# love.math.setRandomSeed

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Sets the seed of the random number generator using the specified integer number.

## Function

### Synopsis

    love.math.setRandomSeed( seed )

### Arguments

`number seed`
  The integer number with which you want to seed the randomization. Must be within the range of [0, 2^53 - 1].

### Returns

Nothing.

### Notes

Due to Lua's use of double-precision floating point numbers, integer values above 2^53 cannot be accurately represented. Use the other variant of the function if you want to use a larger number.

## Function

Combines two 32-bit integer numbers into a 64-bit integer value and sets the seed of the random number generator using the value.

### Synopsis

    love.math.setRandomSeed( low, high )

### Arguments

`number low`
  The lower 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].
`number high`
  The higher 32 bits of the seed value. Must be within the range of [0, 2^32 - 1].

### Returns

Nothing.

## See Also

- love.math
- love.math.getRandomSeed

##

Category:

- Functions