{
    "global.region.ValleyIV": "四号谷地",
    "global.region.Wuling": "武陵",
    "global.region.OriginiumSciencePark": "源石研究园",
    "global.region.OriginLodespring": "矿脉源区",
    "global.region.PowerPlateau": "供能高地",
    "global.region.WulingCity": "武陵城区",
    "task.DeliveryJobs.AcceptJobOnly": "已开启仅接取任务模式，停止后续转交流程，请完成送货后再次运行任务",
    "task.DeliveryJobs.AcceptJobOnly.label": "仅接取任务",
    "task.DeliveryJobs.AcceptJobOnly.description": "开启后仅会自动接取任务，不会转交；接取完成后会自动停止。",
    "task.EnvironmentMonitoring.description": "自动完成环境监测任务",
    "task.EnvironmentMonitoring.label": "🌿环境监测",
    "task.DeliveryJobs.PackCargoSelectItem.description": "是否填充指定货物。启用后会按设置选择指定货物进行填充。",
    "task.DeliveryJobs.PackCargoSelectItem.label": "填入指定货物",
    "task.DeliveryJobs.WhatToFillValleyIV": "要填入的货物（四号谷地）",
    "task.DeliveryJobs.WhatToFillWuling": "要填入的货物（武陵）",
    "task.RealTimeTask.label": "🤖实时开荒辅助",
    "task.RealTimeTask.description": "该任务会一直执行，实时监控识别游戏画面，自动按下需要的按键",
    "option.AutoSkip.label": "自动剧情",
    "option.AutoSkipAll.label": "跳过所有剧情",
    "option.AutoSkipAll.description": "在自动剧情过程中，自动点击跳过按钮，跳过所有剧情",
    "option.AutoSkipChoose.label": "自动选择剧情分支",
    "option.AutoSkipChoose.description": "在自动剧情过程中，自动选择剧情分支选项",
    "option.AutoSkipNext.label": "加速剧情播放",
    "option.AutoSkipNext.description": "在自动剧情过程中，不断点击屏幕以加速剧情播放",
    "option.AutoCloseInteraction.label": "自动交互处理",
    "option.AutoCloseInteraction.description": "开启后将自动处理：指引光标、说明书翻页、全屏点击继续、档案关闭等",
    "option.EnableTutorialGuide.label": "点击指引光标",
    "option.EnableTutorialGuide.description": "自动点击屏幕上出现的白色指引手势/箭头（老普之手！🛑开启后会严重拖慢轮循速度！！）",
    "option.EnableTutorialBook.label": "翻阅说明书",
    "option.EnableTutorialBook.description": "自动翻页并确认说明教程弹窗",
    "option.EnableClickAnywhere.label": "点击任意处继续",
    "option.EnableClickAnywhere.description": "自动识别并点击全屏遮罩提示",
    "option.EnableCloseSpecialPanel.label": "关闭档案/语音",
    "option.EnableCloseSpecialPanel.description": "自动识别并关闭剧情文档或语音记录界面",
    "option.AutoFight.label": "自动战斗",
    "option.AutoFight.description": "支持自动释放连携技、战技、终结技，支持自动普攻、闪避。其中闪避需要把游戏画面中设置：特效质量-高",
    "option.AutoFightAttack.label": "自动普攻",
    "option.AutoFightAttackKey.label": "普攻不抢鼠标",
    "option.AutoFightAttackKey.description": "需在游戏中设置：普通攻击-按键 2 改为数字 0，以实现依赖按键而非鼠标点击的自动普攻",
    "option.AutoFightSkill.label": "自动释放技能",
    "option.AutoFightEndSkill.label": "自动释放终结技",
    "option.AutoFightCombo.label": "自动触发连携技能",
    "option.AutoFightDodge.label": "自动闪避",
    "option.AutoFightLockTarget.label": "自动锁定目标",
    "option.AutoFightSaveDamage.label": "自动保存受击图片(测试用)",
    "option.AutoPick.label": "自动拾取",
    "option.QuickTeleport.label": "快速传送",
    "option.QuickTeleport.description": "在大地图上点击传送点（或列表中有传送点）时，自动点击传送",
    "option.AutoPuzzleSolving.label": "解拼图",
    "option.AutoPuzzleSolving.description": "自动帮你通关拼图小游戏（等价于开启⌈🧩解拼图⌋任务的循环执行）",
    "option.AutoTaskInterval.label": "实时辅助间隔",
    "option.AutoTaskInterval.inputs.CheckInterval.label": "检测间隔(ms)",
    "option.AutoTaskInterval.description": "过快的检测间隔可能会导致卡顿，请根据实际情况调整",
    "option.AutoTaskInterval.cases.AutoTaskIntervalFast.label": "快",
    "option.AutoTaskInterval.cases.AutoTaskIntervalNormal.label": "普通",
    "option.AutoTaskInterval.cases.AutoTaskIntervalSlow.label": "慢",
    "option.AutoZipline.label": "长距滑索",
    "option.AutoZipline.description": "自动触发长距滑索,YJ你就不能改成按一下切换吗",
    "option.AutoPat.label": "拍一拍",
    "option.AutoPat.description": "拍一拍驮兽，与自动拾取配合使用更佳。拍一拍无法识别是否重复拍过，建议在拍后迅速换🐮",
    "task.EssenceFilter.label": "🔒基质筛选锁定",
    "task.EssenceFilter.description": "根据选择的武器稀有度,将锁定所有符合条件武器的基质。请选择至少一个稀有度。",
    "task.EssenceFilter.focus.tier_boundary_flawless": "仅选择无瑕基质：检测到高纯基质，停止扫描",
    "task.EssenceFilter.focus.afterbattle_tier_boundary_flawless": "仅选择无瑕基质：检测到高纯基质，退出战后筛选",
    "task.EssenceFilter.focus.afterbattle_tier_skip_pure_only": "仅选择高纯基质：跳过无瑕基质",
    "option.SelectInputLanguage.label": "游戏语言",
    "option.SelectInputLanguage.description": "须与游戏内界面语言一致，用于技能名匹配；OCR 识别语言也应与此一致。",
    "option.SelectInputLanguage.cases.CN.label": "简体中文",
    "option.SelectInputLanguage.cases.TC.label": "繁体中文",
    "option.SelectInputLanguage.cases.EN.label": "English",
    "option.SelectInputLanguage.cases.JP.label": "日本語",
    "option.SelectInputLanguage.cases.KR.label": "한국어",
    "option.EssenceFilterAfterBattleSelectInputLanguage.label": "战后筛选 · 游戏语言",
    "option.EssenceFilterAfterBattleSelectInputLanguage.description": "须与游戏内界面语言一致；与「基质筛选锁定」中的语言设置独立。",
    "option.EssenceFilterAfterBattleSelectInputLanguage.cases.CN.label": "简体中文",
    "option.EssenceFilterAfterBattleSelectInputLanguage.cases.TC.label": "繁体中文",
    "option.EssenceFilterAfterBattleSelectInputLanguage.cases.EN.label": "English",
    "option.EssenceFilterAfterBattleSelectInputLanguage.cases.JP.label": "日本語",
    "option.EssenceFilterAfterBattleSelectInputLanguage.cases.KR.label": "한국어",
    "option.SelectWeaponRarity.label": "武器稀有度",
    "option.Rarity6Weapon.label": "★6武器",
    "option.Rarity5Weapon.label": "★5武器",
    "option.Rarity4Weapon.label": "★4武器",
    "option.Rarity3Weapon.label": "★3武器",
    "option.SelectEssence.label": "基质类型",
    "option.FlawlessEssence.label": "🟨无瑕基质",
    "option.PureEssence.label": "🟪高纯基质",
    "option.SelectExtraRules.label": "扩展规则",
    "option.SkipThumbLock.label": "跳过已锁定",
    "option.SkipThumbLock.description": "跳过已锁定的物品。被跳过的物品不计入战利品总结，也不参与方案推荐（可能导致重复推荐）。",
    "option.SkipThumbDiscard.label": "跳过已废弃",
    "option.SkipThumbDiscard.description": "跳过已废弃的物品。",
    "option.KeepFuturePromising.label": "保留未来可期基质",
    "option.KeepFuturePromising.description": "保留三种词条齐全且总等级达到阈值的基质，优先级低于武器匹配",
    "option.LockFuturePromising.label": "未来可期命中后锁定",
    "option.LockFuturePromising.description": "关闭时命中后不操作",
    "option.KeepFuturePromising.inputs.FuturePromisingMinTotal.label": "总等级最低要求",
    "option.KeepFuturePromising.inputs.FuturePromisingMinTotal.description": "三个词条等级之和 ≥ 该值时保留（3~15），默认为 6",
    "option.KeepSlot3Level3Practical.label": "保留实用基质",
    "option.KeepSlot3Level3Practical.description": "保留词条3等级达到阈值且为辅助即插即用技能的基质，优先级低于武器匹配",
    "option.LockSlot3Practical.label": "实用基质命中后锁定",
    "option.LockSlot3Practical.description": "关闭时命中后不操作",
    "option.KeepSlot3Level3Practical.inputs.Slot3MinLevel.label": "词条3最低等级",
    "option.KeepSlot3Level3Practical.inputs.Slot3MinLevel.description": "词条3等级 ≥ 该值时保留（1~3），默认为 3",
    "option.DiscardUnmatched.label": "未匹配时废弃",
    "option.DiscardUnmatched.description": "开启后，未匹配到目标技能组合的基质将被废弃而非跳过",
    "option.ExportCalculatorScript.label": "推荐预刻写方案",
    "option.ExportCalculatorScript.description": "筛选结束后，枚举所有预刻写方案，按能满足的未毕业武器数量降序，直接在日志中输出推荐方案",
    "task.AutoEssence.label": "🎱基质刷取",
    "task.AutoEssence.description": "自动挑战重度淤积点\n## 警告：\n- 请务必在 **[设置] - [快捷键]** 中开启 **全局快捷键** 选项，并牢记 **结束任务** 的按键。当程序出现故障时，长按该按键即可停止。\n- 请务必在 **要刷取的淤积点附近** 或 **淤积点开始页面** 开始任务。",
    "option.AutoEssenceDoOverride.label": "使用刻写券",
    "option.AutoEssenceDoOverride.description": "如需刻写，请事先在淤积点开始界面选择要刻写的属性，并确保刻写券充足（数量不足则会进行非刻写领取）",
    "option.AutoEssenceDoObtain.label": "领取奖励",
    "option.AutoEssenceDoObtain.description": "开启时，每轮挑战结束后会领取奖励，否则将会放弃奖励并重置",
    "option.AutoEssenceRepeatCount.label": "循环执行",
    "option.AutoEssenceRepeatCount.description": "如果同时勾选了“领取奖励”，请确保您的体力充足（不足则任务提前结束）",
    "option.AutoEssenceRepeatCount.inputs.AutoEssenceRepeatCountValue.label": "最大循环次数",
    "option.AutoEssenceRepeatCount.inputs.AutoEssenceRepeatCountValue.description": "设为 1 表示不循环",
    "option.EssenceFilterAfterBattle.label": "战后基质筛选",
    "option.EssenceFilterAfterBattle.description": "战斗结束后自动执行基质筛选",
    "option.AutoEssenceChallengeMode.label": "挑战方式",
    "option.AutoEssenceChallengeMode.description": "## 提示：\n- 走路模式仅依赖炮台进行输出，请在淤积点 **放置尽可能多的炮台**，但不要放得太靠近激发点。\n- 走路模式不涉及自动战斗，请将前台角色切换到 **抗伤能力较强的角色** 并配置足够的 **生命恢复类道具**。\n---",
    "option.AutoEssenceChallengeMode.cases.Walk.label": "走路",
    "option.AutoEssenceChallengeMode.cases.AutoFight.label": "自动战斗",
    "task.AutoEssence.focus.essence_filter_after_battle_start": "识别到基质，开始筛选并锁定有用的",
    "task.AutoEssence.focus.essence_filter_after_battle_init_succeeded": "初始化完成",
    "task.PuzzleSolver.label": "🧩解拼图",
    "task.PuzzleSolver.description": "自动帮你通关拼图小游戏，太好了不用自己动脑子了.jpg",
    "option.PuzzleSolverMode.label": "模式",
    "option.PuzzleSolverMode.description": "- 单次执行：成功解谜一次后任务自动结束\n- 重复执行：重复执行解谜直到手动停止\n- 仅演示：不会实际执行解谜，仅进行操作步骤的演示（搞半天还要自己拼）",
    "option.PuzzleSolverMode.cases.Single.label": "单次执行",
    "option.PuzzleSolverMode.cases.Loop.label": "重复执行",
    "option.PuzzleSolverMode.cases.DryRun.label": "仅演示",
    "task.DijiangRewards.label": "🎁基建任务",
    "task.DijiangRewards.description": "自动领取基建产物并补货,自动收取线索和放置线索",
    "task.DijiangRewards.focus.need_credit_entry_failed": "未能进入信用点联动流程",
    "task.DijiangRewards.focus.entry_unrecognized": "未识别到进入基建入口",
    "task.DijiangRewards.focus.control_nexus_target_unrecognized": "未识别到指定舱室",
    "task.DijiangRewards.focus.recovery_emotion_entry_failed": "进入恢复心情界面后失败，未知界面",
    "task.DijiangRewards.focus.recovery_emotion_full_prompt_failed": "处理满心情或无法助力提示失败",
    "task.DijiangRewards.focus.recovery_emotion_no_points_prompt_failed": "没有更多心情激励点数提示处理失败",
    "task.DijiangRewards.focus.reception_room_entry_recognition_failed": "进入会客室识别失败",
    "task.DijiangRewards.focus.reception_room_flow_failed": "进入会客室任务失败，未知界面",
    "task.DijiangRewards.focus.reception_room_set_clues_failed": "放置线索失败",
    "task.DijiangRewards.focus.reception_room_clue_area_recognition_failed": "会客室线索区域状态识别失败",
    "task.DijiangRewards.focus.growth_chamber_entry_failed": "进入培养舱失败，无法识别培养舱界面",
    "task.DijiangRewards.focus.growth_chamber_flow_failed": "培养舱奖励或再次培养流程失败",
    "task.DijiangRewards.focus.manufacturing_flow_failed": "制造舱领取奖励或补货流程失败",
    "task.DijiangRewards.focus.cabin_entry_env_unrecognized": "进入舱室后失败，无法识别当前环境",
    "task.DijiangRewards.focus.need_credit_exchange_start_failed": "线索交流开启失败",
    "task.DijiangRewards.focus.need_credit_reception_room_entry_failed": "进入会客室失败",
    "task.DijiangRewards.focus.on_error_retry_click_lost": "<span style=\"color: #C62828\">点击丢失，正在重试</span>",
    "option.AutoStartExchange.label": "开启线索交流",
    "option.AutoStartExchange.description": "在基建任务过程中，自动开启线索交流,并不推荐开启此选项,线索交流任务应该等待信用点交易任务主动开启来获取高价值物品",
    "option.ProductionAssistanceWithoutTheControlNexus.label": "不使用总控中枢生产助力",
    "option.ProductionAssistanceWithoutTheControlNexus.description": "开启后不会使用总控中枢的恢复心情功能",
    "option.ProductionAssistControl.label": "生产助力模式",
    "option.ProductionAssistControl.ProductionAssistControlNexus.label": "助力总控中枢",
    "option.ProductionAssistControl.ProductionAssistMFGCabin.label": "助力制造舱",
    "option.ProductionAssistControl.ProductionAssistGrowthChamber.label": "助力培养舱",
    "option.VisitFriendsRemark.label": "优先拜访带备注的好友",
    "option.StageTaskSetting.label": "阶段任务设置",
    "option.StageTaskSetting.description": "开启后可单独控制回复心情、会客室、制造舱、培养舱这几个阶段任务的开关。",
    "option.RecoveryEmotionStage.label": "回复心情",
    "option.RecoveryEmotionStage.description": "控制是否执行总控中枢的回复心情阶段。",
    "option.ReceptionRoomStage.label": "会客室",
    "option.ReceptionRoomStage.description": "控制是否执行会客室阶段。",
    "option.ManufacturingStage.label": "制造舱",
    "option.ManufacturingStage.description": "控制是否执行制造舱阶段。",
    "option.GrowthChamberStage.label": "培养舱",
    "option.GrowthChamberStage.description": "控制是否执行培养舱阶段。",
    "option.ClueSend.label": "溢出后赠送线索",
    "option.ClueSend.description": "设置溢出时最多赠送多少条线索",
    "option.ClueSend.MaxClueSend.label": "指定最大赠送次数",
    "option.ClueSend.MaxClueSend.description": "只能输入正整数",
    "option.ClueStockLimit.label": "单种线索库存上限",
    "option.ClueStockLimit.description": "按单种线索库存计算；当某一种线索数量超过设定值时，会自动赠送该种线索。",
    "option.ClueSetting.label": "线索设置",
    "option.ClueSetting.description": "启用后可自定义线索规则；关闭时使用默认行为：每种线索最多保留 2 个，且最多赠送 3 次。",
    "option.SelectToGrow.label": "种植目标",
    "option.SelectToGrow.description": "会自动种植对应目标",
    "option.SelectToGrow.cases.DoNothing.label": "不种植",
    "option.SelectToGrow.cases.GrowAgain.label": "再次种植",
    "option.SelectToGrow.cases.Any.label": "任意",
    "option.SortBy.label": "排序方式",
    "option.SortBy.cases.Default.label": "默认",
    "option.SortBy.cases.AmountOwned.label": "拥有数量",
    "option.SortBy.cases.AmountOfSeeds.label": "基核数量",
    "option.SortBy.cases.Quality.label": "品质",
    "option.SortOrder.label": "排序顺序",
    "option.SortOrder.cases.Ascending.label": "升序",
    "option.SortOrder.cases.Descending.label": "降序",
    "option.AutoExtrachSeed.label": "提取基核",
    "item.Wulingstone": "武陵石",
    "item.Igneosite": "燎石",
    "item.FalseAggela": "岩天使叶",
    "item.BlightedJadeleaf": "受蚀玉化叶",
    "item.Cosmagaric": "星门菌",
    "item.Bloodcap": "血菌",
    "item.Umbronyx": "重黯石",
    "item.Auronyx": "中黯石",
    "item.Kalkonyx": "轻黯石",
    "item.Vitrodendra": "至晶多齿叶",
    "item.Chrysodendra": "纯晶多齿叶",
    "item.Kalkodendra": "晶化多齿叶",
    "item.RubyBolete": "重红柱状菌",
    "item.RedBolete": "中红柱状菌",
    "item.PinkBolete": "轻红柱状菌",
    "option.ClueStockLimit.cases.1.label": "1",
    "option.ClueStockLimit.cases.2.label": "2",
    "option.ClueStockLimit.cases.3.label": "3",
    "option.ClueStockLimit.cases.4.label": "4",
    "task.DailyRewards.label": "📅日常奖励领取",
    "task.DailyRewards.description": "领取每日奖励",
    "task.DailyRewards.ClaimDeliveryJobsFinished": "领取「我转交的委托」奖励完成",
    "task.DailyRewards.ClaimDeliveryJobsStart": "开始领取「我转交的委托」奖励",
    "option.DailyClaimDeliveryJobsRewards.label": "转交委托奖励",
    "option.DailyTaskRewards.label": "每日任务奖励",
    "option.DailyEmailRewards.label": "邮件/暂存区奖励",
    "option.DailyEventRewards.label": "活动奖励",
    "option.DailyProtocolPassRewards.label": "通行证奖励",
    "task.AutoSell.label": "💰售卖弹性需求物资",
    "option.AutoSellPriceType.label": "售卖策略",
    "option.AutoSellPriceTypeGlobal.label": "统一价格",
    "option.AutoSellPriceTypePerCategory.label": "按价格波动设置",
    "option.AutoSellPriceGlobal.label": "售卖价格",
    "option.AutoSellPriceGlobal.inputs.AutoSellPriceGlobalValue.label": "最低售卖价格",
    "option.AutoSellPricePerCategory.label": "售卖价格",
    "option.AutoSellPricePerCategory.inputs.AutoSellPricePerCategoryModeratePriceVolatilityValue.label": "价格变动适中物资最低售卖价格",
    "option.AutoSellPricePerCategory.inputs.AutoSellPricePerCategoryLargePriceVolatilityValue.label": "价格变动较大物资最低售卖价格",
    "option.AutoSellPricePerCategory.inputs.AutoSellPricePerCategoryMassivePriceVolatilityValue.label": "价格变动极大物资最低售卖价格",
    "task.AutoStockpile.label": "📦自动囤货",
    "task.AutoStockpile.description": "购买弹性需求物资，基于大数据智能计算得出最佳购买策略。",
    "task.AutoStockpile.option.AutoStockpileValleyIV.label": "四号谷地",
    "task.AutoStockpile.option.AutoStockpileWuling.label": "武陵",
    "task.CreditShopping.label": "🛍️信用点购物",
    "task.CreditShopping.description": "在信用交易所购买物品",
    "option.CreditShoppingPriority1.label": "购买物品选项1",
    "option.CreditShoppingPriority1Items.label": "购买物品选项1中的物品",
    "option.CreditShoppingPriority2.label": "购买物品选项2",
    "option.CreditShoppingPriority2Items.label": "购买物品选项2中的物品",
    "option.CreditShoppingPriority3.label": "购买物品选项3",
    "option.CreditShoppingPriority3Items.label": "购买物品选项3中的物品",
    "option.CreditShoppingUnconditionalPurchase.label": "无条件购买",
    "option.CreditShoppingUnconditionalPurchase.description": "开启后会跳过保留信用点阈值检测。",
    "option.CreditShoppingItems.cases.Oroberyl.label": "嵌晶玉",
    "option.CreditShoppingItems.cases.ArsenalTicket.label": "武库配额",
    "option.CreditShoppingItems.cases.TCreds.label": "折金票",
    "option.CreditShoppingItems.cases.ElementaryCognitiveCarrier.label": "初级认知载体",
    "option.CreditShoppingItems.cases.ElementaryCombatRecord.label": "初级作战记录",
    "option.CreditShoppingItems.cases.IntermediateCombatRecord.label": "中级作战记录",
    "option.CreditShoppingItems.cases.ArmsInspector.label": "武器检查单元",
    "option.CreditShoppingItems.cases.CastDie.label": "强固模具",
    "option.CreditShoppingItems.cases.HeavyCastDie.label": "重型强固模具",
    "option.CreditShoppingItems.cases.ArmsINSPKit.label": "武器检查装置",
    "option.CreditShoppingItems.cases.Protodisk.label": "协议圆盘",
    "option.CreditShoppingItems.cases.Protoprism.label": "协议棱柱",
    "option.CreditShoppingItems.cases.Protoset.label": "协议圆盘组",
    "option.CreditShoppingItems.cases.Protohedron.label": "协议棱柱组",
    "task.CreditShopping.buy_item.Oroberyl": "购买物品：嵌晶玉",
    "task.CreditShopping.buy_item.ArsenalTicket": "购买物品：武库配额",
    "task.CreditShopping.buy_item.TCreds": "购买物品：折金票",
    "task.CreditShopping.buy_item.ElementaryCognitiveCarrier": "购买物品：初级认知载体",
    "task.CreditShopping.buy_item.ElementaryCombatRecord": "购买物品：初级作战记录",
    "task.CreditShopping.buy_item.IntermediateCombatRecord": "购买物品：中级作战记录",
    "task.CreditShopping.buy_item.ArmsInspector": "购买物品：武器检查单元",
    "task.CreditShopping.buy_item.CastDie": "购买物品：强固模具",
    "task.CreditShopping.buy_item.HeavyCastDie": "购买物品：重型强固模具",
    "task.CreditShopping.buy_item.ArmsINSPKit": "购买物品：武器检查装置",
    "task.CreditShopping.buy_item.Protodisk": "购买物品：协议圆盘",
    "task.CreditShopping.buy_item.Protoprism": "购买物品：协议棱柱",
    "task.CreditShopping.buy_item.Protoset": "购买物品：协议圆盘组",
    "task.CreditShopping.buy_item.Protohedron": "购买物品：协议棱柱组",
    "task.CreditShopping.refresh_no_credit": "信用点不足",
    "task.CreditShopping.reserve_credit_reached": "信用点低于保留阈值，退出购买流程",
    "task.CreditShopping.auto_get_credits": "信用点不足，尝试从帝江号会客室获取",
    "task.CreditShopping.prudent_refresh_triggered": "当前信用点扣除刷新花费后低于阈值，触发稳健模式刷新",
    "task.CreditShopping.refresh_count_reached_triggered": "今日刷新次数已用尽，直接购买剩余物品",
    "task.CreditShopping.nothing_to_buy": "没有符合条件的物品，退出任务",
    "option.CreditShoppingForce.label": "购买选项均未命中时操作",
    "option.CreditShoppingForce.cases.Exit.label": "退出",
    "option.CreditShoppingForce.cases.IgnoreBlackList.label": "购买所有物品",
    "option.CreditShoppingForce.cases.Refresh.label": "执行刷新",
    "option.CreditShoppingGetCreditsSetting.label": "信用点获取设置",
    "option.CreditShoppingGetCreditsSetting.description": "开启后可分别配置已启用购买项买不起时自动开启线索交流获取信用点，以及信用点不足时自动赠送线索；也可额外开启刷新信用点不足时的独立获取流程。",
    "option.AutoGetCredits.label": "自动获取信用点",
    "option.AutoGetCredits.description": "通过帝江号会客室获取信用点奖励,包括线索收集和赠送线索",
    "option.CreditShoppingSendCluesWhenInsufficient.label": "信用点不足时自动赠送线索",
    "option.CreditShoppingSendCluesWhenInsufficient.description": "开启后，在上述信用点获取流程被触发并进入帝江号会客室联动流程时，会自动赠送库存最多且超过单种库存上限的线索。需配合“自动开启线索交流获取信用点”使用。",
    "option.CreditShoppingClueSend.label": "赠送线索次数",
    "option.CreditShoppingClueSend.description": "设置一次联动流程中最多赠送多少次线索。输入 0 表示不赠送。",
    "option.CreditShoppingClueSend.MaxClueSend.label": "指定最大赠送次数",
    "option.CreditShoppingClueSend.MaxClueSend.description": "只能输入非负整数，输入 0 表示不赠送",
    "option.CreditShoppingClueStockLimit.label": "单种线索库存上限",
    "option.CreditShoppingClueStockLimit.description": "按单种线索库存计算；当某一种线索数量超过设定值时，联动任务会优先尝试赠送该种线索。",
    "option.CreditShoppingClueStockLimit.cases.1.label": "1",
    "option.CreditShoppingClueStockLimit.cases.2.label": "2",
    "option.DiscountValue.label": "折扣比例",
    "option.DiscountValue.description": "选择折扣比例",
    "option.DiscountValue.cases.-99%.label": "-99%",
    "option.DiscountValue.cases.-95%.label": "-95%以上",
    "option.DiscountValue.cases.-75%.label": "-75%以上",
    "option.DiscountValue.cases.-50%.label": "-50%以上",
    "option.DiscountValue.cases.-25%.label": "-25%以上",
    "option.DiscountValue.cases.Any.label": "任意",
    "option.CreditShoppingReserve.label": "保留信用点",
    "option.CreditShoppingReserve.description": "当信用点低于输入值时，停止购买物品；输入 0 表示不启用",
    "option.CreditShoppingReserve.inputs.ReserveCreditThreshold.label": "最低保留信用点",
    "option.CreditShoppingReserve.inputs.ReserveCreditThreshold.description": "请输入非负整数，低于该值时停止购买物品。",
    "option.PrudentRefresh.label": "稳健模式刷新",
    "option.PrudentRefresh.description": "开启后，在当前信用点扣除刷新花费后低于设定阈值时，会优先购买商品而不是执行刷新。",
    "option.PrudentRefresh.inputs.PrudentRefreshThreshold.label": "稳健刷新阈值",
    "option.PrudentRefresh.inputs.PrudentRefreshThreshold.description": "请输入非负整数；在当前信用点扣除刷新花费后低于该值时，会优先购买商品而不是执行刷新。",
    "task.ImportBluePrints.label": "📐一键导入蓝图",
    "task.ImportBluePrints.description": "一键批量导入蓝图，支持智能解析",
    "option.ImportBluePrints.label": "导入蓝图",
    "option.ImportBluePrints.inputs.ImportBluePrintsText.label": "蓝图文本",
    "option.ImportBluePrints.inputs.ImportBluePrintsText.description": "请输入文本，可以夹杂任意字符，将智能拆分蓝图分享码",
    "task.DeliveryJobs.ValleyIVDepotLocked": "四号谷地仓储节点未解锁",
    "task.DeliveryJobs.WulingDepotLocked": "武陵仓储节点未解锁",
    "task.DeliveryJobs.OngoingDelivery": "有待运送的货物，请先完成送货，再重新运行任务",
    "task.DeliveryJobs.label": "🚚转交送货任务",
    "task.DeliveryJobs.description": "接取并转交送货任务。\n请选择需要启用的地区：",
    "task.DeliveryJobs.PackCargoOnly.label": "仅装箱货物",
    "task.DeliveryJobs.PackCargoOnly.description": "开启后仅会自动装箱货物，不会接取任务。",
    "task.ClaimSimulationRewards.label": "📦领取模拟空间奖励",
    "task.ClaimSimulationRewards.error_not_found": "未检测到[模拟空间]界面，请手动切换",
    "task.ClaimSimulationRewards.success_finished": "模拟空间奖励领取完毕",
    "option.ClaimSimulationArea.label": "地区",
    "task.ItemTransfer.label": "🐌库存转移",
    "task.ItemTransfer.description": "将指定物品在不同地区之间批量转移。请在帝江号<span style=\"color: #C62828\">会客室传送点</span>处将<span style=\"color: #C62828\">视角抬至最高</span>，<span style=\"color: #C62828\">使用天花板为背景</span>。",
    "task.ItemTransfer.option.PreClearBag.description": "在转移开始前点击\"一键存放\"，不指定一键存放的仓库",
    "task.ItemTransfer.item_not_found": "未能找到目标物品，已回顶但识别失败",
    "task.ItemTransfer.bag_return_completed": "目标仓库已满，剩余物品被放回原仓库",
    "option.ItemTransferWhatToTransfer.label": "要搬运的物品",
    "item.CuprumOre": "赤铜矿",
    "item.FerriumOre": "蓝铁矿",
    "item.OriginiumOre": "源矿",
    "item.AmethystOre": "紫晶矿",
    "item.Yazhen": "芽针",
    "item.YazhenSeed": "芽针种子",
    "item.Jincao": "锦草",
    "item.JincaoSeed": "锦草种子",
    "item.Sandleaf": "砂叶",
    "item.Citrome": "柑实",
    "item.Buckflower": "荞花",
    "item.Aketine": "酮化灌木",
    "item.RawWood": "原木",
    "item.Firebuckle": "映火荞花",
    "item.CitromeSeed": "柑实种子",
    "item.ReedRye": "灰芦麦",
    "item.RedjadeGinseng": "琼叶参",
    "item.SandleafSeed": "砂叶种子",
    "item.Tartpepper": "苦叶椒",
    "item.ThornyYazhen": "荆刺芽针",
    "item.BuckflowerSeed": "荞花种子",
    "item.FluffedJincao": "蓬茸锦草",
    "item.AketineSeed": "酮化树种",
    "item.AmberRice": "金石稻",
    "item.Umbraline": "黯银柑实",
    "item.SteelPart": "钢制零件",
    "item.FerriumPart": "铁制零件",
    "item.CrystonPart": "高晶零件",
    "item.AmethystPart": "紫晶零件",
    "item.AmethystBottle": "紫晶质瓶",
    "item.CuprumBottle": "赤铜瓶",
    "item.FerriumBottle": "蓝铁瓶",
    "item.HCValleyBattery": "高容谷地电池",
    "item.LCWulingBattery": "低容武陵电池",
    "item.MCWulingBattery": "中容武陵电池",
    "item.Rangite": "壤晶",
    "item.PremiumYazhenInjection": "优质芽针针剂",
    "item.Xiranite": "息壤",
    "item.Origocrust": "晶体外壳",
    "item.StabilizedCarbon": "稳定碳块",
    "item.DenseOriginiumPowder": "致密源石粉末",
    "item.DenseCarbonPowder": "致密碳粉末",
    "item.PackedOrigocrust": "密制晶体",
    "item.DenseOrigocrustPowder": "致密晶体粉末",
    "item.CrystonFiber": "高晶纤维",
    "item.GroundCitromePowder": "细磨柑实粉末",
    "item.GroundBuckflowerPowder": "细磨荞花粉末",
    "item.OrigocrustPowder": "晶体外壳粉末",
    "item.OriginiumPowder": "源石粉末",
    "item.SandleafPowder": "砂叶粉末",
    "item.Carbon": "碳块",
    "item.CarbonPowder": "碳粉末",
    "item.AmethystPowder": "紫晶粉末",
    "item.AmethystFiber": "紫晶纤维",
    "item.DenseFerriumPowder": "致密蓝铁粉末",
    "item.Ferrium": "蓝铁块",
    "item.FerriumPowder": "蓝铁粉末",
    "item.CuprumPowder": "赤铜粉末",
    "item.AketinePowder": "酮化灌木粉末",
    "item.SteelBottle": "钢质瓶",
    "item.Steel": "钢块",
    "item.CrystonPowder": "高晶粉末",
    "item.CrystonBottle": "高晶质瓶",
    "item.YazhenPowder": "芽针粉末",
    "item.JincaoPowder": "锦草粉末",
    "item.CitromePowder": "柑实粉末",
    "item.BuckflowerPowder": "荞花粉末",
    "item.YazhenSyringe": "芽针针剂",
    "item.YazhenSyringeB": "优质芽针针剂",
    "item.SCWulingBattery": "中容武陵电池",
    "item.CuprumPart": "赤铜零件",
    "item.Cuprum": "赤铜块",
    "item.CuprumComponent": "赤铜装备原件",
    "item.SCValleyBattery": "中容谷地电池",
    "item.CannedCitromeB": "优质柑实罐头",
    "item.BuckCapsuleB": "优质荞愈胶囊",
    "item.LCValleyBattery": "低容谷地电池",
    "item.AerospaceMaterialI": "基础航天建材",
    "item.IndustrialExplosive": "工业爆炸物",
    "item.XiraniteComponent": "息壤装备原件",
    "item.YoungBambooSprout": "新笋",
    "item.CannedCitromeC": "柑实罐头",
    "item.RedjadeGinsengSeed": "琼叶参种子",
    "item.ReedRyeSeed": "灰芦麦种子",
    "item.CannedCitromeA": "精选柑实罐头",
    "item.BuckCapsuleA": "精选荞愈胶囊",
    "item.AmethystComponent": "紫晶装备原件",
    "item.BumperRich": "膨地啪",
    "item.TartpepperSeed": "苦叶椒种子",
    "item.ThornyYazhenPowder": "荆刺芽针粉末",
    "item.BuckCapsuleC": "荞愈胶囊",
    "item.FerriumComponent": "蓝铁装备原件",
    "item.FluffedJincaoPowder": "蓬茸锦草粉末",
    "item.AmberRiceSeed": "金石稻种子",
    "item.JincaoDrink": "锦草软饮",
    "item.CrystonComponent": "高晶装备原件",
    "option.ItemTransferAutoTeleport.label": "自动传送至推荐地点",
    "option.ItemTransferAutoTeleport.description": "<span style=\"color: #C62828\">开启后</span>将自动传送至帝江号会客室并调整视角，<span style=\"color: #C62828\">仅`电脑端-前台`可用</span>；\n<span style=\"color: #C62828\">关闭后</span>跳过传送直接开始搬运，需<span style=\"color: #C62828\">手动在会客室抬头并打开背包</span>。\n**暂时不再接收未启用此选项导致的识别 issue。**",
    "option.ItemTransferOriginRegion.label": "来源区域 (起点)",
    "option.ItemTransferOriginRegion.description": "物品当前所在的仓库区域。",
    "option.ItemTransferDestinationRegion.label": "目标区域 (终点)",
    "option.ItemTransferDestinationRegion.description": "计划将物品转移到的仓库区域。",
    "option.ItemTransferTransferAll.label": "不限次搬运",
    "option.ItemTransferTransferAll.description": "开启后将不限次数搬运该物品。",
    "option.ItemTransferTransferTimes.label": "搬运次数设置",
    "option.ItemTransferTransferTimes.input.label": "次数",
    "option.ItemTransferTransferTimes.input.description": "执行搬运操作的次数。",
    "option.ItemTransferTransferTimes.input.error": "请输入大于0的整数。",
    "task.BatchAddFriends.label": "👥批量添加好友",
    "task.BatchAddFriends.description": "自动批量发送好友申请，支持指定 UID 与陌生人添加",
    "option.BatchAddFriends.label": "批量添加设置",
    "option.BatchAddFriends.inputs.UidList.label": "UID 列表",
    "option.BatchAddFriends.inputs.UidList.description": "多个 UID 用空格或顿号分隔，留空则默认添加陌生人",
    "option.BatchAddFriends.inputs.MaxCount.label": "最大添加数量",
    "option.BatchAddFriends.inputs.MaxCount.description": "达到数量后自动停止",
    "task.SellProduct.label": "🛒售卖产品",
    "task.SellProduct.description": "使用产品在各个据点兑换对应调度券\n您可以在任务选项中启用或停用特定地区的销售功能。",
    "task.SellProduct.regionToggleDescription": "启用或停用该地区的售卖任务",
    "task.SellProduct.TaskEnd": "售卖任务已完成",
    "task.SellProduct.ValleyIVRefugeeCamp": "难民暂居处",
    "task.SellProduct.ValleyIVInfrastructureOutpost": "基建前站",
    "task.SellProduct.ValleyIVReconstructionCommand": "重建指挥部",
    "task.SellProduct.WulingSkyKingFlats": "天王坪援建点",
    "task.SellProduct.PriorityItemSwitch": "设置优先物品",
    "task.SellProduct.SellAttempt1": "售卖尝试 1",
    "task.SellProduct.SellAttempt2": "售卖尝试 2",
    "task.SellProduct.SellAttempt3": "售卖尝试 3",
    "task.SellProduct.SellAttempt4": "售卖尝试 4",
    "task.SellProduct.SellAttemptDescription": "每次尝试对应一次出售机会。开启后将在该据点尝试售卖一批产品，可在下方选择该次销售的优先物品。",
    "task.SellProduct.PriorityItem1": "优先物品 1",
    "task.SellProduct.PriorityItem2": "优先物品 2",
    "task.SellProduct.PriorityItem3": "优先物品 3",
    "task.SellProduct.PriorityItem4": "优先物品 4",
    "task.VisitFriends.label": "🤝拜访好友",
    "task.VisitFriends.description": "拜访好友，执行生产助力与情报交流",
    "task.ReceiveProdManual.label": "🌾简制手册领取",
    "task.ReceiveProdManual.description": "领取所有简制手册奖励",
    "task.ReadAllWiki.label": "📖百科已读",
    "task.ReadAllWiki.description": "点掉百科所有未读红点",
    "task.BakerEntry.label": "💬会话消息嘴替",
    "task.BakerEntry.description": "清掉所有会话消息，聊个五毛钱的.jpg",
    "task.SimpleProductionBatch.label": "🔨批量简易制作",
    "task.SimpleProductionBatch.description": "一键进行批量的简易制作，执行时需要保证背包充裕。**请在简易制作页面中先选好要制作的道具再启动脚本**",
    "task.SimpleProductionBatch.error_not_found": "**请在简易制作页面中先选好要制作的道具再启动脚本**",
    "task.PCOpenGame.label": "🎮进入游戏",
    "task.PCOpenGame.description": "PC端进入游戏，需先手动打开游戏",
    "task.AndroidOpenGame.label": "🎮打开游戏",
    "task.AndroidOpenGame.description": "安卓端打开游戏，需先手动打开模拟器",
    "task.SeizeEntrustTask.label": "🌆抢委托",
    "task.SeizeEntrustTask.description": "庄天师的地盘才接单～🌆只接7.98万的武陵订单~",
    "task.SeizeEntrustTaskisGoDepotNodeWorld.label": "传送至仓储节点锚点",
    "task.SeizeEntrustTaskisGoDepotNodeWorld.description": "开启后将抢完单将自动传送到仓储节点上面的锚点",
    "task.SeizeEntrustTaskisWalkingToDepotNode.label": "走到仓储节点",
    "task.SeizeEntrustTaskisWalkingToDepotNode.description": "传送完成后将走到仓储节点，开启此选项需要使用前台控制器，注意有可能落水！！！",
    "task.WeaponUpgrade.label": "🔫升级武器",
    "task.WeaponUpgrade.description": "自动选择一个品质最低、等级最低的武器，升级一级",
    "task.Crafting.label": "🧪简易制作",
    "task.Crafting.description": "自动制作一个应急食药",
    "task.GearAssembly.label": "🔧装备制造",
    "task.GearAssembly.option.GearCraftingPriority.label": "装备制作优先级",
    "task.GearAssembly.option.GearCraftingPriority.cases.Lowest.label": "制作最低级装备",
    "task.GearAssembly.option.GearCraftingPriority.cases.Highest.label": "制作最高级装备",
    "task.GearAssembly.option.GearCraftingPriority.cases.Auto.label": "自动选择 (优先高级)",
    "task.GearAssembly.description": "自动制造一个指定等级的装备",
    "task.ProtocolSpace.label": "⚔️协议空间",
    "task.ProtocolSpace.description": "自动消耗理智刷取最高等级协议空间奖励，直到理智消耗完毕",
    "option.ProtocolSpaceTab.label": "协议空间",
    "option.ProtocolSpaceUsePermit.label": "优先使用理智消耗许可",
    "option.ProtocolSpaceSuccessCount.label": "行动成功次数上限",
    "option.ProtocolSpaceFailedCount.label": "行动失败次数上限",
    "option.ProtocolSpaceCountUnlimited.label": "无限制",
    "option.ProtocolSpaceTeamChoose.label": "选择队伍",
    "option.ProtocolSpaceTeamChoose.case.ProtocolSpaceTeamChooseDefault.label": "默认",
    "option.RewardsSetOption.label": "可选奖励组",
    "option.OperatorProgression.label": "干员养成",
    "option.OperatorProgression.OperatorEXP.label": "干员经验",
    "option.OperatorProgression.Promotions.label": "干员进阶",
    "option.OperatorProgression.TCreds.label": "钱币收集",
    "option.OperatorProgression.SkillUp.label": "技能提升",
    "option.WeaponProgression.label": "武器养成",
    "option.WeaponProgression.WeaponEXP.label": "武器经验",
    "option.WeaponProgression.WeaponTune.label": "武器进阶",
    "option.CrisisDrills.label": "危境预演",
    "option.CrisisDrills.AdvancedProgression1.label": "高阶培养Ⅰ",
    "option.CrisisDrills.AdvancedProgression2.label": "高阶培养Ⅱ",
    "option.CrisisDrills.AdvancedProgression3.label": "高阶培养Ⅲ",
    "option.CrisisDrills.AdvancedProgression4.label": "高阶培养Ⅳ",
    "option.CrisisDrills.AdvancedProgression5.label": "高阶培养Ⅴ",
    "option.DailyTaskUpgradeWeapon.label": "升级武器",
    "option.DailyTaskUpgradeWeapon.desc": "自动升级一次最低级的武器刷活跃度",
    "option.DailyTaskAssemble.label": "制造装备",
    "option.DailyTaskAssemble.desc": "自动制造最低级的可制造装备一次刷活跃度",
    "option.DailyTaskCreation.label": "简易制作",
    "option.DailyTaskCreation.desc": "自动一次制作来刷活跃度",
    "task.AutoUseSpMedication.description": "自动使用一次应急理智加强剂(+40理智)",
    "task.AutoUseSpMedication.label": "💊应急理智加强剂",
    "option.UseAllExpireSoonMedication.label": "使用所有要过期的应急理智加强剂",
    "option.UseAllExpireSoonMedication.description": "开启后吃完所有时限小于三天的应急理智加强剂（时限变红的理智药，最多使用15个）；关闭则跳过过期药",
    "option.UseRegularSpMedication.label": "使用应急理智加强剂",
    "option.UseRegularSpMedication.description": "默认开启，找到普通应急理智加强剂时使用一颗；关闭后跳过普通药",
    "task.AutoCollect.description": "自动采集野外资源（需一直保持前台，不要乱动鼠标）\n 注意，作物没有完全生长齐的时候作物会随机生长，会导致收集不齐的情况。\n 受限于识别精度即使齐了也会有个别无法收集",
    "task.AutoCollect.label": "🧺自动采集资源",
    "option.AutoCollectRoutes.label": "采集线路",
    "option.AutoCollectRoute1.label": "线路1：武陵城-受蚀玉华叶",
    "option.AutoCollectRoute2.label": "线路2：武陵城-岩天使叶",
    "option.AutoCollectRoute3.label": "线路3：武陵城-至晶多齿叶",
    "group.daily.label": "日常事务",
    "group.daily.description": "上线后常用的领奖、基建、经营与养成任务",
    "group.realtime.label": "实时辅助",
    "group.realtime.description": "常驻运行，根据当前画面即时响应的辅助任务",
    "group.foreground.label": "前台专用",
    "group.foreground.description": "需要游戏保持前台，通常会抢占鼠标或键盘的任务",
    "group.utility.label": "实用工具",
    "group.utility.description": "偏一次性操作、整理或便捷辅助的任务",
    "resource.CN.label": "通用资源（目前仅简中支持较好）",
    "resource.Bilibili.label": "B 服",
    "resource.Global.label": "国际服 (Global/EN)",
    "controller.Win32-Window.label": "电脑端-默认",
    "controller.Win32-Window.description": "兼容性最好，适合日常使用。支持游戏最小化，会间接性抢占鼠标",
    "controller.Win32-Window-Background.label": "电脑端-后台",
    "controller.Win32-Window-Background.description": "纯后台控制器。支持游戏最小化，不抢占鼠标。但会导致游戏窗口乱飞，不影响使用，建议将游戏最小化以避免干扰",
    "controller.Win32-Front.label": "电脑端-前台",
    "controller.Win32-Front.description": "前台控制。需要游戏窗口保持在最前且不被遮挡，会完全抢占鼠标",
    "controller.ADB.label": "安卓端",
    "controller.ADB.description": "支持安卓模拟器和实体安卓设备",
    "description.file": "locales/interface/DESCRIPTION/DESCRIPTION.zh_cn.md",
    "contact.file": "https://end.maafw.com/CONTACT/CONTACT.zh_cn.md",
    "operator.Perlica": "佩丽卡",
    "operator.Yvonne": "伊冯",
    "operator.Ardelia": "艾尔黛拉",
    "operator.Gilberta": "洁尔佩塔",
    "operator.ChenQianyu": "陈千语",
    "operator.Wulfgard": "狼卫",
    "operator.Antal": "安塔尔",
    "operator.Xaihi": "赛希",
    "operator.Lifeng": "黎风",
    "operator.Catcher": "卡契尔",
    "operator.Arclight": "弧光",
    "operator.Avywenna": "艾维文娜",
    "operator.Laevatain": "莱万汀",
    "operator.Alesh": "阿列什",
    "operator.Pogranichnik": "骏卫",
    "operator.LastRite": "别礼",
    "operator.Ember": "余烬",
    "operator.Snowshine": "昼雪",
    "operator.DaPan": "大潘",
    "operator.Fluorite": "萤石",
    "operator.Akekuri": "秋栗",
    "operator.Estella": "埃特拉",
    "operator.Endministrator": "管理员",
    "preset.DailyFull.label": "全套日常",
    "preset.DailyFull.description": "覆盖所有每日例行任务，适合每天上线时一键执行",
    "preset.QuickDaily.label": "快速日常",
    "preset.QuickDaily.description": "只做最核心的领奖任务，省时省力",
    "preset.RealtimeAssist.label": "实时辅助",
    "preset.RealtimeAssist.description": "挂机时开启的实时辅助功能全套",
    "preset.AutoTrading.label": "自动倒卖",
    "preset.AutoTrading.description": "自动买卖及生产相关",
    "preset.EssenceFarming.label": "基质刷取",
    "preset.EssenceFarming.description": "基质养成及筛选相关",
    "task.AutoEcoFarm.label": "🌾生态农场",
    "task.AutoEcoFarm.description": "\n## 任务功能：\n任务开始前会自动一键存放背包里的东西（默认开启），然后自动完成收菜、种植、浇水等相关的操作。\n## 注意，请务必在任务开始前做好以下准备：\n1、**请将武陵集成工业核心放在靠近生态农场的边缘**（地图东边）避免自动寻路卡住。\n2、**请带满3个队友**，收菜很大部分需要依靠队友来工作，主控角色只起一个引导作用，缺少队友将会漏掉大量农田\n3、请将游戏语言设置调成简体中文，目前OCR还没适配识别其他语言\n## 建议：\n1、将农田摆成**密集阵型，且尽量靠近农场中心**，最好是方形,不容易漏\n2、尽量不要在农场的**对角线**上摆放洒水器，不然容易卡住",
    "task.AutoEcoFarm.option.SelectFarm.label": "自定义收菜区域",
    "task.AutoEcoFarm.option.GotoValleyIV.label": "四号谷地 - 源石研究园",
    "task.AutoEcoFarm.option.GotoWulin.label": "武陵 - 武陵城",
    "task.AutoEcoFarm.option.FarmlandFindingScheme.label": "查找农田的方案",
    "task.AutoEcoFarm.option.FarmlandFindingScheme.description": "## 模式详情：\n1、**对角线收菜**：角色从农场右下角跑到左上角一路收过去。**要求**：农田必须摆成标准的长方形，不然边缘容易漏菜。\n2、**中心收菜**：角色直接跑到农场正中间，只站桩收一次。**要求**：农田必须围着中心点摆成圆形（或密集的紧凑阵型），保证一次能圈住所有的菜。",
    "task.AutoEcoFarm.option.FarmlandFindingScheme.cases[1].label": "对角线收菜",
    "task.AutoEcoFarm.option.FarmlandFindingScheme.cases[2].label": "中心收菜",
    "task.AutoEcoFarm.option.AutoEcoFarmClearBagBeforeTasks.label": "任务开始前存放背包杂物",
    "task.AutoEcoFarm.option.AutoEcoFarmClearBagAfterTasks.label": "任务结束后存放背包杂物",
    "task.GiftOperator.label": "🎁赠送干员礼物",
    "task.GiftOperator.description": "给一名幸运干员赠送一个礼物，顺便领取 TA 给的礼物（如果有）。\n注意：此任务仅在「电脑端-前台」连接配置下可用。执行期间请勿移动鼠标，否则可能导致任务失败。推荐优先使用预录制路线；识别寻路（MapTracker）目前仍可能不稳定。",
    "option.GiftOperatorMoveMode.label": "前往联络台方式",
    "option.GiftOperatorMoveMode.description": "可选择使用预先录制好的按键操作，或使用识别寻路前往干员联络台。推荐优先使用预录制；识别寻路（MapTracker）目前仍可能不稳定。",
    "option.GiftOperatorMoveMode.cases.Recorded.label": "预制操作",
    "option.GiftOperatorMoveMode.cases.MapTracker.label": "识别寻路（MapTracker）"
}
