# Mesh:setTexture

Available since LÖVE 0.9.1
This function is not supported in earlier versions.

| 0.9.1 (bug) Textures are not released from memory automatically when nil-ing meshes. Call Mesh:setTexture() to manually clear. |

Sets the texture (Image or Canvas) used when drawing the Mesh.

## Function

### Synopsis

    Mesh:setTexture( texture )

### Arguments

`Texture texture`
  The Image or Canvas to texture the Mesh with when drawing.

### Returns

Nothing.

## Function

### Synopsis

    Mesh:setTexture( )

### Arguments

None.

### Returns

Nothing.

### Notes

Disables any texture from being used when drawing the Mesh. Untextured meshes have a white color by default.

## See Also

- Mesh
- Mesh:getTexture

##

Category:

- Functions