# MouseJoint

For controlling objects with the mouse.

## Constructors

love.physics.newMouseJoint | Create a joint between a body and the mouse. |  |

## Functions

Joint:destroy | Explicitly destroys the Joint. |  |
Joint:getAnchors | Get the anchor points of the joint. |  |
Joint:getBodies | Gets the bodies that the Joint is attached to. | 0.9.2 |
Joint:getCollideConnected | Gets whether the connected Bodies collide. |  |
Joint:getReactionForce | Returns the reaction force on the second body. |  |
Joint:getReactionTorque | Returns the reaction torque on the second body. |  |
Joint:getType | Gets an string representing the type. |  |
Joint:getUserData | Returns the Lua value associated with this Joint. | 0.9.2 |
Joint:isDestroyed | Gets whether the Joint is destroyed. | 0.9.2 |
Joint:setCollideConnected | Sets whether the connected Bodies should collide with each other. |  |
Joint:setUserData | Associates a Lua value with the Joint. | 0.9.2 |
MouseJoint:getDampingRatio | Returns the damping ratio. | 0.8.0 |
MouseJoint:getFrequency | Returns the frequency. | 0.8.0 |
MouseJoint:getMaxForce | Gets the highest allowed force. |  |
MouseJoint:getTarget | Gets the target point. |  |
MouseJoint:setDampingRatio | Sets a new damping ratio. | 0.8.0 |
MouseJoint:setFrequency | Sets a new frequency. | 0.8.0 |
MouseJoint:setMaxForce | Sets the highest allowed force. |  |
MouseJoint:setTarget | Sets the target point. |  |

## Supertypes

- Joint
- Object

## See Also

- love.physics

##

Category:

- Types