# EdgeShape

Available since LÖVE 0.8.0
This shape is not supported in earlier versions.

A EdgeShape is a line segment. They can be used to create the boundaries of your terrain. The shape does not have volume and can only collide with PolygonShape and CircleShape.

## Constructors

love.physics.newEdgeShape | Creates a new EdgeShape. | 0.8.0 |

## Functions

EdgeShape:getPoints | Returns the local coordinates of the edge points. | 0.8.0 |
Object:type | Gets the type of the object as a string. |  |
Object:typeOf | Checks whether an object is of a certain type. |  |
Shape:destroy | Explicitly destroys the Shape. |  | 0.8.0
Shape:getBody | Get the body the shape is attached to. | 0.7.0 | 0.8.0
Shape:getData | Get the data set with setData. |  | 0.8.0
Shape:getMask | Gets which categories this shape should NOT collide with. |  | 0.8.0
Shape:getType | Gets a string representing the Shape. |  |
Shape:rayCast | Casts a ray against the shape. | 0.8.0 |
Shape:setData | Set data to be passed to the collision callback. |  | 0.8.0
Shape:setMask | Sets which categories this shape should NOT collide with. |  | 0.8.0

## Supertypes

- Shape
- Object

## See Also

- love.physics

##

Category:

- Types