# 0.5.0

nogame screen

The codename of LÖVE 0.5.0 is "Salted Nuts". It is currently released.

Download 0.5.0 from SourceForge

## Changes from 0.4.0

- Added love.joystick.
- Added network support via LuaSocket.
- Added support for loading of appended .love-file.

- Added love.filesystem.lines().
- Added a loader function to enable use of normal require().
- Added love.filesystem.load().
- Added love.filesystem.getSaveDirectory()
- Added love.filesystem.getWorkingDirectory()

- Added optional explicit destruction of Box2D objects.
- Added shape:testSegment().
- Added love.graphics.screenshot() (.bmp only).
- Added default size (12) to font-related functions.
- Added love.graphics.setFont( filename, size )
- Added love.graphics.setLineStippe and related functions.
- Added love.graphics.setPointSize and related functions.

- Changed love.filesystem.read() to accept file name.
- Changed love.filesystem.write() to accept file name.
- Changed love.graphics.triangle() to accept CCW and CW ordering.

- Fixed love.graphics.read adding bogus characters at the end of string.
- Fixed epic swigfusion bug.
- Fixed love.graphics.getFont so it returns nil if no font is present.
- Fixed bug where love.graphics.getBlendMode() always returns blend_normal.
- Fixed bug which caused error screen to be scissored (when enabled).
- Fixed Body:setAngle to accept degrees like everything else.

- Cleaned up love::File and love_physfs.
- Cleaned up love::Reference so it stores its reference in _G.

Category:

- Versions