# SLID3D10Texture - SLI D3D10 Texture

## Description

Simple program which demonstrates SLI with Direct3D10 Texture interoperability with CUDA.  The program creates a D3D10 Texture which is written to from a CUDA kernel. Direct3D then renders the results on the screen.  A Direct3D Capable device is required.

## Key Concepts

Performance Strategies, Graphics Interop, Image Processing, 2D Textures

## Supported SM Architectures

[SM 5.0 ](https://developer.nvidia.com/cuda-gpus)  [SM 5.2 ](https://developer.nvidia.com/cuda-gpus)  [SM 5.3 ](https://developer.nvidia.com/cuda-gpus)  [SM 6.0 ](https://developer.nvidia.com/cuda-gpus)  [SM 6.1 ](https://developer.nvidia.com/cuda-gpus)  [SM 7.0 ](https://developer.nvidia.com/cuda-gpus)  [SM 7.2 ](https://developer.nvidia.com/cuda-gpus)  [SM 7.5 ](https://developer.nvidia.com/cuda-gpus)  [SM 8.0 ](https://developer.nvidia.com/cuda-gpus)  [SM 8.6 ](https://developer.nvidia.com/cuda-gpus)  [SM 8.7 ](https://developer.nvidia.com/cuda-gpus)  [SM 9.0 ](https://developer.nvidia.com/cuda-gpus)

## Supported OSes

Windows

## Supported CPU Architecture

x86_64

## CUDA APIs involved

### [CUDA Driver API](http://docs.nvidia.com/cuda/cuda-driver-api/index.html)
cuCtxPushCurrent, cuCtxPopCurrent

### [CUDA Runtime API](http://docs.nvidia.com/cuda/cuda-runtime-api/index.html)
cudaGraphicsUnmapResources, cudaMalloc, cudaMallocPitch, cudaGetErrorString, cudaFree, cudaGraphicsResourceSetMapFlags, cudaGetLastError, cudaGraphicsMapResources, cudaGetDeviceCount, cudaMemset, cudaGraphicsUnregisterResource, cudaGraphicsSubResourceGetMappedArray, cudaGetDeviceProperties

## Dependencies needed to build/run
[DirectX](../../../README.md#directx)

## Prerequisites

Download and install the [CUDA Toolkit 12.0](https://developer.nvidia.com/cuda-downloads) for your corresponding platform.
Make sure the dependencies mentioned in [Dependencies]() section above are installed.

## Build and Run

### Windows
The Windows samples are built using the Visual Studio IDE. Solution files (.sln) are provided for each supported version of Visual Studio, using the format:
```
*_vs<version>.sln - for Visual Studio <version>
```
Each individual sample has its own set of solution files in its directory:

To build/examine all the samples at once, the complete solution files should be used. To build/examine a single sample, the individual sample solution files should be used.
> **Note:** Some samples require that the Microsoft DirectX SDK (June 2010 or newer) be installed and that the VC++ directory paths are properly set up (**Tools > Options...**). Check DirectX Dependencies section for details."

## References (for more details)

