# Shape:setData

Removed in LÖVE 0.8.0
Use Fixture:setUserData instead.

Set data to be passed to the collision callback.

When a shape collides, the value set here will be passed to the collision callback as one of the parameters. Typically, you would want to store a table reference here, but any value can be used.

## Function

### Synopsis

    Shape:setData( v )

### Arguments

`any v`
  Any Lua value.

### Returns

Nothing.

## See Also

- Shape
- Shape:getData

##

Category:

- Functions