# love.window.fromPixels

Available since LÖVE 0.9.2
This function is not supported in earlier versions.

Converts a number from pixels to density-independent units.

If the `highdpi` window flag is enabled in Mac OS X and the window is in a retina screen, density-independent units will be twice the size of pixels. Otherwise they will usually be the same. This function can be used to convert coordinates from pixels to the the size users are expecting them to display at onscreen. love.window.toPixels does the opposite.

Most LÖVE functions return values and expect arguments in terms of pixels rather than density-independent units.

## Function

### Synopsis

    value = love.window.fromPixels( pixelvalue )

### Arguments

`number pixelvalue`
  A number in pixels to convert to density-independent units.

### Returns

`number value`
  The converted number, in density-independent units.

## Function

### Synopsis

    x, y = love.window.fromPixels( px, py )

### Arguments

`number px`
  The x-axis value of a coordinate in pixels.
`number py`
  The y-axis value of a coordinate in pixels.

### Returns

`number x`
  The converted x-axis value of the coordinate, in density-independent units.
`number y`
  The converted y-axis value of the coordinate, in density-independent units.

## Notes

The units of love.graphics.getWidth, love.graphics.getHeight, love.mouse.getPosition, and mouse events are always in terms of pixels.

## See Also

- love.window
- love.window.toPixels
- love.window.getPixelScale
- love.window.setMode
- Config Files

##

Category:

- Functions