# GearJoint

Keeps bodies together in such a way that they act like gears.

## Constructors

love.physics.newGearJoint | Create a GearJoint connecting two Joints. |  |

## Functions

GearJoint:getJoints | Get the Joints connected by this GearJoint. | 0.9.2 |
GearJoint:getRatio | Get the ratio of a gear joint. |  |
GearJoint:setRatio | Set the ratio of a gear joint. |  |
Joint:destroy | Explicitly destroys the Joint. |  |
Joint:getAnchors | Get the anchor points of the joint. |  |
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |  |
Joint:getReactionForce | Returns the reaction force on the second body. |  |
Joint:getReactionTorque | Returns the reaction torque on the second body. |  |
Joint:getType | Gets an string representing the type. |  |
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |  |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 |

## Supertypes

- Joint
- Object

## See Also

- love.physics

##

Category:

- Types