# SpriteBatch:setq

Available since LÖVE 0.8.0
This method is not supported in earlier versions.

Removed in LÖVE 0.9.0
It has been merged into SpriteBatch:set.

Changes a sprite with a quad in the batch. This requires the identifier returned by add and addq.

## Function

### Synopsis

    SpriteBatch:setq( id, quad, x, y, r, sx, sy, ox, oy, kx, ky )

### Arguments

`number id`
  The identifier of the sprite that will be changed.
`Quad quad`
  The quad used on the image of the batch.
`number x`
  The position to draw the object (x-axis).
`number y`
  The position to draw the object (y-axis).
`number r (0)`
  Orientation (radians).
`number sx (1)`
  Scale factor (x-axis).
`number sy (sx)`
  Scale factor (y-axis).
`number ox (0)`
  Origin offset (x-axis).
`number oy (0)`
  Origin offset (y-axis).
`number kx (0)`
  Shear factor (x-axis).
`number ky (0)`
  Shear factor (y-axis).

### Returns

Nothing.

## See Also

- SpriteBatch
- SpriteBatch:add
- SpriteBatch:addq
- SpriteBatch:set

##

Category:

- Functions