# love.graphics.getStats

Available since LÖVE 0.9.2
This function is not supported in earlier versions.

Gets performance-related rendering statistics.

## Function

### Synopsis

    stats = love.graphics.getStats( )

### Arguments

None.

### Returns

`table stats`
  A table with the following fields:
  `number drawcalls`
    The number of draw calls made so far during the current frame. This includes all internal draw calls – for example, drawing smooth lines takes two draw calls.
  `number canvasswitches`
    The number of times the active Canvas has been switched so far during the current frame. This includes all internal canvas switches – for example, calling Canvas:clear if the Canvas isn't active will trigger two canvas switches.
  `number texturememory`
    The estimated total size in bytes of video memory used by all loaded Images, Canvases, and Fonts.
  `number images`
    The number of Image objects currently loaded.
  `number canvases`
    The number of Canvas objects currently loaded.
  `number fonts`
    The number of Font objects currently loaded.

## Examples

### display the estimated amount of video memory used for textures

    function love.load()
        love.graphics.setNewFont(24)
    end

    function love.draw()
        local stats = love.graphics.getStats()

        local str = string.format("Estimated amount of texture memory used: %.2f MB", stats.texturememory / 1024 / 1024)
        love.graphics.print(str, 10, 10)
    end

## See Also

- love.graphics

##

Category:

- Functions