# SpriteBatch:getBufferSize

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Gets the maximum number of sprites the SpriteBatch can hold.

## Function

### Synopsis

    size = SpriteBatch:getBufferSize( )

### Arguments

None.

### Returns

`number size`
  The maximum number of sprites the batch can hold.

## See Also

- SpriteBatch
- SpriteBatch:setBufferSize
- SpriteBatch:getCount

##

Category:

- Functions