# love.graphics.point

Draws a point.

## Function

### Synopsis

    love.graphics.point( x, y )

### Arguments

`number x`
  The position on the x-axis.
`number y`
  The position on the y-axis.

### Returns

Nothing.

## Notes

The pixel grid is actually offset to the center of each pixel. So to get clean pixels drawn use 0.5 + integer increments.

## Examples

Render a starfield.

    function love.load()
       stars = {}   -- table which will hold our stars
       max_stars = 100   -- how many stars we want
       for i=1, max_stars do   -- generate the coords of our stars
          local x = math.random(5, love.graphics.getWidth()-5)   -- generate a "random" number for the x coord of this star
          local y = math.random(5, love.graphics.getHeight()-5)   -- both coords are limited to the screen size, minus 5 pixels of padding
          stars[i] = {x, y}   -- stick the values into the table
       end
    end
    function love.draw()
       for i=1, #stars do   -- loop through all of our stars
          love.graphics.point(stars[i][1], stars[i][2])   -- draw each point
       end
    end

## See Also

- love.graphics
- love.graphics.setPointSize
- love.graphics.setPointStyle

##

Category:

- Functions