Mesh:setVertex
| Available since LÖVE 0.9.0 |
| This function is not supported in earlier versions. |
Sets the properties of a vertex in the Mesh.
Function
Synopsis
Mesh:setVertex( index, x, y, u, v, r, g, b, a )
Arguments
-
number index - The index of the the vertex you want to modify.
-
number x - The position of the vertex (x-axis).
-
number y - The position of the vertex (y-axis).
-
number u - The horizontal component of the texture coordinate.
-
number v - The vertical component of the texture coordinate.
-
number r (255) - The red component of the vertex's color.
-
number g (255) - The green component of the vertex's color.
-
number b (255) - The blue component of the vertex's color.
-
number a (255) - The alpha component of the vertex's color.
Returns
Nothing.
Function
Synopsis
Mesh:setVertex( index, vertex )
Arguments
-
number index - The index of the the vertex you want to modify.
-
table vertex - A table with vertex information.
number [1]- The position of the vertex on the x-axis.
number [2]- The position of the vertex on the y-axis.
number [3]- The u texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [4]- The v texture coordinate. Texture coordinates are normally in the range of [0, 1], but can be greater or less (see WrapMode.)
number [5] (255)- The red color component.
number [6] (255)- The green color component.
number [7] (255)- The blue color component.
number [8] (255)- The alpha color component.
Returns
Nothing.
See Also
Category: