love.physics.newRevoluteJoint
Creates a pivot joint between two bodies.
This joint connects two bodies to a point around which they can pivot.
Function
| Available since LÖVE 0.8.0 |
| This variant is not supported in earlier versions. |
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )
Arguments
-
Body body1 - The first body.
-
Body body2 - The second body.
-
number x - The x position of the connecting point.
-
number y - The y position of the connecting point.
-
boolean collideConnected (false) - Specifies whether the two bodies should collide with each other.
Returns
-
Joint joint - The new revolute joint.
Function
| Removed in LÖVE 0.8.0 |
| This variant is not supported in that and later versions. |
Synopsis
joint = love.physics.newRevoluteJoint( body1, body2, x, y )
Arguments
-
Body body1 - The first body to connect with a Revolute Joint.
-
Body body2 - The second body to connect with a Revolute Joint.
-
number x - The x position of the connecting point.
-
number y - The y position of the connecting point.
Returns
-
Joint joint - The new revolute joint.
See Also
Category: