# love.physics.newBody

Creates a new body.

There are three types of bodies.

- Static bodies do not move, have a infinite mass, and can be used for level boundaries.
- Dynamic bodies are the main actors in the simulation, they collide with everything.
- Kinematic bodies do not react to forces and only collide with dynamic bodies.

The mass of the body gets calculated when a Fixture is attached or removed, but can be changed at any time with Body:setMass or Body:resetMassData.

## Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

### Synopsis

    body = love.physics.newBody( world, x, y, type )

### Arguments

`World world`
  The world to create the body in.
`number x (0)`
  The x position of the body.
`number y (0)`
  The y position of the body.
`BodyType type ("static")`
  The type of the body.

### Returns

`Body body`
  A new body.

## Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

### Synopsis

    body = love.physics.newBody( world, x, y, m, i )

### Arguments

`World world`
  The world to create the body in.
`number x (0)`
  The x position of the body.
`number y (0)`
  The y position of the body.
`number m (0)`
  The mass of the body.
`number i (0)`
  The rotational inertia of the body.

### Returns

`Body body`
  A new body.

## See Also

- love.physics
- Body

##

Category:

- Functions