# love.filesystem.mount

Available since LÖVE 0.9.0
This function is not supported in earlier versions.

Mounts a zip file or folder in the game's save directory for reading.

## Function

### Synopsis

    success = love.filesystem.mount( archive, mountpoint )

### Arguments

`string archive`
  The folder or zip file in the game's save directory to mount.
`string mountpoint`
  The new path the archive will be mounted to.

### Returns

`boolean success`
  True if the archive was successfully mounted, false otherwise.

## Function

### Synopsis

    success = love.filesystem.mount( archive, mountpoint, appendToPath )

### Arguments

`string archive`
  The folder or zip file in the game's save directory to mount.
`string mountpoint`
  The new path the archive will be mounted to.
`boolean appendToPath (false)`
  Whether the archive will be searched when reading a filepath before or after already-mounted archives. This includes the game's source and save directories.

### Returns

`boolean success`
  True if the archive was successfully mounted, false otherwise.

## Examples

### Mount a zip file.

    -- Assuming content.zip exists in the game's save directory and contains a file called 'myimage.png'.
    love.filesystem.mount("content.zip", "content")

    assert(love.filesystem.exists("content/myimage.png"))

## See Also

- love.filesystem
- love.filesystem.unmount

##

Category:

- Functions