/**
 * Copyright (c) 2006-2015, JGraph Holdings Ltd
 * Copyright (c) 2006-2015, draw.io AG
 */
/**
 * Class: mxAbstractCanvas2D
 *
 * Base class for all canvases. A description of the public API is available in <mxXmlCanvas2D>.
 * All color values of <mxConstants.NONE> will be converted to null in the state.
 * 
 * Constructor: mxAbstractCanvas2D
 *
 * Constructs a new abstract canvas.
 */
function mxAbstractCanvas2D()
{
	/**
	 * Variable: converter
	 * 
	 * Holds the <mxUrlConverter> to convert image URLs.
	 */
	this.converter = this.createUrlConverter();
	
	this.reset();
};

/**
 * Variable: state
 * 
 * Holds the current state.
 */
mxAbstractCanvas2D.prototype.state = null;

/**
 * Variable: states
 * 
 * Stack of states.
 */
mxAbstractCanvas2D.prototype.states = null;

/**
 * Variable: path
 * 
 * Holds the current path as an array.
 */
mxAbstractCanvas2D.prototype.path = null;

/**
 * Variable: rotateHtml
 * 
 * Switch for rotation of HTML. Default is false.
 */
mxAbstractCanvas2D.prototype.rotateHtml = true;

/**
 * Variable: lastX
 * 
 * Holds the last x coordinate.
 */
mxAbstractCanvas2D.prototype.lastX = 0;

/**
 * Variable: lastY
 * 
 * Holds the last y coordinate.
 */
mxAbstractCanvas2D.prototype.lastY = 0;

/**
 * Variable: moveOp
 * 
 * Contains the string used for moving in paths. Default is 'M'.
 */
mxAbstractCanvas2D.prototype.moveOp = 'M';

/**
 * Variable: lineOp
 * 
 * Contains the string used for moving in paths. Default is 'L'.
 */
mxAbstractCanvas2D.prototype.lineOp = 'L';

/**
 * Variable: quadOp
 * 
 * Contains the string used for quadratic paths. Default is 'Q'.
 */
mxAbstractCanvas2D.prototype.quadOp = 'Q';

/**
 * Variable: curveOp
 * 
 * Contains the string used for bezier curves. Default is 'C'.
 */
mxAbstractCanvas2D.prototype.curveOp = 'C';

/**
 * Variable: closeOp
 * 
 * Holds the operator for closing curves. Default is 'Z'.
 */
mxAbstractCanvas2D.prototype.closeOp = 'Z';

/**
 * Variable: pointerEvents
 * 
 * Boolean value that specifies if events should be handled. Default is false.
 */
mxAbstractCanvas2D.prototype.pointerEvents = false;

/**
 * Function: createUrlConverter
 * 
 * Create a new <mxUrlConverter> and returns it.
 */
mxAbstractCanvas2D.prototype.createUrlConverter = function()
{
	return new mxUrlConverter();
};

/**
 * Function: reset
 * 
 * Resets the state of this canvas.
 */
mxAbstractCanvas2D.prototype.reset = function()
{
	this.state = this.createState();
	this.states = [];
};

/**
 * Function: createState
 * 
 * Creates the state of the this canvas.
 */
mxAbstractCanvas2D.prototype.createState = function()
{
	return {
		dx: 0,
		dy: 0,
		scale: 1,
		alpha: 1,
		fillAlpha: 1,
		strokeAlpha: 1,
		fillColor: null,
		gradientFillAlpha: 1,
		gradientColor: null,
		gradientAlpha: 1,
		gradientDirection: null,
		strokeColor: null,
		strokeWidth: 1,
		dashed: false,
		dashPattern: '3 3',
		fixDash: false,
		lineCap: 'flat',
		lineJoin: 'miter',
		miterLimit: 10,
		fontColor: '#000000',
		fontBackgroundColor: null,
		fontBorderColor: null,
		fontSize: mxConstants.DEFAULT_FONTSIZE,
		fontFamily: mxConstants.DEFAULT_FONTFAMILY,
		fontStyle: 0,
		shadow: false,
		shadowStyle: null,
		shadowColor: mxConstants.SHADOWCOLOR,
		shadowAlpha: mxConstants.SHADOW_OPACITY,
		shadowDx: mxConstants.SHADOW_OFFSET_X,
		shadowDy: mxConstants.SHADOW_OFFSET_Y,
		rotation: 0,
		rotationCx: 0,
		rotationCy: 0
	};
};

/**
 * Function: format
 * 
 * Rounds all numbers to integers.
 */
mxAbstractCanvas2D.prototype.format = function(value)
{
	return Math.round(parseFloat(value));
};

/**
 * Function: addOp
 * 
 * Adds the given operation to the path.
 */
mxAbstractCanvas2D.prototype.addOp = function()
{
	if (this.path != null)
	{
		this.path.push(arguments[0]);
		
		if (arguments.length > 2)
		{
			var s = this.state;

			for (var i = 2; i < arguments.length; i += 2)
			{
				this.lastX = arguments[i - 1];
				this.lastY = arguments[i];
				
				this.path.push(this.format((this.lastX + s.dx) * s.scale));
				this.path.push(this.format((this.lastY + s.dy) * s.scale));
			}
		}
	}
};

/**
 * Function: rotatePoint
 * 
 * Rotates the given point and returns the result as an <mxPoint>.
 */
mxAbstractCanvas2D.prototype.rotatePoint = function(x, y, theta, cx, cy)
{
	var rad = theta * (Math.PI / 180);
	
	return mxUtils.getRotatedPoint(new mxPoint(x, y), Math.cos(rad),
		Math.sin(rad), new mxPoint(cx, cy));
};

/**
 * Function: save
 * 
 * Saves the current state.
 */
mxAbstractCanvas2D.prototype.save = function()
{
	this.states.push(this.state);
	this.state = mxUtils.clone(this.state);
};

/**
 * Function: restore
 * 
 * Restores the current state.
 */
mxAbstractCanvas2D.prototype.restore = function()
{
	if (this.states.length > 0)
	{
		this.state = this.states.pop();
	}
};

/**
 * Function: setTitle
 * 
 * Sets the current title text. Hook for subclassers.
 */
mxAbstractCanvas2D.prototype.setTitle = function(title)
{
	// nop
};

/**
 * Function: setLink
 * 
 * Sets the current link. Hook for subclassers.
 */
mxAbstractCanvas2D.prototype.setLink = function(link, target)
{
	// nop
};

/**
 * Function: scale
 * 
 * Scales the current state.
 */
mxAbstractCanvas2D.prototype.scale = function(value)
{
	this.state.scale *= value;
	this.state.strokeWidth *= value;
};

/**
 * Function: translate
 * 
 * Translates the current state.
 */
mxAbstractCanvas2D.prototype.translate = function(dx, dy)
{
	this.state.dx += dx;
	this.state.dy += dy;
};

/**
 * Function: rotate
 * 
 * Rotates the current state.
 */
mxAbstractCanvas2D.prototype.rotate = function(theta, flipH, flipV, cx, cy)
{
	// nop
};

/**
 * Function: setAlpha
 * 
 * Sets the current alpha.
 */
mxAbstractCanvas2D.prototype.setAlpha = function(value)
{
	this.state.alpha = value;
};

/**
 * Function: setFillAlpha
 * 
 * Sets the current solid fill alpha.
 */
mxAbstractCanvas2D.prototype.setFillAlpha = function(value)
{
	this.state.fillAlpha = value;
};

/**
 * Function: setStrokeAlpha
 * 
 * Sets the current stroke alpha.
 */
mxAbstractCanvas2D.prototype.setStrokeAlpha = function(value)
{
	this.state.strokeAlpha = value;
};

/**
 * Function: setFillColor
 * 
 * Sets the current fill color.
 */
mxAbstractCanvas2D.prototype.setFillColor = function(value)
{
	if (value == mxConstants.NONE)
	{
		value = null;
	}
	
	this.state.fillColor = value;
	this.state.gradientColor = null;
};

/**
 * Function: setFillStyle
 * 
 * Sets the current fill style.
 */
 mxAbstractCanvas2D.prototype.setFillStyle = function(value)
 {
	 if (value == mxConstants.NONE)
	 {
		 value = null;
	 }
	 
	 this.state.fillStyle = value;
 };
 
/**
 * Function: setGradient
 * 
 * Sets the current gradient.
 */
mxAbstractCanvas2D.prototype.setGradient = function(color1, color2, x, y, w, h, direction, alpha1, alpha2)
{
	var s = this.state;
	s.fillColor = color1;
	s.gradientFillAlpha = (alpha1 != null) ? alpha1 : 1;
	s.gradientColor = color2;
	s.gradientAlpha = (alpha2 != null) ? alpha2 : 1;
	s.gradientDirection = direction;
};

/**
 * Function: setStrokeColor
 * 
 * Sets the current stroke color.
 */
mxAbstractCanvas2D.prototype.setStrokeColor = function(value)
{
	if (value == mxConstants.NONE)
	{
		value = null;
	}
	
	this.state.strokeColor = value;
};

/**
 * Function: setStrokeWidth
 * 
 * Sets the current stroke width.
 */
mxAbstractCanvas2D.prototype.setStrokeWidth = function(value)
{
	this.state.strokeWidth = value;
};

/**
 * Function: setDashed
 * 
 * Enables or disables dashed lines.
 */
mxAbstractCanvas2D.prototype.setDashed = function(value, fixDash)
{
	this.state.dashed = value;
	this.state.fixDash = fixDash;
};

/**
 * Function: setDashPattern
 * 
 * Sets the current dash pattern.
 */
mxAbstractCanvas2D.prototype.setDashPattern = function(value)
{
	this.state.dashPattern = value;
};

/**
 * Function: setLineCap
 * 
 * Sets the current line cap. Possible values are flat, round and square.
 * Default is flat.
 */
mxAbstractCanvas2D.prototype.setLineCap = function(value)
{
	this.state.lineCap = value;
};

/**
 * Function: setLineJoin
 * 
 * Sets the current line join. Possible values are arcs, bevel, miter,
 * miter-clip and round. Default is miter.
 */
mxAbstractCanvas2D.prototype.setLineJoin = function(value)
{
	this.state.lineJoin = value;
};

/**
 * Function: setMiterLimit
 * 
 * Sets the current miter limit.
 */
mxAbstractCanvas2D.prototype.setMiterLimit = function(value)
{
	this.state.miterLimit = value;
};

/**
 * Function: setFontColor
 * 
 * Sets the current font color.
 */
mxAbstractCanvas2D.prototype.setFontColor = function(value)
{
	if (value == mxConstants.NONE)
	{
		value = null;
	}
	
	this.state.fontColor = value;
};

/**
 * Function: setFontBackgroundColor
 * 
 * Sets the current font background color.
 */
mxAbstractCanvas2D.prototype.setFontBackgroundColor = function(value)
{
	if (value == mxConstants.NONE)
	{
		value = null;
	}
	
	this.state.fontBackgroundColor = value;
};

/**
 * Function: setFontBorderColor
 * 
 * Sets the current font border color.
 */
mxAbstractCanvas2D.prototype.setFontBorderColor = function(value)
{
	if (value == mxConstants.NONE)
	{
		value = null;
	}
	
	this.state.fontBorderColor = value;
};

/**
 * Function: setFontSize
 * 
 * Sets the current font size.
 */
mxAbstractCanvas2D.prototype.setFontSize = function(value)
{
	this.state.fontSize = parseFloat(value);
};

/**
 * Function: setFontFamily
 * 
 * Sets the current font family.
 */
mxAbstractCanvas2D.prototype.setFontFamily = function(value)
{
	this.state.fontFamily = value;
};

/**
 * Function: setFontStyle
 * 
 * Sets the current font style.
 */
mxAbstractCanvas2D.prototype.setFontStyle = function(value)
{
	if (value == null)
	{
		value = 0;
	}
	
	this.state.fontStyle = value;
};

/**
 * Function: setShadow
 * 
 * Enables or disables and configures the current shadow.
 */
mxAbstractCanvas2D.prototype.setShadow = function(enabled, style)
{
	this.state.shadow = enabled;
	this.state.shadowStyle = style;
};

/**
 * Function: setShadowColor
 * 
 * Enables or disables and configures the current shadow.
 */
mxAbstractCanvas2D.prototype.setShadowColor = function(value)
{
	if (value == mxConstants.NONE)
	{
		value = null;
	}
	
	this.state.shadowColor = value;
};

/**
 * Function: setShadowAlpha
 * 
 * Enables or disables and configures the current shadow.
 */
mxAbstractCanvas2D.prototype.setShadowAlpha = function(value)
{
	this.state.shadowAlpha = value;
};

/**
 * Function: setShadowOffset
 * 
 * Enables or disables and configures the current shadow.
 */
mxAbstractCanvas2D.prototype.setShadowOffset = function(dx, dy)
{
	this.state.shadowDx = dx;
	this.state.shadowDy = dy;
};

/**
 * Function: begin
 * 
 * Starts a new path.
 */
mxAbstractCanvas2D.prototype.begin = function()
{
	this.lastX = 0;
	this.lastY = 0;
	this.path = [];
};

/**
 * Function: moveTo
 * 
 *  Moves the current path the given coordinates.
 */
mxAbstractCanvas2D.prototype.moveTo = function(x, y)
{
	this.addOp(this.moveOp, x, y);
};

/**
 * Function: lineTo
 * 
 * Draws a line to the given coordinates. Uses moveTo with the op argument.
 */
mxAbstractCanvas2D.prototype.lineTo = function(x, y)
{
	this.addOp(this.lineOp, x, y);
};

/**
 * Function: quadTo
 * 
 * Adds a quadratic curve to the current path.
 */
mxAbstractCanvas2D.prototype.quadTo = function(x1, y1, x2, y2)
{
	this.addOp(this.quadOp, x1, y1, x2, y2);
};

/**
 * Function: curveTo
 * 
 * Adds a bezier curve to the current path.
 */
mxAbstractCanvas2D.prototype.curveTo = function(x1, y1, x2, y2, x3, y3)
{
	this.addOp(this.curveOp, x1, y1, x2, y2, x3, y3);
};

/**
 * Function: arcTo
 * 
 * Adds the given arc to the current path. This is a synthetic operation that
 * is broken down into curves.
 */
mxAbstractCanvas2D.prototype.arcTo = function(rx, ry, angle, largeArcFlag, sweepFlag, x, y)
{
	var curves = mxUtils.arcToCurves(this.lastX, this.lastY, rx, ry, angle, largeArcFlag, sweepFlag, x, y);
	
	if (curves != null)
	{
		for (var i = 0; i < curves.length; i += 6) 
		{
			this.curveTo(curves[i], curves[i + 1], curves[i + 2],
				curves[i + 3], curves[i + 4], curves[i + 5]);
		}
	}
};

/**
 * Function: close
 * 
 * Closes the current path.
 */
mxAbstractCanvas2D.prototype.close = function(x1, y1, x2, y2, x3, y3)
{
	this.addOp(this.closeOp);
};

/**
 * Function: end
 * 
 * Empty implementation for backwards compatibility. This will be removed.
 */
mxAbstractCanvas2D.prototype.end = function() { };
