# love.physics.newRevoluteJoint

Creates a pivot joint between two bodies.

This joint connects two bodies to a point around which they can pivot.

## Function

Available since LÖVE 0.8.0
This variant is not supported in earlier versions.

### Synopsis

    joint = love.physics.newRevoluteJoint( body1, body2, x, y, collideConnected )

### Arguments

`Body body1`
  The first body.
`Body body2`
  The second body.
`number x`
  The x position of the connecting point.
`number y`
  The y position of the connecting point.
`boolean collideConnected (false)`
  Specifies whether the two bodies should collide with each other.

### Returns

`Joint joint`
  The new revolute joint.

## Function

Removed in LÖVE 0.8.0
This variant is not supported in that and later versions.

### Synopsis

    joint = love.physics.newRevoluteJoint( body1, body2, x, y )

### Arguments

`Body body1`
  The first body to connect with a Revolute Joint.
`Body body2`
  The second body to connect with a Revolute Joint.
`number x`
  The x position of the connecting point.
`number y`
  The y position of the connecting point.

### Returns

`Joint joint`
  The new revolute joint.

## See Also

- love.physics
- RevoluteJoint
- Joint

##

Category:

- Functions