# Joint

Attach multiple bodies together to interact in unique ways.

## Constructors

love.physics.newDistanceJoint | Creates a DistanceJoint between two bodies. |  |
love.physics.newFrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 |
love.physics.newGearJoint | Create a GearJoint connecting two Joints. |  |
love.physics.newMouseJoint | Create a joint between a body and the mouse. |  |
love.physics.newPrismaticJoint | Creates a PrismaticJoint between two bodies. |  |
love.physics.newPulleyJoint | Creates a PulleyJoint to join two bodies to each other and the ground. |  |
love.physics.newRevoluteJoint | Creates a pivot joint between two bodies. |  |
love.physics.newRopeJoint | Creates a joint between two bodies that enforces a max distance between them. | 0.8.0 |
love.physics.newWeldJoint | A WeldJoint essentially glues two bodies together. | 0.8.0 |
love.physics.newWheelJoint | Creates a wheel joint. | 0.8.0 |

## Functions

Joint:destroy | Explicitly destroys the Joint. |  |
Joint:getAnchors | Get the anchor points of the joint. |  |
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |  |
Joint:getReactionForce | Returns the reaction force on the second body. |  |
Joint:getReactionTorque | Returns the reaction torque on the second body. |  |
Joint:getType | Gets an string representing the type. |  |
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |  |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 |
Object:type | Gets the type of the object as a string. |  |
Object:typeOf | Checks whether an object is of a certain type. |  |

## Supertypes

- Object

## Subtypes

DistanceJoint | Keeps two bodies at the same distance. |  |
FrictionJoint | A FrictionJoint applies friction to a body. | 0.8.0 |
GearJoint | Keeps bodies together in such a way that they act like gears. |  |
MouseJoint | For controlling objects with the mouse. |  |
PrismaticJoint | Restricts relative motion between Bodies to one shared axis. |  |
PulleyJoint | Allows you to simulate bodies connected through pulleys. |  |
RevoluteJoint | Allow two Bodies to revolve around a shared point. |  |
RopeJoint | Enforces a maximum distance between two points on two bodies. | 0.8.0 |
WeldJoint | A WeldJoint essentially glues two bodies together. | 0.8.0 |
WheelJoint | Restricts a point on the second body to a line on the first body. |  |

## Enums

JointType | Different types of joints. |  |

## See Also

- love.physics

##

Category:

- Types