Mesh:setImage
| Available since LÖVE 0.9.0 |
| This function is not supported in earlier versions. |
| Deprecated in LÖVE 0.9.1 |
| This function will be removed in a future version. Use Mesh:setTexture instead. |
|
0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear. |
Sets the Image used when drawing the Mesh.
Function
Synopsis
Mesh:setImage( image )
Arguments
-
Image image - The Image to texture the Mesh with when drawing.
Returns
Nothing.
Function
Synopsis
Mesh:setImage( )
Arguments
None.
Returns
Nothing.
Notes
Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.
See Also
Category: