# love.physics.newWheelJoint

Available since LÖVE 0.8.0
This function is not supported in earlier versions.

Creates a wheel joint.

## Function

### Synopsis

    joint = love.physics.newWheelJoint( body1, body2, x, y, ax, ay, collideConnected )

### Arguments

`Body body1`
  The first body.
`Body body2`
  The second body.
`number x`
  The x position of the anchor point.
`number y`
  The y position of the anchor point.
`number ax`
  The x position of the axis unit vector.
`number ay`
  The y position of the axis unit vector.
`boolean collideConnected (false)`
  Specifies whether the two bodies should collide with each other.

### Returns

`WheelJoint joint`
  The new WheelJoint.

## Function

### Synopsis

    joint = love.physics.newWheelJoint( body1, body2, x1, y1, x2, y2, ax, ay, collideConnected )

### Arguments

`Body body1`
  The first body.
`Body body2`
  The second body.
`number x1`
  The x position of the first anchor point.
`number y1`
  The y position of the first anchor point.
`number x2`
  The x position of the second anchor point.
`number y2`
  The y position of the second anchor point.
`number ax`
  The x position of the axis unit vector.
`number ay`
  The y position of the axis unit vector.
`boolean collideConnected (false)`
  Specifies whether the two bodies should collide with each other.

### Returns

`WheelJoint joint`
  The new WheelJoint.

## See Also

- love.physics
- WheelJoint
- Joint

##

Category:

- Functions