# love.physics.newRopeJoint

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Creates a joint between two bodies. Its only function is enforcing a max distance between these bodies.

| There is a bug in version 0.8.0 where the cooridnates of the anchors are divided by the number from love.physics.getMeter. As a workaround, multiply your anchor coordinates with that number and it should work like expected. |

## Function

### Synopsis

    joint = love.physics.newRopeJoint( body1, body2, x1, y1, x2, y2, maxLength, collideConnected )

### Arguments

`Body body1`
  The first body to attach to the joint.
`Body body2`
  The second body to attach to the joint.
`number x1`
  The x position of the first anchor point.
`number y1`
  The y position of the first anchor point.
`number x2`
  The x position of the second anchor point.
`number y2`
  The y position of the second anchor point.
`number maxLength`
  The maximum distance for the bodies.
`boolean collideConnected (false)`
  Specifies whether the two bodies should collide with each other.

### Returns

`RopeJoint joint`
  The new RopeJoint.

## See Also

- love.physics
- RopeJoint
- Joint

##

Category:

- Functions