#version 300 es
precision mediump float;
precision highp int;

uniform mediump sampler2D u_tex0;

layout(location = 0) out highp vec4 FragColor;
in highp vec4 v_color;
in highp vec2 v_texCoord;

void main()
{
    FragColor = v_color * texture(u_tex0, v_texCoord).zyxw;
}

