Shape
Shapes are solid 2d geometrical objects which handle the mass and collision of a Body in love.physics.
Shapes are attached to a Body via a Fixture. The Shape object is copied when this happens.
The Shape's position is relative to the position of the Body it has been attached to.
Constructors
| love.physics.newChainShape | Creates a new ChainShape. |
|
|
| love.physics.newCircleShape | Creates a new CircleShape. | ||
| love.physics.newEdgeShape | Creates a new EdgeShape. |
|
|
| love.physics.newPolygonShape | Creates a new PolygonShape. | ||
| love.physics.newRectangleShape | Shorthand for creating rectangluar PolygonShapes. |
Functions
| Object:type | Gets the type of the object as a string. | ||
| Object:typeOf | Checks whether an object is of a certain type. | ||
| Shape:destroy | Explicitly destroys the Shape. |
|
|
| Shape:getBody | Get the body the shape is attached to. |
|
|
| Shape:getData | Get the data set with setData. |
|
|
| Shape:getMask | Gets which categories this shape should NOT collide with. |
|
|
| Shape:getType | Gets a string representing the Shape. | ||
| Shape:rayCast | Casts a ray against the shape. |
|
|
| Shape:setData | Set data to be passed to the collision callback. |
|
|
| Shape:setMask | Sets which categories this shape should NOT collide with. |
|
Enums
| ShapeType | The different types of Shapes, as returned by Shape:getType. |
Supertypes
Subtypes
| ChainShape | A ChainShape consists of multiple line segments. | ||
| CircleShape | Circle extends Shape and adds a radius and a local position. | ||
| EdgeShape | EdgeShape is a line segment. | ||
| PolygonShape | Polygon is a convex polygon with up to 8 sides. |
See Also
Category: