": "需要工作",
    "docs.wiki.base_required": "需要基础",
    "docs.wiki.max_per_base": "每个碱基的最大数量",
    "docs.wiki.paintable": "可涂漆",
    "docs.wiki.power": "力量",
    "docs.wiki.ct": "CT",
    "docs.wiki.hit_power_rate": "命中率",
    "docs.wiki.max_hits": "最大点击次数",
    "docs.wiki.hit_interval": "命中间隔",
    "docs.wiki.skill_set": "技能组合",
    "docs.wiki.effects": "效果",
    "docs.wiki.unlocks_buildings": "解锁建筑物",
    "docs.wiki.unlocks_items": "解锁物品",
    "docs.wiki.materials": "材料",
    "docs.wiki.ancient": "古老的",
    "docs.wiki.cost": "成本",
    "docs.wiki.level_cap": "等级上限",
    "docs.wiki.yes": "是的",
    "docs.wiki.no": "不",
    "docs.wiki.subcategory": "子类别",
    "docs.wiki.pals_count": "好友 ({count})",
    "update.git_pull": "允许 git pull 更新",
    "edit_pals.ctx.fav": "最爱",
    "edit_pals.ctx.bulk_ops": "批量操作",
    "map.sidebar.label": "地图浏览器",
    "func_manager.max_all_pals.title": "最大所有朋友",
    "func_manager.max_all_pals.confirm": "这将最大化所有好友的所有统计数据（等级 80、IV 100、灵魂 20、等级 5）。继续？",
    "func_manager.max_all_pals.success": "好友数量上限为 {count} 个",
    "deletion.menu.max_all_pals": "最大所有朋友",
    "pal_editor.dps": "输出功率",
    "pal_editor.box_tab": "盒子",
    "edit_pals.dps": "DPS存储",
    "pal_editor.dps_page": "DPS {当前}/{总计}",
    "player_pal.dps_pals": "玩家 DPS 好友（DPS 保存）",
    "pal_editor.box_count": "方框 {n} ({count})",
    "pal_editor.dps_count": "DPS {n}/{m} ({count})",
    "breeding.tab": "选育",
    "breeding.mode.parents": "父母",
    "breeding.mode.children": "孩子们",
    "breeding.search": "搜索好友...",
    "breeding.egg_hint": "Palworld 育种组合",
    "breeding.hint": "单击上面的按钮选择一个朋友并查看繁殖组合。",
    "breeding.type_to_search": "输入好友名称即可查看繁殖组合",
    "breeding.not_found": "育种数据中未找到 Pal",
    "breeding.parents_for": "{name} 的家长",
    "breeding.children_for": "{name} 的孩子",
    "breeding.unique": "独特的组合",
    "breeding.formula": "公式组合",
    "breeding.no_breed": "这个朋友不能繁殖",
    "breeding.no_combos": "未找到繁殖组合",
    "breeding.select_pal": "选择一个朋友...",
    "breeding.search_placeholder": "输入以过滤好友...",
    "breeding.no_selection": "选择一个朋友查看育种组合",
    "breeding.select_btn": "选择",
    "breeding.page_of": "第 {n} 页，共 {total} 页",
    "breeding.combo_count": "{n} 个组合",
    "breeding.prev": null,
    "breeding.next": null,
    "breeding.filter": "筛选结果...",
    "base.reassign_guild": "重新分配到公会",
    "base.reassign.no_other_guilds": "没有其他公会可用。",
    "base.reassign.same_guild": "基地已经属于这个公会了。",
    "base.reassign.success": "基地重新分配给公会“{name}”",
    "xgp.err.missing_files": "保存不完整。缺少必需的：{文件}\n\n如果没有所有必需的组件，游戏将无法识别此保存。在 PST 中打开保存以导出丢失的文件，或从工作保存中获取它们。",
    "menu.file.load_xgp_save": "加载 GamePass 保存",
    "character_transfer.source_btn": "源保存",
    "character_transfer.target_btn": "目标保存",
    "tools.btn_steam": "蒸汽",
    "tools.btn_gamepass": "游戏通行证",
    "fix_host_save.player_file_missing": "找不到 {guid} 的玩家保存文件",
    "character_transfer.player_file_missing": "找不到 {guid} 的玩家保存文件",
    "inventory.effigy_add_qty_prompt": "每种肖像类型要添加多少个？",
    "inventory.effigy_add_qty_title": "雕像数量",
    "edit_pals.show_predator": "掠夺者",
    "edit_pals.tip.gender": "切换性别",
    "edit_pals.tip.predator": "切换捕食者变体",
    "edit_pals.tip.boss": "切换老板（阿尔法）",
    "edit_pals.tip.lucky": "切换幸运（闪亮）",
    "edit_pals.tip.awake": "切换觉醒",
    "edit_pals.tip.cheat": "切换作弊模式",
    "edit_pals.tip.max_stats": "最大化所有统计数据",
    "edit_pals.tip.dna": "切换导入的角色",
    "edit_pals.tip.fav": "设置最喜欢的级别",
    "edit_pals.max_all_confirm_cheat": "派对中所有好友和所有 palbox 页面的所有统计数据最大化（IV：255，灵魂：255，排名：5，等级：255）？",
    "base_inventory.max_all_confirm_cheat": "使该基地中所有工作伙伴的所有统计数据最大化（IV：255，灵魂：255，排名：5，等级：255）？",
    "func_manager.max_all_pals.confirm_cheat": "这将使保存中的所有好友的所有统计数据最大化（等级 255、IV 255、灵魂 255、等级 5）。继续？",
    "func_manager.max_all_pals.cheat_ask": "使用极限 255 上限？",
    "inventory.edit_abilities": "编辑能力",
    "inventory.edit_abilities_apply": "应用能力变更",
    "inventory.edit_abilities_confirm.msg": "对 {count} 名玩家应用能力更改？",
    "inventory.edit_abilities_done": "能力更新成功。",
    "inventory.edit_abilities_select_first": "首先在“玩家”选项卡上选择玩家。",
    "inventory.edit_abilities_none_checked": "没有选择任何能力。检查至少一项能力。",
    "inventory.edit_abilities_no_player": "没有选择任何球员",
    "inventory.abilities": "能力",
    "inventory.abilities_apply": "应用能力",
    "inventory.abilities_loaded": "已加载 {name} 的能力",
    "inventory.abilities_no_player_selected": "没有加载播放器",
    "inventory.edit_abilities_current": "从选定的播放器加载",
    "aio.menu.open_data_folder": "打开数据文件夹",
    "edit_pals.ctx.bulk_sync_all": "批量同步（所有朋友）",
    "edit_pals.bulk_sync_all_title": "批量同步所有好友",
    "edit_pals.bulk_sync_all_header": "将统计数据/ivs/技能从源好友同步到所有选定的好友",
    "edit_pals.bulk_sync_sources": "资料来源：",
    "edit_pals.bulk_sync_all_success": "批量同步 {count} 个好友！",
    "fix_illegal_pal.title": "修复非法好友",
    "fix_illegal_pal.description": "选择将修复非法好友的玩家：",
    "fix_illegal_pal.summary": "发现 {players} 个玩家与 {pals} 个非法好友在一起",
    "fix_illegal_pal.fix_selected": "修复选定的",
    "fix_illegal_pal.no_selection": "没有选择任何球员。",
    "fix_illegal_pal.no_illegals_title": "没有非法好友",
    "fix_illegal_pal.no_illegals_msg": "保存中未发现非法好友。",
    "player.stats.health": "健康",
    "player.stats.stamina": "耐力",
    "player.stats.attack": "攻击",
    "player.stats.weight": "重量",
    "inventory.max_all_stats": "最大所有统计数据",
    "base.move_coords": "改变坐标",
    "base.move_coords.title": "更改基础坐标",
    "base.move_coords.warning": "警告：将基地移动到不同的坐标可能会对您的游戏产生负面影响。\n\n基地可以：\n- 评估不正确（奇怪的人工智能行为）\n- 与岩石、树木、结构或地形碰撞\n- 有基础/剪裁问题\n- 导致 Pal 寻路问题\n\n此工具无法检测地形、碰撞或世界几何形状。\n仅当您了解这些风险时才继续。\n\n继续？",
    "base.move_coords.prompt_x": "输入新的 X 坐标：",
    "base.move_coords.prompt_y": "输入新的 Y 坐标：",
    "base.move_coords.success": "基础坐标更新成功。",
    "base.move_coords.failed": "无法更新基础坐标。",
    "map.info.select_coords": "单击地图以设置新的基础坐标。右键单击取消。",
    "base.nudge": "轻推底座",
    "base.nudge.success": "基地成功推动。",
    "base.nudge.prompt": "输入每个轴的偏移值。\n正值 = 右/上/升高，负值 = 左/下/下。",
    "base.nudge.offset_x": "X 偏移",
    "base.nudge.offset_y": "Y 轴偏移",
    "base.nudge.offset_z": "Z 轴偏移",
    "edit_pals.ctx.export_pal": "出口伙伴",
    "edit_pals.ctx.import_pal": "进口伙伴",
    "edit_pals.export_pal": "出口伙伴",
    "edit_pals.export_pal.success": "导出到{路径}",
    "edit_pals.import_pal": "进口伙伴",
    "edit_pals.import_pal.success": "导入了 {count} 个好友",
    "edit_pals.show_npc": "全国人大",
    "edit_pals.search_placeholder": "输入以过滤好友...",
    "edit_pals.nickname_placeholder": "选修的",
    "deletion.items_repaired": "修复了{repaired}项目。",
    "xgp.no_saves_found.title": "未找到 GamePass 保存内容",
    "xgp.no_saves_found.msg": "找不到任何 GamePass 保存文件。\n\n可能的原因：\n• 您尚未在 Xbox Game Pass 上创建世界\n• 保存文件的格式不可读\n\n尝试在 Xbox Game Pass 上登录您的世界并更新到最新的 Palworld 版本，然后重试。",
    "xgp.no_valid_saves.title": "未找到有效的保存",
    "xgp.no_valid_saves.msg": "无法读取您的 GamePass 保存数据。\n\n容器索引可能已损坏或来自不兼容的版本。\n\n尝试在 Xbox Game Pass 上登录您的世界并更新到最新的 Palworld 版本，然后重试。",
    "xgp.save_unreadable.title": "保存数据不可读",
    "xgp.save_unreadable.msg": "无法读取您的 GamePass 保存数据。\n\n容器索引可能已损坏或来自不兼容的版本。\n\n尝试在 Xbox Game Pass 上登录您的世界并更新到最新的 Palworld 版本，然后重试。",
    "edit_pals.bulk_clone": "批量克隆朋友",
    "edit_pals.bulk_delete": "批量删除好友",
    "edit_pals.bulk_clone_header": "选择要克隆的物种",
    "edit_pals.bulk_delete_header": "选择要删除的物种",
    "edit_pals.bulk_sources": "来源：",
    "edit_pals.bulk_clone_apply": "克隆选定的",
    "edit_pals.bulk_delete_apply": "删除所选内容",
    "edit_pals.bulk_species_cloned": "克隆了 {count} 个物种（{total} 个朋友）。",
    "edit_pals.bulk_species_deleted": "已删除 {count} 个物种（{total} 个好友）。",
    "edit_pals.bulk_clone_confirm": "克隆 {count} 个物种的所有 {total} 个朋友？",
    "edit_pals.bulk_delete_confirm": "删除 {count} 个物种中的所有 {total} 个好友？",
    "edit_pals.bulk_qty": "数量",
    "edit_pals.bulk_slots_party": "派对：{used}/{total}",
    "edit_pals.bulk_slots_palbox": "Palbox：{used}/{total}",
    "edit_pals.bulk_slots_dps": "DPS：{free}免费",
    "edit_pals.bulk_slots_total": "总共免费：{free}",
    "edit_pals.bulk_footer_requested": "请求：{requested}|可用插槽：{available}",
    "edit_pals.bulk_not_enough_slots": "没有足够的可用插槽。已请求 {requested}，仅 {available} 可用。",
    "common.done": "完毕",
    "edit_pals.bulk_select_species": "从列表中选择一个物种",
    "edit_pals.bulk_species_count": "找到 {count} {name}",
    "edit_pals.tooltip.gender": "切换性别",
    "edit_pals.tooltip.predator": "切换捕食者变体",
    "edit_pals.tooltip.boss": "切换 boss/alpha 变体",
    "edit_pals.tooltip.lucky": "切换幸运/闪亮",
    "edit_pals.tooltip.awakened": "切换唤醒",
    "edit_pals.tooltip.cheat": "切换作弊模式 — 删除所有上限（等级 255、IV 255、灵魂 255）",
    "edit_pals.tooltip.max_stats": "最大化该朋友的所有统计数据",
    "edit_pals.tooltip.dna": "切换 DNA/导入标记",
    "edit_pals.tooltip.favorite": "切换收藏夹/锁定级别",
    "game_version.tooltip": "友世界 v{version}",
    "common.ok": "好的",
    "common.cancel": "取消",
    "menu.file.load_backup": "从备份加载",
    "backup.no_backups": "未找到备份。",
    "backup.invalid": "所选备份缺少所需文件。",
    "lang.pt_BR": "葡萄牙语",
    "port.test": "端口测试",
    "edit_pals.max_all_ivs": "最大所有 IV",
    "edit_pals.max_all_souls": "最大化所有灵魂",
    "deletion.col.role": "角色",
    "guild.role.member": "成员",
    "guild.menu.set_role": "设置角色",
    "guild.role_updated": "角色更新",
    "guild.role.guild_master": "公会会长",
    "guild.role.submaster": "副站长",
    "guild.role.guest": "客人",
    "fix_illegal_player.title": "修复非法玩家",
    "fix_illegal_player.description": "选择具有非法统计数据的球员进行修复：",
    "fix_illegal_player.fix_selected": "修复选定的",
    "fix_illegal_player.summary": "发现 {players} 玩家具有 {stats} 非法统计数据",
    "fix_illegal_player.no_selection": "没有选择任何球员。",
    "fix_illegal_player.no_illegals_title": "没有非法玩家",
    "fix_illegal_player.no_illegals_msg": "保存中未发现具有非法统计数据的玩家。",
    "deletion.menu.fix_illegal_players": "修复非法玩家",
    "deletion.menu.configs": "配置",
    "loading.mode.submenu": "加载屏幕配置",
    "loading.mode.show": "显示加载屏幕",
    "loading.mode.hide": "隐藏加载屏幕",
    "deletion.menu.submenu.delete": "删除",
    "deletion.menu.submenu.fix": "使固定",
    "deletion.menu.submenu.reset": "重置",
    "deletion.menu.submenu.misc": "杂项",
    "deletion.menu.delete_invalid_items": "删除无效项目",
    "deletion.menu.delete_invalid_structures": "删除无效结构",
    "deletion.menu.delete_invalid_pals": "删除无效好友",
    "deletion.menu.delete_invalid_passives": "删除无效的被动",
    "deletion.menu.fix_structures": "修复所有结构",
    "deletion.menu.fix_items": "修复所有项目",
    "deletion.menu.fix_all_pals": "修复所有好友",
    "deletion.menu.fix_overfilled_inventories": "修复库存过剩问题",
    "deletion.menu.fix_all_guilds": "修复所有公会",
    "func_manager.fix_all_pals.title": "修复所有好友",
    "func_manager.fix_all_pals.confirm": "修复所有好友（恢复 HP/FullStomach/Sanity、消除疾病、分配无主）？",
    "func_manager.fix_all_pals.success": "修复了 {count} 朋友。",
    "common.confirm": "确认",
    "deletion.illegal_players_fixed": "修复了具有非法统计数据的 {count} 玩家。",
    "character_transfer.load_both_saves": "请在使用“全部传送”之前加载源存档和目标存档。",
    "character_transfer.load_target_first": "请在保存更改之前加载目标保存。",
    "error.unsaved_title": "未保存的更改",
    "error.unsaved_msg": "您有未保存的更改。退出前保存吗？",
    "button.dont_save": "不保存",
    "character_transfer.unsaved_warning": "您有未保存的转账。退出前保存吗？",
    "pal_editor.multi_selected": "已选择 {n} 好友",
    "pal_editor.bulk_max_btn": "最大限度",
    "pal_editor.bulk_heal_btn": "愈合",
    "pal_editor.bulk_rename_btn": "重命名",
    "pal_editor.bulk_delete_btn": "删除",
    "pal_editor.bulk_deselect_btn": "取消选择",
    "pal_editor.bulk_rename_title": "重命名好友",
    "pal_editor.bulk_rename_label": "输入所有选定好友的昵称：",
    "pal_editor.bulk_rename_placeholder": "昵称...",
    "pal_editor.bulk_rename_cancel": "取消",
    "pal_editor.bulk_rename_apply": "申请",
    "pal_editor.bulk_rename_no_name": "请输入昵称。",
    "pal_editor.bulk_rename_done": "将 {n} 朋友重命名为 {name}",
    "pal_editor.bulk_delete_title": "删除",
    "pal_editor.bulk_delete_confirm": "删除 {n} 选定的好友？",
    "pal_editor.bulk_delete_success": "已删除 {n} 朋友",
    "pal_editor.bulk_max_success": "已满 {n} 朋友",
    "pal_editor.bulk_heal_done": "治愈 {n} 朋友",
    "inventory.multi_selected": "已选择 {n} 项",
    "inventory.multi_delete_btn": "删除",
    "inventory.multi_clear_btn": "清除数量",
    "inventory.multi_deselect_btn": "取消选择",
    "inventory.bulk_delete_title": "删除项目",
    "inventory.bulk_delete_confirm": "删除 {n} 所选项目？",
    "base_inventory.bulk_remove_title": "删除项目",
    "base_inventory.bulk_remove_confirm": "删除 {n} 所选项目？",
    "modify.confirm.title": "确认启动",
    "modify.confirm.question": "启动外部工具？",
    "modify.confirm.source": "来源：{src}",
    "modify.confirm.path": "路径：{path}",
    "modify.confirm.sha256": "SHA256：{sha}",
    "modify.confirm.warning": "这将启动从 GitHub 下载的第三方可执行文件。仅当您信任来源时才继续。",
    "modify.confirm.cli_prompt": "发射？ [是/否]：",
    "base_inventory.replace_show_all": "显示所有结构类型",
    "fix_illegal_pal.players_header": "玩家",
    "fix_illegal_pal.pals_header": "非法好友",
    "fix_illegal_pal.pals_for_header": "非法好友 — {name}"
}