#ifndef __E_STATIC_LIB
#include "include_opengl_header.h"

LIB_CONST_INFO g_ConstInfo_opengl_global_var[] = 
{
//#define    CT_NULL 0
//#define    CT_NUM  1      // value sample: 3.1415926
//#define    CT_BOOL 2      // value sample: 1
//#define    CT_TEXT 3      // value sample: "abc"
//LPCSTR m_szName;          // 常量名
//LPCSTR m_szEgName;        // 英文名
//LPCSTR m_szExplain;       // 说明
//SHORT  m_shtLayout;       // 必须为 1
//SHORT  m_shtType;         // 常量类型, CT_NULL=空常量, CT_NUM=数值型,double保存值, CT_BOOL=逻辑型, CT_TEXT=文本型
//LPCSTR m_szText;          // CT_TEXT
//DOUBLE m_dbValue;         // CT_NUM、CT_BOOL
    /*000*/ { "GL_画入窗口的像素格式", "PFD_DRAW_TO_WINDOW", NULL, 1, CT_NUM, NULL, 4 },
    /*001*/ { "GL_支持GDI像素格式", "PFD_SUPPORT_GDI", "与#双缓存像素格式互斥", 1, CT_NUM, NULL, 16 },
    /*002*/ { "GL_支持OPENGL像素格式", "PFD_SUPPORT_OPENGL", NULL, 1, CT_NUM, NULL, 32 },
    /*003*/ { "GL_双缓存像素格式", "PFD_DOUBLEBUFFER", "与#支持GDI像素格式互斥", 1, CT_NUM, NULL, 1 },
    /*004*/ { "GL_观察矩阵", "GL_MODELVIEW", NULL, 1, CT_NUM, NULL, 5888 },
    /*005*/ { "GL_投影矩阵", "GL_PROJECTION", NULL, 1, CT_NUM, NULL, 5889 },
    /*006*/ { "GL_纹理矩阵", "GL_TEXTURE", NULL, 1, CT_NUM, NULL, 5890 },
    /*007*/ { "GL_点集", "GL_POINTS", NULL, 1, CT_NUM, NULL, 0 },
    /*008*/ { "GL_线段", "GL_LINES", NULL, 1, CT_NUM, NULL, 1 },
    /*009*/ { "GL_闭合线段", "GL_LINE_LOOP", NULL, 1, CT_NUM, NULL, 2 },
    /*010*/ { "GL_连续线段", "GL_LINE_STRIP", NULL, 1, CT_NUM, NULL, 3 },
    /*011*/ { "GL_三角形", "GL_TRIANGLES", NULL, 1, CT_NUM, NULL, 4 },
    /*012*/ { "GL_连续三角形", "GL_TRIANGLE_STRIP", NULL, 1, CT_NUM, NULL, 5 },
    /*013*/ { "GL_扇形三角形", "GL_TRIANGLE_FAN", NULL, 1, CT_NUM, NULL, 6 },
    /*014*/ { "GL_四边形", "GL_QUADS", NULL, 1, CT_NUM, NULL, 7 },
    /*015*/ { "GL_连续四边形", "GL_QUAD_STRIP", NULL, 1, CT_NUM, NULL, 8 },
    /*016*/ { "GL_凸多边形", "GL_POLYGON", NULL, 1, CT_NUM, NULL, 9 },
    /*017*/ { "GL_顺时针", "GL_CW", NULL, 1, CT_NUM, NULL, 2304 },
    /*018*/ { "GL_逆时针", "GL_CCW", NULL, 1, CT_NUM, NULL, 2305 },
    /*019*/ { "GL_零号裁剪面", "GL_CLIP_PLANE0", NULL, 1, CT_NUM, NULL, 12288 },
    /*020*/ { "GL_一号裁剪面", "GL_CLIP_PLANE1", NULL, 1, CT_NUM, NULL, 12289 },
    /*021*/ { "GL_二号裁剪面", "GL_CLIP_PLANE2", NULL, 1, CT_NUM, NULL, 12290 },
    /*022*/ { "GL_三号裁剪面", "GL_CLIP_PLANE3", NULL, 1, CT_NUM, NULL, 12291 },
    /*023*/ { "GL_四号裁剪面", "GL_CLIP_PLANE4", NULL, 1, CT_NUM, NULL, 12292 },
    /*024*/ { "GL_五号裁剪面", "GL_CLIP_PLANE5", NULL, 1, CT_NUM, NULL, 12293 },
    /*025*/ { "GL_正面", "GL_FRONT", NULL, 1, CT_NUM, NULL, 1028 },
    /*026*/ { "GL_背面", "GL_BACK", NULL, 1, CT_NUM, NULL, 1029 },
    /*027*/ { "GL_正面和背面", "GL_FRONT_AND_BACK", NULL, 1, CT_NUM, NULL, 1032 },
    /*028*/ { "GL_点", "GL_POINT", NULL, 1, CT_NUM, NULL, 6912 },
    /*029*/ { "GL_线", "GL_LINE", NULL, 1, CT_NUM, NULL, 6913 },
    /*030*/ { "GL_面", "GL_FILL", NULL, 1, CT_NUM, NULL, 6914 },
    /*031*/ { "GL_透视修正质量", "GL_PERSPECTIVE_CORRECTION_HINT", NULL, 1, CT_NUM, NULL, 3152 },
    /*032*/ { "GL_点质量", "GL_POINT_SMOOTH_HINT", NULL, 1, CT_NUM, NULL, 3153 },
    /*033*/ { "GL_线质量", "GL_LINE_SMOOTH_HINT", NULL, 1, CT_NUM, NULL, 3154 },
    /*034*/ { "GL_多边形质量", "GL_POLYGON_SMOOTH_HINT", NULL, 1, CT_NUM, NULL, 3155 },
    /*035*/ { "GL_雾质量", "GL_FOG_HINT", NULL, 1, CT_NUM, NULL, 3156 },
    /*036*/ { "GL_不考虑", "GL_DONT_CARE", NULL, 1, CT_NUM, NULL, 4352 },
    /*037*/ { "GL_快速", "GL_FASTEST", NULL, 1, CT_NUM, NULL, 4353 },
    /*038*/ { "GL_最佳", "GL_NICEST", NULL, 1, CT_NUM, NULL, 4354 },
    /*039*/ { "GL_失效", "GL_NEVER", NULL, 1, CT_NUM, NULL, 512 },
    /*040*/ { "GL_小于", "GL_LESS", NULL, 1, CT_NUM, NULL, 513 },
    /*041*/ { "GL_等于", "GL_EQUAL", NULL, 1, CT_NUM, NULL, 514 },
    /*042*/ { "GL_小于等于", "GL_LEQUAL", NULL, 1, CT_NUM, NULL, 515 },
    /*043*/ { "GL_大于", "GL_GREATER", NULL, 1, CT_NUM, NULL, 516 },
    /*044*/ { "GL_不等于", "GL_NOTEQUAL", NULL, 1, CT_NUM, NULL, 517 },
    /*045*/ { "GL_大于等于", "GL_GEQUAL", NULL, 1, CT_NUM, NULL, 518 },
    /*046*/ { "GL_有效", "GL_ALWAYS", NULL, 1, CT_NUM, NULL, 519 },
    /*047*/ { "GL_保持当前值", "GL_KEEP", NULL, 1, CT_NUM, NULL, 7680 },
    /*048*/ { "GL_替换当前值", "GL_REPLACE", NULL, 1, CT_NUM, NULL, 7681 },
    /*049*/ { "GL_增加当前值", "GL_INCR", NULL, 1, CT_NUM, NULL, 7682 },
    /*050*/ { "GL_减去当前值", "GL_DECR", NULL, 1, CT_NUM, NULL, 7683 },
    /*051*/ { "GL_倒置当前值", "GL_INVERT", NULL, 1, CT_NUM, NULL, 5386 },
    /*052*/ { "GL_源值颜色比例", "GL_SRC_COLOR", NULL, 1, CT_NUM, NULL, 768 },
    /*053*/ { "GL_源值颜色比例反", "GL_ONE_MINUS_SRC_COLOR", NULL, 1, CT_NUM, NULL, 769 },
    /*054*/ { "GL_源值通道比例", "GL_SRC_ALPHA", NULL, 1, CT_NUM, NULL, 770 },
    /*055*/ { "GL_源值通道比例反", "GL_ONE_MINUS_SRC_ALPHA", NULL, 1, CT_NUM, NULL, 771 },
    /*056*/ { "GL_目标值通道比例", "GL_DST_ALPHA", NULL, 1, CT_NUM, NULL, 772 },
    /*057*/ { "GL_目标值通道比例反", "GL_ONE_MINUS_DST_ALPHA", NULL, 1, CT_NUM, NULL, 773 },
    /*058*/ { "GL_目标值颜色比例", "GL_DST_COLOR", NULL, 1, CT_NUM, NULL, 774 },
    /*059*/ { "GL_目标值颜色比例反", "GL_ONE_MINUS_DST_COLOR", NULL, 1, CT_NUM, NULL, 775 },
    /*060*/ { "GL_源值饱和通道", "GL_SRC_ALPHA_SATURATE", NULL, 1, CT_NUM, NULL, 776 },
    /*061*/ { "GL_获取缓存", "GL_ACCUM", NULL, 1, CT_NUM, NULL, 256 },
    /*062*/ { "GL_载入缓存", "GL_LOAD", NULL, 1, CT_NUM, NULL, 257 },
    /*063*/ { "GL_返回缓存", "GL_RETURN", NULL, 1, CT_NUM, NULL, 258 },
    /*064*/ { "GL_缩放缓存", "GL_MULT", NULL, 1, CT_NUM, NULL, 259 },
    /*065*/ { "GL_加入缓存", "GL_ADD", NULL, 1, CT_NUM, NULL, 260 },
    /*066*/ { "GL_深度缓存位", "GL_DEPTH_BUFFER_BIT", NULL, 1, CT_NUM, NULL, 256 },
    /*067*/ { "GL_累积缓存位", "GL_ACCUM_BUFFER_BIT", NULL, 1, CT_NUM, NULL, 512 },
    /*068*/ { "GL_模板缓存位", "GL_STENCIL_BUFFER_BIT", NULL, 1, CT_NUM, NULL, 1024 },
    /*069*/ { "GL_颜色缓存位", "GL_COLOR_BUFFER_BIT", NULL, 1, CT_NUM, NULL, 16384 },
    /*070*/ { "GL_通道测试", "GL_ALPHA_TEST", NULL, 1, CT_NUM, NULL, 3008 },
    /*071*/ { "GL_混合测试", "GL_BLEND", NULL, 1, CT_NUM, NULL, 3042 },
    /*072*/ { "GL_材质颜色", "GL_COLOR_MATERIAL", NULL, 1, CT_NUM, NULL, 2903 },
    /*073*/ { "GL_深度测试", "GL_DEPTH_TEST", NULL, 1, CT_NUM, NULL, 2929 },
    /*074*/ { "GL_雾", "GL_FOG", NULL, 1, CT_NUM, NULL, 2912 },
    /*075*/ { "GL_光照", "GL_LIGHTING", NULL, 1, CT_NUM, NULL, 2896 },
    /*076*/ { "GL_线型", "GL_LINE_STIPPLE", NULL, 1, CT_NUM, NULL, 2852 },
    /*077*/ { "GL_单位法向量", "GL_NORMALIZE", NULL, 1, CT_NUM, NULL, 2977 },
    /*078*/ { "GL_精选面", "GL_CULL_FACE", NULL, 1, CT_NUM, NULL, 2884 },
    /*079*/ { "GL_图案填充", "GL_POLYGON_STIPPLE", NULL, 1, CT_NUM, NULL, 2882 },
    /*080*/ { "GL_裁剪测试", "GL_SCISSOR_TEST", NULL, 1, CT_NUM, NULL, 3089 },
    /*081*/ { "GL_模板测试", "GL_STENCIL_TEST", NULL, 1, CT_NUM, NULL, 2960 },
    /*082*/ { "GL_一维纹理", "GL_TEXTURE_1D", NULL, 1, CT_NUM, NULL, 3552 },
    /*083*/ { "GL_二维纹理", "GL_TEXTURE_2D", NULL, 1, CT_NUM, NULL, 3553 },
    /*084*/ { "GL_生成S向纹理", "GL_TEXTURE_GEN_S", NULL, 1, CT_NUM, NULL, 3168 },
    /*085*/ { "GL_生成T向纹理", "GL_TEXTURE_GEN_T", NULL, 1, CT_NUM, NULL, 3169 },
    /*086*/ { "GL_零号光源", "GL_LIGHT0", NULL, 1, CT_NUM, NULL, 16384 },
    /*087*/ { "GL_一号光源", "GL_LIGHT1", NULL, 1, CT_NUM, NULL, 16385 },
    /*088*/ { "GL_二号光源", "GL_LIGHT2", NULL, 1, CT_NUM, NULL, 16386 },
    /*089*/ { "GL_三号光源", "GL_LIGHT3", NULL, 1, CT_NUM, NULL, 16387 },
    /*090*/ { "GL_四号光源", "GL_LIGHT4", NULL, 1, CT_NUM, NULL, 16388 },
    /*091*/ { "GL_五号光源", "GL_LIGHT5", NULL, 1, CT_NUM, NULL, 16389 },
    /*092*/ { "GL_六号光源", "GL_LIGHT6", NULL, 1, CT_NUM, NULL, 16390 },
    /*093*/ { "GL_七号光源", "GL_LIGHT7", NULL, 1, CT_NUM, NULL, 16391 },
    /*094*/ { "GL_环境光", "GL_AMBIENT", NULL, 1, CT_NUM, NULL, 4608 },
    /*095*/ { "GL_漫反射光", "GL_DIFFUSE", NULL, 1, CT_NUM, NULL, 4609 },
    /*096*/ { "GL_镜面光", "GL_SPECULAR", NULL, 1, CT_NUM, NULL, 4610 },
    /*097*/ { "GL_光源位置", "GL_POSITION", NULL, 1, CT_NUM, NULL, 4611 },
    /*098*/ { "GL_光源聚光方向", "GL_SPOT_DIRECTION", NULL, 1, CT_NUM, NULL, 4612 },
    /*099*/ { "GL_光源聚光指数", "GL_SPOT_EXPONENT", NULL, 1, CT_NUM, NULL, 4613 },
    /*100*/ { "GL_点光源聚光截止角", "GL_SPOT_CUTOFF", NULL, 1, CT_NUM, NULL, 4614 },
    /*101*/ { "GL_常量衰减", "GL_CONSTANT_ATTENUATION", NULL, 1, CT_NUM, NULL, 4615 },
    /*102*/ { "GL_线形衰减", "GL_LINEAR_ATTENUATION", NULL, 1, CT_NUM, NULL, 4616 },
    /*103*/ { "GL_二次方衰减", "GL_QUADRATIC_ATTENUATION", NULL, 1, CT_NUM, NULL, 4617 },
    /*104*/ { "GL_光源观察点模式", "GL_LIGHT_MODEL_LOCAL_VIEWER", NULL, 1, CT_NUM, NULL, 2897 },
    /*105*/ { "GL_双面光模式", "GL_LIGHT_MODEL_TWO_SIDE", NULL, 1, CT_NUM, NULL, 2898 },
    /*106*/ { "GL_全局光模式", "GL_LIGHT_MODEL_AMBIENT", NULL, 1, CT_NUM, NULL, 2899 },
    /*107*/ { "GL_散射光", "GL_EMISSION", NULL, 1, CT_NUM, NULL, 5632 },
    /*108*/ { "GL_亮光", "GL_SHININESS", NULL, 1, CT_NUM, NULL, 5633 },
    /*109*/ { "GL_环境光和漫反射光", "GL_AMBIENT_AND_DIFFUSE", NULL, 1, CT_NUM, NULL, 5634 },
    /*110*/ { "GL_颜色索引", "GL_COLOR_INDEXES", NULL, 1, CT_NUM, NULL, 5635 },
    /*111*/ { "GL_雾索引", "GL_FOG_INDEX", NULL, 1, CT_NUM, NULL, 2913 },
    /*112*/ { "GL_雾密度", "GL_FOG_DENSITY", NULL, 1, CT_NUM, NULL, 2914 },
    /*113*/ { "GL_雾起点", "GL_FOG_START", NULL, 1, CT_NUM, NULL, 2915 },
    /*114*/ { "GL_雾终点", "GL_FOG_END", NULL, 1, CT_NUM, NULL, 2916 },
    /*115*/ { "GL_雾模式", "GL_FOG_MODE", NULL, 1, CT_NUM, NULL, 2917 },
    /*116*/ { "GL_线性", "GL_LINEAR", NULL, 1, CT_NUM, NULL, 9729 },
    /*117*/ { "GL_雾颜色", "GL_FOG_COLOR", NULL, 1, CT_NUM, NULL, 2918 },
    /*118*/ { "GL_雾模式1", "GL_EXP", NULL, 1, CT_NUM, NULL, 2048 },
    /*119*/ { "GL_雾模式2", "GL_EXP2", NULL, 1, CT_NUM, NULL, 2049 },
    /*120*/ { "GL_平坦", "GL_FLAT", NULL, 1, CT_NUM, NULL, 7424 },
    /*121*/ { "GL_光滑", "GL_SMOOTH", NULL, 1, CT_NUM, NULL, 7425 },
    /*122*/ { "GL_纹理插值约束", "GL_CLAMP", NULL, 1, CT_NUM, NULL, 10496 },
    /*123*/ { "GL_纹理重复约束", "GL_REPEAT", NULL, 1, CT_NUM, NULL, 10497 },
    /*124*/ { "GL_放大纹理滤波", "GL_TEXTURE_MAG_FILTER", NULL, 1, CT_NUM, NULL, 10240 },
    /*125*/ { "GL_缩小纹理滤波", "GL_TEXTURE_MIN_FILTER", NULL, 1, CT_NUM, NULL, 10241 },
    /*126*/ { "GL_S向纹理约束", "GL_TEXTURE_WRAP_S", NULL, 1, CT_NUM, NULL, 10242 },
    /*127*/ { "GL_T向纹理约束", "GL_TEXTURE_WRAP_T", NULL, 1, CT_NUM, NULL, 10243 },
    /*128*/ { "GL_最近滤镜", "GL_NEAREST", NULL, 1, CT_NUM, NULL, 9728 },
    /*129*/ { "GL_线性滤镜", "GL_LINEAR", NULL, 1, CT_NUM, NULL, 9729 },
    /*130*/ { "GL_最近多贴图滤镜", "GL_NEAREST_MIPMAP_NEAREST", NULL, 1, CT_NUM, NULL, 9984 },
    /*131*/ { "GL_多贴图线性内插滤镜", "GL_LINEAR_MIPMAP_NEAREST", NULL, 1, CT_NUM, NULL, 9985 },
    /*132*/ { "GL_线性内插多贴图滤镜", "GL_NEAREST_MIPMAP_LINEAR", NULL, 1, CT_NUM, NULL, 9986 },
    /*133*/ { "GL_内插多贴图的线性内插滤镜", "GL_LINEAR_MIPMAP_LINEAR", NULL, 1, CT_NUM, NULL, 9987 },
    /*134*/ { "GL_单个颜色索引", "GL_COLOR_INDEX", NULL, 1, CT_NUM, NULL, 6400 },
    /*135*/ { "GL_模板索引", "GL_STENCIL_INDEX", NULL, 1, CT_NUM, NULL, 6401 },
    /*136*/ { "GL_红色分量", "GL_RED", NULL, 1, CT_NUM, NULL, 6403 },
    /*137*/ { "GL_绿色分量", "GL_GREEN ", NULL, 1, CT_NUM, NULL, 6404 },
    /*138*/ { "GL_蓝色分量", "GL_BLUE", NULL, 1, CT_NUM, NULL, 6405 },
    /*139*/ { "GL_混合通道分量", "GL_ALPHA", NULL, 1, CT_NUM, NULL, 6406 },
    /*140*/ { "GL_红绿蓝分量", "GL_RGB", NULL, 1, CT_NUM, NULL, 6407 },
    /*141*/ { "GL_红绿蓝混合通道分量", "GL_RGBA", NULL, 1, CT_NUM, NULL, 6408 },
    /*142*/ { "GL_亮度", "GL_LUMINANCE", NULL, 1, CT_NUM, NULL, 6409 },
    /*143*/ { "GL_亮度和混合通道分量", "GL_LUMINANCE_ALPHA", NULL, 1, CT_NUM, NULL, 6410 },
    /*144*/ { "GL_纹理映射模式", "GL_TEXTURE_ENV_MODE", NULL, 1, CT_NUM, NULL, 8704 },
    /*145*/ { "GL_纹理映射颜色", "GL_TEXTURE_ENV_COLOR", NULL, 1, CT_NUM, NULL, 8705 },
    /*146*/ { "GL_调节处理", "GL_MODULATE", NULL, 1, CT_NUM, NULL, 8448 },
    /*147*/ { "GL_粘贴处理", "GL_DECAL", NULL, 1, CT_NUM, NULL, 8449 },
    /*148*/ { "GL_S分量", "GL_S", NULL, 1, CT_NUM, NULL, 8192 },
    /*149*/ { "GL_T分量", "GL_T", NULL, 1, CT_NUM, NULL, 8193 },
    /*150*/ { "GL_纹理生成模式", "GL_TEXTURE_GEN_MODE", NULL, 1, CT_NUM, NULL, 9472 },
    /*151*/ { "GL_模型平面", "GL_OBJECT_PLANE", NULL, 1, CT_NUM, NULL, 9473 },
    /*152*/ { "GL_观测平面", "GL_EYE_PLANE", NULL, 1, CT_NUM, NULL, 9474 },
    /*153*/ { "GL_观测线性插值", "GL_EYE_LINEAR", NULL, 1, CT_NUM, NULL, 9216 },
    /*154*/ { "GL_模型线性插值", "GL_OBJECT_LINEAR", NULL, 1, CT_NUM, NULL, 9217 },
    /*155*/ { "GL_纹理贴图形状", "GL_SPHERE_MAP", NULL, 1, CT_NUM, NULL, 9218 },
    /*156*/ { "GL_编译列表", "GL_COMPILE", NULL, 1, CT_NUM, NULL, 4864 },
    /*157*/ { "GL_编译并且执行列表", "GL_COMPILE_AND_EXECUTE", NULL, 1, CT_NUM, NULL, 4865 },
    /*158*/ { "GL_颜色类型", "GL_COLOR", NULL, 1, CT_NUM, NULL, 6144 },
    /*159*/ { "GL_深度类型", "GL_DEPTH", NULL, 1, CT_NUM, NULL, 6145 },
    /*160*/ { "GL_模板类型", "GL_STENCIL", NULL, 1, CT_NUM, NULL, 6146 },
    /*161*/ { "GL_光滑线", "GL_LINE_SMOOTH", NULL, 1, CT_NUM, NULL, 2848 },
    /*162*/ { "GL_光滑点", "GL_POINT_SMOOTH", NULL, 1, CT_NUM, NULL, 2832 },
    /*163*/ { "GL_曲线坐标", "GL_MAP1_VERTEX_3", NULL, 1, CT_NUM, NULL, 3479 },
    /*164*/ { "GL_曲面坐标", "GL_MAP2_VERTEX_3", NULL, 1, CT_NUM, NULL, 3511 },
    /*165*/ { "GL_自动法向量", "GL_AUTO_NORMAL", NULL, 1, CT_NUM, NULL, 3456 },
};
int g_ConstInfo_opengl_global_var_count = sizeof(g_ConstInfo_opengl_global_var) / sizeof(g_ConstInfo_opengl_global_var[0]);
#endif
