# love.filesystem.getRealDirectory

Available since LÖVE 0.9.2
This function is not supported in earlier versions.

Gets the platform-specific absolute path of the directory containing a filepath.

This can be used to determine whether a file is inside the save directory or the game's source .love.

## Function

### Synopsis

    realdir = love.filesystem.getRealDirectory( filepath )

### Arguments

`string filepath`
  The filepath to get the directory of.

### Returns

`string realdir`
  The platform-specific full path of the directory containing the filepath.

## Notes

This function returns the directory containing the given file path, rather than file. For example, if the file `screenshot1.png` exists in a directory called `screenshots` in the game's save directory, `love.filesystem.getRealDirectory("screenshots/screenshot1.png")` will return the same value as love.filesystem.getSaveDirectory.

## Examples

    -- Get all files in the "levels" folder.-- There might be a "levels" folder in both the save directory and the game's source,-- in which case this will get all files in both.local filepaths = love.filesystem.getDirectoryItems("levels")

    for i, filename in ipairs(filepaths) do
        -- For each filename, check whether it's in the save directory or not.
        local path = "levels/"..filename
        if love.filesystem.getRealDirectory(path) == love.filesystem.getSaveDirectory() then
            -- This file is in the save directory.
        end
    end

## See Also

- love.filesystem

##

Category:

- Functions