# love.filesystem.getSourceBaseDirectory

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Returns the full path to the directory containing the .love file. If the game is fused to the LÖVE executable, then the directory containing the executable is returned.

If love.filesystem.isFused is true, the path returned by this function can be passed to love.filesystem.mount, which will make the directory containing the main game (e.g. `C:\Program Files\coolgame\`) readable by love.filesystem.

## Function

### Synopsis

    path = love.filesystem.getSourceBaseDirectory( )

### Arguments

None.

### Returns

`string path`
  The full platform-dependent path of the directory containing the .love file.

## Examples

### read files in the same folder as the game's .exe file

    if love.filesystem.isFused() then
        local dir = love.filesystem.getSourceBaseDirectory()
        local success = love.filesystem.mount(dir, "coolgame")

        if success then
            -- If the game is fused and it's located in C:\Program Files\mycoolgame\,
            -- then we can now load files from that path.
            coolimage = love.graphics.newImage("coolgame/coolimage.png")
        end
    end

    function love.draw()
        if coolimage then
            love.graphics.draw(coolimage, 0, 0)
        end
    end

## See Also

- love.filesystem
- love.filesystem.mount
- love.filesystem.isFused

##

Category:

- Functions