#version 300 es

layout(std140) uniform vs_ub
{
    vec4 u_color;
    mat4 u_MVPMatrix;
} _16;

layout(location = 0) in vec4 a_position;
out vec4 v_color;

void main()
{
    gl_Position = _16.u_MVPMatrix * a_position;
    v_color = _16.u_color;
}

