/*
 * FreeRTOS Kernel V10.4.6
 * Copyright (C) 2021 Amazon.com, Inc. or its affiliates.  All Rights Reserved.
 *
 * SPDX-License-Identifier: MIT
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy of
 * this software and associated documentation files (the "Software"), to deal in
 * the Software without restriction, including without limitation the rights to
 * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
 * the Software, and to permit persons to whom the Software is furnished to do so,
 * subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
 * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
 * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
 * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 *
 * https://www.FreeRTOS.org
 * https://github.com/FreeRTOS
 *
 */

#ifndef PORT_ASM_H
#define PORT_ASM_H

typedef void TCB_t;
extern volatile TCB_t * volatile pxCurrentTCB;
extern void vTaskSwitchContext( void );

/*
 * Saves the stack pointer for one task into its TCB, calls
 * vTaskSwitchContext() to update the TCB being used, then restores the stack
 * from the new TCB read to run the task.
 */
void portEND_SWITCHING_ISR( void );

/*
 * Load the stack pointer from the TCB of the task which is going to be first
 * to execute.  Then force an IRET so the registers and IP are popped off the
 * stack.
 */
void portFIRST_CONTEXT( void );

#define portEND_SWITCHING_ISR()											\
							asm { mov	bx, [pxCurrentTCB]			}   \
                            asm { mov	word ptr [bx], sp			}	\
							asm { call  far ptr vTaskSwitchContext	}	\
							asm { mov	bx, [pxCurrentTCB]			}	\
							asm { mov	sp, [bx]					}

#define portFIRST_CONTEXT()											\
							asm { mov	bx, [pxCurrentTCB]			}	\
							asm { mov	sp, [bx]					}	\
							asm { pop	bp							}	\
							asm { pop	di							}	\
							asm { pop	si							}	\
   							asm { pop	ds							}	\
   							asm { pop	es							}	\
							asm { pop	dx							}	\
							asm { pop	cx							}	\
							asm { pop	bx							}	\
							asm { pop	ax							}	\
							asm { iret								}


#endif

