# love.math.newBezierCurve

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Creates a new BezierCurve object.

The number of vertices in the control polygon determines the degree of the curve, e.g. three vertices define a quadratic (degree 2) Bézier curve, four vertices define a cubic (degree 3) Bézier curve, etc.

## Function

### Synopsis

    curve = love.math.newBezierCurve( vertices )

### Arguments

`table vertices`
  The vertices of the control polygon as a table in the form of {x1, y1, x2, y2, x3, y3, ...}.

### Returns

`BezierCurve curve`
  A Bézier curve object.

## Function

### Synopsis

    curve = love.math.newBezierCurve( x1, y1, x2, y2, x3, y3, ... )

### Arguments

`number x1`
  The position of the first vertex of the control polygon on the x-axis.
`number y1`
  The position of the first vertex of the control polygon on the y-axis.
`number x2`
  The position of the second vertex of the control polygon on the x-axis.
`number y2`
  The position of the second vertex of the control polygon on the y-axis.
`number x3`
  The position of the third vertex of the control polygon on the x-axis.
`number y3`
  The position of the third vertex of the control polygon on the y-axis.

### Returns

`BezierCurve curve`
  A Bézier curve object.

## See Also

- love.math
- BezierCurve

##

Category:

- Functions