# Mesh:setImage

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Deprecated in LÖVE 0.9.1
This function will be removed in a future version. Use Mesh:setTexture instead.

| 0.9.0 (bug) Images are not released from memory automatically when nil-ing meshes. Call Mesh:setImage() to manually clear. |

Sets the Image used when drawing the Mesh.

## Function

### Synopsis

    Mesh:setImage( image )

### Arguments

`Image image`
  The Image to texture the Mesh with when drawing.

### Returns

Nothing.

## Function

### Synopsis

    Mesh:setImage( )

### Arguments

None.

### Returns

Nothing.

### Notes

Disables any Image from being used when drawing the Mesh. Untextured meshes have a white color by default.

## See Also

- Mesh
- Mesh:getImage

##

Category:

- Functions