//	Entity Remover KeyValues file
//	************
//	Each major section should have a name which matches an entityclassname
//	Each minor section can have a throwaway name to describe the entry
//	
//	KV Action values:
//	Kill			1
//
//	KV Property Types:
//	Int				1
//	Float			2
//	Boolean			3
//	String			4
//
//	KV Condition Types:
//	Equal			1
//	Not Equal		2
//	Less Than		3
//	Greater Than	4
//	Contains (STR)	5
//
//	Property value is LHS, KV defined value is RHS.
//
//	Example:
//	"entityclassname" // Class name of entities to be handled
//	{
//		"KillMyEntity" // throwaway name for this removal case
//		{
//			"cvar"		"remove_my_entities" 	// Cvar to be created (if not exists) and checked before removal. Should be bool.
//			"cvar_desc"	"Removes my entities" 	// Description to be used if convar will be created. Might be okay blank if cvar exists
//			"cvar_val"	"1" 					// Default value of the CVAR if it will be created. Might be okay blank if cvar exists
//			"map"		"c5m4_quarter" 			// Map to apply this entry to--will not be run on other maps
//			"excludemap"	"c8m4_interior"			// Map to not apply this entry to--will be run on other maps (if map and exclude map is specified, if will only run on a map specified at map)
//			"action"	"1" 					// Action to take on the entity (KILL=1)
//			"property"	"m_fMyProp" 			// Entity property name to use in a check
//			"propdata"	"1" 					// is the property a SEND prop or DATA prop? 0 = send, 1 = data
//			"proptype"	"2" 					// Data type of the property. 2 = float
//			"condition"	"3" 					// Condition to apply to the property. 3 = less than.  If m_fMyProp < 500.0, kill this entity
//			"propval"	"500.0" 				// Value to compare the property against
//		}
//	}
"EntityRemover"
{
//	"trigger_hurt_ghost"
//	{
//		"GhostHurt"
//		{
//			"cvar"		"disable_ghost_hurt"
//			"cvar_desc" "Prevents ghost infected from dying when falling into water or off c1m1"
//			"cvar_val"	"0"
//			"action"	"1"
//		}
//	}
//	"func_playerinfected_clip"
//	{
//		"RemoveInfClip"
//		{
//			"cvar"		"remove_inf_clips"
//			"cvar_desc"	"Removes all infected clip brushes.  This fixes tanks getting stuck on Dark Carnival 5 and allows a bit more area for infected to spawn on a few maps. Removed for No Mercy 4 because of elevator bug"
//			"cvar_val"	"1"
//			"action"	"1"
//			"excludemap"	"c8m4_interior"
//		}
//	}
//	"trigger_hurt"
//	{
//		"KillBombTriggers"
//		{
//			"cvar"		"remove_c5m4_hurts"
//			"cvar_desc"	"Removes all nonlethal trigger_hurt from c5m4. Removes explosion hurt spots, including some within the saferoom"
//			"cvar_val"	"1"
//			"map"		"c5m4_quarter"
//			"action"	"1"
//			"property"	"m_flDamage"
//			"propdata"	"1"
//			"proptype"	"2"
//			"condition"	"3"
//			"propval"	"500.0"
//		}
//	}
	"logic_director_query"
	{
		"KillGrenadeLauncher"
		{
			"cvar"		"remove_grenade"
			"cvar_desc"	"Remove all grenade launchers"
			"cvar_val"	"1"
			"map"		"c5m5_bridge"
			"action"	"1"
		}
	}
}
